Ive played my 15 turns. Im rather disappointed, and I think we have a very tough job ahead of us. I felt like I was always behind the necessary mark, and almost feel like I had to fight the barbarian hoards personally. Hopefully that can be turned around in coming turns. Of my goals for the turn set I felt I only really achieved the fog busting one, and got a score to nil against the barbarians. Other hopes were dashed.
Heres the notes I made as I was playing:
I open the file, its 700BC. I hire a second scientist in Kyoto, and 2 citizens in Tokyo as suggested, and establish the academy in Kyoto with the great scientist. CoL is now 15 turns away (not 12 or 13?). It would be 14 turns away if we only had one citizen hired in Tokyo, but that will slow the library which we want as fast as possible, so I leave it as it is.
I shuffle some units near Osaka, getting the iron archer on the gold hill with the spear, and the warrior back into Osaka. The axe heading south turns around to be near in case needed. I see a barb axe SE of Osaka as well as the one in the forest to the SW of the city. The sword on the hill to the east moves east to look around Izzys borders, to see what can be stolen.
Izzy definitely doesnt like the idea of open borders.
Turn 1 685BC:
Barb axe attacks gold hill, and loses to archer. Archer badly wounded though (down to strength 1.0).
I send archer back to iron hill. The spear moves south (heading for the forested hill further south) and the axe stays for the moment.
Barb axes coming in from the fog to the south.
Warrior starts heading SW from Osaka, heading for forested hill in the SW to fog bust.
The archer in the north spots a Spanish Buddhist missionary heading SE.
Our sword in the east sees a barb axe in Spanish territory with strength 0.5. Id say hes just reduced the archers in the city there by one.
Turn 2 670BC:
Archer on hill to SE of Osaka beats a barb axe.
More barb axes appearing (theyre everywhere!!) In particular one appears west of iron hill. This is a MAJOR problem as the archer is still strength 1.0 having just arrived back there. He cant win. I withdraw him to Osaka to save his life. The axe in Osaka is one turn from finished, and I figure Ill just have to attack the barb axe with him when he gets on the iron before he plunders it.
The wounded barb axe in the east moves to the copper (outside Spanish territory), and our sword pounces on him and kills him without loss.
Turn 3 655BC:
Barb axe near iron heads into forest west of Osaka and not onto the iron hill. Good. I put new axe (with shock promotion) on iron mine. Archer still healing in Osaka. Start another axe in Osaka there are now 3 barb axes around Osaka!
I swap to using oasis near Osaka instead of gold mine so it doesnt shrink to size 1.
Turn 4 640BC:
2 barb axes die. The one west of Osaka attacks the axe on the iron mine and loses. The archer on the hill SE of Osaka beats another. A third barb axe attacks a Spanish archer and settler to the north of Osaka and wins without loss, getting a combat I promotion. More barb axes to the south, the spear cant reach forested hill for fear of getting killed before he gets there. Hes playing hide and seek with barb axes.
Turn 5 625BC:
Izzy is cranking up ahead of us in power. Does she have metal somewhere? More barb axes come.
Turn 6 610BC:
Axe on iron has a good win against the combat I barb axe. Our axe was still only str 3.8 healing and won without loss! Give the guy a medal!
Library in Tokyo can now be whipped for 2 population.
Osaka swap to using gem mine now that its finished instead of oasis gets us an extra hammer and a lot more money, while still growing at 1 food per turn. Science will suffer soon as unit maintenance is starting to catch up with us I think.
Turn 7 595BC:
Science dropped to 40% during the turn from 60%, but I could put it back to 50% at minus 1gpt. We have 3 gold, so that will last us three turns
I hire one scientist in Tokyo. Hiring a second would leave it stagnant and I thought perhaps the growth would be better for now.
Turn 8 580BC:
Fog busting starting to have an effect, the barb rush is slowing a little.
Izzys power graph takes a BIG leap. Ouch! She just upgraded some units perhaps? From what to what? Warriors to axes? We have problems here. I check the diplo screen and shes boasting about axemen now. This proves categorically that she has a metal source further north as the eastern copper is still not hooked up.
Turn 9 565BC:
More bad news. Confucianism founded in a far away land. Beat us by 6 turns.
Turn 10 550BC:
Science drops to 40%. CoL still 6 turns away.
Turn 11 535BC:
More barbs to the south
Turn 12 520BC: Nothing interesting
Turn 13: 505BC: More babrs!
Turn 14 490BC:
Spear sitting on forested hill to south beats a barb axe!

I give him woodman I.
Whip Lighthouse in Kyoto to overflow to Parthenon. This is ugly for happies though. Hopefully theyll lose one of those unhappies soon.
Turn 15:475BC:
Tokyos culture expands
CoL 1 turn away
Tokyo growth one turn away, which will mean a second scientist with growth.
We have a sword and 2 axes on the Spanish border to the north, and reasonably good fog busting to the south.
Heres a couple of pics:
The save file is also uploaded to the progress page