OK, never mind, finally found some time to play.
Preturn: Artist in Heliopolis fired, working cottage after swapping with Elephantine. I though that city was supposed to work a cottage for the capital yet there is no cottage to work. Rostov switched from coast to a mine which will produce barracks 2 turns sooner. Hired a merchant in St. Petersburg also. Unpromoted chariot sent to Elephantine for military police duty.
[1] Worker finished a cottage near Memphis but the city cannot work it. OK, never mind, I switched Memphis to growth in 2 turns, no big deal here.
Thebes mace -> mace (courthouse moved down again).
[2] Elepnatine switched to workboat and worker started to mine a hill near it. At least some hammers. Deal with Gandi canceled. Now, iron offered again and we get for it pigs, dye, silk, and 3 gpt. That is quite a better deal, so I take it. Hence comes the question as to why did we build this temple? Thebes now can work rice and will grow in 11 turns.
Heliopolis Library -> workboat. Piter Courthouse -> galley.
[3] Gifted our southern workboat to India, it was worth 1 gpt.
Rostov barracks -> mace
[5] We learn Construction, Drama in 2 turns.
[7] Cyrus comes and offers Monarchy + 30g for Metal Casting. Deal is refused but Cyrus settled for Code of Laws which is promptly traded. Drama discovered, research to Compass. Memphis mace -> mace, Thebes mace -> Courthouse in 8 turns (I give up here), Heliopolis work boat -> Courthouse. Revolted to Hereditary rule. A couple of forest chops finished.
[8] Rostov mace -> cat
[9] Somebody discovered Theology.
[10] Memphis mace -> mace. Power graph is getting slightly better. We also became number 1 in MFG goods. There are 6 maces on the way to Russia, war can be started pretty soon. We are somewhat behind with catapults but they can be built in Rostov, there is another forest being chopped there to speed up the build. Two cats may enough for starters. Thebes will grow in 5 turns and then can work a mine which is being built by a worker. As son as Elephantine grows (in 5 turns), the city can work the mine on a hill to speed up the build of courthouse. Library will be probably never built there, not in the near future. The city is horrible because it is extremely low on shields. It is actually extremely useless city.
I agree completely with Obormot on the windmill issue. Please, do not build windmills, they are completely useless. Build the mines instead and farms if needed. And please also no more Libraries unless they come after courthouse and in some extremely rich in commerce and hammers city accelerated with chopping.
We can start war within a few turns, probably as soon as the first catapult arrives from Rostov. Piter can build galleys and these galleys then can be used to deliver troops to southern Russian cities depending on their cultural borders. Persia has a rather large army. Also, Indian culture is of big trouble there as well. The Persian cities we would capture there might be flipping right into the hands of Gandhi.
Here is a picture of the situation in the south listing troops in Piter: