@dV: by loading the WB save we get on a screen like we would get by loading a pre-made scenario, where you are allowed set some parameters like game speed, difficulty level, etc. and picking a civ from the available ones. The game then starts (like a new game). This doesn't open the game map. You could try it yourself.
And yes, we are locked at war with Capac for the whole game, and locked at peace with some other (undisclosed) civ. That is the game's special flavor, I guess. Also, its objective is domination or diplo, and PA's are enabled. No other wins were elegible for awards, and space race was disabled. More detail on the maintenance thread for that game. It is a long one, but might be worth a quick browse. I'll try to do it myself.
I don't know if Capac is nearby, but believe (or hope

) he's not. Nevertheless, I guess the effect of WW for being at war with someone for the whole game must be really tough.
Back on the settling discussion. I usually like settling on PH. But hammers is the starting area are at a premium. I'd like to have that hill mined later. Settling 1N on the blue circle (on that otherwise mediocre tile) should allow us to do it while keeping a fair share of the FP's. It also leaves room for a 2nd city in the desert inn/ocean (only 2 overlapping tiles). Downside to desert inn: no fresh water and only 1 forest, combined to lots of FP's; unhealthiness will be an issue. If we were playing this seriously, a test start would be required as I don't know exactly how this stuff adds.
Another issue on long term strategy: cottage economy or specialist economy? We ran SE on SG3 (Peter was philosophical so that made sense), but I prefer CE on my single player GOTMs. Adds more flexibility I think. There was a debate on it in recent GOTM threads. No clear winner, IIRC.
Anyway, I might be able to get the ball rolling and play a few turns later tonight (in a couple of hours). Any further input is welcome, as always.
