mushroomshirt
King
At the risk of being controversial, I have been doing some thinking (dangerous, I know)... I wonder if we really do a good job churning out troops now, can we just find and kill any civ around with sheer numbers? Maybe we should think about turning off the tech and just killing HC and everyone else as fast as we can. He will be the toughest and the other civs should fall easily after him.
This SGOTM is about speed, so imagine that we turn off tech and rely on money from conquests to keep us afloat. I don't think there is anything stopping us from taking down HC with maces and catapults and just rolling over everyone else to get to the domination limit.
I have never done this too successfully, but I did manage a domination victory in ~1550 last GOTM with knights. I could have done even better if I had a coherent strategy like we have the opportunity to put together. My guess is with proper turning off tech and switch to police state & military emphasis we could win this game in 50-75 turns.
This talk about communism & PAs make me a little nervous. I don't think we need them. All we need is astronomy, a military industrial base & enough conquered cities w/ spammed cottages to keep us from crashing economically while we deficit spend at 0% science until we win.
My guess is that the team that wins this SGOTM will take exactly this path. I know I have suggested infrastructure techs as our next path in the past, but I am starting to think that we really don't need them. By switching to all military mode now we give ourselves the best shot of winning quickly.
In any case, I think the test we need to apply to any strategy is "how does this strategy help us achieve a domination win faster?" I would argue that post-Astronomy, military build up and 0% tech spending is the most efficient way to reach our goal. I think that's definitely the simplest plan & less can go wrong with simple plans.
This SGOTM is about speed, so imagine that we turn off tech and rely on money from conquests to keep us afloat. I don't think there is anything stopping us from taking down HC with maces and catapults and just rolling over everyone else to get to the domination limit.
I have never done this too successfully, but I did manage a domination victory in ~1550 last GOTM with knights. I could have done even better if I had a coherent strategy like we have the opportunity to put together. My guess is with proper turning off tech and switch to police state & military emphasis we could win this game in 50-75 turns.
This talk about communism & PAs make me a little nervous. I don't think we need them. All we need is astronomy, a military industrial base & enough conquered cities w/ spammed cottages to keep us from crashing economically while we deficit spend at 0% science until we win.
My guess is that the team that wins this SGOTM will take exactly this path. I know I have suggested infrastructure techs as our next path in the past, but I am starting to think that we really don't need them. By switching to all military mode now we give ourselves the best shot of winning quickly.
In any case, I think the test we need to apply to any strategy is "how does this strategy help us achieve a domination win faster?" I would argue that post-Astronomy, military build up and 0% tech spending is the most efficient way to reach our goal. I think that's definitely the simplest plan & less can go wrong with simple plans.