In all the hurry, we forgot to examine the baby carefully—and she suffered injustice all these years. Poor lovely Tefnut!
The
location for our second settlement shown by BrianS with light blue dot on his screenshot is where the barbarian lion is located. This will work well. In addition, I would like us to consider an alternative placement of cities as shown in the picture below.
The “2” location is
on the coast, can grow as fast/faster, has very respectable hammer resources (also gets 2 cows and the horses, but 1 plain hill, to say nothing of the forests), and allows for the another 2 good-sized cities on the east coast. These “$” location will be for the cities in the future that will be mainly working cottages for gold. Note: the lower one is the BrianS' "greenie".
re: BrianS #105 above
A. O.K.
B. O.K.
C. We’ll be building settler and worker next, so continuing with the current mine will give us no short-term advantage vs. building a farm on the rice. Having this farm, however, will allow us to grow population faster to the size 5 while operating the quarry (5H!) all the way.
The way it looks at this point, we would rather move to rice, farm it, and then move to build a quarry. In the meantime (starting in one turn, while building the settler and the second worker—population is not growing!) we move working spot (in the city screen, function key F10) from 2W square to rice for +1 settler production. When the quarry is done, we move the worked square from rice to quarry for another +1 settler/worker production. At some point we will need a worker to finish 2S mine, which is being built now, and to build a 1S mine. In the end of this juggling, we will be working the following:
the center for 2H2F1C, 1N2W (quarry) for 5H, 1E (flood) for 3F1C (build hamlet to grow Commerce), 1S (grassland hill mine) for 3H1F, and 2S (grassland hill mine) for 3H1F. The TOTAL is 16H10F3C; stagnant growth at health/happy limit, low on commerce, max hammers for military production.
We are now 2 population before we hit both happiness and health limits. In order to get at 5 popuplation fast, we start workin the rice fields as soon as the second worker is built (switch from quarry!), with the next growth going to quarry but continuing working the rice, then to 1S and, immediately abandonning rice, to 2S.
There will be some additional juggling/delays in order to start working on the hooking up the horses to our capital while the second worker is being built. Maybe a steal from the Russians, sacrificing a warrior, could help us much.
D. re: the plan/schedule in C above. If we go with the BLUE city location then we could build pasture on horses starting the turn following the founding of the city. If we go with the yellow location, this will be postponed by 15 turns (the time it will take for the second city boundary to expand). The difference in the capital’s production capacity will be maybe 3H (like 10H vs. 13H), at least part of these 15 turns, so it’s not a heavy consideration, I would think. The 15 turn delay is about 2 chariots, which is a consideration of note. However, the choosing of the location for the cities, IMHO, must have a supreme long-term strategic priority over almost everything else (just 2 chariots are no big deal in comparison) because we cannot move cities.
I loved the blue spot. Now, after all this analysis, I am inclined to favor the yellow spot, trading 2 chariots for an
excellent costal city location. It’s definitely the
team’s decision here. Considerations and votes, please!?
E. O.K.
F. O.K.
G. see D above!