optimal dotmap is still important.What about settling 1E of gold (1N of Y), fit in mysticism (we have a few turns until the settler), city can work gold whle building monument and work rice after border pop (coz we're not prioritising agric), gives us stone if we're going for 'mids.
If we're going for invading neighbours etc then optimal dot map ain't important.
We want some production ability soon.
I suggest choosing between
Solution 1)
2 more cities without needing culture (stone + clams and gold + rice), going for the pyramids in stone city, and building troops/workers/settlers in capital and gold city
Solution 2)
2 more cities needing culture which would be cam's X + Y moved 1 NE.
Those are better long term cities, obviously although they will take a while to take off. They would give us more landtiles for a domination win with fewer cities (maintenance will be hard to keep under control, so I guess we will need it).