ShannonCT
Deity
My question is: What could the warrior move tell us to make us want to settle differently? What could he find out by moving where that would alter the settlement on the dyes?
Good point. If people think that settling on the dyes is the best choice given what we know, then we should probably move the warrior somewhere that would reveal something to change our minds. As Fredericksburg suggested, we could move the warrior NE instead to see if something like pigs or corn is revealed.
Having played leif's test games 2 and 3, I'd like to compare notes with others who have played them. Test 2 was much trickier, because both Izzie and Hanibal attacked London and I had to build extra warriors to defend. I regretted sending my initial warrior exploring so far from home. I'm thinking that warrior exploration beyond potential future city sites might be counterproductive in the beginning, as it introduces us to more AI's sooner. Test 3, on the other hand, only provided Gandhi to deal with (up to 2000BC), and (having decided to keep the initial warrior around) I was able to build second city (and defend it and my improved tiles) in a much more timely manner. The tactic of sending warriors out to keep AI workers from working doesn't seem so well suited to AW games.
I agree it is probably better to keep the second warrior near home for exploration of potential 2nd city sites and for defending the worker. I see your point about the disadvantage of attracting attention in the early game. But I still have been having great success in sending out warriors to park next to AI capitals. The AI pattern after I park two warriors together is usually 1) bring worker back into city, 2) build 3-4 archers and a settler, 3) send out 2 archers and settler to found 2nd city, and 4) never send out workers while enemy is in fat cross. We need to know the optimal window for sending out harrassing warriors: too early, and we can't defend our own borders, too late, and our warriors are staring down axemen.
I produced a warrior and whipped the first worker in both games, then mined the gold and produced a second worker with the aid of a chop (two excess turns were used to begin farming bananas), getting him as AH was researched so I got cows pastured quickly, then I began another warrior as London expanded to size 2. Next, produced settler as soon as I was able, depending on defensive necessities as mentioned above. Like to hear about others' experiences.
My results from Test 2:
(Note: I avoided popping any huts and avoided working the stone as it would give 1 extra GPT that we probably wont really have.)
Turn 0: Settle on dyes. Start BW and warrior, work 2f1h tile
Turn 8: Borders pop, begin working bananas for 3f1c
Turn 14: warrior->worker, Pop2, work additional 3 yield tile. Warrior explores near fat cross.
Turn 19: BW->Agriculture, revolt to slavery
Turn 24: whip worker
Turn 25: worker->worker, move worker to mine gold
Turn 31: Agri->AH
Turn 32: begin working gold mine
Turn 34: begin chopping
Turn 39: worker->warrior, worker spends 1 turn farming bananas
Turn 41: AH->Wheel, both workers building cow pasture
Turn 43: begin working cow pasture
At this point workers can finish bananas and chop warriors. Could then build settler at Pop2, working cows and gold (net yield = 8) or build warriors until Pop3 and then build settler while working cows gold and banana farm (net yield = 10)
I think it's a good idea if ShannonCT starts us off by moving the warrior. I suggest we move him NE and if nothing shows up we settle on the dyes. Maybe the best sequence is to first move the settler 1S and then move the warrior 1NE or 1W depending on what the settler reveals. I agree with leif that the river is widening to the SW indicating that we are near the ocean. I think I see ocean 1W of the northern gold hill as well.
These move suggestions make good sense.