Copy down the “Do This Bugsy” List. Try to load the game on HOF mod .008 and find out there is now a .009.

Download .009 and try again. It works this time.
Pre-flight – Change tech to IW from pottery, due in 24. Check the cities, and there isn’t a thing to do.
1270 - Whip the obelisk in St. Pete. Start chopping the forest in Moscow.
St. Pete: Obelisk=>boat
1240 -
1210 –
1180 – Moscow grows so I place the new citizen on the mine to get the build down to 13 turns. We can’t grow much beyond four until the whip unhappiness goes away.
St. Pete: boat=>settler The list was a little vague. Mostly because no one thought the boat would finish in 3 turns. We need four workers and only have two. We need one more settler. I made a command decision and went with the settler.
1150 – We have 12 more turns until St. Pete’s culture expands, so I decide to sail our workboat over and meet the new civ, six turns over, six turns back.
1120 –
1090 –
1060 – The settler is in place. I go back to the thread to make sure I have the right location. Found Novgorod. The fish is not available to be used since St. Pete hasn’t expanded yet. It is only making 1 CPT and needs 15 to grow. Start with an obelisk.
The forest chops have the pyramids down to two turns.
1030 – I spot a city to the west a turn early so I divert and meet Gandhi.
IBT – We get this news:
I select a galley next.
1000 – Start some mines in Moscow.
That’s ten turns and a good place to stop. We probably want to change our civics.
IW is due in 18. Hope I didn’t mess things up by thinking outside the box on the Gandhi thing. St. Pete still won't grow for another six turns and the work boat will be on station in four.
Here is our civ:
Save:
http://gotm.civfanatics.net/saves/civ4sgotm3/The_Real_Ms_Beyond_SG003_BC1000_01.Civ4SavedGame
Edit - I just realized I wasted a worker turn on that mine north of Moscow. We would be better off moving him to start a road towards St. Pete.