SGOTM 08 - Fifth Element

So and correct me if i'm wrong, plan B casted:
WT
me
berserks
dutch
culdeus

Not sure about Mesix

this means 5 out of 10. Since a couple members are MIA can we affirm this is the majority?
gratbeyond was not so convinced, but...

well, we need a plan for next TS.
WT would you please post a detailed plan for next 12 turns?
i suppose mine on #3 needs some corrections to follow plan B.
I propose sailing after writing, then Myst.

If you like you can also post the plans for the TSs after next one. then i'll copy on #3.
Remember to describe also the MM needed.

Then culdeus can play his TS.
 
culdeus can post the TS plan he foresees. I shouldn't micromanage every TS.
you're right :blush:
anyway not something great, here the variations i see from the present #3:

TS4:26-38
research: Writing - Sailing - Myst (but i don't think you'll arrive there)
first WB will go on fish, 2nd on clams, finish warrior, start library ??? probably you'll need to start a 2nd warrior or an exploring WB, before Wri is in. but switch to library as soon as you get it, in the meantime max growth.
some MM and Library will finishes when capital will grow to 5, max 1 turn of delay.
IIRC when 2nd WB is finished, you'll work both seafoods, cows and gold to max growth, warrior will comes in 1 turn, then library.
Switching from clams to mine (i guess more than once back and forth) to max growth and production.
Remember that every hammer is doubled when producing library, we're creative.

Culdeus, just post your plan or confirm this.
I'll be watching the thread, and i'll post the final plan on #3.

I suppose you'll play when i'm sleeping, so we have time 'til there.
 
Should be able to play tonight.

I'll probably just do a run thru with the test one more time. Do we not want a diversion of the WB to go around the marble? Just a thought. This might change plans some if there's something out in the fog there. Probably not worth it as we need that growth for timing of everything. It will just be so long before a WB can get out there.

I've just been going max food with the gold worked except when working the lib and going max hammers then and then switching to just the 5 developed tiles after that until city maxes and then start the scientists to hold growth, though this is on down the line. Have not been swapping turn to turn for any other goals.
 
I think you got it, Culdeus.

Better avoid to circumnavigate the marble island, we'll know what there's in the east when we settle there.

If there's something interesting we can load our scout in the galley and begin scouting.

Exploring WB: this will not happen in your TS, but i think we can send it west, perhaps first circumnavigatibg the island north.
 
Do we think we can get that goody hut? I would bring the scout up to Shaka's border so we're ready to cross it when writing comes in.
 
Another thing for the next TS. We should take the warrior down and kill the Lion before it's needed for happiness in the capitol. We can settle the PigCity without warrior protection if we kill that Lion ASAP.
 
Another thing for the next TS. We should take the warrior down and kill the Lion before it's needed for happiness in the capitol. We can settle the PigCity without warrior protection if we kill that Lion ASAP.
Do you propose to put the warrior in the forest where city 2 will be settled and wait to be attacked? i think it can work. But we can build a 2nd warrrior before library, and start library in city 2.
 
I started to think Big Picture again. If this was on Deity, we could finish tech before t250 with the usual tech brokering. I'm not comfortable on Monarch. I'm starting to realize we have to do a lot more work ourselves. I'm thinking cottage spam is required. It'd be something like a Monarch Space Race. Anyone have experience with that? We can't run a bunch of scientists w/pyramids, cus we need so many other GMen.

I think Shaka will lay down a lot of cottages for us, so no rush jumping on him. In my test game I took all of his 4 cities by t130.

Do we have a plan to get the Pyramids?
 
Do you propose to put the warrior in the forest where city 2 will be settled and wait to be attacked? i think it can work. But we can build a 2nd warrrior before library, and start library in city 2.

I did this in my test game. I built the 2nd warrior after the Library if memory serves.
 
For me the Oracle completed exactly the same turn as Math. If we add BW, then Math will finish too late. Chopping won't shorten the goal.

...and, no, we're not going to lightbulb math.

If we skip sailing in favor of BW we will finish the Oracle at about the same time from chopping. If we prechop the three forests and finish choping the turn after Math is researched then we will get the 50% bonus from chopping.

The Marble will still be valuable for other early wonders, but the Oracle will finish fast enough without it.
 
So and correct me if i'm wrong, plan B casted:
WT
me
berserks
dutch
culdeus

Not sure about Mesix

As I stated earlier, I like a variation of plan B with BW and chopping substituted for Sailing and Marble. The most important thing is to get the Oracle in City #2 so that the GP points are there and not in the capitol.
 
This is from the recent test. What am I doing wrong with the autolog?

Spoiler :


New Log Entries
----------------------------------------------------------------------------
Turn 0/500 (4000 BC) [25-Sep-2008 20:48:28]

IBT:

Turn 27/500 (2920 BC) [25-Sep-2008 20:51:01]
A Mine was built near Yasodharapura
Yasodharapura grows: 3

IBT:

Turn 28/500 (2880 BC) [25-Sep-2008 20:51:24]

IBT:

Turn 29/500 (2840 BC) [25-Sep-2008 20:51:34]
Yasodharapura finishes: Work Boat

IBT:

Turn 30/500 (2800 BC) [25-Sep-2008 20:51:56]
Yasodharapura begins: Warrior (1 turns)
A Fishing Boats was built near Yasodharapura
A Fishing Boats was built near Yasodharapura
Yasodharapura finishes: Warrior

IBT:

Turn 31/500 (2760 BC) [25-Sep-2008 20:52:44]
Yasodharapura begins: Work Boat (10 turns)

IBT:

Turn 32/500 (2720 BC) [25-Sep-2008 20:53:21]

IBT:

Turn 33/500 (2680 BC) [25-Sep-2008 20:53:27]
Tech learned: Writing
Yasodharapura grows: 4

IBT:

Turn 34/500 (2640 BC) [25-Sep-2008 20:53:31]
Research begun: Sailing (6 Turns)
Yasodharapura begins: Library (9 turns)

IBT:

Turn 35/500 (2600 BC) [25-Sep-2008 20:54:46]

IBT:

Turn 36/500 (2560 BC) [25-Sep-2008 20:54:57]

IBT:

Turn 37/500 (2520 BC) [25-Sep-2008 20:55:03]

IBT:

Turn 38/500 (2480 BC) [25-Sep-2008 20:55:10]
Yasodharapura grows: 5

IBT:
While defending in the wild near Yasodharapura, Warrior defeats (0.60/2): Barbarian Lion (Prob Victory: 98.9%)

Turn 39/500 (2440 BC) [25-Sep-2008 20:55:15]
Tech learned: Sailing
Yasodharapura finishes: Library

IBT:
Civics Change: Shaka(Zululand) from 'Tribalism' to 'Slavery'

Turn 40/500 (2400 BC) [25-Sep-2008 20:55:23]
Research begun: Mysticism (3 Turns)

 
Lion: Yea, I'd try to get the lion to attack us in the forest. I have little experience w/barbs or animals. Are we sure it will attack?

Pyramids: If we do it, it'd be in the cow city. It'd be nice to have, as always, but not sure we'll get it without stone.

2nd Warrior: Like Mesix, I also built library first (maybe more stuff too).

Mesix, BW: I like the sound of this idea. Would need to run a test, cus currently I like how that marble city gets up early and has good commerce. If the oracle comes in at the same time, I'd rather use the marble to do it and have the forests for chopping other things.

culd, autolog: I can't tell without the turn#'s where you deviated from my test.
 
Nothing much happened. The actual save is a little ahead of commerce than the tests we have due to some early MM I guess. This changed some of my very rehearsed MM on the fly. No matter. Things are still on schedule. Library finishes and the city goes to 5 next turn.

Spoiler :

Turn 29, 2840 BC: You have trained a Work Boat in Fifthburg. Work has now begun on a Warrior.
Turn 29, 2840 BC: Shaka adopts Slavery!

Turn 30, 2800 BC: Judaism has been founded in a distant land!

Turn 32, 2720 BC: You have discovered Writing!

Turn 34, 2640 BC: Barbarian's Lion (2.00) vs Suryavarman II'sWarrior (3.40)
Turn 34, 2640 BC: Combat Odds: 3.6%
Turn 34, 2640 BC: (Animal Combat: +20%)
Turn 34, 2640 BC: (Plot Defense: +50%)
Turn 34, 2640 BC: Barbarian's Lion is hit for 25 (75/100HP)
Turn 34, 2640 BC: Suryavarman II's Warrior is hit for 15 (85/100HP)
Turn 34, 2640 BC: Barbarian's Lion is hit for 25 (50/100HP)
Turn 34, 2640 BC: Barbarian's Lion is hit for 25 (25/100HP)
Turn 34, 2640 BC: Suryavarman II's Warrior is hit for 15 (70/100HP)
Turn 34, 2640 BC: Barbarian's Lion is hit for 25 (0/100HP)
Turn 34, 2640 BC: Suryavarman II's Warrior has defeated Barbarian's Lion!

Turn 37, 2520 BC: Fifthburg will grow to size 5 on the next turn



Spoiler :


IBT:

Turn 27/500 (2920 BC) [25-Sep-2008 21:56:35]
A Mine was built near Fifthburg
Fifthburg grows: 3

IBT:

Turn 28/500 (2880 BC) [25-Sep-2008 21:58:07]

IBT:

Turn 29/500 (2840 BC) [25-Sep-2008 21:58:28]
Fifthburg finishes: Work Boat

IBT:
Civics Change: Shaka(Zululand) from 'Tribalism' to 'Slavery'

Turn 30/500 (2800 BC) [25-Sep-2008 21:58:43]
A Fishing Boats was built near Fifthburg
A Fishing Boats was built near Fifthburg
Fifthburg finishes: Warrior

IBT:
Judaism founded in a distant land

Turn 31/500 (2760 BC) [25-Sep-2008 21:59:48]
Fifthburg begins: Work Boat (10 turns)

IBT:

Turn 32/500 (2720 BC) [25-Sep-2008 22:01:38]
Tech learned: Writing

IBT:

Turn 33/500 (2680 BC) [25-Sep-2008 22:02:16]
Research begun: Sailing (6 Turns)
Fifthburg begins: Library (15 turns)
Fifthburg grows: 4

IBT:

Turn 34/500 (2640 BC) [25-Sep-2008 22:03:18]

IBT:
While defending in the wild near Fifthburg, Warrior defeats (1.40/2): Barbarian Lion (Prob Victory: 96.4%)

Turn 35/500 (2600 BC) [25-Sep-2008 22:04:11]

IBT:

Turn 36/500 (2560 BC) [25-Sep-2008 22:04:32]

IBT:

Turn 37/500 (2520 BC) [25-Sep-2008 22:04:47]

IBT:

Turn 38/500 (2480 BC) [25-Sep-2008 22:05:07]


Save
 
Everything seems to go OK. You could have play one more turn, or simply hit enter and save to complete library and growth, but it's OK.

I opened the save, not much of interest in the land you scouted, now try to bring the scout around Shaka's borders.

I suggest to complete the WB, then start the settler.
Do we go for fast growth to 6 running a Sci, or slowly running 2?

Next res. will be Myst-masonry-poly-priest, right?

BW:
i don't think a deviation to research it is worth.
- Masonry is cheaper, sailing is due in 2.
- AI will not trade masonry in BtS (unless you find Mansa), but always trades BW
- the marble city will have good commerce and decent production, after MC we'll build a workshop S. Steal fish from capital and it becomes a GP farm.
- with sailing and masonry we can try the GLH after the 3rd settler is in (unless we don't have an industrious AI with a coastal capitol)

WT, i repeat, no way to build pyramids other than in capital - unless you prove it.
 
ok GB, also try to post a detailed plan.

We'll have to refine our short terms plans anyway.

All of us playing some advanced test knows it, but better remember: Shaka will NOT trades techs.
He accepts OB, nothing else.

Culdeus forget to sign an OB agreement with him (just verified).
It's the first and only thing to do before hit enter.
 
I'm in agreement for marble for oracle (with no chopping) and then switch to Mids in the capital straight away (with loads of chopping when BW is in) BW might take 4 turns at that point. I just don't see plans to have enough workers to get one in place at the cow city with enough trees to actually chop the thing. I'll test the cow mids and capital mids and see what turn they come out with in the best case each way.
 
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