Sgotm 01 - C F R

Dynamic said:
To akots:
You wrote: [2] Elepnatine switched to workboat
Where is this boat?
And, we lost 3 Catapult turns in Rostov.

And, why is our Capital building Courthouse? We need Maces and Cats!

The workboat in Elephantine was supposed to take a lot of turns at 1 hammer per turn, so it was never built and no hammers went into it unless I fell asleep at the keyboard. The build in ELephantine was switched to Courthouse.

There were only 2 catapult turns in Rostov delayed iirc.

And I just gave up on Thebes. But we can switch production back to maces, Thebes was building courthouse only for 1 last turn again iirc.
 
Obormot, congrats with you beating Abarach at conquest, and a request - could you please whatever allowable poster of your turn to CFR? I'd like to discuss next turns there while running the logistics and refining optimisation model today ;)
 
305AD (end of akots' turn)
- swap Thebes to maceman.

320AD (1)
- Rostov builds cat, starts another one.

335AD (2)
- Compass is done, Opitcs next so that we can explore with caravells.

350AD (3)
- The first catapult reaches the front. I decide not to waste any time and declare war on Russia. Before declaring I sell them Literature for their 90 gold.4 maces and the cat enter Russian land. I don't attack the axe on the pasture because the AI won't move him away. I don't mind them building chariots instead of axes too :)

365AD (4)
- Our stack moves deeper into Russia, they do nothing.
- Peter: galley->galley, Rostov: cat->cat (chop-rush), Thebes: mace->mace.

380AD (5)
- Rostov: cat->galley, Memphis: mace->mace (chopped)
- Our stack is on the hill next to Moscow. They have 3 archers and an axe there.
- I send a worker into Russia to start clearing jungle on gems. He won't be protected, but cannot be reacjed in 1 turn. This may lure some russian units out of their cities.

395AD (6)
- Moscow's defense down to 51%. But they have one more axe and 2 more archers there now. City Raider I mace has 24% chance.
- Another cat covered by a mace and WC enters Russia.
- Thebes: mace->mace.

410AD (7)
- Moscow's defense down to 42% (27% chance)
- The bait works and they move a chariot, an axe and 2 archers out. I kill them all, the maces are slightly damaged. One was promoted with Combat I before attacking to kill the axe which was the toughest. All odds were above 90%.
- The third cat also enters Russia.

425AD (8)
- Heliopolis: courthouse->galley.
- We have a great scientist in Moscow. We can either use a super-specialist or save him for chemistry to get grenadiers sooner. Shiuld have discussed it before playing, but I fiorgot. We have to research philosphy to take chemistry though, that is because of our mistake, we should have skipped meditation and used polytheism instead. Meditation is required for philosophy which is quite high in science techs. We can also use him for GA if we think it gains us more then culture expansion from the Great Artist on the last turns. I think we should finish the game with maces and knights and I don't think a GA is better then culture bomb, so I would just join him as a super-specialist. But I'll leave the decision to the team, since we only loose 2 turns.
- Damaged maces are promoted with City Raider to heal faster. We also have a Medic WC there.

440AD (9)
- Moscow's defense down to 15% (bombard with 2 cats this turn). The City Raider II mace (already healed) already has 70% chance to win :) But I'll wait untill next turn before the attack.
- All WCs are pulled to Moscow to attack next turn, just in case.
- Thebes: mace->mace.

455AD (10)
- Rostov: galley->mace, Memphis: mace->mace.
- 2 cats reduce Moscow's defense to 0%, 3rd cat is promoted with Barrage and sent to attack. We are lucky and it retreats. I think we could afford to sacrifice a cat because I would have hated to loose promoted macemen. We may need them for persian cities.
- 4 maces kill 4 defenders (one axe and 3 archers) and we capture Moscow. All odds were above 90%.

455AD.JPG
 
Nice turns! We might continue and eliminate Russia IMHO.

About joining the Great Scientist, another imho, we better use him for some good tech. Or for Golden Age after most of the land is improved.

There might be also enough forest around Moscow to chop Forbidden Palace in the near future if we want. Or may be postpone FP and try to chop it in Persia. Really hard to tell.

Lexad is UP and CB is preparing.
 
Damn, Obormot, you played it too fast. I hoped you cook the Moscow and I take it :) Great job!

Ok, let's continue the strat (I also think we should eliminate Russia) but think about Persia also. How many galleys do we need for a first attack wave? As we're not going to sacrifice the troops, sneak attack in 2 places will be of no surprise effect. Moreover, at the start we need only 3-4 galleys to transport catas and their cover. But As the distances are significant between Russia and Persepolis so that galleys would have far to go, I presume we need enough to land the whole siege squad at one setting and then return for the next (so we could get a 1-2 catas more), which would require 5-6 galleys. So that's the proposed number. By the way, we can save 1 galley turn from the east by moving SE from the point 2E from current galley position, but that's just minor logistics.

I propose to discuss whether we go for Cavalry and by which road cause this will make difference for GA and GS use. We can touch not the paper and go to powder via Guilds, take Philo by GS and Nationalism (part) by GA (have to check XML nothing comes in the way) and learn Military Tradition ourselves - right after Knights (which are after Astronomy and Feud).

OK, any suggestions and proposals today - discuss at CFR. We need consistency in game and I wish not to break it.
 
"Oh boy, Ned, military action! Let's kill some God damn Australians!"

It is done: http://gotm.civfanatics.net/saves/civ4sgotm1/CFR_SG001_AD0605_01.Civ4SavedGame
Turn 0 (455): turned Rostov to Galley (#5) to help transport our troops to Cyrus. Switched Piter to forest hill and windmill to produce galley (#3) faster, switched cottage from Eleph to Helio as Dynamic advised. Traded gem for wheat, no money though :(
[1] 470 - In mid-term 2 chariots arrived near Moscow from SE - used them to promote my maces. Moved worker to wood near Piter to chop ships, protected him with maces arriving from homeland.Axe moved from horses to jungle hill - Piter takes horses - then to gems mine - killed by mace next turn. Chopped wood at Thebes for Chouse (build), continue mace. Switch to Caravel at Helio. Started Astronomy.
[2] 485 - 2 catas, 3 maces and 3 WCs - to Novgorod, rest heal.
[3] 500 - To Novgorod, healed units from Moscow - to Yakutsk. 4th cata started at Memphis (2 turns to build)
[4] 515 - We're the most advanced. Started bombardment at Novgorod (cata with accuracy removes 10% of 40% defence, without - 6%), sieged YAkutsk. Both cities have 2 archers and a spear.
Russians landed settler and archer 4N1W from Rostov. Sent Mace and WC from Rostov for backup. Rostov starts Caravel to scout SE.
[5] 530 - Russian found Vladik at the spot.Caravel in Rostov in 4 turns, in Helio - in 3. Worker chops another Galley at Piter, next it will produce Caravel. We have enough ships to assault Cyrus.
[6] 545 - Novgorod and Yakutsk captured, lost 2 maces (at 85% and 73% success), but this allowed to promote 1 more cata with accuracy when finishing the archer.
Worker at Moscow starts chopping for Courthouse again and later is accompanied by his friends from gem mine who built road there and above next gem. Switch to Judaism as we build buildings only in Moscow and need bonus of Organized Religion there. Our Confucian cities are happy enough.
[7] 560 - Chariot attacks our WC in Novgorod and is killed by it. The troops advance to Yekaterinburg. Mace destroyed Vladik.
[8] 575 - Moscow stops revolting and has happiness of 10-19 and no food resources in small radius - starvation. One tile is chopped for Chouse, we still have 2 turns of war with Russians, so I start moving archer from Piter for Martial law, switch to Slavery (used castes only for Merchant in Eleph and it costed the same 3 coins more the merchant was producing) and pop-rushed Courtnouse, cutting costs and upkeep for lowere population. It might be not wise, but we would have lost population AND money nevertheless as we sieged E-burg. Now we have pre-chopped woods and ready courthouse for FP if we like.
Caravel is built in Rostov and goes SE (and my blunder - preoccupied with decision on Moscow, forgot of putting another production task and it finished the galley I wanted to become a galeon later), 1 turn earlier another was built in Helio and goes to check the white shore Dynamic has pointed out - it was our old pal Saddam Hussein - that is, Huyana Capac. We can't reach him by galleys, nor can we by culture. Pity, have to wait 20 turns for Galeons. We could have reached him by Galleys if we put a city on purpose to the North from Elphatine and used a culture bomb - but for this we had to know. No big loss here as we still have a war with Persia on our hands. We can wait till galeons, preproduce army in the North and then open the second front.

Tried to bait a spear out of E-burg by a single WC in the open, but they didn't take it.

[10] brought 40% defense of E-burg down to 0% in 2 turns by 2 catas and took it w/o losses. Destroyed. Russians are done for.

Galleys are at Yakutsk and one is near the army to pick the cata with accuracy and a mace.Others are ready for onslaught with 1 cata and 3 maces on board and more around. CB can start the Persian war in couple of turns.

Scouting Cyrus gives much wood, but extended territory. It would take loads of money to upkeep it. No Knights soon, I fear. We're already running at 50% budget. It has loads of wood so that it might be appropriate to build FP there - not in Persepolis as it is the southernmost, but maybe Tarsus or Pasargadae. Check the screen.
Cyrus has iron - sword - and HBRiding (HArcher) in the capital, but the defence of his other cities is weak. We can split his empire in 2 by getting the galleys to the red crosses and then declaring war, sieging Pasargadae and cutting it and Arbela off the southern base.
Gandhi has recently discovered Feudalism and doesn't want to trade. Pray he doesn't trade it to Cyrus or it will be bloodbath.
Huyana has Machinery, but not CS. We need some cover against his Xbows for maces - HArchers or own Xbows.

Have to decide what to build at Moscow. Theatre is a placeholder. We can chop and build FP fast, but then we will suffer immense distance penalties for Persia. There's some unclaimed tundra between Gandhi and Cyrus, if we want it into our domination limit, we'd better construct FP in Tarsus.
We can slow down unit production in main cities (Thebes, Helio, Memphis, Rostov), prebuild units (mace and cata in each, say, and Galleys in ports) and build some useful buildings like markets, barracks, granaries, lighthouses while waiting for Astronomy. Moscow alone can cover the losses in southern war with its immense production potential (mines and woods) and high growth base (sugar, irrigated rice, cows).
Theatre in Helio is also a placeholder.
Major production decisions shouls be made. Improvement decisions also: we have a strong production base but bad economy, most commerce comes from Moscow, then Helio and is way lower, then basicly 0. I propose building cottages at fitting locations, like Moscow, Memphis, Elephantine and perhaps Piter. Think of Orange city also as a cottage/water commerce harvester and cottage developer for Thebes. We will need much cash, and if we reman where we are, Persian upkeep will suck us dry.

Trade: in 1 turn we have sugar, in 2 - rice for trade with Gandhi. We can get money for 1 and the other use ater if we need iron to get happiness resources for it and gems instead of wheat.

Screens:
Persia
Persian border
Huyana
 
Let's not rush here and better discuss and make a decent war plan.

I'm firmly against additional building up of the economy. If we can get to Astronomy and are able to amass enough troops to actually capture Persian cities, we should be able to get through the rough expansion maintenance costs by hiring more specialists (merchants) and by plunder from cities. That is the major advantage of the castle system. So, instead of cottages, farms might be much better. Also, we can support a rather large population with the resources which we have and we will acquire more resources by conquering Persia.

I'd say all the way to military again and as much as possible into science towards astronomy. We might be able to trade Feudalism later on and may be research Guilds by the end of the game.

It also seems that when courthouses will be finished in Russian lands, we should be able to decrease the maintenance costs. But I have not yet looked at the save.
 
We should check what we can build and what we need to build. Our goal is to have big advanced army and economy sufficient to support big empire. Our southern army will be locked in Persian war for long, and transporting it back would take feven longer, so for Inca war we would need a new one. Taht's why I suggest first meeting the war requirements - prebuild mace, catapult, xbow (if we take Iron back) in every decent city, galleys in ports - and then only produce the economy or development buildings while waiting for the train to Ixtlan. As Thebes and Helio give the bulk of our commerce and have high production rate, markets could be built there, also thinking about Piter. A market in Thebes is far better than Chouse if we have to run our economy at 50% cash.
That's my point, feel free to challenge ;)

Challenging my own point - we should calculate the prebuild times afor army in Thebes and Helio and build time for markets and prduce markets first, and prebuilds - later (if it is not too late) to grab maximum effect of increased money supply
 
Quick warning to CB
2 Forests near Moscow are prechopped, check how many turns left before chopping!
 
OK, taking a long look at the save.

It does not look that bad, I mean maintenance costs, especially when we are able to revolt back to Castle system in 3 turns. We are though building for some reason a theater in Moscow and note to the next player to switch build into Novgorod to Courthouse or we will lose some hammers since the next turn disorder in that city will be finished.

On the other hand, Inca are pretty much advanced and what other civs lie beyond them and how advanced these other civs are, we can only guess. My bet is that they are pretty advanced and probably have at least crossbowmen and longbowmen. That would not be a pleasant fight with macemen against crossbowmen. By the time we can get knights, they might be able to get pikemen. So, I'm pretty pessimistic about wrapping this up with macemen. IMHO, we need at least grenadiers and may be cavalry.

We also have only about 14-15% of world area and there is actually little gain and destroying Persia because of Indian culture. Even if we use an artist bomb there to push the borders, still it might be less than the Russian lands.

It thus might be that switching to builder mode for a few turns in order to consolidate is a good idea. Mostly we need a few markets in this case especially in Thebes, Moscow, and Heliopolis and some libraries then. In this case, Forbidden Palace should be built in Moscow without second thought. It will allow us substantial savings now when they are most needed.

Looks like this game will take much longer than anticipated.

On the other hand, strating war against Persia now would actually allow us to have more or less easy cash now while spelling a disaster in the near future because of maintenance costs. If we don't capture cities there but raze a few of those which are close to India, we might be having a messy setup as well because it would be harder to get to Domination limit.

This game is more complicated than it seems at the first glance. I'm mostly worried about tiny size of our military and rather low number of workers.
 
Yes, I wasn't sure about our future development so left production placeholders in some cities. The first thing to do is to set the desired builds at the very first turn.

Market in Thebes will give 8 coins per turn at 50% gold and will take 8 turns (~ 2 maces) to build. We can build both market and prebuild all units (mace (4), cata(2-3), and xbow (4) once we take iron back) before astronomy. Worth a shot, I'd say.

Building FP at Moscow wil save us 1-2 coins in 4 cities with completed Chouses. Building it in central or polar Persia will save much more.

I've noticed that Huyana has large sum of money, my version is that he was recently beaten to Chichen Itza by Gandhi. This means he's probably speeding towards feudalism or CS at 100% science - and we should take it into account.

One more reminder: don't forget to circumnavigate the Globe first, it will help to speed our troops delivery.
 
It is too late to research further then Astronomy/guilds. It will take us ages to reach chemistry or military tradition even if we don't expand into Persia and build FP in Moscow. So i think we should play on. With maces, knights and catapults we should be able to capture cities protected by crossbows and longbows. After conquering Persia we should have tripple resources compared to any other AI and this means that we won't need to be more advanced then they are. At least on monarch level that should work.

As for the builds I think we need more macemen :hammer:
 
We can bring down almost anything until knights and Elephants by mass suicide catas and elite finishing squads of maces/xbows. Catas are dirt cheap in production (60 hammers vs 105 for a mace). And of course they will bring down the defences fast before the attack.

Speaking of cutting unit production for now, I think we still need like 3-4 maces to replenish our losses in Persian campaign, these can be built at Rostov (nothing much better to do) and Moscow. Our metropolian cities might start getting ready for the drang nach Ostern.

Edit: now we have at the southern border and heading towards it 12 maces and 4 catas = 2 full fleet loads. We would not have fleet available soon to transport more units, so they might as well be produced in Moscow and Rostov.
 
Obormot said:
It is too late to research further then Astronomy/guilds.

I fear that already Guilds might be a problem if to begin finishing percians immediately.But no more time to wait. I am starting to play, trying to assume everithing. Results will be soon.
 
605AD (0). Switching to courthouse in Novgorod. Forces are going to be closer to percians. War is not starting already this turn because war weariness still present and I’m not sure it would disappear if new war comes immediately.

620 AD (1). Novgorod is working and maintenance already -85 at 100 % for science. But if we want war – no more time to wait. Declaring war to Percia. Starting pasture near Yakutsk. Aztecs already have crossbowmans. Sell suger to Indians for 2gpt.

635 AD (2). Percian horse died trying to attack our maceman. Mace in capital. The borders of Moscow have expanded. Beginning to bombard Arbela (reduce defence to 42%).

650 AD (3). Moscow builds theater, started Forbidden Palace. Catapult in Memphis. Attacking Arbela, capturing 88 gold, loosing one mace to axe at more than 75 % chances.

665 AD (4). Galley in Heliopolis, switch to mace. Caravel see green borders on south (seems like one more continent), no contact yet. Start chopping courthouse near Novgorod.

680 AD (5). Galley in Rostov, Caravel in SPb – both switching to maces. The borders of Novgorod have expanded. Percian galley spotted with horse and sword aboard. Contact with Saladin (I supposed it must be him :) ). He is the founder of Christianity, have -3 relations with Aztecs and don’t want to trade techs with us. Also he is not advanced – he don’t know even alphabet and Metal Casting.

695 AD (6). Mahavihra has been born in Percepolis (prophet). Thebes and Memphis builds mace and catapult. Elephantine – galley (court next). Lost one mace near Pasargadae.

710 AD (7). Zhang Heng have been born in far away land. The border of Yakutsk have expanded. Percians horse and sword attacked from the ship but our mace holds up attacks. Rushing court in Elephantine.

725 AD (8). Starting bombardment of Pasargadae and killed percian galley by caravel. Arbela is turned on – starting chopping court.

740 AD (9). Percian horse defeated our mace in attack, their sword lost to mace.

750 AD (10). Reduce defence in Pasargadae to 0%. Suiciding 1 catapult and capture city without more losses (101 gold).

That is all for me now. I didn’t switch civics according to akots because yet haven’t saw any way to use it effectively now.

So 6 turns to FP in Moscow, 2 turns to circumnavigation, a little bit gold for further research, capturing 2 cities, contact with Saladin, 3 lost maces and 1 catapult – that’s a summary of my turns.
 
Sounds good. :goodjob: Any screenshots of the action in Persia? :D

I think running slavery instead of Caste System may not be that bad because of our cheap theatres that we can build for border expanion. And Caste System costs us more. But I need to have a look at the save first.

Contact with Saladin (I supposed it must be him ). He is the founder of Christianity, have -3 relations with Aztecs and don’t want to trade techs with us. Also he is not advanced – he don’t know even alphabet and Metal Casting.
That is good news. We have only one more AI to meet and hopefully only the incas will be a problem. Maybe we can even reach domination without fighting the incas :)
 
Looks great! That's the way to go.
Our caravel found an island North of India - mybe settle it first to add to our domination limit? It has woods so we can chop Chouse fast. And Indians won't claim it then.
Also there is some land to SE from our continent and to SSW from our easternmost caravel which I see is gioing for a circumnavigation - cool!
Both Saladin and Huana have longbows - we need either knights or loads of suicide catas - or other cuicide units.
And maybe build market in Thebes.

Edit: more notes:
Blocking Persepolis from the sea cutting off (not destroying, we will need them later) their seafood will come in handy.
Incas seem to have a very small continent so that we can just beat them by numbers, attacking simultanously 2-3 main cities. They don't have the maces to efficiently fight back - yet.
After finishing FP Moscow could have used the sugar to grow faster. The second wood near Moscow was prechopped by me (1 turn to go) and can be used to hurry Yakutsk Chouse (I dunno why it goes there). Then hurry by whipping (don't have more useful tiles anyway).

Important - we need to start building the fleet for Huyana (pre-build galleys to turn into galleons later) and accumulate expedition corps. Astronomy is in 10-12 turns.
 
Sorry haven't time for detail post...

755AD - MM in Elephantine (Mine to Cottage) and Rostov (Coast to Mine). Sell Compas to India for HR and 20 gold. Sell Claim to India for 1g. 70% science. Switch to Caste System for fast expanding.
770AD - Rostov Mace-Mace. Healing
785AD - Heliopolis Mace-Mace, Novgorod Courthouse - Barracks. One Galley attacked Persian Galley near Yakutsk and died but Second killed it. 60% science.
800AD - +1 to ship's movement. Civil Service for Feudalism + 10g with India. 2 Cats and 3 Mace near Tarsus. FP in Moscow, start Market. GA in India.
815AD - Moscow is size 7, Thebes is size 11. Tarsus defence is decreased to 30% from 50%. By mistake send empty Galley back to Tarsus...
830AD - Tarsus captured without loses. Meet Roosvelt. He knows Machinery and Feudalism.
845AD - Preparing attack Persepolis - Defence is decreased to 45%. Persian Axeman is killed on Iron near Percepolis.
890AD - Persepolis was captured without loses.
905AD - Astronomy.


Here is your Session Turn Log from 755 AD to 905 AD:

Turn 217, 755 AD: You have discovered Horseback Riding!
Turn 217, 755 AD: CFR adopts Caste System!
Turn 217, 755 AD: The borders of Arbela have expanded!

Turn 218, 770 AD: Zu Chongzhi has been born in a far away land!

Turn 219, 785 AD: CFR's Galley (2.00) vs Cyrus's Galley (2.40)
Turn 219, 785 AD: Combat Odds: 27.0%
Turn 219, 785 AD: (Extra Combat: +10%)
Turn 219, 785 AD: (Plot Defense: +10%)
Turn 219, 785 AD: Cyrus's Galley is hit for 18 (82/100HP)
Turn 219, 785 AD: CFR's Galley is hit for 21 (79/100HP)
Turn 219, 785 AD: CFR's Galley is hit for 21 (58/100HP)
Turn 219, 785 AD: CFR's Galley is hit for 21 (37/100HP)
Turn 219, 785 AD: CFR's Galley is hit for 21 (16/100HP)
Turn 219, 785 AD: CFR's Galley is hit for 21 (0/100HP)
Turn 219, 785 AD: Cyrus's Galley has defeated CFR's Galley!
Turn 219, 785 AD: CFR's Galley (2.00) vs Cyrus's Galley (1.96)
Turn 219, 785 AD: Combat Odds: 51.2%
Turn 219, 785 AD: (Extra Combat: +10%)
Turn 219, 785 AD: (Plot Defense: +10%)
Turn 219, 785 AD: Cyrus's Galley is hit for 19 (63/100HP)
Turn 219, 785 AD: Cyrus's Galley is hit for 19 (44/100HP)
Turn 219, 785 AD: Cyrus's Galley is hit for 19 (25/100HP)
Turn 219, 785 AD: CFR's Galley is hit for 20 (80/100HP)
Turn 219, 785 AD: CFR's Galley is hit for 20 (60/100HP)
Turn 219, 785 AD: CFR's Galley is hit for 20 (40/100HP)
Turn 219, 785 AD: Cyrus's Galley is hit for 19 (6/100HP)
Turn 219, 785 AD: Cyrus's Galley is hit for 19 (0/100HP)
Turn 219, 785 AD: CFR's Galley has defeated Cyrus's Galley!
Turn 219, 785 AD: Gandhi's Golden Age has begun!!!
Turn 219, 785 AD: You have circumnavigated the Globe! Your ships receive a +1 Movement bonus!

Turn 220, 800 AD: You have discovered Feudalism!
Turn 220, 800 AD: Gandhi adopts Bureaucracy!

Turn 221, 815 AD: The borders of Pasargadae have expanded!

Turn 222, 830 AD: CFR's Maceman (8.00) vs Cyrus's Archer (4.80)
Turn 222, 830 AD: Combat Odds: 94.8%
Turn 222, 830 AD: (Plot Defense: +35%)
Turn 222, 830 AD: (Fortify: +25%)
Turn 222, 830 AD: (City Defense: +50%)
Turn 222, 830 AD: (Hills: +25%)
Turn 222, 830 AD: (City Attack: -75%)
Turn 222, 830 AD: Cyrus's Archer is hit for 25 (75/100HP)
Turn 222, 830 AD: Cyrus's Archer is hit for 25 (50/100HP)
Turn 222, 830 AD: Cyrus's Archer is hit for 25 (25/100HP)
Turn 222, 830 AD: Cyrus's Archer is hit for 25 (0/100HP)
Turn 222, 830 AD: CFR's Maceman has defeated Cyrus's Archer!
Turn 222, 830 AD: CFR's Maceman (8.00) vs Cyrus's Spearman (2.96)
Turn 222, 830 AD: Combat Odds: 99.9%
Turn 222, 830 AD: (Plot Defense: +35%)
Turn 222, 830 AD: (Fortify: +25%)
Turn 222, 830 AD: (City Attack: -45%)
Turn 222, 830 AD: (Combat: -50%)
Turn 222, 830 AD: Cyrus's Spearman is hit for 31 (69/100HP)
Turn 222, 830 AD: Cyrus's Spearman is hit for 31 (38/100HP)
Turn 222, 830 AD: Cyrus's Spearman is hit for 31 (7/100HP)
Turn 222, 830 AD: CFR's Maceman is hit for 12 (88/100HP)
Turn 222, 830 AD: CFR's Maceman is hit for 12 (76/100HP)
Turn 222, 830 AD: Cyrus's Spearman is hit for 31 (0/100HP)
Turn 222, 830 AD: CFR's Maceman has defeated Cyrus's Spearman!
Turn 222, 830 AD: You have captured Tarsus!!!
Turn 222, 830 AD: The Hanging Gardens has been built in a far away land!
Turn 222, 830 AD: Cyrus adopts Theocracy!
Turn 222, 830 AD: Aryabhata has been born in a far away land!

Turn 223, 845 AD: CFR's Maceman (8.80) vs Cyrus's Axeman (8.00)
Turn 223, 845 AD: Combat Odds: 67.8%
Turn 223, 845 AD: (Extra Combat: -10%)
Turn 223, 845 AD: (Extra Combat: +10%)
Turn 223, 845 AD: (Plot Defense: +25%)
Turn 223, 845 AD: (Fortify: +25%)
Turn 223, 845 AD: (Combat: -50%)
Turn 223, 845 AD: (Combat: +50%)
Turn 223, 845 AD: Cyrus's Axeman is hit for 20 (80/100HP)
Turn 223, 845 AD: CFR's Maceman is hit for 19 (81/100HP)
Turn 223, 845 AD: CFR's Maceman is hit for 19 (62/100HP)
Turn 223, 845 AD: CFR's Maceman is hit for 19 (43/100HP)
Turn 223, 845 AD: Cyrus's Axeman is hit for 20 (60/100HP)
Turn 223, 845 AD: Cyrus's Axeman is hit for 20 (40/100HP)
Turn 223, 845 AD: Cyrus's Axeman is hit for 20 (20/100HP)
Turn 223, 845 AD: Cyrus's Axeman is hit for 20 (0/100HP)
Turn 223, 845 AD: CFR's Maceman has defeated Cyrus's Axeman!

Turn 224, 860 AD: Clearing a Forest has created 44 $ for Arbela.

Turn 225, 875 AD: Your Catapult has reduced the defenses of Persepolis to 15%!
Turn 225, 875 AD: Your Catapult has reduced the defenses of Susa to 34%!

Turn 226, 890 AD: The enemy has been spotted near Pasargadae!
Turn 226, 890 AD: Your Catapult has reduced the defenses of Persepolis to 0%!
Turn 226, 890 AD: CFR's Maceman (8.00) vs Cyrus's Archer (3.60)
Turn 226, 890 AD: Combat Odds: 99.2%
Turn 226, 890 AD: (Fortify: +25%)
Turn 226, 890 AD: (City Defense: +70%)
Turn 226, 890 AD: (City Attack: -75%)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (87/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 29 (71/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (74/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 29 (42/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 29 (13/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (61/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (48/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (35/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (22/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 29 (0/100HP)
Turn 226, 890 AD: CFR's Maceman has defeated Cyrus's Archer!
Turn 226, 890 AD: Your Maceman has destroyed a Archer!
Turn 226, 890 AD: CFR's Maceman (8.00) vs Cyrus's Archer (3.60)
Turn 226, 890 AD: Combat Odds: 99.2%
Turn 226, 890 AD: (Fortify: +25%)
Turn 226, 890 AD: (City Defense: +70%)
Turn 226, 890 AD: (City Attack: -75%)
Turn 226, 890 AD: Cyrus's Archer is hit for 29 (71/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 29 (42/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (87/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (74/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 29 (13/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 13 (61/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 29 (0/100HP)
Turn 226, 890 AD: CFR's Maceman has defeated Cyrus's Archer!
Turn 226, 890 AD: Your Maceman has destroyed a Archer!
Turn 226, 890 AD: CFR's Maceman (8.00) vs Cyrus's Archer (4.50)
Turn 226, 890 AD: Combat Odds: 95.8%
Turn 226, 890 AD: (Fortify: +25%)
Turn 226, 890 AD: (City Defense: +70%)
Turn 226, 890 AD: (City Attack: -45%)
Turn 226, 890 AD: Cyrus's Archer is hit for 26 (74/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 26 (48/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 26 (22/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 15 (85/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 15 (70/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 15 (55/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 15 (40/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 26 (0/100HP)
Turn 226, 890 AD: CFR's Maceman has defeated Cyrus's Archer!
Turn 226, 890 AD: Your Maceman has destroyed a Archer!
Turn 226, 890 AD: CFR's Maceman (8.00) vs Cyrus's Archer (3.90)
Turn 226, 890 AD: Combat Odds: 98.9%
Turn 226, 890 AD: (Fortify: +25%)
Turn 226, 890 AD: (City Defense: +50%)
Turn 226, 890 AD: (City Attack: -45%)
Turn 226, 890 AD: Cyrus's Archer is hit for 28 (72/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 28 (44/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 28 (16/100HP)
Turn 226, 890 AD: Cyrus's Archer is hit for 28 (0/100HP)
Turn 226, 890 AD: CFR's Maceman has defeated Cyrus's Archer!
Turn 226, 890 AD: Your Maceman has destroyed a Archer!
Turn 226, 890 AD: CFR's Maceman (8.00) vs Cyrus's Swordsman (4.28)
Turn 226, 890 AD: Combat Odds: 98.8%
Turn 226, 890 AD: (Extra Combat: +10%)
Turn 226, 890 AD: (Fortify: +20%)
Turn 226, 890 AD: (City Attack: -20%)
Turn 226, 890 AD: (Combat: -50%)
Turn 226, 890 AD: CFR's Maceman is hit for 14 (86/100HP)
Turn 226, 890 AD: Cyrus's Swordsman is hit for 27 (73/100HP)
Turn 226, 890 AD: Cyrus's Swordsman is hit for 27 (46/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 14 (72/100HP)
Turn 226, 890 AD: Cyrus's Swordsman is hit for 27 (19/100HP)
Turn 226, 890 AD: Cyrus's Swordsman is hit for 27 (0/100HP)
Turn 226, 890 AD: CFR's Maceman has defeated Cyrus's Swordsman!
Turn 226, 890 AD: Your Maceman has destroyed a Swordsman!
Turn 226, 890 AD: CFR's Maceman (8.80) vs Cyrus's Spearman (3.20)
Turn 226, 890 AD: Combat Odds: 99.9%
Turn 226, 890 AD: (Extra Combat: -10%)
Turn 226, 890 AD: (Fortify: +25%)
Turn 226, 890 AD: (Combat: -50%)
Turn 226, 890 AD: CFR's Maceman is hit for 12 (88/100HP)
Turn 226, 890 AD: Cyrus's Spearman is hit for 32 (68/100HP)
Turn 226, 890 AD: Cyrus's Spearman is hit for 32 (36/100HP)
Turn 226, 890 AD: Cyrus's Spearman is hit for 32 (4/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 12 (76/100HP)
Turn 226, 890 AD: Cyrus's Spearman is hit for 32 (0/100HP)
Turn 226, 890 AD: CFR's Maceman has defeated Cyrus's Spearman!
Turn 226, 890 AD: Your Maceman has destroyed a Spearman!
Turn 226, 890 AD: CFR's Maceman (6.68) vs Cyrus's Catapult (3.44)
Turn 226, 890 AD: Combat Odds: 95.3%
Turn 226, 890 AD: (Extra Combat: -10%)
Turn 226, 890 AD: (City Attack: -45%)
Turn 226, 890 AD: Cyrus's Catapult is hit for 29 (71/100HP)
Turn 226, 890 AD: Cyrus's Catapult is hit for 29 (42/100HP)
Turn 226, 890 AD: Cyrus's Catapult is hit for 29 (13/100HP)
Turn 226, 890 AD: Cyrus's Catapult is hit for 29 (0/100HP)
Turn 226, 890 AD: CFR's Maceman has defeated Cyrus's Catapult!
Turn 226, 890 AD: Your Maceman has destroyed a Catapult!
Turn 226, 890 AD: You have captured Persepolis!!!
Turn 226, 890 AD: Your Catapult has reduced the defenses of Susa to 28%!
Turn 226, 890 AD: CFR's Maceman (8.00) vs Cyrus's Swordsman (4.61)
Turn 226, 890 AD: Combat Odds: 96.6%
Turn 226, 890 AD: (Extra Combat: +20%)
Turn 226, 890 AD: (Combat: -50%)
Turn 226, 890 AD: Cyrus's Swordsman is hit for 26 (74/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 15 (85/100HP)
Turn 226, 890 AD: CFR's Maceman is hit for 15 (70/100HP)
Turn 226, 890 AD: Cyrus's Swordsman is hit for 26 (48/100HP)
Turn 226, 890 AD: Cyrus's Swordsman is hit for 26 (22/100HP)
Turn 226, 890 AD: Cyrus's Swordsman is hit for 26 (0/100HP)
Turn 226, 890 AD: CFR's Maceman has defeated Cyrus's Swordsman!
Turn 226, 890 AD: Your Maceman has destroyed a Swordsman!
Turn 226, 890 AD: Clearing a Forest has created 44 $ for St. Petersburg.
Turn 226, 890 AD: You have discovered Astronomy!

Turn 227, 905 AD: Your Catapult has reduced the defenses of Susa to 22%!
 
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