SG Lurkers, ready?

No, I don't normally bother with raging barbs, so I'd forgotten how vicious they can be! But I think we've eased into some sort of rhythm now, so hopefully, we can get on with our development.
 
:eek:

Whose bright idea was it to having raging barbs? :crazyeye:

Ghengis must be getting hammered hard right about now (ever notice the point leader always attracts the barbarian attention?). That's what Ghengis needs ... lots of unit promotions.

This is going to be interesting.

Go Greek army! :hammer:

(Btw, read this at work ... not a good idea, could barely stifle the laughter heh)
 
Yowzers! Not kidding on the Raging setting, are they!

Will pick up from home tonight and play on. Think it may be a bit of a rearguard action early doors!

Was wondering for a second if they were pillaging, but then realised that wasn't really an option for them! :lol:
 
Percinho said:
Was wondering for a second if they were pillaging, but then realised that wasn't really an option for them! :lol:

*Giggles*

Nice turn Scowler.
I had to go look for my Barbarians, you got yours delivered to your doorstep.
:lol:
Nice friends you made. I bet Percinho will be looking forward to meeting all your new playmates.
I wonder just how many barbs can possibly be left in our part of the continent.
I think you fought them all!

Games moving along nicely now :)
 
[1] 1200 start expecting to fight a defensive game for a while. Agriculture in 4, but no sign of a settler to follow….. Our valiant warrior wins against a barb warrior. One more on our doorstep though, and an archer and warrior on the way.

[2] 1175 – Thought I’d sit and be attacked again… but in a strange twist, the warrior who was SW of the city turns round instead of attacking! The might of the erm….mighty… Greeks must now be legendary. Unfortunately, the 4 barbs coming from the N are all still advancing.

[3] 1150 – Oh. He just decided to turn round to shout to his mates, two of whom are advancing with him. There’s now 5 from the North. Our first archer was trained, so I thought I’d produce……another one! Could be in for a rough ride! Just about to be attacked by two warriors and an archer!

[4] 1125 – Trouble at mill! Sparta lost a warrior to an archer. There’s now just one warrior left, but the archer they will attack with only has 0.4 left. I’ve put everything on production, so we should grab an archer before anyone else reaches us. Animal Husbandry was researched, so I’ve popped it onto masonry to try and grab some walls. I think we need to try to keep our cities!

[5] 1100 – ARGH!!! The archer was victorious and we’ve lost Sparta. :cry: It was 57.5% towards us, but to no avail. I'm enjoying my first SG game! :crazyeye: Will hold off the 5 barbs currently heading for us, whilst letting them build up Sparta until we’re ready to take it back.

[6] 1075 – [9] 1000 – Interesting developments. It may be because we’re now down to fourth in the rankings, but the barbs seem to have become bored with us and turned around to fight someone unknown! Oh joy, oh rapture! Will switch to worker in a moment, and get some improvements going.

[10] 980 – [11] 960 – Darn it, there’s a couple who are still up for the rumble. We now have two archers though, so I’ve switched to a worker and hopefully we can eventually get something going. We’ve not got enough offense to take Sparta back, and I don’t think we will for a while.

[12] 940 – [13] – 920 – Well, another Archer and Warrior defeated and we’re racking up the experience points, but not much else. Worker will not be ready on my shift, but I’d suggest a double unit escort. I’m not looking forward to them barbs when they come with bigger units!

[14] 900 – [15] – 880 – Two more turns, two more barbs on their way! Just warriors though, should be no hassle. Will have Masonry shortly. Going to switch to some more worker-friendly sciences.

[16] 860 – [17] 840 – Barbs vanquished, now heading towards Animal Husbandry. It’d be nice if we had horses. I’ll not rest until Sparta is recovered!

[18] 820 – [20] 780 – There’s more barbs on the way, but a worker’s not far off either. I guess we’ll have to take th plunge at some point.

Well, not the greatest of turns I'm afraid! You'll have to tidy up after me, but it's all part of the challenge eh! ;) I'm off for a swift pint or so to drown my sorrows! I'll look forward to seeing how you can work it from here all.

Oh, I would post a screen shot here, but I'm not sure how to :blush: so I'll link you to a jpg. Oh, and it's a really badly done one in paint, but I'm pretty sure that being a PS expert was not part of the sign-up criteria! ;)
 

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Sparta is down! I repeat, Sparta is down! :aargh:

Sir Toma, you know what to do. :ar15:

Poor Percinho. :( It happens, no worries. ;)

"Doctor, our patient Percinho is suffering from severe combat stress!"
"Quick nurse, give him two pints of guinness, stat!"
"But doctor...."
"Move it nurse! Oh no, were losing him... Code Red, Code Red! 100 CC's of Tequilla, this is gonna be close..."
 
Ouch. That's some bad luck there.

Sparta had our bronze. :sad:


I've never used chariots but we might need to now!
Sir Toma has his worked cut out for him.
Ghengis looks to be doing well. That can't be good.

Turn order:
Blackluck
Liquidated
Luv_Muffin
Scowler
Percinho
Sir Toma -- Up (assume you're still interested?)
Greggo -- On deck (also assuming interest.)

(To post a pic, click on the icon with the mountain (insert image) then paste the host URL.)

edit: Luv Muffin you crack me up :lol:
 
Bad luck Percinho, but what a great report :goodjob:

Blackluck said:
Sparta had our bronze. :sad:

For some reason I read this as "Sparta had our booze"! :crazyeye:

We'd better not let those barbarians get too comfortable in there or we will never get any rest. As soon as Sparta hits size 2 we should think about taking it back - especially since one of the AIs might also be tempted to capture it (and our bronze).
 
Hi guys
Yes i am still interested however i still have someproblems with my internet and can only post from school. I can't download the save:sad:

I have a few questions
1. can u skip me untill december 1
2. how do you upload a save (need to know) and pictures
3. what difficulty are we on
great work so far:D

Kill those f****** barbs

edit: wait i have the save. i'll do my best

aims: retake sparta
build as many defensive units as possible
improve the land around athens
maybe get another settler
 
Yeah, I'm still ready to play. I wasn't expecting to lose any cities till my turn tho ;) .

Looking forward to it,

Greg
 
I've been chain playing raging barbs til about 100 ad to set up start and man... this is what I've found.

MEDIC!!!!!!!

Must get medic 2 warriors in ALL cities... I'm not joking. you guys know what happens by now right?


Build order is barracks first before all else... agressive nets them half cost.

City is generally size 4 by then, Then spam a few warriors and promote medic 1.

every warrior goes out and tries to get into a fight with an animal. one fight and they get medic 2, they then run back to town.

techs I must have short term are...

Archery - for bows

bronze working for axes and spears

The Wheel to link bronze and horse

horse riding for horse archers

Masonry for walls

Sailing for trade if cities are all costal.

NOT iron working to keep spiting out warriors to turn into super medics as I need them.

Got time to do all this and an early worker is worthless as any improvements will be pillaged. Any worker made is for exploiting horses or bronze/iron as they are the only land based resources worth the early guard. Fishys are immune to the first wave of brabs btw.

build order is barracks 4 or 5 warriors who promote medic 1 and go out and try and snag medic 2, settler to camp the bronze primarily and horses secondary so need to time bronze working to pop as settler pops.

camp the settler either on the bronze or next to it. Get a worker going if I need to work that bronze. new city makes a barracks first.

If bronze is in city or on a hill cover it with an archer with city garrison or hills to match. Asap drop a medic 1 phalinx on copper.

After copper is hooked up and each city has at least one medic 2 warriors then both make an archer to promote city garrison or hills to max their defence.. they will be 10 exp very soon lololol

not important to link the two cities as the first town can make the bronze units and Athens can make bows and settlers.

Balanced is nice for the bronze... Monty I think has the resource free jaguars so he might be an option as well.

No point doing improvements until you know where the barbs are coming from and shield Athens with a new town with premade archer + medic 2 warrior.

Anyway wild fun game. We are not here to steam roll the game, we here to get a bloody nose learning this.:crazyeye:

Cheers!
-Liq
 
Luv_Muffin said:

"Doctor, our patient Percinho is suffering from severe combat stress!"
"Quick nurse, give him two pints of guinness, stat!"
"But doctor...."
"Move it nurse! Oh no, were losing him... Code Red, Code Red! 100 CC's of Tequilla, this is gonna be close..."

beep...beep...beep...
"There's no place like home...there's no place like home..."
"Doctor, we've got him back"


Morning all. Quick question, what time zones are we all in? Or are some of you just insomniacs? I'm in good 'ol Blighty, so I'm GMT itself. Remember, time is ours, and if you don't treat it carefully we'll take it back! ;)
 
pst here, I shun daylight. nothing about lack of sleep, as soon as the sun comes up I'm sleeping like a log.

and no, I've always been that pale... fun being of european decent.

Cheers!
-Liq'd
 
EST here (New England); that's six hours behind England, I believe.

This should prove an interesting game should we survive. :)
 
West coast.

Not an imsomniac, just scared of the dark. :twitch:
Heh heh.

*Edit: Was thinking about the situation. It ain't that bad (okay, it could be better, but they didn't take our capitol. That would be a step backwards). I like being an underdog, we seem to a motley crew of players, so it stands to reason that our SG is taking a more exciting route to ultimate glory.

If you want to see moves and strategy that actually make sense, go watch Sirian and Sulla play. If you want to see moves that make you scratch your head, or smile, this thread has it going on!

I've lost a settler so many times at the beginning, temporarily losing a city isn't the end of the world. (I don't lose settlers anymore, btw. I do learn, after a while) If anything, the culture from our capitol will flip Sparta back into our hands. If we want it sooner, we use a little bit of force. We are an aggressive civ, after all. Whatever happens in the next few turns should be exciting to watch though. Maybe our game has more in common with an average civ'er, but instead of restarting, we'll just keep going and win anyway.

I may be delusional, but I'm also optimistic. :crazyeye:
 
L_M, I have to agree with you. I fell into a lazy man's trap in Civ III of reloading when things went wrong. can't remember the last time I lost a city in civ III! :blush: For some strange reason, I've never felt the desire to do it in civiv, and I'm learning more because of it.

There's no better way to learn to play at a higher level than to have a last and lose the odd game, or at least finish middle of the pack! As Blackluck says, it has the makings of an interesting game, and it's still all to play for.

Next couple of turns could be veeeery interesting though. :)
 
In hindsight, I can see where the mistake was made, and by me:
Choosing mysticism early instead of bronze working.

The early tech choices might have been better had we gone for bw, archery, husbandry, wheel, horse back riding. This plays to our early strength.
Also, producing a worker much earlier (say after the first warrior) also may have proved a better choice.


But, it is what it is!
I'd like to get Sparta back before culture assimilation.
Also, there is no city razing so we can get it back while it's still size one.

In my Civing I've only rarely gone beyond the AI = human level. It makes for comfortable gaming, but ultimately a bit staid. :)
 
Don't blame yourself, Boss. :salute:
I'm not pointing any fingers here, but I think we all know who hasn't done very much in our path to glory. :rolleyes:
*cough* (Greggo) *cough*

Heh heh. :p

Waiting eagerly for the installment of the game...
Episode V, "The Lurkers strike Back".

*A scene from an upcoming post*
:borg:


Darth Muffin: "If you only knew the power of the Dark Side. Ghengis-Khan never told you what happened to your father."
Cyrus: He told me enough. He told me you killed him.
Darth Muffin: No. *I* am your father.
Cyrus: No. No. It's not true. That's impossible.
Darth Muffin: Search your feelings. You know it to be true.
Cyrus: Nooooo. Nooooo.
 
I'm PST - West coast canada. I'm also confused... I thought I was still waiting for Sir Toma to go. As far as my numerous contributions to the ongoing discussion, I'm still kinda a newb, and was waiting to pick up on the knowledge of my superiours (?) before speaking up.

--Greggo
 
Yeah, we're all waiting for Sir Toma. *looks at clock*
However, he does have 48 hours.... the suspense is a killer though.
In the meantime, I'm just amusing myself.
Can't wait to see what kind of rabbits you two pull out of your hats.
Good luck. Just glad it's not me. ;)

EDIT: Oh, and I was just teasing you, greggo.
Of course you haven't done much yet, because you are still waiting for
your first turn! It was a joke, best I could do.
Don't judge me :(
This game is addictive.
 
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