ShannonCT
Deity
Possibility of the third city 1 tile east of B to get stone.
City 3 at site B still gets stone after 1 border pop but it would be nice not to have to waste a forest, especially if we want to chop the Oracle and also especially since the mega-forest-chop-into-walls-overflowing-into-mucho-gold gambit will be very lucrative with stone availing itself.
Better to grow city to size three and get gold mined than to go all out to get second city founded ASAP, but once to size three, second city takes precedence over fighting (but perhaps not harassment) unless there is high probabilty of significant success (probably --certainly, if no iron -- will need cats to win without great losses and with multiple promotions, hopefully of swords, and we need second gold mine to speed to Construction). I know I may be at odds with JT and probably others here, so we need to hash this out.
I worked it out in my test game so that two more axes were produced while growing to Pop3, farming bananas, and mining gold. London can be MMed so that second axe, Pop3, and gold mine all come on the same turn, and then the settler can be built with those awesome tiles and two forest chops.
Not only do units cost hammers, but we need to use some restraint in the number of units we have to supply for harassment, so that our research is not greatly slowed.
We should figure out how many free units we will get given our population and stay at this limit until we're ready to start taking cities. I have noticed that AI's will not even attempt to attack a fortified axeman with archers, no matter how many they have. They'll just send their settler-archer-archer parties out to found a second city. Notice it's not a settler-archer-archer-worker party. The workers stay in the capital and the second city just builds more archers. So 1 axe is enough to keep their cities undeveloped and their strategic resources unhooked. If you want to actually kill a settler party, you need a second axe.