I don't think we should use this technique at the expense of poor army composition. A city like London can produce some very useful accuracy cats, but if it queues up a cat, a sword, a chariot, and an elephant, then we get only one accuracy cat by the time we're ready to launch. Hammers already invested in units begin to decay, so we can't have long queues -- three probably max -- so this is a marginal technique. Agree that only swords and cats should be built in London (certainly not a settler).
As Fred has pointed out, unit maintenance doesn't slow down our research rate as long as we chop quickly enough. True, but might as well save a dollar where we can with little inconvenience, as gold for upgrades and long-term economic health is important.
QUOTE]
Taking an advocates position on first wave from west coast:
If the furthest AI land mass is about as close to our west coast as it is to our east coast (admittedly less than 50% likely, but perhaps not much, since it's the nearer-coast distance that is critical), then we would certainly be better off building most of our galleons on the west coast where they can be built faster.
The strategy of attacking the furthest AI first would seem most easily implemented when land travel is possible through AI territories via Open Borders. In this game, on the other hand, we are likely to have to use galleons a great deal. While our galleons are sailing to the furthest AI, we will have no way of sending more units into battle except to continue building more galleons, and bulding galleons takes time, plus every galleon we have to build is a unit that we don't build. Obviously we'd like to be able to re-load our galleons as much as possible. It's an interesting trade off, and the optimal solution may well be difficult to fathom even after we've seen the map. The amount of ease/west land travel possible over the first continent we conquer, for instance, may be a critical factor. My seat of the pants guess is that we are most likely to be better off attacking the middle AI first, returning those first galleons more quickly for reloading, but it's extremely unpredictable. I think the middle AI would best be attacked from the west coast. (I also suspect that the number of initial galleons upgraded and constructed quickly will be critical to the speed of victory.)
We should certainly send at least one ship east to explore and speed circumnavigation. Only if we think we'll have enough units available as soon as Astronomy is researched to fully load all our available galleons heading west and have some left over for loading an eastern galleon (that can be built in time), would a galleon(s) be preferable to a trireme>caravel with just a missionary aboard.
"First question: Is 1 GS enough for Astro?" No, it takes two.