Sweetacshon
In the foetal position
In the first wave, anyway.I think we can fend off an attack if we have just a couple more units. Even just that 1 unit can help. Sometimes the attack is only 1 or 2 units.

Is this in your general experience, or with these game conditions? I think I'd be game for a crack at tHG as long as all our happiness issues go according to the (very well constructed) plans as posted above. So what are we losing out on if we go for it? Later granary might cost a pop or 2, but don't we get +1 pop from HG? Temple as we've discussed is not a high priority if our plans work. Monastery is marginal at this stage - although the culture boost from these 2 would be nice. Later NE, although HG GPP might make up for this short term. Extra units/ wb for exploration/lighthouse is lower on the list. If we fail, the cash isn't that useful right now, however it never goes astray. It's missing the HG benefits that offset the later normal buildings that is the worry. When did everyone notice it being built in their tests? (I've looked in my logs, but can't see it, so later today I'll load some saves up and have a look).culdeus said:I think we are too late to do hanging gardens. AI average build times are within 25-30 turns of now.
Either way, I agree with the spear first. Also we have to remember in the not to distant future to build 2-3 boats for the coastal choke point defence.