Turns are finished -
Turn 0 - 400 BC
Switch Memphis around to work 2 more Floodplains - Axe is delayed for more Commerce
Thebes - switch from Farm to cottaged Floodplains, Worker still in 6
Elephantine - move from Plains Hill to Plains Forest
Switch PI-Ramses to Granary
Sci at 40% - MetCast in 13 turns
Most cities have pop-rushed recently
Move Settler SW towards Moscow area - make available for push into Persia
Turn 1 - 385 BC
Moscow completes Worker --> Axeman
Workers are Cottaging near Moscow and Memphis, roading to Novgorod and Iron near PiRamses
Scouting with Workboat and 1 Galley (and 2 WC's) is on-going
Turn 2 - 370 BC
Adjust Heliopolis for no growth (would cause Unhappy citizen)
Turn 3 - 355 BC
Heliopolis finishes Lighthouse --> Worker
Iron is connected - Switch Moscow to Swords
2 more turns for Axe in Memphis, so let it finish then go to Sword
Costs have increase 6 gpt over the last few turns - mostly in Civic Upkeep, and some City Maintenance
Adjust Sci to 30% - +2 gpt and 14 for MetCast
Turn 4 - 340 BC
Moses is born far away
St Pete's finishes Galley --> Barracks
Novgorod finishes Granary --> Galley
Interesting - our Galley can enter Ocean, if it's within Gandhi's cultural radius (or anyone elses, I suppose)
HC knows Metal Casting
Workers start chopping Jungles near Nov and PiRam
(IBT Gandhi asks for Alphabet - we say no)
Turn 5 - 325 BC
Mahavira has been born in a far away land!
Gandhi completes Great Lighthouse (we still had 18 turns to go!)
Pop rush Sword in Moscow
Turn 6 - 310 BC
We get 104 gold from Great Lighthouse build, research to 50%
Thebes completes Worker, starts on Sword
Put 2 Citizens of Thebes into the Labs as Scientists
Cyrus has Iron 2 spaces North of Persepolis; a Worker is roading the space, a mine can't be far behind!
Cyrus has 2 Archers in Pasargadae, 2 Archers (now) in Arbela and 3 Archers in Persepolis
Gandhi completes Temple of Solomon
Turn 7 - 295 BC
Tarsus has been founded on Coast between Persep and Susa - 1 Archer defending
Attack Units are being loaded
Alexandria finishes its Lighthouse, and starts Working Coast spaces
Turn 8 - 280 BC
Worker is Mining Cyrus' Copper
Turn 9 - 400 BC
Advance units towards Persia coast
Turn 10 - 400 BC
Jungle cleared near PiRamses - start on Cottage
Finish Cottage on cleared Jungle near Nov - move towards hills for Mining
end of log
Cyrus's Eastern holdings have been scouted - he has 5 cities, and nothing but Archers present. 3 Archers in Persepolis, with no promotions. He is working Iron and Copper, but they aren't mined and connected yet.
We still have 2 WC's scouting around - I've been positioning them for expulsion. 3 Galleys are along the Persian coast - containing 3 WCs, 2 Axes and a Sword. We certainly can start operations against Persia - where is a good question. The 6 units plus a 7th (southernmost scout WC) should take Persepolis; perhaps this force can then go up the coast while additional units (as built and brought over) can start at Arbela, raze it to build on Incense, then go down the coast. This would definitely prevent him from getting any use of his Iron. The Northernmost WC can probably prevent the Copper from being connected.
We are 2 turns away from Learning Metal Casting. Thebes is accumulating GPP for now.
Over to you, ainwood!
250 BC Save