Morganknight
Warlord
Got it. I'll look over things tonight and post some thoughts.
Got it. I'll look over things tonight and post some thoughts.
Good to have you! I was a bit worried back there. Losing players is not a good thing. 
OK, since I played last, my computer crashed and I had to reinstall all of my programs, including Civ. I have gone through step by step, installation, patch, dll, etc. and I am still unable to load the game. I get some sort of message saying that its checking to make sure the assets haven't been changed and then it says Failure to Load and sends me back to the desktop. I have been working on this for the last couple of hours and am ready to give up. I don't foresee any change in this situation, unless you guys have suggestions. If not, it is probably advisable for me to take a skip. I am very sorry.
Let's try to fix this. Please try the Assets checker http://hof.civfanatics.net/civ4/mods/AssetsChecker_v2.0.2.zipI'll get the save tonight and post my plan. Should be up around 10:00 est tonight. I will plan on doing my moves Wednesday night.
We can discuss after your moves on Thursday and play again on Friday. I will have time for my turn-set then. Who do we have for play for the weekend?
We will be able to conquer Isabella at that point and war machine won't stop with her!
No to selling techs. Our techs are to valuable to be sold for few pennies. We also want to keep AI as weak and as slow as possible. Selling resources will provide enough money, we have a handsome treasury (580
) anyway. AI will also sign DP when they research MT. We won't be able to push them into war, they don't like us enough, we won't be able to ask them. PA will also happen, that will make them harder to tackle.
If we do convert him, we will get a trading partner. What do you think? We have Izzy, Toku and Alex to conquer first.
and -1
but that doesn't matter. When the mine gets build, moving one scientist to the mine will boost production even more, we shall see if that is necessary. We will be able to get 50
per turn at least, Cannons and Grens cost 100
. 30 turns will give 15 units ready for conquest, LB won't have a chance, civs will fall. Another thing, I think that Hermitage is necessary. Iron is needed for cannons, we don't want Liz to take it. Forest will give 75
with bonuses to rush it. So,
GE we should keep for the UN one day.
resource won't really help him.I think we are better off trading for Eco. JC will take Const for it, and that keeps him happy by prevents melting of the relations. JC gets all our techs in 40 turns anyhow.Economics then Corporation -- get that extra trade route.
. Are you confident that they will trade PP? Which AI do you suspect will get it, and will they like us enough? Also, if it is monopoly or near monopoly "We aren't ready to start trading this tech just yet" will be a factor. As long as there is no delay in Comm for PA -- (we have back-up plan if trading for PP not an option, right?) I like the strategy.We need Printing Press for the Scientific method, I would like to get that by trade. That's why Steel is after Chemistry, to give the AI some time to research PP
I think its imperitive that we change that, then. We have 40 turns to persuade someone. I can't open save, so I don't know who on the other continents are least friendly to each other, but that's where I'd start looking. This is a secondary priority at the moment, though.We won't be able to push them into war, they don't like us enough, we won't be able to ask them.
chopping forest to Hermitage, Work Boat for the Whales, Forge, finishing Hermitage and Bank, Grens,Grens, Grens and Cannons too.
Yeah, that's the main thing.After a through review it really seems that we are currently in a holding pattern and the goal is to stay out of trouble for the next 20 - 30 turns. So much to check with that many civs though .. whew

You need 40 of either and they can be combined, BUT being in a mutual war reduces the number of DP turns you have accumulated previously (but not vice-versa). So you can use a DP to "top-up" early war turns but if you make a DP and then go to war (like Ozbenno did) each war turn undoes the effect of your DP.
When rifleman arrive, we can build more Grens and Cannons are always strong. Can you have too much of them? 
(depends on base production of course) and costs 1
This is a very good trade. We are not sacrificing the population number, we will be stagnant at size 16 anyway. With the Forge, food increment is only +1, without it is +2. We are not growing, so the Forge should be build.Go team! And to hell with Russia!
Btw, be thankful that you are playing with Russia and not England.
Heja Sverige! 
Hi guys -
Sorry for silence... I have been extremely busy relocating my business, I can't wait to read up on whats happened but I have to wait until mid-next week - so you might want to move my name down the roster a bit to compensate, I'm happy with whatever/wherever you choose!
Until next week!!!
We are planning a war and probably going for Domination. We have signed DP with Fred and JC and planning to form a PA with JC. We are going to build Grens and Cannons while we are waiting for the PA to arrive and going to strike Izzy first probably immediately when we sign PA. 




900 AD -- Turn 155
We loose the iron due to a culture bomb -- it's 54% English now.
More importantly we loose our fish --- BAM -2 healthy. City is now stagnet at size 16 with working a 3 food tile due to loosing the fish.
Stopping here as I want to discuss our options .. Heritage is looking very important right now as we need those fish back.
Forge done in 2 turns -- would take 5 turns to build the hermitage.
My thoughts here
Build the Hermitage, then a couple of Grens. If we have our fish back by then then build the forge.
Looking for some thoughts on this. Feedback on my gold trade would be nice as well. Will upload the save shortly.
Since we won't need Stone again until West Point is unlocked & by that time, the Nottingham Fish should be ours again, I would make that deal.