We already have 3 cities with Gundhi’s religions. So what’s another two? For 2 gold to Gandhi “for life” we could build temples very fast, and that’s another happy face in a city. But I was reading that the team does not want this to happen. Agreed. I don’t think we should spread any religion since we have HR.
(1) 470 AD
Therefore, I am disbanding the Hindu missionary in Thebes (I am not sure about the unit maintenance, but let it out of the way...), and I am removing the Hindu Missionary(1) from Elephantine’s building and starting on Lighthouse(5) and then Hindu Temple(4) as long as it is a Hindu city anyways. This will give us an extra F from the clams and a happy face for the next citizen in about 10. This one will work the mine to be built on the last plains hill there. The city will have no food surplus at that time and will be content.
Moving a chariot from Pi-Ramesses to Moscow, moving a chariot from Giza to Memphis. Inserting 3 chariot(4) above Market in the Thebes’ build queue.
In Thebes I stopped working both of the 3-hammer mines, moving one of the citizens onto the 1N2W cottage (+2G) and another is a second Scientist now (+3 science , +3 GPP). Market is due in 10, growth--in 15.
In Moscow inserted Courthouse at the top of the queue
Changed sliders from 54(-14/Turn) 60/0/40 to 54(+3/Turn) 40/10/50 to take advantage of Theaters in Thebes, Memphis, and Moscow, at least until the chariots arrive. A happy citizen in Thebes goes to 3H mine and chariot now are a 3-turn build, in Memphis we work the flood where the cottage is being built, in Moscow we work the forest to speed up the courthouse by 2 turns. Construction is due in 8.
There is a huge gap in Indian territory by the barb city. Why not settle there?
There is room for 2 cities! As for the cultural pressure from Gundhi, it is we who are Creative (so is Cyrus, BTW), not he! Just look at the Indian city S of the barbarians: size 4 and still 9 squares only...
I could try to, maybe, capture the barb city?! Two chariots is not enough, normally, but... what do we have to lose?
(2) 485 AD
Cyrus adopts Organized Religion.
Theatre is completed in Heliopolis. Started on Market.
We are going to try for settlements on the second continent, in the northern part where the barb city is now. Inserted Settler(7) at the top of the build queue at Memphis. Even if it will not work out there, we can use this settler to plug the hole SW of Moscow, which Cyrus will likely use to settle a foothold on our continent.
Any thoughts on whether to attack Libyan with 2 WC or not (see #385, below, for details)?
(3) 500 AD
Moved WCs to the Wheat tile NE of Libyan. There is a second archer there now, no promos, in addition to the other two defenders. This settles the need for reinforcements. I am taking Djet C2 (no he is renamed to Djet C3 now) from Memphis and Ben-Hur C2F1 from Thebes.
In Elephantine, set galley(5) to the top of the queue. This should save us a few turns on moving the troops. The galley that is returning home will pick up the first two WC in 5 turns, so they will arrive to Libyan in 14 turns from now.
(4) 515 AD
The fresh archer with no promos from Libyan attacked with 1.3% combat odds according to the Combat Log. Our WC survived with only 0.8/5.0 (bad luck!!!) points left and moved into neutral territory to heal.
WC01 CI built in Thebes. Sending him to Pi-Ramesses. Next WC(3) is started on.
These cows on the tip of the small peninsular SW of Moscow keep bothering me: N of them must be a very attractive spot for Cyrus! Moscow’s borders do not expand soon enough: its culture is 281/750 (+8/Turn). Should we settle there before he does?
(5) 530 AD
Nothing to report.
(6) 545 AD
Gandhi’s Golden Age has begun. His borders expanded too, so the neutral land is smaller now. Gandhi’s archer appeared, moving towards Libyan.
(7) 560 AD
Gandhi has completer The Great Library!
Gandhi has completer Notre Dame!
Construction is due in 2 turns.
The first two WC are loaded onto the galley and are on their way.
WC02 CI is completed in Thebes. Keeping it here (growth in two!). Started on the next WC.
Cottage completed 1W of Giza. Giza grows to 2 next turn.
Cottage completed 2S1E of Memphis.
Theatre is completed in Pi-Ramesses. Started building a Courthouse.
(8) 575 AD
Apprentice starts a cottage 2N1W of Giza.
Switched village 2W of Giza back to Thebes and moved a citizen there from the farm just north of this village. Thebes grows next turn.
Moved Leonardo to 1W of Memphis to build a cottage.
Barb city Libyan built another archer. I repositioned the healthy WC to 1S1E of Libyan, across the river. The wounded one is healed to 2.3/5.0 by now.
Klose finished the mine 2E of Elephantine. I kicked him all the way to just N of Moscow to help Aaron with the sugar plantation there.
Galley is completed at Elephantine. Resumed the work on the Lighthouse(3). The galley is sent to the loading area W of Moscow. It should arrive there in 5 turns (MM: it is not on auto!)
(9) 590 AD
Cyrus showed up offering Incense for Clam. It’s a +1 happy face in every city, so I took it.
We know Construction. Started on Metal Casting(12).
Thebes has grown to size 11. The new citizen is working a mine.
Settler have been trained in Memphis. Resumed work on Courthouse(8). Settler moves towards Moscow.
Ka C2 from Alexandria, have grown bored, left the city and boarded the passing galleon. A settler is likely to join him a bit later.
Leonardo starts on cottage 1W of Memphis.
A plain archer left Libyan onto 1E tile (a provocation?). Merneith C2 is sitting 1S1E of Libyan (just S of this barb archer). Please note that Cyrus has a Horse Archer C1 on the same tile with us.
(10) 605 AD
Where did that archer go?! It’s gone. It must have attacked and Cyrus took it out with ease for the Horse Archer is at full strength of 6. Our wounded chariot is at 3.3/5.0 and it is going too slow. I am going to move it with the other one: it is in “friendly” territory so the healing should go faster. Libyan is back to archer CityDef 3 and a warrior.
A new WC03 C1 moves from Thebes towards undefended Giza. Thebes resumes work on Market(7).
(transitional turn) 620 AD
Someone attacked the barb city. Must be Gandhi from the North (it is not lit up for us), for Cyrus is as it was. But the barbarian CityDef 3 Archer is down to 1.3/3.0. It is clearly “the bad news” meaning we cannot wait any longer and “the good news” because we have better chances now, even with a wounded WC. I am going to attack now. Bad luck! The healthy WC killed the warrior and is 3.4/5.0; the wounded WC withdrew from combat at 1.1/5.0 with the archer without inflicting ANY damage. And we were so lucky with the Russians!
Even if we are not going to get the barb city (it was a long shot to begin with anyhow), we should still proceed with settling in that neutral space by Gandhi E of the barb city.
The settler needs to be loaded onto the galley the next turn BEFORE the galley moves.
The galley with 2 WCs is now 1N1E of Bombay. I planned to unload it 1W of Bombay. Same would work for the second galley with WC and Settler.
1. Thebes is building Market(6) for +4 or 5 gold/Turn.
2. Memphis is building WC(2). See reasons in “Sliders” below. Courthouse(6) for +2 gold/Turn is queued in and then Market(12) for +4 gold/Turn. Memphis can use another 4H mine, say 2N of it. A cottage(4) is being built.
3. Heliopolis is building Market(13) for +2 gold/Turn. Courthouse(17) is queued in and will be needed!
4. Moscow’s queue is Courthouse(2) for +3 gold/Turn and then Market(8) for +2 gold/Turn.
5. Elephantine has 3 turns left in the temple but it is not critical now, so I started it on Courthouse(9).
6. Alexandria finished a workboat that was queued in from a long time ago. It started on Courthouse(30). Not good. I just borrowed a mine from Elephantine and it is Courthouse(20) now--better. I would start building a cottage 1S1E of it to catch up with the next size increase. Aaron and Klose will build it in time after they finish building and connecting the sugar plantation NE of Moscow in 3 turns.
7. Pi-Ramesses is building Courthouse(19) for +3 gold/Turn at present size. Sugar plantation(5) is being built.
8. Giza is building Granary(4). Courthouse(17) is queued in and will be needed! A cottage(5) is being built.
Metal Casting(10) is being researched.
Sliders are at 40/10/50 for 61(-3/Turn). Memphis will complete WC in 2 turns. Park it in-place and change sliders to 40/0/60 for +5 or 6/Turn and no unhappy faces. As courthouses and markets become complete, there will be an opportunity to increase research.
Cyrus is +1 with us now, Gandhi is +4.
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Turn 198, 470 AD: Cyrus adopts Organized Religion!
Turn 200, 500 AD: You have trained a War Chariot in Thebes. Work has now begun on a War Chariot.
Turn 200, 500 AD: You have constructed a Theatre in Alexandria. Work has now begun on a Work Boat.
Turn 200, 500 AD: Barbarian's Archer (3.30) vs Fifth Element's Tiu C2 (War Chariot) (6.00)
Turn 200, 500 AD: Combat Odds: 1.3%
Turn 200, 500 AD: (Extra Combat: -10%)
Turn 200, 500 AD: (Extra Combat: +20%)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (86/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (72/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (58/100HP)
Turn 200, 500 AD: Barbarian's Archer is hit for 26 (74/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (44/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (30/100HP)
Turn 200, 500 AD: Barbarian's Archer is hit for 26 (48/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (16/100HP)
Turn 200, 500 AD: Barbarian's Archer is hit for 26 (22/100HP)
Turn 200, 500 AD: Barbarian's Archer is hit for 26 (0/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) has defeated Barbarian's Archer!
Turn 201, 515 AD: Euclid has been born in Delhi!
Turn 202, 530 AD: You have constructed a Granary in Pi-Ramesses. Work has now begun on a Theatre.
Turn 202, 530 AD: Gandhi's Golden Age has begun!!!
Turn 203, 545 AD: You have trained a War Chariot in Thebes. Work has now begun on a War Chariot.
Turn 203, 545 AD: Gandhi has completed The Great Library!
Turn 203, 545 AD: Gandhi has completed Notre Dame!
Turn 204, 560 AD: You have trained a Galley in Elephantine. Work has now begun on a Lighthouse.
Turn 205, 575 AD: You have discovered Construction!
Turn 205, 575 AD: You have trained a Settler in Memphis. Work has now begun on a Courthouse.
Turn 206, 590 AD: You have trained a War Chariot in Thebes. Work has now begun on a Market.
Turn 207, 605 AD: You have constructed a Lighthouse in Elephantine. Work has now begun on a Hindu Temple.
Turn 208, 620 AD: Fifth Element's Merneith C2 (War Chariot) (6.00) vs Barbarian's Warrior (4.00)
Turn 208, 620 AD: Combat Odds: 90.1%
Turn 208, 620 AD: (Extra Combat: -20%)
Turn 208, 620 AD: (Plot Defense: +50%)
Turn 208, 620 AD: (Fortify: +25%)
Turn 208, 620 AD: (City Defense: +25%)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 208, 620 AD: Fifth Element's Merneith C2 (War Chariot) is hit for 16 (84/100HP)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 208, 620 AD: Fifth Element's Merneith C2 (War Chariot) is hit for 16 (68/100HP)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (28/100HP)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (4/100HP)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (0/100HP)
Turn 208, 620 AD: Fifth Element's Merneith C2 (War Chariot) has defeated Barbarian's Warrior!
Turn 208, 620 AD: Your Merneith C2 has destroyed a Warrior!
Turn 208, 620 AD: Fifth Element's Tiu C2 (War Chariot) (3.96) vs Barbarian's Archer (3.96)
Turn 208, 620 AD: Combat Odds: 50.0%
Turn 208, 620 AD: (Extra Combat: -20%)
Turn 208, 620 AD: (Plot Defense: +50%)
Turn 208, 620 AD: (Fortify: +25%)
Turn 208, 620 AD: (City Defense: +125%)
Turn 208, 620 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 22 (44/100HP)
Turn 208, 620 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 22 (22/100HP)
Turn 208, 620 AD: Your Tiu C2 has withdrawn from combat with a Archer!
(1) 470 AD
Therefore, I am disbanding the Hindu missionary in Thebes (I am not sure about the unit maintenance, but let it out of the way...), and I am removing the Hindu Missionary(1) from Elephantine’s building and starting on Lighthouse(5) and then Hindu Temple(4) as long as it is a Hindu city anyways. This will give us an extra F from the clams and a happy face for the next citizen in about 10. This one will work the mine to be built on the last plains hill there. The city will have no food surplus at that time and will be content.
Moving a chariot from Pi-Ramesses to Moscow, moving a chariot from Giza to Memphis. Inserting 3 chariot(4) above Market in the Thebes’ build queue.
In Thebes I stopped working both of the 3-hammer mines, moving one of the citizens onto the 1N2W cottage (+2G) and another is a second Scientist now (+3 science , +3 GPP). Market is due in 10, growth--in 15.
In Moscow inserted Courthouse at the top of the queue
Changed sliders from 54(-14/Turn) 60/0/40 to 54(+3/Turn) 40/10/50 to take advantage of Theaters in Thebes, Memphis, and Moscow, at least until the chariots arrive. A happy citizen in Thebes goes to 3H mine and chariot now are a 3-turn build, in Memphis we work the flood where the cottage is being built, in Moscow we work the forest to speed up the courthouse by 2 turns. Construction is due in 8.
There is a huge gap in Indian territory by the barb city. Why not settle there?
There is room for 2 cities! As for the cultural pressure from Gundhi, it is we who are Creative (so is Cyrus, BTW), not he! Just look at the Indian city S of the barbarians: size 4 and still 9 squares only...
Spoiler a screenie :

(2) 485 AD
Cyrus adopts Organized Religion.
Theatre is completed in Heliopolis. Started on Market.
We are going to try for settlements on the second continent, in the northern part where the barb city is now. Inserted Settler(7) at the top of the build queue at Memphis. Even if it will not work out there, we can use this settler to plug the hole SW of Moscow, which Cyrus will likely use to settle a foothold on our continent.
Any thoughts on whether to attack Libyan with 2 WC or not (see #385, below, for details)?
(3) 500 AD
Moved WCs to the Wheat tile NE of Libyan. There is a second archer there now, no promos, in addition to the other two defenders. This settles the need for reinforcements. I am taking Djet C2 (no he is renamed to Djet C3 now) from Memphis and Ben-Hur C2F1 from Thebes.
In Elephantine, set galley(5) to the top of the queue. This should save us a few turns on moving the troops. The galley that is returning home will pick up the first two WC in 5 turns, so they will arrive to Libyan in 14 turns from now.
(4) 515 AD
The fresh archer with no promos from Libyan attacked with 1.3% combat odds according to the Combat Log. Our WC survived with only 0.8/5.0 (bad luck!!!) points left and moved into neutral territory to heal.
WC01 CI built in Thebes. Sending him to Pi-Ramesses. Next WC(3) is started on.
These cows on the tip of the small peninsular SW of Moscow keep bothering me: N of them must be a very attractive spot for Cyrus! Moscow’s borders do not expand soon enough: its culture is 281/750 (+8/Turn). Should we settle there before he does?
(5) 530 AD
Nothing to report.
(6) 545 AD
Gandhi’s Golden Age has begun. His borders expanded too, so the neutral land is smaller now. Gandhi’s archer appeared, moving towards Libyan.
(7) 560 AD
Gandhi has completer The Great Library!
Gandhi has completer Notre Dame!
Construction is due in 2 turns.
The first two WC are loaded onto the galley and are on their way.
WC02 CI is completed in Thebes. Keeping it here (growth in two!). Started on the next WC.
Cottage completed 1W of Giza. Giza grows to 2 next turn.
Cottage completed 2S1E of Memphis.
Theatre is completed in Pi-Ramesses. Started building a Courthouse.
(8) 575 AD
Apprentice starts a cottage 2N1W of Giza.
Switched village 2W of Giza back to Thebes and moved a citizen there from the farm just north of this village. Thebes grows next turn.
Moved Leonardo to 1W of Memphis to build a cottage.
Barb city Libyan built another archer. I repositioned the healthy WC to 1S1E of Libyan, across the river. The wounded one is healed to 2.3/5.0 by now.
Klose finished the mine 2E of Elephantine. I kicked him all the way to just N of Moscow to help Aaron with the sugar plantation there.
Galley is completed at Elephantine. Resumed the work on the Lighthouse(3). The galley is sent to the loading area W of Moscow. It should arrive there in 5 turns (MM: it is not on auto!)
(9) 590 AD
Cyrus showed up offering Incense for Clam. It’s a +1 happy face in every city, so I took it.
We know Construction. Started on Metal Casting(12).
Thebes has grown to size 11. The new citizen is working a mine.
Settler have been trained in Memphis. Resumed work on Courthouse(8). Settler moves towards Moscow.
Ka C2 from Alexandria, have grown bored, left the city and boarded the passing galleon. A settler is likely to join him a bit later.
Leonardo starts on cottage 1W of Memphis.
A plain archer left Libyan onto 1E tile (a provocation?). Merneith C2 is sitting 1S1E of Libyan (just S of this barb archer). Please note that Cyrus has a Horse Archer C1 on the same tile with us.
(10) 605 AD
Where did that archer go?! It’s gone. It must have attacked and Cyrus took it out with ease for the Horse Archer is at full strength of 6. Our wounded chariot is at 3.3/5.0 and it is going too slow. I am going to move it with the other one: it is in “friendly” territory so the healing should go faster. Libyan is back to archer CityDef 3 and a warrior.
A new WC03 C1 moves from Thebes towards undefended Giza. Thebes resumes work on Market(7).
(transitional turn) 620 AD
Someone attacked the barb city. Must be Gandhi from the North (it is not lit up for us), for Cyrus is as it was. But the barbarian CityDef 3 Archer is down to 1.3/3.0. It is clearly “the bad news” meaning we cannot wait any longer and “the good news” because we have better chances now, even with a wounded WC. I am going to attack now. Bad luck! The healthy WC killed the warrior and is 3.4/5.0; the wounded WC withdrew from combat at 1.1/5.0 with the archer without inflicting ANY damage. And we were so lucky with the Russians!
Even if we are not going to get the barb city (it was a long shot to begin with anyhow), we should still proceed with settling in that neutral space by Gandhi E of the barb city.
The settler needs to be loaded onto the galley the next turn BEFORE the galley moves.
The galley with 2 WCs is now 1N1E of Bombay. I planned to unload it 1W of Bombay. Same would work for the second galley with WC and Settler.
1. Thebes is building Market(6) for +4 or 5 gold/Turn.
2. Memphis is building WC(2). See reasons in “Sliders” below. Courthouse(6) for +2 gold/Turn is queued in and then Market(12) for +4 gold/Turn. Memphis can use another 4H mine, say 2N of it. A cottage(4) is being built.
3. Heliopolis is building Market(13) for +2 gold/Turn. Courthouse(17) is queued in and will be needed!
4. Moscow’s queue is Courthouse(2) for +3 gold/Turn and then Market(8) for +2 gold/Turn.
5. Elephantine has 3 turns left in the temple but it is not critical now, so I started it on Courthouse(9).
6. Alexandria finished a workboat that was queued in from a long time ago. It started on Courthouse(30). Not good. I just borrowed a mine from Elephantine and it is Courthouse(20) now--better. I would start building a cottage 1S1E of it to catch up with the next size increase. Aaron and Klose will build it in time after they finish building and connecting the sugar plantation NE of Moscow in 3 turns.
7. Pi-Ramesses is building Courthouse(19) for +3 gold/Turn at present size. Sugar plantation(5) is being built.
8. Giza is building Granary(4). Courthouse(17) is queued in and will be needed! A cottage(5) is being built.
Metal Casting(10) is being researched.
Sliders are at 40/10/50 for 61(-3/Turn). Memphis will complete WC in 2 turns. Park it in-place and change sliders to 40/0/60 for +5 or 6/Turn and no unhappy faces. As courthouses and markets become complete, there will be an opportunity to increase research.
Cyrus is +1 with us now, Gandhi is +4.
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Spoiler "Session Turn Log from 470 AD to 620 AD" :
Turn 198, 470 AD: Cyrus adopts Organized Religion!
Turn 200, 500 AD: You have trained a War Chariot in Thebes. Work has now begun on a War Chariot.
Turn 200, 500 AD: You have constructed a Theatre in Alexandria. Work has now begun on a Work Boat.
Turn 200, 500 AD: Barbarian's Archer (3.30) vs Fifth Element's Tiu C2 (War Chariot) (6.00)
Turn 200, 500 AD: Combat Odds: 1.3%
Turn 200, 500 AD: (Extra Combat: -10%)
Turn 200, 500 AD: (Extra Combat: +20%)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (86/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (72/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (58/100HP)
Turn 200, 500 AD: Barbarian's Archer is hit for 26 (74/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (44/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (30/100HP)
Turn 200, 500 AD: Barbarian's Archer is hit for 26 (48/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 14 (16/100HP)
Turn 200, 500 AD: Barbarian's Archer is hit for 26 (22/100HP)
Turn 200, 500 AD: Barbarian's Archer is hit for 26 (0/100HP)
Turn 200, 500 AD: Fifth Element's Tiu C2 (War Chariot) has defeated Barbarian's Archer!
Turn 201, 515 AD: Euclid has been born in Delhi!
Turn 202, 530 AD: You have constructed a Granary in Pi-Ramesses. Work has now begun on a Theatre.
Turn 202, 530 AD: Gandhi's Golden Age has begun!!!
Turn 203, 545 AD: You have trained a War Chariot in Thebes. Work has now begun on a War Chariot.
Turn 203, 545 AD: Gandhi has completed The Great Library!
Turn 203, 545 AD: Gandhi has completed Notre Dame!
Turn 204, 560 AD: You have trained a Galley in Elephantine. Work has now begun on a Lighthouse.
Turn 205, 575 AD: You have discovered Construction!
Turn 205, 575 AD: You have trained a Settler in Memphis. Work has now begun on a Courthouse.
Turn 206, 590 AD: You have trained a War Chariot in Thebes. Work has now begun on a Market.
Turn 207, 605 AD: You have constructed a Lighthouse in Elephantine. Work has now begun on a Hindu Temple.
Turn 208, 620 AD: Fifth Element's Merneith C2 (War Chariot) (6.00) vs Barbarian's Warrior (4.00)
Turn 208, 620 AD: Combat Odds: 90.1%
Turn 208, 620 AD: (Extra Combat: -20%)
Turn 208, 620 AD: (Plot Defense: +50%)
Turn 208, 620 AD: (Fortify: +25%)
Turn 208, 620 AD: (City Defense: +25%)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 208, 620 AD: Fifth Element's Merneith C2 (War Chariot) is hit for 16 (84/100HP)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 208, 620 AD: Fifth Element's Merneith C2 (War Chariot) is hit for 16 (68/100HP)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (28/100HP)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (4/100HP)
Turn 208, 620 AD: Barbarian's Warrior is hit for 24 (0/100HP)
Turn 208, 620 AD: Fifth Element's Merneith C2 (War Chariot) has defeated Barbarian's Warrior!
Turn 208, 620 AD: Your Merneith C2 has destroyed a Warrior!
Turn 208, 620 AD: Fifth Element's Tiu C2 (War Chariot) (3.96) vs Barbarian's Archer (3.96)
Turn 208, 620 AD: Combat Odds: 50.0%
Turn 208, 620 AD: (Extra Combat: -20%)
Turn 208, 620 AD: (Plot Defense: +50%)
Turn 208, 620 AD: (Fortify: +25%)
Turn 208, 620 AD: (City Defense: +125%)
Turn 208, 620 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 22 (44/100HP)
Turn 208, 620 AD: Fifth Element's Tiu C2 (War Chariot) is hit for 22 (22/100HP)
Turn 208, 620 AD: Your Tiu C2 has withdrawn from combat with a Archer!