Sarevok
Civ3 Scenario Creator
I have some small requests of things I would like to see in C3:C
- A WW1 modpack (I heard you can damage terrain, so I already plan to make a WW1 scenario for Conquests when it comes. Might as well help me out.)
- Planes, Tanks, and Poison Gas (where are the Biplanes, the transition fron ww1 era to ww2 era is too abrupt. Also, we need some early tanks to make a slight breach in lines in the trench fights that will occur before the rise of tanks as the spearhead. And dont forget chemical weapons to use on enemy infantry or cities. Using them would have slight negative effects on world opinion, unless its used on a city. Also, some big howlitzers would be cool for heavy bombardment, give them higher BB rates than artillery and mabye even radar AT and use them for fortress BB.)
- Faster Navies ( the navy is too slow at sea, I would at least double the movement rates for all ships except galleys. Also, AEGIS cruisers should be able to carry cruise missiles, say 5 of them. Then you can use them for what they are really used for.)
- Nuclear detterent (If other nations knew if another country possesed nuclear weapons as public knowledge, not how many just if they had them might be an interesting device. They had that in civ 2, and I would like to see some tense situations like the Cubam Missile crisis where you blackmail countries with Nukes.)
- Precision Strikes need to hit something ( Precision strikes and stealth planes never seem to hit anything, change that because in reality the NEVER seem to miss their targets.)
- Bombardment ranges need to be higher ( catapult and cannon ranges i can understand, but AT and Rader AT need to be larger, say 3 for AT, and 4 for Radar aT. For my Howlitzer idea make it a 4. making planes and bombers have more range too is essential, at least double them, and make stealth Bombers have unlimited range, those things can hit pretty much anything on the planet from bases half way around the world. and lets not forget cruise missiles that can hit from very far away.)
And please make those marines stronger, they are crap for their time pertiod, they should be 12-8-1. and paratroopers should be 10-12-1 and cost 10 more shields tham marine.
Those are my main suggestions, and I hope something is done about them.
- Sarevok
- A WW1 modpack (I heard you can damage terrain, so I already plan to make a WW1 scenario for Conquests when it comes. Might as well help me out.)
- Planes, Tanks, and Poison Gas (where are the Biplanes, the transition fron ww1 era to ww2 era is too abrupt. Also, we need some early tanks to make a slight breach in lines in the trench fights that will occur before the rise of tanks as the spearhead. And dont forget chemical weapons to use on enemy infantry or cities. Using them would have slight negative effects on world opinion, unless its used on a city. Also, some big howlitzers would be cool for heavy bombardment, give them higher BB rates than artillery and mabye even radar AT and use them for fortress BB.)
- Faster Navies ( the navy is too slow at sea, I would at least double the movement rates for all ships except galleys. Also, AEGIS cruisers should be able to carry cruise missiles, say 5 of them. Then you can use them for what they are really used for.)
- Nuclear detterent (If other nations knew if another country possesed nuclear weapons as public knowledge, not how many just if they had them might be an interesting device. They had that in civ 2, and I would like to see some tense situations like the Cubam Missile crisis where you blackmail countries with Nukes.)
- Precision Strikes need to hit something ( Precision strikes and stealth planes never seem to hit anything, change that because in reality the NEVER seem to miss their targets.)
- Bombardment ranges need to be higher ( catapult and cannon ranges i can understand, but AT and Rader AT need to be larger, say 3 for AT, and 4 for Radar aT. For my Howlitzer idea make it a 4. making planes and bombers have more range too is essential, at least double them, and make stealth Bombers have unlimited range, those things can hit pretty much anything on the planet from bases half way around the world. and lets not forget cruise missiles that can hit from very far away.)
And please make those marines stronger, they are crap for their time pertiod, they should be 12-8-1. and paratroopers should be 10-12-1 and cost 10 more shields tham marine.
Those are my main suggestions, and I hope something is done about them.
- Sarevok