Well Sevo, thanks for the new release, I've been playing it, and I must say, it certainly has kept up with my expectations. You seem to consistently have the best overall mod out there, congrats.
Now, if you don't mind, I have some constructive thoughts for you, feel free to add them or ignore tham, at your leisure.
First off, I've been trying out some other mods on these forums, and while most of them don't seem to be a good as this one overall, there are some that add some really interesting features that, having used them, I really notice the absence of.
First off, and most importantly, I think, is the addition of 3 radius cities over the standard 2 radius ones. This is a laughably easy mod to do, and adds all sorts of new dimensions to the game. In addition to adding more importance to culture (for the second expansion) it allows for much morer reasonable city placements, and just seems to be an overall better way of playing this game, go ahead and try it out, if you don't believe me.
Another important addition, which I know I've advocated in the past, and still really want to see implimented is the Revolution mod by jdog5000. It adds all sorts of new and spectacular elements to the game, really adding to the overall depth of gameplay, and greatly increases both the realism and fun of managing an empire. Among other things, if you allow unhappiness or hunger to run rampant for too long, you have to answer to the consequences. Not to mention having to worry about being replaced temporarily should you mismanage things too bad, or worry about the "reality check" effects of civics (oh wait, people don't like despotism and slavery? Who knew...) Seriously, makes it a whole new game, especially when used with the 3 city radius.
There is another really old mod that I saw a while back, and honestly, I don't know where it went off to, but it added in a really neat concept that I'd like to at least be looked at, if not implimented. What it did was instead of having GPP be generated in each city with an empire wide counter that resets and increases, it would have city specific counters, so each time a city produces a GP, that cities counter would reset and increase, but the other would still take the initial amount. This makes it much more viable to create wonders and the like in multiple cities, instead of having to focus as much as possible to create a "GP farm". An interesting alternative would be having an empire wide GPP counter, instead of by city, with the person dumped somewhere inside the borders.
Another good addition, I think, would be a second (and perhaps third?) unique unit for each civ. At first I thought this might be overkill, and not add much, but after trying a few mods with it, I've found that having another UU really makes the game much more interesting, especially if they are spread out across eras, so that you civ is more distinct and less "cookie cutter" and has many more options, also, one suggestion, should you decide to do this, always have at least one of the units be a standard ground unit, and the second one be either a second ground unit, or a ship or plane or something slightly different.
Then there are also a few other mods out there that would be easily implimented, and add a fair amount to your mod, they are, in no particular order:
Unit Allegiance Mod v0.4 by Snaitf & The Lopez
5-man formations by anhu (although even better would be something more akin to the regiments mod, although I fear that one might be defunct now...)
Great Person Mod with Renamer Mod v1.0 by Patricius
Enhanced Tech Conquest v0.4.2 by Bhruic & TheLopez
Enhanced Culture Conquest by TheLopez
TechWindow v1.g1 and 1.g by Roamty
And more as I think of them, I'm sure...
And thanks again for such a spectacular mod!
Silver
PS: I love the addition of the music from the Children of Dune soundtrack. I've had and very much enjoyed it for years now, and it's a great addition. I got quite a chuckle when it came on (having just listened to it yesterday) and I had a very similar experience with the music from your last version, having just played halo the day previously. Bravo!