SGOTM 01 - Rat Pack

since we signed open borders, let's settle our land and then go after Cathy. I would go for orange and purple spots, red can be added later since it is within our own influence already.

Use the axe to find out about her cities and how to take them out.

I would be nice to get the circumnavigation as well and get more contacts as it looks as if we are alone with her on this continent.
so sailing after maths/construction might be a good idea.

Roster
Tatran - up
acidsatyr
knupp
TheRat
Till
Greebley
 
Pre-turn
No one has mentioned we have silver in the north.
Problem : do we want to waste a city to grab it ?
Also Cathy has spears.

610 BC (1)
Warrior reveals another fish resource.

pic253re5jv.jpg


IBT 580 BC
Confucianism has been founded in a far away land.

565 BC (4)
Mathematics is in,start to research Masonry.

490 BC (9)
Masonry is in,start to research Construction.

475 BC (10)
Found Alexandria (above the cows tile).

We are alone with the Russians and they have no more room to expand!

pic255re4fc.jpg
 
ok got it,
i didnt look at the save, are we ready to attack cathy in my turn?
other suggestions? i'll play later today
 
acidsatyr said:
are we ready to attack cathy in my turn?
With one axe and a handful of warriors ? :lol:
We need catapults,St. Petersburg has 40% culture and is
built on a hill.
 
we have 2 more cities to build in the near future and then go all out after Catherine. She has 1 more lux for us (gems). Unfortunately, 3/5 cities are built on hills and we do need some cats support.
On the other hand, we do need to go overseas sooner rather than later, so research should head for caravels in the long term.

acid, feel free to whip some stuff so we get some military up.
 
ok heres the thing, judging from Russian cities she has only thing like archer/archer or spearmen/archer, and capital has axe/arc/arc. So I really don’t see the point of construction right now, as it will only take few more swords so soften all of that. We also meet Ghandy who is advanced judging from the score, and we cant declare war. I suggest we switch from construction to alphabet, since we are only few moves into construction /26! Left. That’s a lot for 3 cats. What do you think?
 
acidsatyr said:
ok heres the thing, judging from Russian cities she has only thing like archer/archer or spearmen/archer, and capital has axe/arc/arc. So I really don’t see the point of construction right now, as it will only take few more swords so soften all of that. We also meet Ghandy who is advanced judging from the score, and we cant declare war. I suggest we switch from construction to alphabet, since we are only few moves into construction /26! Left. That’s a lot for 3 cats. What do you think?
I'm not sure about that idea. Our military buildup is still in its early stages and it will be a while until we have enough units to be able to safely skirmish with Cath. Waiting 26 turns+ catapult construction turns is daunting, but we can use the time to built up an army of axe and swordsmen.
Going in without catapults might result in higher casulties, more war weariness and thus slower progress.
I'd play this conservatively, but that's just my 2 cent. I trust your judgement in this matter.
 
so our permanent peace is with Asoka. Hmm, this would mean we have to get a premanent alliance with him to get domination?

Anyway, short term is to take on Russia, if we can muster an attack without cats, that would be good. Alphabet is always good for obvious reasons, so acid, you judge and make a decision.
 
ok capital building settler, done in 4 so I won't touch that.
Heliopolis barracks in 7.
Elephantine on granary, after that barracks. Memphis can’t grow and should not be whipped.
Boring set of turns follows.
1 - We meet Ghandy (we cant declare on him), I open borers with him, Heliopolis gets Hindu and I convert so it grows to 5.
I leave construction here since I didn’t want to touch previous player’s decision. Going for alphabet before constr. would’ve been better, but we will need it one way or another. So screw it I leave it as it is. If this was my game only i would've done it however.
2 - nothin
3 - Memphis sword -> axe
4 - Thebes settler -> axe, i don’t want to whip anything there as it has nicely grown cottages.
5 - I don’t want to settle anything now as it will ony cost us even more
6 - However i start building road towards silver so we could do that quickly later.
7 - xzzzzzzzz
8 zzz
9 zzz
10 I didn’t touch units in this move.
Basically we’r building units no whipping we’ll have enough of them once we have cats.
 
Roster
Tatran
acidsatyr
knupp - up
TheRat
Till
Greebley


Ok, let's hope with some cats we can fight Cathy properly. I strongly recommend to go for alphabet once we have completed construction. Maybe we can spread that religion now so we can have more happies in our capital as well.
 
acidsatyr said:
5 - I don’t want to settle anything now as it will ony cost us even more

I disagree with this. If you place it in the flood plains area west of heliopolis, it will cost a bit of money in the short run, but quickly start generating funds. When the city count is under around 8, I think it always profitable to get your cities up and running quickly so you can make a profit.

In addition we are falling behind with workers. I would build some more.
 
if you want to settle it, then it is more logical to grab silver and let all cities grow by 1.
 
For the silver we can wait until we at least have the road.

I would have settled the flood plain city first and started another settler for the silver when the road completes.

My personal preference is to found 3 more cities before Russian war - silver city, city on the coast near the capitol to use both sea resources, and city in the floodplains. Once we have that we start gearing up for war. That way Russia is improving their land for us while we get ours up and running.
 
I don't know how many turns we are to be playing but I just played to an even number so I'm not sure how many turns I played.

Founded the city up north by the silver. It doesn't harm our economy to the point where we should wait and the extra happiness will more than pay for itself even though this isn't a great city spot.

I continued building up military. We have a settler and a worker being built plus a settler can be built next turn to finish up expansion in our lands.

And the save:
http://gotm.civfanatics.net/saves/civ4sgotm1/Rat_Pack_SG001_BC0250_01.Civ4SavedGame
 
got it, what are we researching at the moment? Did we get to construction already and head for alphabet? We need that to trade with India and maybe extort a tech before finishing off Russia. I found that a powerfull tool during the recent warmonger games.

I think we have 2 cities to settle, the flood plain city and the sea resource city. Hope we can take on Russia after that.
 
Greebley said:
My personal preference is to found 3 more cities before Russian war - silver city, city on the coast near the capitol to use both sea resources, and city in the floodplains. Once we have that we start gearing up for war. That way Russia is improving their land for us while we get ours up and running.
but why? Why do you want to pay 15 more gpt for 3 undeveloped cities at this point we'll run into problems when we capture those russian cities. Nobody can plant cities on our continent yet what the rush?
 
taking over Russia's cities will dent our economy short term, but we should go for alphabet and then CoL to builds courts and then head for astronomy so we can expand overseas.
 
indeed we are bleeding already, so no more cities for a while
Catherine is around with a settler pair, if nothing, I will snatch that for sure

on turn 5 Catherine landed the units, declared and started the war
razed that new city (lost 1 axe in the process) and moved next to St. Peter

on turn 9 we got the great news that we have a new source of gold next to Elephantine :cool:
attacked St. Peter
defeat 4 units without a single loss
ratpack115.jpg


city has a shrine :dance:

defeat an archer next to St.Peter

on turn 10 WW already starts to hit after losing our 2nd axe, ridiculous
defeat spear and archer there
construction is in, alphabet next but takes 34 turn currently

maybe we should switch religion so that we can spread our faith for more cash and we can then see what units Russia has
maybe we need to settle for peace in bewteen to get some cities and then wait 10 more turns
Thebes gets a settler in 2 to fill that flood plain spot, (maybe we better don't settle, since we take on Russia first)

ratpack100.jpg
 
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