Sevo
Leaf on the Wind
Zorn said:Same here.
Also, I noted that it takes a scout several millions of turns to expore a temple.
Ugh. Mebbe I forgot to change that file. I'll check the scouts, too...I probably forgot to update the build times in the unique units.
discolando27 said:About weird ai things, since I started keeping a record, the last 27 games of(sevo mod) one thing that's always been consistant, is Willam Van Oranje or however his name's spelled, he's ALWAYS there *grin* and usually one of the top performing nations, there are a few others that receive honorable mention as being frequent appearances but he takes the cake so to speak, anyone else noticed certain civs always being there when randomly selecting opponents?
Titi said:Even in Civ IV 1.52 or 1.61, I always end up being Spain, Mali or Inca, and play against Germany, America, India, often France too (although everything is "random"). So I'm not sure it's a Sevomod related "bug", rather a not-so-random random generator!![]()
I have noticed this myself. I tend to be the same civ far too statistially often. Very odd, and I suspect a problem with the random number generator.
I haven't tried changing them, but there are two values in your Civilization4.ini file that will adjust the random number generator:
; Random seed for map generation, or '0' for default
MapRandSeed = 0
; Random seed for game sync, or '0' for default
SyncRandSeed = 0
change the zeros to something else and see if it mixes it up for you.
I'll take a look at the random number thing in the SDK, but generating truly random numbers is pretty hard...but maybe I can find a better way to re-seed it or something. We'll see.
I'm happy(?) so say in my latest game that the AI is kicking my butt. It's 180 turns into the game and I'm gaining ground, but right now I'm third from the bottom in a list of ten civs. I'm playing a large map and I started in the desert, which really didn't help, but I've never been this far behind at this point.