The-Hawk
Old Original Geezer
erikthecelt said:I think a team has to find it's own style and the Geezers are the local pub style of players.
Our proud ambition "To become the best pub team in the world"


I can subscribe to this


erikthecelt said:I think a team has to find it's own style and the Geezers are the local pub style of players.
Our proud ambition "To become the best pub team in the world"
A little organisation can go a long way. I think this is the time - in the gap between games - when we can make a few decisions on how we are going to play next time. Call it our pre-season training, if you like, and if that doesn't clash too much with being pub players.
Our proud ambition "To become the best pub team in the world"
Did I hear pub ?Cheers guys !
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@erik : difficult to train without knowing what Gyathaar has for us next.![]()
In the same way as we post a write-up after our turn finishes, we should post a short-term or tactical plan just before each turnset.
In this we should state:
The research path we are following (if a tech is likely to complete during the turn)
The builds we are going to make in each city
The military moves and objectives we are about to undertake
Worker activities
Any micromanagement that seems important
Yes. We do suffer a bit from being The Truly International Geezers. Most times when it came to an evening when I was due to play, I could see that there was at most 2 of the team online to get advice from, and sometimes none. I'd like us to be in the position where we are all pretty confident about what we're going to be doing next, so the short-term plan would just be a confirmation - and allow anyone online at the time to be a second pair of eyes.... there are downsides with posting a plan for the turnset as it does delay the turnset whilst waiting for comments. Equally the point of posting a plan relies on a decent amount of timely feedback from other team members. At times I did feel that participation was somewhat lacking. Playing across timezones is obviously a problem but something that we just have to take into account.
Yes. I agree. It reads worse than I intended it to look.Looking at your suggestions for what should be in the plan they do seem rather detailed.I would hope that in our new broad strategy mode that we will already know the research path. In terms of city builds I think we should be highlighting the key builds whilst doing our best to avoid
builds in other cities. Military objectives is the key part rather than the exact military moves needed to accomplish them.
I'm with you all the way. We aren't going to change the way we play. Wouldn't want to. If I had to count tiles every time I played, or be prepared to answer why I had wasted 3Following our discussions after this SGOTM I think we will already be making changes to how we play the next one. However we don't want to make the game too onerous otherwise we'll just lose the fun and enjoyment aspect of the game.
es. We do suffer a bit from being The Truly International Geezers. Most times when it came to an evening when I was due to play, I could see that there was at most 2 of the team online to get advice from, and sometimes none. I'd like us to be in the position where we are all pretty confident about what we're going to be doing next, so the short-term plan would just be a confirmation - and allow anyone online at the time to be a second pair of eyes.
You could look at this another way by saying that, because we were so international, no matter what time you decided to play, you could be sure that at least one of us was around for advice...........
Ensure that you have read and understood the rules provided by the administrators (C-IV SGOTM Reference Thread) and try to follow any ongoing discussion at the SGOTM xx Maintenance Thread
The next player shall post a got it within 72 hours of the upload of the previous game. Else the next available player has the right to post the got it. This is a rule in addition to the guideline in the C-IV SGOTM Reference Thread. To ensure a smooth handover, please post the got it within 48 hours. The rest of the team needs the in between 24 hours to solve whos next. Its also good practice to wait 24 hours after the got it before you play. Else, the difference in time zones and busy work days may prevent players from posting useful advice.
No-one is forced to play a turn set. You dont need to announce the reason for skipping a turn set. Any players can swap turn sets. Please post as quick as possible to reduce unneccesary confusion and delays.
Please use smilies and emotes in your posts as much as possible. Jokes, humour, sarcasm and offensive language can and will be misinterpreted. Remember that written text is a poor method to convey feelings. Not everyone is native to the English language The differences in culture is also a source for misunderstanding. If you get upset by a post, please wait a few hours before you respond.
Dont be afraid to post things that may appear stupid or evident. Each player have strengths and weaknesses. For example don't assume that everyone knows the difference between peace treaty and ceasefire. Dont be afraid that other members will think you are stupid.
Issues where we cannot reach concensus is resolved by the active player. If you run into a situation where you need advice, please upload the save and let the rest of us take a look. Or post a quick request for advice. Its better to delay the game a day than build a wonder in the wrong city. Dont be afraid of making mistakes though. We all screw up once in a while (some of us more often than others though)
Dont promote units until they are close to action (unless the promotion increases movement). If you are unsure of suitable promotions, dont hesitate to bring that up for discussion. We all have very different experiences from promotions, for example barrage/CR for cats.
Dont play intoxicated (from alcohol, drugs or smoke). Dont play when you are too tired. Or when you have your kids/wife screaming at you
Try to keep track of the diplomatic events each turn, and visit each city regularly. Its mandatory to check cities that grow or have a border expansion. Remember that the number of happy people will change due to changes in war weariness (WW), gained/lost resources etc. Keep track of specialists. We dont want to pollute the great person pool.
Ensure that you have the autosave settings to 1. Please contact AlanH if your game crashes, even if you can repeat all your moves.
If you PM the team, please ensure everyone receives a copy.
Remember that a lot of players read what we post. Don't be rude or disrepectful to any player not on our team.
Try to run a test game or two before we start. Your experience may either confirm or contradict someone elses, and is therefore valuable.
If we can commit to the game as well as we have committed to the post-mortem, we'll be rocking. But if my showing in GOTM29 is anything to go by, we will end up falling into our same old bad habits..........
Nice summary Sam. I'll be printing it and posting beside the PC for when we start to play.