Assuming we finish the Pyramids with a two-pop whip and that Compromise's notes about the penalty for poprushing wonders are right (we get 30 hammers rather than 44, before accounting for the stone bonus), we'll get 120 hammers from that. Clear-cutting Moscow's radius will get us another 400 hammers. Mining-chopping the hills and just chopping the flatlands will take 53 worker turns. As long we have red dot make a worker and send it back to help, we should be able to fit that in even with pasturing the cows with our first worker before 1000 BC.
I'm pretty sure it's working on it directly at size 4. Without much overflow, it takes 5 turns to make it whippable at size 4, while it takes 14 more turns to grow to size 6.
I agree that we need that next settler out asap. I'm trying to determine if the fastest way to do that is to work on it directly at size 4 and whip it when we can, or whether it's quicker to work on warriors/pyramids until size 6, then whip it.
I'm pretty sure it's working on it directly at size 4. Without much overflow, it takes 5 turns to make it whippable at size 4, while it takes 14 more turns to grow to size 6.