Hi all,
New member here. I just feel the visceral need to vent about the lacking state of this game. There are many, many problems, which I'm sure everyone here has pointed out already, but I just feel the need to explain why I think this game SUCKS!
I'll try to put these in order of importance/rage:
1. Civ3 is SOOOOOOO slow! I have over a 1 gig processor and 256 MEGS of RAM. Why is this game so slow? It got better with the 1.16 and 1.17 patches, but it is still inexcusably slow. The delays between unit moves are agonizing!
2. Deity impossibilty. I have beaten Civ2 on Deity numerous times (and have lost numerous times, of course) but I just cannot see winning on Deity. The cheating by the comp is so rampant, it's out of control. Some samples:
Ridiculous production cheating.
Never a war between the comps.
Free wonders (I have NEVER managed one except the Colossus on that level).
Out of control contact between other empires (and therefore total free tech trading).
Crippling corruption.
Total gang-bangs - (attacks by multiple empires unless you give them all your maps and gold and even then, don't run out of $$$...!)
3. So I turned it down to Monarch... And still massive cheating! I was playing the Americans, and got something like 8 techs due to my aggressive scouting. I contacted the Persians, who my Sci-Guy said were "backwards". I was pleased - finally a level without ABSURD cheating. About 15 turns later, I talked to them again about getting the hell out of my territory and they had COMPLETELY CAUGHT UP!!! On Monarch??? Come on...!
4. The Diplomatic model sucks! You have to give away your first born to get an alliance. Giving away cities is a good change, but Civ2 had more options and they were more practical. The gang-bang even occurs on Monarch level! Then you have to give away your second born to get some of the enemies off your back! On Monarch??? Come on...
5. Lacking Leaders. After winning probably 150 Elite unit battles, I have received 1 (yes, ONE) Leader! With the Caravan wonder building capabiity removed, it simply reinforces the fact that Deity is impossible, and that this game sucks.
6. I miss the following:
Diplomats: Those dudes were cool - blowing up buildings was a beautiful thing. I agree that the bribes were a little out of hand, but the ability to blast the enemy cities with those little terrorists was a lot of fun. Plus, it was much easier to establish embassies and steal techs. Stealing techs in this game is so expensive it's almost impossible. This made up for the rampant cheating on Deity in Civ2.
Caravans: It may have been a little cheesy to stack them up and get a wonder, but that was the only way to overcome the Comp cheating on Deity in Civ2 and win (in my opinion - I'm sure there were other ways, which was why Civ2 was so good). Now that's gone and wonders on that level, due to this Leader nonsense, are nigh impossible. Plus the trade model was cool - extra commerce from trade, especially rival empires. That would produce many $$$ for me in Civ2. All you get in this game are resources. That's a good addition, but why remove the trade bonus of caravans also?
No techs for city conquest: I understand why they took this out. It probably promoted too much of an agressive approach. But so what? Who wants to sit around and build that gay spaceship anyway? Why get rid of it COMPLETELY?? So I kill a bunch of swordsman during an attack and can't figure out what iron is when I have all these dead dudes with their swords and armor around?
******
Please don't tell me about changing an Editor. That is beyond lame.
I want to play with these settings:
Huge world, continents (high land), and everything else average. I usually play with about 7 or 8 enemy civs.
The solution to Deity should not be changing the Editor or manipulating the game settings. From time to time I hear about people going on about Archipelago or small world and whatnot helping them win Deity. That's lame too. I want to play the game "old school" - Huge, continents, average. It's simply unplayable with that on Deity. That sucks.
I don't play with saved games. That is the biggest cheat of them all. I take my whippings and suck them up. That's why my loss percentage in other games (see below) is so high. I like to beat the game au natural - no cheats, no saved games, no special settings, no customization.
In Master of Orion2, I would play with the latest patch on Impossible. With most regular races, I would lose about 90+% of the time. With a custom race, I would lose about 50+% of the time. I'm cool with that. The comp cheats, gangs up on you, trades techs, etc., but it is BALANCED just enough that you have a chance every once and a while to squeak out a win. Often I would come close and then get smoked. This is the main reason why MOO2 is the best strategy game ever made, and it is the oldest game that I still play (7 years!). It is PLAYABLE on its highest level.
In Civ2, the deal was much the same. I would lose probably about 70% of the time. This includes all the still-born starting locations, getting toasted by barbarians, losing key wonders at the last turn and starting over, etc. Again, unlike most chumps I do NOT use saved games (unless I stop playing or I make a typo, of course, but that's not a cheat) to cover my mistakes or make up for randomness that did not go my way. Once again, PLAYABLE on its highest level.
I'm cool with that winning percentage as well. Especially if I saw the mistakes I made, ie "Shoulda made the Great Library" or "shoulda made peace with that guy and attacked another guy." Or whatever. In Civ3, I have played what I believe is PERFECTLY (tight development and movement, solid expansion & defense, strong offensives, good research,etc. etc.) and them get obliterated so BADLY that it turns out that I was not even CLOSE! I can't even figure out what made me lose!
So that's my peace. A game should be beatable on it's highest level:
1. Without using saved games to manage randomness or other unexpected results.
2. Without manipulation of the starting settings.
3. Without using the Editor or other cheats or whatever.
And one more thing - when I say win, I mean conquer the world. I play Civ for death and destruction, never for spaceships or UN votes. That's the way the game should be played, and it should be beatable on Deity just like that.
In short, I don't mind losing 95% of the time. Especially if 10-15% of those are close-run affairs. And as for the 5%, well, that's what makes a game worth playing. But getting CRUSHED 100% of the time and being FORCED to play on a lower level for any chance whatsoever of a win? That's lame.
And the slowness is totally unexcusable since this is a turn based game. That just adds a whole extra level of suckness to the Civilization 3.
See ya,
Civ2Rules
New member here. I just feel the visceral need to vent about the lacking state of this game. There are many, many problems, which I'm sure everyone here has pointed out already, but I just feel the need to explain why I think this game SUCKS!
I'll try to put these in order of importance/rage:
1. Civ3 is SOOOOOOO slow! I have over a 1 gig processor and 256 MEGS of RAM. Why is this game so slow? It got better with the 1.16 and 1.17 patches, but it is still inexcusably slow. The delays between unit moves are agonizing!
2. Deity impossibilty. I have beaten Civ2 on Deity numerous times (and have lost numerous times, of course) but I just cannot see winning on Deity. The cheating by the comp is so rampant, it's out of control. Some samples:
Ridiculous production cheating.
Never a war between the comps.
Free wonders (I have NEVER managed one except the Colossus on that level).
Out of control contact between other empires (and therefore total free tech trading).
Crippling corruption.
Total gang-bangs - (attacks by multiple empires unless you give them all your maps and gold and even then, don't run out of $$$...!)
3. So I turned it down to Monarch... And still massive cheating! I was playing the Americans, and got something like 8 techs due to my aggressive scouting. I contacted the Persians, who my Sci-Guy said were "backwards". I was pleased - finally a level without ABSURD cheating. About 15 turns later, I talked to them again about getting the hell out of my territory and they had COMPLETELY CAUGHT UP!!! On Monarch??? Come on...!
4. The Diplomatic model sucks! You have to give away your first born to get an alliance. Giving away cities is a good change, but Civ2 had more options and they were more practical. The gang-bang even occurs on Monarch level! Then you have to give away your second born to get some of the enemies off your back! On Monarch??? Come on...
5. Lacking Leaders. After winning probably 150 Elite unit battles, I have received 1 (yes, ONE) Leader! With the Caravan wonder building capabiity removed, it simply reinforces the fact that Deity is impossible, and that this game sucks.
6. I miss the following:
Diplomats: Those dudes were cool - blowing up buildings was a beautiful thing. I agree that the bribes were a little out of hand, but the ability to blast the enemy cities with those little terrorists was a lot of fun. Plus, it was much easier to establish embassies and steal techs. Stealing techs in this game is so expensive it's almost impossible. This made up for the rampant cheating on Deity in Civ2.
Caravans: It may have been a little cheesy to stack them up and get a wonder, but that was the only way to overcome the Comp cheating on Deity in Civ2 and win (in my opinion - I'm sure there were other ways, which was why Civ2 was so good). Now that's gone and wonders on that level, due to this Leader nonsense, are nigh impossible. Plus the trade model was cool - extra commerce from trade, especially rival empires. That would produce many $$$ for me in Civ2. All you get in this game are resources. That's a good addition, but why remove the trade bonus of caravans also?
No techs for city conquest: I understand why they took this out. It probably promoted too much of an agressive approach. But so what? Who wants to sit around and build that gay spaceship anyway? Why get rid of it COMPLETELY?? So I kill a bunch of swordsman during an attack and can't figure out what iron is when I have all these dead dudes with their swords and armor around?
******
Please don't tell me about changing an Editor. That is beyond lame.
I want to play with these settings:
Huge world, continents (high land), and everything else average. I usually play with about 7 or 8 enemy civs.
The solution to Deity should not be changing the Editor or manipulating the game settings. From time to time I hear about people going on about Archipelago or small world and whatnot helping them win Deity. That's lame too. I want to play the game "old school" - Huge, continents, average. It's simply unplayable with that on Deity. That sucks.
I don't play with saved games. That is the biggest cheat of them all. I take my whippings and suck them up. That's why my loss percentage in other games (see below) is so high. I like to beat the game au natural - no cheats, no saved games, no special settings, no customization.
In Master of Orion2, I would play with the latest patch on Impossible. With most regular races, I would lose about 90+% of the time. With a custom race, I would lose about 50+% of the time. I'm cool with that. The comp cheats, gangs up on you, trades techs, etc., but it is BALANCED just enough that you have a chance every once and a while to squeak out a win. Often I would come close and then get smoked. This is the main reason why MOO2 is the best strategy game ever made, and it is the oldest game that I still play (7 years!). It is PLAYABLE on its highest level.
In Civ2, the deal was much the same. I would lose probably about 70% of the time. This includes all the still-born starting locations, getting toasted by barbarians, losing key wonders at the last turn and starting over, etc. Again, unlike most chumps I do NOT use saved games (unless I stop playing or I make a typo, of course, but that's not a cheat) to cover my mistakes or make up for randomness that did not go my way. Once again, PLAYABLE on its highest level.
I'm cool with that winning percentage as well. Especially if I saw the mistakes I made, ie "Shoulda made the Great Library" or "shoulda made peace with that guy and attacked another guy." Or whatever. In Civ3, I have played what I believe is PERFECTLY (tight development and movement, solid expansion & defense, strong offensives, good research,etc. etc.) and them get obliterated so BADLY that it turns out that I was not even CLOSE! I can't even figure out what made me lose!
So that's my peace. A game should be beatable on it's highest level:
1. Without using saved games to manage randomness or other unexpected results.
2. Without manipulation of the starting settings.
3. Without using the Editor or other cheats or whatever.
And one more thing - when I say win, I mean conquer the world. I play Civ for death and destruction, never for spaceships or UN votes. That's the way the game should be played, and it should be beatable on Deity just like that.
In short, I don't mind losing 95% of the time. Especially if 10-15% of those are close-run affairs. And as for the 5%, well, that's what makes a game worth playing. But getting CRUSHED 100% of the time and being FORCED to play on a lower level for any chance whatsoever of a win? That's lame.
And the slowness is totally unexcusable since this is a turn based game. That just adds a whole extra level of suckness to the Civilization 3.
See ya,
Civ2Rules