I'm pretty much in agreement with all of the points.
My run-down:
Game Strategy and Management
- If there's a suitable test game available then all team members should play it until at least the early ADs. This will help them to contibute more fully when the game strategy is discussed.
- Decide on game victory condition.
- what is our long term tech path?
- What are critical builds?
- What shouldn't we build?
- What techs don't we need?
- What types of units should we concentrate on?
- Do we need defensive units, or only offensive?
- Do we need a navy?
- Estimate timescale for completion. (?)
- Third place finish date has ranged from 1202 AD (257) - 1961 AD (571).
- The vast majority of third place finishes were in the 300s (1544 AD - 1766 AD)
- Identify a rolling list of short term objectives. (?)
- Useful to check how well we are doing.
- This is a continuing task throughout the game.
- Regular review and refinement of overall strategy.
- Is it still applicable?
- How well are we following the aims of the strategy?
- Does it need changing and if so how?
1. Yes. This is part of our pre-game preparation.
2. Yes. We can all discuss this around the start - and it will evolve in the early stages of the game as we find out more. Once decided, the strategist should post a statement, saying what we are all heading for.
3. Yes. Although this is where we need someone with experience to step in and fill the rest of us with confidence that we can do this thing!
4. Yes.
5. Yes. The strategist (or whoever is currently filling this role), can keep an eye on this.
Game Playing
- Post brief outline of goals for turnset.
- Leave sufficient time for comments. 24 hours should be enough
- Amend as necessary based on feedback
- Give feedback in writeup on which goals were achieved.
- Turn lengths
- Adopt differing turn lengths depending on whether we are at war?
- Report on progress part way through turnset if at war e.g. 5+5 system used by CFR?
1. Yes. Let's make it a habit to say "Playing in 24 hours. Here's what I plan to do..."
2. I suppose... Although I guess what's more important to know is what was left undone, or still to be done in the next turnsets.
3. I'd like to see more flexibility about turnsets (and we're not bad at this!). If you're still in the thick of something - take another 2 or 3 turns to sort it out. If you're getting the shakes and you know a prime warmonger is coming up in the next turnset - break off early and leave it to them.
And definitely lets break off in mid turn if things are hectic and you want advice.
As for Erkon's MW "Rules of Engagement":
Reading the rules etc. Yes, naturally.
"Got-it"s: I think we are working this OK, generally.
Swapping turns: We've never stated this, but I'm sure that's fine.
Emotes etc. Yeah. We're fine. Don't think we upset each other


Self-evident posts: I could probably learn a thing or two from this. Why act all macho and pretend you understand 'Not polluting the GP pool' and then suddenly do something that shows you didn't understand after all?
Gaining consensus: Yes. A big one in view of some comments we've had within the team.
Promotion: We're still deciding, aren't we?
Intoxication etc: Dear god, when would I play??
Checking cities: good habit to get into. (I wish I did.)
Autosave: Must have.
PM team: 
Why PM the whole team and not post in the thread?
Don't dis other teams or players: Geezers don't do this anyway.
Test games: We've talked about