grahamiam
In debt to Mr. Geisel
All quotes are from Thursday, June 1st
Originally posted by socralynnek
All of your calculations are wrong ...
City raider does not give the attacker a .2 bonus, but reduces the bonus of the defender by .2 ...
So Axe(Raider) vs Axe(fort)
is 5 vs (5 * (1+.25-.2))= 5.25
and
Axe(Raider) vx Axe (fort, hill)
is 5 vs (5 * (1+.25-.2+.25))=6.5
Or am I doing something wrong, too?
Originally posted by Samson[/i]
I have never done it, but someone on CFC talked about capturing great people. If we could it would be great, but since we shall have 2 turns of war before we take this city there is not much chance I guess. Hopefully they shall build an academy.Originally posted by Beam
Axe with Combat I + 2 out of the box Archers + a mjammie Plato!
If we need more units I guess we have to wait. I think we are likely to get a little WW in our big cities after taking St. Pete so we do not want to be waiting around too long for renforcements.
Originally posted by Shabbaman
I think you can't capture great people. I've seen many in AI cities, but never captured them.
Originally posted by Beam
185AD: Silverado founded. Declare ware and move 4 pults, 4 Axes and 3 WCs to the jungle hill.
200AD: Cathy moves an additional Axe, Horse and Pult in St.P. 40 > 16% city defenses.
IBT: Cathy pult attacks and dies on an Axe. We suffer collateral damage.
215AD: Axe gets 2nd City Raider promotion [lol] City defenses to 0, nothing else cause some units need healing. 3 cities completed units and are building swords.
230AD: Cathy moves Horse and Axe to CF. Time to attack.
- City raider pult attacks Archer with 20.6% success and wins! [lol]
- Barrage pult dies on Axe.
- City raider pult attacks 2nd Archer and wins! 2 damaged units left in St.P
- Barrage pult kills wounded Chariot.
- WC kills heavily wounded Axe and takes St. P plus 121 gold.Eat this Cathy.
Looks easy but that first pult winning makes a huges difference.
Mean time galley has located India just W of Russia and N of Persia.
WC wins a bad odds battle vs. Cathies horse. This must be my lucky day. Last available WC beats invading Axe and we got both St.P and secured the area.
Going to finish turns now. []
Originally posted by Shabbaman
Originally posted by Beam
230AD: Cathy moves Horse and Axe to CF. Time to attack.
- City raider pult attacks Archer with 20.6% success and wins! [lol]
- Barrage pult dies on Axe.
- City raider pult attacks 2nd Archer and wins! 2 damaged units left in St.P
- Barrage pult kills wounded Chariot.
- WC kills heavily wounded Axe and takes St. P plus 121 gold.Eat this Cathy.
Wow Beam, my attacks are never, ever that succesfull in the early game [worship]
Originally posted by Beam
245AD: Move / heal units.
IBT: Cathy sends one Horse to retaliate. Spear already on its way to St. P.
260AD: Healed WC kills Archer guarding horse pasture.
IBT: Spear kills attacking horse.
275AD: Currency is in, next tech to be decided. Sword build in CF.
Biggest issue is unhappiness and resulting lack of commerce. St.P will come out of revolt in 2 turns giving a gems and workers are on their way to connect the sugar.
The full log of the battle of St. Petersburg when I uploaded:
Code:Turn 182, 230 AD: The enemy has been spotted near Copperfield! Turn 182, 230 AD: CDZ's Catapult (5.00) vs Catherine's Archer (6.15) Turn 182, 230 AD: Combat Odds: 20.6% Turn 182, 230 AD: (Plot Defense: +25%) Turn 182, 230 AD: (Fortify: +25%) Turn 182, 230 AD: (City Defense: +50%) Turn 182, 230 AD: (Hills: +25%) Turn 182, 230 AD: (City Attack: -20%) Turn 182, 230 AD: CDZ's Catapult is hit for 22 (78/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 22 (56/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (82/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 22 (34/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (64/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (46/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (28/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (10/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (0/100HP) Turn 182, 230 AD: CDZ's Catapult has defeated Catherine's Archer! Turn 182, 230 AD: CDZ's Catapult (5.00) vs Catherine's Axeman (7.20) Turn 182, 230 AD: Combat Odds: 18.2% Turn 182, 230 AD: (Extra Combat: +10%) Turn 182, 230 AD: (Plot Defense: +25%) Turn 182, 230 AD: (Fortify: +25%) Turn 182, 230 AD: CDZ's Catapult is hit for 24 (76/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 24 (52/100HP) Turn 182, 230 AD: Catherine's Axeman is hit for 16 (74/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 24 (28/100HP) Turn 182, 230 AD: Catherine's Axeman is hit for 16 (58/100HP) Turn 182, 230 AD: Catherine's Axeman is hit for 16 (42/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 24 (4/100HP) Turn 182, 230 AD: Catherine's Axeman is hit for 16 (26/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 24 (0/100HP) Turn 182, 230 AD: Catherine's Axeman has defeated CDZ's Catapult! Turn 182, 230 AD: CDZ's Catapult (4.50) vs Catherine's Archer (4.61) Turn 182, 230 AD: Combat Odds: 41.4% Turn 182, 230 AD: (Plot Defense: +25%) Turn 182, 230 AD: (Fortify: +25%) Turn 182, 230 AD: (City Defense: +50%) Turn 182, 230 AD: (Hills: +25%) Turn 182, 230 AD: (City Attack: -20%) Turn 182, 230 AD: CDZ's Catapult is hit for 21 (69/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 21 (48/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 21 (27/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (57/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (39/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (21/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (3/100HP) Turn 182, 230 AD: CDZ's Catapult is hit for 21 (6/100HP) Turn 182, 230 AD: Catherine's Archer is hit for 18 (0/100HP) Turn 182, 230 AD: CDZ's Catapult has defeated Catherine's Archer! Turn 182, 230 AD: CDZ's Catapult (4.50) vs Catherine's Chariot (2.64) Turn 182, 230 AD: Combat Odds: 96.6% Turn 182, 230 AD: Catherine's Chariot is hit for 23 (43/100HP) Turn 182, 230 AD: Catherine's Chariot is hit for 23 (20/100HP) Turn 182, 230 AD: Catherine's Chariot is hit for 23 (0/100HP) Turn 182, 230 AD: CDZ's Catapult has defeated Catherine's Chariot! Turn 182, 230 AD: CDZ's War Chariot (5.50) vs Catherine's Axeman (2.08) Turn 182, 230 AD: Combat Odds: 99.8% Turn 182, 230 AD: (Extra Combat: -10%) Turn 182, 230 AD: (Extra Combat: +10%) Turn 182, 230 AD: (Plot Defense: +25%) Turn 182, 230 AD: (Fortify: +25%) Turn 182, 230 AD: Catherine's Axeman is hit for 20 (6/100HP) Turn 182, 230 AD: CDZ's War Chariot is hit for 19 (81/100HP) Turn 182, 230 AD: Catherine's Axeman is hit for 20 (0/100HP) Turn 182, 230 AD: CDZ's War Chariot has defeated Catherine's Axeman! Turn 182, 230 AD: You have captured St. Petersburg!!!
http://gotm.civfanatics.net/saves/civ4sgotm1/CDZ_SG001_AD0275_01.Civ4SavedGame
Samson
bedhead
Beam
barbu -> UP
Shabbaman -> on deck
grahamiam
socralynnek
Originally posted by Samson
Just a little point, I am sure you know it. I would definatly give any cats that have 5+ exp. accuracy. Just about doulbe their effectifness at removing defensive bonus.
Originally posted by Shabbaman
I can't play until tomorrow morning I'm afraid. If anyone is able to finish a turnset before that, be my guest []
EDIT: a Barbu's first, stupid crossposting madness...
Originally posted by Beam
Shabba, don't worry. barbu is up according to the schedule.
@Samson: I did not do all upgrades just to leave next player(s) with options as needed.
Edit: The only trade option is Curr. for Mono and Archery with Gandhi [scratch]
The world:
72 KB[/size=1]![]()
Originally posted by barbu1977
Hurray, I get the chance to play. I'll Start play tonight
Originally posted by socralynnek
I thought bedhead would be up next, as he only wanted to swap with beam...
Anyway looks good. I guess, Civil Service with bureaucracy (and Maceman with Machinery(?) ) might be useful
Originally posted by barbu1977
I'm fine with letting beadhead go first.
Originally posted by Beam
I now see bedhead was unavailable until Thursday, I remembered weekend.
Imo techpath depends a bit how we want to play once Cathy is finished and assuming she will not get longbows (or get them when almost defeated) Maceman will be to late for this conquest. Persia is the most likely next candidate atm and a Mace / Longbow combo will be very useful. Depending if we meet other AI beyond India and Persia we might need Caravels to meet other AI but to early to tell now.
So Civil Service is fine with me being a good allround tech.
Originally posted by grahamiam
Nice work Beam!Let's keep pushing into Russia. CS is a good tech for us, as a Bureaucracy + Hereditery Rule would let our Capital become pretty powerful.
Do we know who built the pyramids yet?
Originally posted by socralynnek
As I wrote in my last turnlog, Gandhi must have the Pyramids as he is running Universal Suffrage.
Originally posted by Samson
I think Gandi built the pyramids, so we cannot take them.Originally posted by grahamiam
Nice work Beam! [thumbsup] Let's keep pushing into Russia. CS is a good tech for us, as a Bureaucracy + Hereditery Rule would let our Capital become pretty powerful.
Do we know who built the pyramids yet?
CS is OK, but what about going straight for optics. We get to build forges (2 extra happiness as well as the production boost), then crossbow men (OK against mellee, not really a city capture unit) and then get to meet and trade techs with everyone.
Originally posted by grahamiam
Metal Casting + Machinery is fine with me. After that, we can decide on CS or Optics, I guess.
Metal costs (450*1.5) = 675g
Machinery costs (700*1.5) = 1050g
CS costs (800*1.5) = 1200g
Optics costs (600*1.5) = 900g
Originally posted by Beam
Pyramids are with our permanent peace partner.
23.28 KB[/size=1]![]()
Indeed move on in Russia. I suggest to build a pult in CF to replace the lost one (3 turns) so in 4 turns we have a healthy mixed stack of about 12 to 14 units to move to Moscow.
I'll be out of home until sunday but will check once a day or so.
Originally posted by grahamiam
sorry, more spam
Since we are permenantly allied with India, do we share wonder benefits?
Originally posted by socralynnek
I think, we are not permanent allies, but only in locked peace. (means: we can't declare war)
Originally posted by Beam
Just had a look at the scoregraph at CFC. Although our curve is not very well visible 802 points at 270ad is where the circle is. We are nicely moving with the pack imo. []
88.47 KB[/size=1]![]()
Originally posted by socralynnek
Yeah, looks good. I guess some were going after Cathy too fast and maintenance killed them...
It was a good decision to first develop our cities.
Originally posted by Shabbaman
Metal casting and machinery gives us a lot of options to improve further. I say: go!