ruff_hi
Live 4ever! Or die trying
Turn (0) 330 (1920 AD)
The following is a three phase plan.
1) build the UN
2) get bella up to 2nd place in population
3) win the diplomatic victory
Looking around, I see we are building quite a few wonders (world and national). Also, Mass Media is due in 1 turn and Cricklewood is marking time by building walls (also due in 1 turn). Walls, hmmn, in the age of cannons, etc don't do nothing. I guess we built these ones out of marble and so they look nice (well, I hope they look nice).
We currently have $472 and are +14 Kathy, +9 Lizzie, +11 Hatty and -5 Bella. I revolt to Universal Suffrage (going to buy that UN thingo), Bureaucracy (+50% hammers and commerce in Cricklewood - going to build that UN thingo) and State Property (no distance upkeep - nice!). I turn science down to 40% (MM still due in 1). Finally, I find some GPs in Cricklewood -
.
We drop to +9, +9, +8 and -5 (lose the pluses for wise civics).
Turn 331 (1921 AD)
Golden Age begins
Tech learned: Mass Media
Cricklewood finishes: Walls
Hatty My Love grows: 14
Thermopylae grows: 13
A great start. I turn science all the way down to 0% and set all cities (excluding Cricklewood) to $, micromanage most for a few extra cents.
We are at $1297 (+1243 per turn), +9, +9, +8 and -5. The UN will cost us $5142 to rush.
Turn 332 (1922 AD)
Research begun: Assembly Line
Cricklewood begins: The United Nations
Cricklewood grows: 16
Love Machine finishes: Rifleman - left this on Rifle as it only had 1 turn to go - now set to $
Athens grows: 20
Christianity has spread: Tours (English Empire)
I visited Tuto and Nappy in the jails of Cricklewood to see if they wanted to visit the UN building site. I've played a few games of RISK (R) with them but Nappy is just too caught up in his cannons and Tuto will not come off his island. I have no idea where Alex is - prob in some jail in London.
Turn 333 (1923 AD)
Paris grows: 15
Athens's borders expand
We are at $3823 (+1290), +9, +9, +8 and -5. The UN will cost us $2619 to build.
Turn 334 (1924 AD)
Love Machine begins: Cannon
Cricklewood finishes: The United Nations
Confucianism has spread: Newcastle (English Empire)
Phase 1) Build the UN complete! Had a party and invited the girls over. Bella wasn't that pleased and Lizzie looked her usual self - it was a fun time, nice ribbon cutting (if you know what I mean).
Turn 335 (1925 AD)
Cricklewood begins: Cannon
Cricklewood finishes: Cannon
Love Machine finishes: Cannon
Paris finishes: Oxford University
Athens grows: 21
Sparta finishes: Library
Phase 2) get bella up to 2nd place in population is delayed until we win the UN elections. No point in getting her to 2nd just for the Head of UN Elections.
Turn 336 (1926 AD)
Cricklewood begins: The Kremlin
Love Machine begins: Cannon
Sparta begins: Barracks
Paris finishes: Lighthouse
Knossos grows: 6
Thermopylae finishes: University
Turn 337 (1927 AD)
Paris begins: Observatory
Thermopylae begins: Cavalry
Knossos finishes: Library
Sparta finishes: Barracks
UN Elections are held and we vote for ... ourselves!
Turn 338 (1928 AD)
The results are in ...
Ok, here is the population breakdown ...
Us ....... 27%
Lizzie ... 23%
Cathy .... 23%
Hatty .... 12%
Bella .... 13%
Also, it seems that the turn logger counter is off by one.
We are going to have to give away over half our empire. Also, I wonder what this will do to our standings with the other girls ... "you have traded with our worst enemy"! Hmmn
Ok, so I give away (and this is hard) ...
... Sparta
... Athens (estimate Bella up to 19%)
... Thermpylae (estimate Bella up to 21%)
... Knossos (estimate Bella up to 22%)
... LizWatch (Bella is up to 2nd @ 25%)
... LoveShack (Bella is up to 2nd @ 27%)
She didn't want any of Happy's old cities and I threw in LoveShack just to make certain. Those last two cities have about 3 or 4 squares and so cannot feed themselves. They will shrink, population loss, Bella out of 2nd, our plans ruined. We will have to win on the first try or ...
Sparta lost
Athens lost
Thermopylae lost
Knossos lost
Liz-Watch lost
Love Shack lost
Golden Age ends
Phase 2) get bella up to 2nd place in population completed.
Turn 339 (1929 AD)
Love Machine finishes: Cannon
Yikes, we fall to +10, +6, +4 and -5 - trading with worst enemy problem. I revolt back to their civics to see if I can make these numbers back up.
Turn 340 (1930 AD)
Tech learned: Railroad <-- Liz swapped us Railroads for something else plus some $ - isn't she nice!
Love Machine begins: Cannon
Tech learned: Assembly Line
Turn 341 (1931 AD)
Research begun: Industrialism
With the election coming up this turn and Phase 3) win!, I check the status with the girls and we are at ...
And here is the vote ...
Turn 342 (1932 AD)
... and the results ...
Ok, Phase 3) complete. So our score took a hammering when we gave away half our cities. We dropped to 4th (from a very clear first). However, we are now the ruler of the world and have 4 (ok, 3) girls that love us! And one that is sort of ok with us - if you count furious as ok
.
The following is a three phase plan.
1) build the UN
2) get bella up to 2nd place in population
3) win the diplomatic victory
Looking around, I see we are building quite a few wonders (world and national). Also, Mass Media is due in 1 turn and Cricklewood is marking time by building walls (also due in 1 turn). Walls, hmmn, in the age of cannons, etc don't do nothing. I guess we built these ones out of marble and so they look nice (well, I hope they look nice).
We currently have $472 and are +14 Kathy, +9 Lizzie, +11 Hatty and -5 Bella. I revolt to Universal Suffrage (going to buy that UN thingo), Bureaucracy (+50% hammers and commerce in Cricklewood - going to build that UN thingo) and State Property (no distance upkeep - nice!). I turn science down to 40% (MM still due in 1). Finally, I find some GPs in Cricklewood -

We drop to +9, +9, +8 and -5 (lose the pluses for wise civics).
Turn 331 (1921 AD)
Golden Age begins
Tech learned: Mass Media
Cricklewood finishes: Walls
Hatty My Love grows: 14
Thermopylae grows: 13
A great start. I turn science all the way down to 0% and set all cities (excluding Cricklewood) to $, micromanage most for a few extra cents.
We are at $1297 (+1243 per turn), +9, +9, +8 and -5. The UN will cost us $5142 to rush.
Turn 332 (1922 AD)
Research begun: Assembly Line
Cricklewood begins: The United Nations
Cricklewood grows: 16
Love Machine finishes: Rifleman - left this on Rifle as it only had 1 turn to go - now set to $
Athens grows: 20
Christianity has spread: Tours (English Empire)
I visited Tuto and Nappy in the jails of Cricklewood to see if they wanted to visit the UN building site. I've played a few games of RISK (R) with them but Nappy is just too caught up in his cannons and Tuto will not come off his island. I have no idea where Alex is - prob in some jail in London.
Turn 333 (1923 AD)
Paris grows: 15
Athens's borders expand
We are at $3823 (+1290), +9, +9, +8 and -5. The UN will cost us $2619 to build.
Turn 334 (1924 AD)
Love Machine begins: Cannon
Cricklewood finishes: The United Nations
Confucianism has spread: Newcastle (English Empire)
Phase 1) Build the UN complete! Had a party and invited the girls over. Bella wasn't that pleased and Lizzie looked her usual self - it was a fun time, nice ribbon cutting (if you know what I mean).

Turn 335 (1925 AD)
Cricklewood begins: Cannon
Cricklewood finishes: Cannon
Love Machine finishes: Cannon
Paris finishes: Oxford University
Athens grows: 21
Sparta finishes: Library
Phase 2) get bella up to 2nd place in population is delayed until we win the UN elections. No point in getting her to 2nd just for the Head of UN Elections.
Turn 336 (1926 AD)
Cricklewood begins: The Kremlin
Love Machine begins: Cannon
Sparta begins: Barracks
Paris finishes: Lighthouse
Knossos grows: 6
Thermopylae finishes: University
Turn 337 (1927 AD)
Paris begins: Observatory
Thermopylae begins: Cavalry
Knossos finishes: Library
Sparta finishes: Barracks
UN Elections are held and we vote for ... ourselves!
Turn 338 (1928 AD)
The results are in ...

Ok, here is the population breakdown ...
Us ....... 27%
Lizzie ... 23%
Cathy .... 23%
Hatty .... 12%
Bella .... 13%
Also, it seems that the turn logger counter is off by one.
We are going to have to give away over half our empire. Also, I wonder what this will do to our standings with the other girls ... "you have traded with our worst enemy"! Hmmn
Ok, so I give away (and this is hard) ...
... Sparta
... Athens (estimate Bella up to 19%)
... Thermpylae (estimate Bella up to 21%)
... Knossos (estimate Bella up to 22%)
... LizWatch (Bella is up to 2nd @ 25%)
... LoveShack (Bella is up to 2nd @ 27%)
She didn't want any of Happy's old cities and I threw in LoveShack just to make certain. Those last two cities have about 3 or 4 squares and so cannot feed themselves. They will shrink, population loss, Bella out of 2nd, our plans ruined. We will have to win on the first try or ...
Sparta lost
Athens lost
Thermopylae lost
Knossos lost
Liz-Watch lost
Love Shack lost
Golden Age ends
Phase 2) get bella up to 2nd place in population completed.
Turn 339 (1929 AD)
Love Machine finishes: Cannon
Yikes, we fall to +10, +6, +4 and -5 - trading with worst enemy problem. I revolt back to their civics to see if I can make these numbers back up.
Turn 340 (1930 AD)
Tech learned: Railroad <-- Liz swapped us Railroads for something else plus some $ - isn't she nice!
Love Machine begins: Cannon
Tech learned: Assembly Line
Turn 341 (1931 AD)
Research begun: Industrialism
With the election coming up this turn and Phase 3) win!, I check the status with the girls and we are at ...

And here is the vote ...

Turn 342 (1932 AD)
... and the results ...

Ok, Phase 3) complete. So our score took a hammering when we gave away half our cities. We dropped to 4th (from a very clear first). However, we are now the ruler of the world and have 4 (ok, 3) girls that love us! And one that is sort of ok with us - if you count furious as ok
