ShannonCT
Deity
KingdomBrunel said:Our science is only better off in the short term - once the city is producing more commerce as its maintenance costs we're better off researchwise. In terms of dealing with the barbs - if we settle and can get two hammers straight off the bat (if I'm not mixing my metaphors), then a warrior will be out in 12 turns (15base cost * 1.5 for epic = 23). So settling on say, turn 7 means we could have two extra warriors by turn 31, useful for exploration, fog busting and defence. They might even have a chance to get a promotion or two on some animals.
Oh, and thanks ShannonCT for the work on the maintenance re distance and population - very useful.
I think it will be quite unlikely that our 2nd city (or 3rd or 4th) will be able to pay for itself until we move the palace. In order to produce more commerce the city will need more population, but population increases result in higher maintenance costs as my table shows. The only way I can see out of this problem is if we are lucky enough to get a gold or gems mine. Working a lot of coastal tiles for commerce sacrafices production, and our 2nd city will only be able to work 4 tiles unless it gets a luxury.
Warriors can be surprisingly useful for barb defense. A warrior who can get the cover promotion (anti-archer) and who fully fortifies on a forested hill is getting a 135% bonus against archers. 2 * 2.35 = 4.7. That's nothing to sneeze at. Regardless of how long we wait to settle, building a barracks and then 2 warriors to put on forested hills is not a bad opening.
Frederiksberg said:I think KingdomBrunel does have a point here. Postponing settling after we have found a good city site closer to Kyoto is to some extent just postponing the pain of the maintenance for a new city with little income. It's a phase we have to go through sooner or later. The main question here should be if we can use the extra food and hammers we get by settling early for any usefull purpose. In most of my testgames warriors were not all that usefull and most of them were eventually killed by barbarian archers or axemen. Barracks on the other hand might be useful and we can build them at reduced cost. Our 2nd city will only be able to pay for itself if we have some gold producing tiles available. Gold or silver bonus ressources are optimal but we may not be able to locate those and in that case coast tiles are probably the best since they produce 2gpt unimproved. One more reason for settling at the coast! And maybe a reason for researching sailing somewhere along the line and building lighthouses (Reduced cost). Building cottages is also an option, but not in the early phases before we have created a defensive perimeter around the city.
Assuming that Kyoto remains isolated until we learn astronomy I would say that an important goal is to build 3 cities on the continent our settler is on and build a Palace in one of them to cut down maintenance. After that we have a "normal" game and Kyoto will be the only city with an unusually high maintenance. In order to get there as fast as possible I would prefer not to delay founding our 2nd city for too long.
Right, postponing after we have found a good site closer to Kyoto only has a temporary benefit. Let's not postpone just for the sake of postponing. Postponing for the sake of trying to get closer to Kyoto has a long-lasting science benefit. Maintenance for a city that is 38 tiles from the capital has maintenance of -7, -9, -10, -10, -11 at Populations of 1, 2, 3, 4, 5 respectively. That's two more per turn than a city 32 tiles from the capital, for every turn until we move the capital (which is going to take at least 100 turns).
Instead of building 3 cities on the continent, how about building 2 (or even 1 if we are lucky enough to get a metal on the first try) and then going for the nearest AI capital? The AI usually sends out parties of 1-2 archers and a settler at pretty predictable times and leaves the capital guarded by 2 archers. We could try to intercept one of the settling parties with some anti-archer axemen, level them up to get City Raider I, and then capture the capital. We can have three axemen for the price of a settler and capture a city that cold pop rush more axemen or a palace. And this would basically cripple our nearest rival and surely give us some workers.
I'm running some tests that I will write up later about the first 100 turns with various settling times.