bobrath said:
That moves the iron out of the cross and doesn't improve the other tiles. We have sailing, so we have coastal trade routes, which means blue would be hooked to that river just by being on the coast (I beleive).
Uhm... No... well actually we trade off the Iron+Hill+Plain for 2 grass and a flood plain, also we pick up more Riverside for +1 commerce and we pick up +2

In essance we trade hammers for beakers.
Issabella does have metals
We cannot give her Iron, therefor she has Iron her self.
Also she has Horses, because we cannot offer them either
I will not play for now, cause I would found CoR (Cows on the Rocks, i.e. Cow City).... which would be going against the current team "orders", I want to try and convince some of you (or prove myself wrong) before I go and possibly do something like that. If everyone sticks to "no cow for now" and "throw that stone away" fine I wont do it.
OK here goes... Lets see if I can prove myself wrong...
1) We are currently paying 2 gold in upkeep, this would magicaly disappear by founding the CoR, improving/roading the Cow and Disbanding the worker (we dont need him for a long while anymore). (+2)
2) A trade route will be made between the CoR and STICK +1 commerce in each city (+2)
3) At size 4 it will work the cow + City Center (1 Commerce) + 2 clams (4 commerce) and 1 Coastal tile (2 Commerce) = 7 commerce.
3a) If needed/wanted we can switch the cow to a Coastal tile adding 2 more commerce, but we wont do that here.
Total gain: 2 + 2 + 7 = +11gpt
Pre Palace jump
CoR will be 1 max 2 maintenance at size 4. Lets asume 2 also asume that founding CoR will drive the cost for each city up by 1 gold maintenance for # of cities (which I dont think it will) thats 3 more gold cost.
Total cost: 2 + 3 = -5gpt.
Net worth: 6gpt
This means we have been wasting 6gpt for the past turns and for the future turns we dont found CoR.
Adding a courthouse to this calculation would reduce the cost to 1+3= -4 gpt (upping the worth to 7gpt)
BUT what about the future when we jump palace?
Lets asume we jump palace to Osaka. Currently at size 5 Osaka is costing us 13gpt. Thus CoR will cost us roughly the same, just for the heck of it lets add 1gpt making it 14gpt.
So if we found it after jumping palace it will cost us 14 gpt + 3gpt (1 gold per other city) = 17gpt , while netting only 11gpt.
A net
drain of -6gpt.
BUT wait, we can build a courthouse. 14 * 50% = 7gpt + 3gpt = 10gpt eventually it will be (at size 4) a net value of 1 gpt. BUT only after we build a courthouse.
By founding CoR now we can have a courthouse ready and build before we jump palace, therefor instead of having a drain on gpt now for the settler and Worker and having a drain later, cause we havent build a courthouse yet.
We can have something that adds to our Economy now, and adds to our economy a little later.
Not withstanding that CoR will be a better producer than STICK, a little less whippable... but still quite whippable.
I think I made these calculations rather negatively towards founding CoR, but still it looks like to me that we would come out ahead if we found it now.
More or less the same calculation goes for SIC (Stone Island City) except (
pre palace jump):
- We trade the Cow (no commerce) and 1 coastal (-2 commerce) for 2 Whales (1 commerce each untill Optics = +2 commerce).
- SIC doesnt have a settler yet, assuming we would "stockpile settlers" (as meantioned by Pigswill) that would too cost us 1gpt for the settler (only 1 not 2 due to the worker).
- SIC will add 1 gold to each city too, but there is 1 more city to add a gold to -1gpt
So in the end SIC is 2gpt less effective than CoR is.
SIC pre palace jump is worth +4gpt.
SIC + CoR = 6 + 4 = 10gpt
net worth Pre palace jump
That is untill Currency or Optics
Optics (1) allows for Whaling boats. These add 1

and 2 commerce. (+4 Commerce over CoR)
Optics (2) would add 1

allowing for 1 more pop across the Bermuda Triangle (STICK (Kyoto) + CoR + SIC), because there is no Ocean trading untill Astronomy. Each one of those pop works a coastal tile 3*2 gpt = 6gpt. But wait, that extra pop is costs extra gold in upkeep in each city too... -3gpt. Total +3gpt
Currency adds a trade route which would not be used if not for SIC. Thus at that point having founded SIC will add an additional +3gpt.
Assuming we DONT jump palace (yet) and do have Optics and Currency. This would make SIC worth 4+4+3+3=14gpt.
SIC + CoR = 6 + 14 = 20gpt
net worth Pre palace jump having Optics and Currency. This is not very likely to happen tho....
SIC
post palace jump:
Well SIC is a little bit close to Osaka, so maintenance will be 1gpt less... Maintenance of SIC will be 13 gpt. So before having a courthouse, SIC will
drain +4 - 13 = -9gpt without adding anything.
Add in a courthouse and it will be +4 - 7 = -3gpt
drain on our economy.
Once Optics and Currency come around the corner.... -3gpt + 4 + 3 + 3 = +7gpt
SO to sum it all up.
Pre palace jump: CoR + SIC = 6 + 4 = +10GPT
Post palace jump without courthouses: CoR + SIC = -6 - 9 = -15gpt
Post palace jump with courthouses: CoR + SIC = 1 + -3 = -2GPT
Post palace jump with courthouses + Currency: CoR + SIC = 1 + 0 = 1GPT
Post palace jump with courthouses + Optics: CoR + SIC = 1 + 4 = 5 GPT
Post palace jump with courthouses + Optics + Currency: CoR + SIC = 1 + 7 = 8 GPT
The Palace is 240 hammers, thats 4 swordsman and 20! turns to build in Osaka (at the moment). Do we want to get those 4 swords or the palace at this time? The longer we delay the palace jump, the longer we get +10gpt.
If we wait for the jump untill we have either Optics or Currency we will allways be making a profit on them.
NOTE 1: I tried to prove myself wrong, adding 1gpt for each city is probably over doing it so there is atleast an extra +3 or +4 maybe even +7gpt in there.
NOTE 2: I didnt take into account having a library in each and maybe running a scientist. A scientist changes 2 commerce to 3 beakers, assuming the city will give atleast 1 more beaker it self, having 4 beakers total. The lib will add 1 more.
If all fairs well there is the possibility to add 7 + 2 = 9gpt (beaker/commerce/beaker) to that total.
Offcourse if you really want to calculate it you have to go much deeper in that you may be able to run 10% science higher ... without them... but just putting this together allready to me 2 hours or so...
And offcourse, what if there are again further Islands to enhabit North of those 2 islands only to be visible upon border expansion?