Frederiksberg
Deity
Things to consider for the next turn set:
1. War plans. Capturing the two southern cities should be doable. Against archers I would suggest that we outnumber the defense by 3:2 before attacking like we did with Barcelona. Do we want to keep any of the cities?
2. Plans for expansion. We have an unused settler that should be put to work as soon as the palace is moved. But where? We have to consider both the resources available and the prospects of defending without tying up too many units.
3. Tech path. AH is usefull to speed up growth and development in Osaka and Tokyo. If we can't get the axe to leave Madrid we need cats and that speaks in favor of researching Math followed by Construction. Our next Great Scientist is due in 22 turns. Do we use him for discovering Math or for an academy in Tokyo? Right now I like the Academy best since it has a lasting effect throughout the game.
4. Civics. We have the option to switch to Caste System and hire lots of scientists. Before we do we should consider if there are still things we need to pop rush. Courthouses must be whipped first and maybe also warriors to keep happyness high in Kyoto and Tokyo. Caste System would also solve our problem of getting the first border expansion in new cities - it's only 5 turns with an artist working and it's quite valuable to reduce the space for barbs.
1. War plans. Capturing the two southern cities should be doable. Against archers I would suggest that we outnumber the defense by 3:2 before attacking like we did with Barcelona. Do we want to keep any of the cities?
2. Plans for expansion. We have an unused settler that should be put to work as soon as the palace is moved. But where? We have to consider both the resources available and the prospects of defending without tying up too many units.
3. Tech path. AH is usefull to speed up growth and development in Osaka and Tokyo. If we can't get the axe to leave Madrid we need cats and that speaks in favor of researching Math followed by Construction. Our next Great Scientist is due in 22 turns. Do we use him for discovering Math or for an academy in Tokyo? Right now I like the Academy best since it has a lasting effect throughout the game.
4. Civics. We have the option to switch to Caste System and hire lots of scientists. Before we do we should consider if there are still things we need to pop rush. Courthouses must be whipped first and maybe also warriors to keep happyness high in Kyoto and Tokyo. Caste System would also solve our problem of getting the first border expansion in new cities - it's only 5 turns with an artist working and it's quite valuable to reduce the space for barbs.