SGOTM 08 - Fifth Element

Guys, can we concentrate on those early TSs and stop after the Oracle is built to discuss the mid-game strategy?

No one spent a word on my tests: what about that strategy?

OK, now let me try to improve that 1320 BC.
 
in one of my attempts to improve, Oracle was built IADL in 1480 BC :eek: and double :eek:

totally out of the blue, i always manage to built it, even in 1200.

OK, in some 12 attempts once it was BIADL in 1360, in this one in 1480.

If this happens even an MC sling is not safe.
Probabilities? hmmm, some 84% of success before 1280 is not bad.

With WB i've seen it was the damn Justinian. It seems that the religious civ often go for the Oracle.
 
Honest, I don't really mean to be a wet blanket and I won't have time for tests until Sunday night, but....

Remember the point of thiis contest is to own the most wonders for the most turns. Letting others build them and then capturing them, in my estimation will be neither quick or a sure thing. If Astro is required, it may only be us, and Shaka on this side of the world, guaranteeing a long number of turns until we can even conquer them.

What if they don,t build many wonders?

I am not one to leave our fate in the AIs hands.

As Blubmuz has found out, the Ai can build the wonders we want before us. I was not able to get the GLighthouse in any of the games I tried it.

I was proven wrong several times in the past sgotms so keep that in mind.
 
I think the Colossus isn't majorly important, we have a lot of green land, and working grassland is usually better than working coast, so the Colossus won't give us that much extra.
Except when you're putting a city on a 2 tile island. :)

in one of my attempts to improve, Oracle was built IADL in 1480 BC :eek: and double :eek:

totally out of the blue, i always manage to built it, even in 1200.

OK, in some 12 attempts once it was BIADL in 1360, in this one in 1480.

If this happens even an MC sling is not safe.
Probabilities? hmmm, some 84% of success before 1280 is not bad.

With WB i've seen it was the damn Justinian. It seems that the religious civ often go for the Oracle.
1480BC!? On Monarch? That's scandalous. On a test yesterday, I got the CS slingshot at around 1000BC.... I would've tested more, but got sidetracked by continuing to play the save (just...one...more...turn). It was suboptimal play, no doubt about it, but that's 3/3 CS-oracle tests for me. Your turn 67 sounds good, Blubmuz... I slipped sailing in to settle the island (city 2) pre-oracle to gain the marble, but found then that I was waiting for tech to catch up with the oracle at 1 turn for a while. Still, send that second workboat north combined with sailing makes it worthwhile in the trade commerce sense... or not.. I guess shaka is right there, but I thought that if we want to beat on him early, we shouldn't give him a leg up with a trade route.

On another point, further into the game, the pig city never really takes off due to it's v poor food situation. Should be good enough for a minor unit pumper, though. The northern city I cottaged, and it was great, but it could just as easily go farm/workshop if we need the :hammers:
 
Remember the point of thiis contest is to own the most wonders for the most turns. Isn't it for the least turns?
Letting others build them and then capturing them, in my estimation will be neither quick or a sure thing. If Astro is required, it may only be us, and Shaka on this side of the world, guaranteeing a long number of turns until we can even conquer them. What if they don,t build many wonders?
Very true. A lot depends on the map, which is why I'd like that 2nd wb to be a scout. However, my first empirical "press enter and let the AI build" test showed the graph to flatten after about turn 200 (in terms of total wonders built in the world, meaning that any finish after that point should score similarlyas long as wonders keep getting built. The challenge, then, is how to achieve wonder building while we are conquering?? The only two answers I have are:
  • To mostly dominate the world, building all the wonders we can in a flurry at the end, just before finishing.
  • to keep an industrious civ (or 2) friendly and teched up so that they build for us and we steal them at the end after conquering the rest of the world

Anyway, the point right now is the oracle. Blubmuz, can you explain to me the need for the wheel before writing?
 
You're right Sweetacshon,kind of. For two teams that have the same number of wonders built at exactly the same time the winner would be the ones who have the earliest win. IIRC, that's where the curve comes into play. If we get lot of early wonders, we get more points than a team that captures all the wonders later in the game. To really simplify, 5 wonders for 100 turns is the same as 100 wonders for 5 turns. Of course I could be screwing up the winning criteria. I would have to look back and see who it was that checked this out. We want to shoot for the exact sweetspot of the curve.
 
If we can't capture every single AI city on monarch with only a hint of resistance then something has gone horribly wrong.

I don't have any doubt we can capture them, but at what turn and how many wonder points will we have?
If we build very few ourselves, we lose credit for all the turns we could have had them. Because of the way the wonders are spread out, in a perfect game there is a point where, if you could win anytime you want, playing any further doesn't gain you a better win.

I'm thumbing all this in, so I don't have strength for a long analysis nor civ to test it.
 
@greatbeyond: Just to be clear, it's wonders at the end of the game / total turns, so it doesn't matter if we get the wonders now, or the turn before we win the game.
 
Dutch preceeded me, GB the victory will go to who will have the best rate turns/wonders or viceversa.

Now, if you like to talk about mid-game strategy, here are some of my thoughts:
CS sling or not, if we have no contact with other AI than Shaka we can/must research on our own: BW, sailing, pottery, all the early techs, then the path to literature.
In the meantime we'll think how wipe Shaka ASAP.
After Literature we'll go for optics, then EDU.
We must build the pyramids, and we'll probably loose the GLH and the ToA, for sure we'll loose the GW and SH.

Probably, if we succeed on the CS sling, the colossus can be ours.

Our UU is not that great, it's a WE which attacks first mounted units in the field, not inside a city. Never experimented with that, even if i played a good game with that leader.
Don't underestimate the AI on Monarch, remember that all our SG were on monarch before the last one.

Anyway, the point right now is the oracle. Blubmuz, can you explain to me the need for the wheel before writing?
Yes, to keep the worker busy, but let me experiment some more.
 
I agree with Dutchfire. The number of turns that the wonders are held makes no difference in the outcome. It is the wonder points/number of turns. What the earliest finish tie breaker means is that if we get 40 wonders (40*5=200 points) by turn 200 and another group gets 30 wonders (30*5=150 points) by turn 150 we would both have a score of 1.0. In that case, the team that finished earlier (turn 150) would win regardless of if they built all the wonders early or captured them all on the very last turn of the game.
 
Well explained, Mesix, but:
both Alan and Gyathaar posted there's not a tie-breaker.

Thus, in the example you posted, both the teams will win, or whatever.

Anyway this is to post another couple attempts: writing before the wheel is totally useless, better is worst. Why? the capital is busy producing WBs, and the library will be delayed to max 1-2 turns, while the worker stays idle.

Remember that almost every road asks 3 turns: 1 to arrive, 2 to build, 'coz the most part of our terrain is forest, jungle or hills.

Interesting my last attempt: i built a settler before the library, and the Oracle was built in 1240 BC, with CS in the same turn. Those 3 turns of delay compared to my best attempt (1320 BC) let city 2 buid a settler after library, and city 3 is up and running in 1200 BC.

One more attempt: switching settler/library Oracle and Cs was done in 1240, but city 3 is delayed of some 5 turns.
Another one: this time i has 2 events: Mother Lode :D and Herbalist - went for the mid, no success, but pop killed, 1 angry citizen, Oracle in 1160 and no academy yet.

This makes only 2 attempts failed out of total 16: 12.5% chance of fail.
 
Nice job with the test games. I haven't had much time to play this week. Work was very busy and I didn't get any reading done for school...so it was actually homework. I may play a test game or two tonight if I finish up the last of my homework early ehough.

I'm okay with getting the wheel first as long as it doesn't delay the library. To keep the worker busy (while researching the wheel after writing in my earlier test game), I had him build a mine south of the capitol. Then I had him move to the swuare where the gold mine was. He arrived as writing was finished and built a road connecting the cows and gold to the capitol before building a road to the 2nd city location. I can see the benefit of researching the wheel earlier and connecting up the resources. I just wonder if the worker won't remain idle at the 2nd city location waiting for the settler to finish.

I think that getting a library up in the capitol as soon as possible will help us to reach any goals in the early game. Additional research as well as an early academy will pay dividends throughout the game.
 
The best attempt privileged the research, not sure where i lost some turn in the following ones.
Having city 2 up soon will slightly help the research (trade routes) despite we go @90%. It also lets us improve the ivory, to reach fast size 7 in capital. Needless to describe what this implies for research and production.
The worker will never be idle: we need to connect the mine where he stands when the Wheel arrives, then the forest 1SW of the capital, then the gold and cows. After those he will jump on the hill which will connect city 2, and the settler arrives on location in 1 turn. After that he can go on ivory or pigs, road then connect to the network. He can also build a mine on the hill 2S2W of capital before city 2 is up. As you see this is a lot of work, so my vote on wheel first.

Now i'll try to repeat my best attempt, but keeping track of any MM and worker job.

Alright, here is another attempt on 1320
Spoiler :

Turn 33/500 (2680 BC) [20-Sep-2008 18:32:38]
Tech learned: Writing
Yasodharapura grows: 4

Turn 37/500 (2520 BC) [20-Sep-2008 18:34:24]
Tech learned: Mysticism

Turn 38/500 (2480 BC) [20-Sep-2008 18:34:32]
Research begun: Polytheism (7 Turns)
Yasodharapura grows: 5

Turn 39/500 (2440 BC) [20-Sep-2008 18:34:45]
Yasodharapura finishes: Library

Turn 40/500 (2400 BC) [20-Sep-2008 18:34:49]

Turn 41/500 (2360 BC) [20-Sep-2008 18:35:08]

Turn 42/500 (2320 BC) [20-Sep-2008 18:35:17]
Tech learned: Polytheism

Turn 43/500 (2280 BC) [20-Sep-2008 18:35:21]
Research begun: Priesthood (3 Turns)

Turn 46/500 (2160 BC) [20-Sep-2008 18:35:43]
Research begun: Code of Laws (15 Turns)

Turn 47/500 (2120 BC) [20-Sep-2008 18:35:57]

Turn 48/500 (2080 BC) [20-Sep-2008 18:36:08]
Yasodharapura finishes: Settler

Turn 49/500 (2040 BC) [20-Sep-2008 18:36:12]
Yasodharapura begins: The Oracle (30 turns)

Turn 50/500 (2000 BC) [20-Sep-2008 18:36:22]
Hariharalaya founded
Hariharalaya begins: Library (23 turns)

Turn 51/500 (1960 BC) [20-Sep-2008 18:36:42]

Turn 52/500 (1920 BC) [20-Sep-2008 18:36:52]
Yasodharapura grows: 6

Turn 53/500 (1880 BC) [20-Sep-2008 18:37:04]
A Mine was built near Yasodharapura

Turn 54/500 (1840 BC) [20-Sep-2008 18:37:19]
Hariharalaya's borders expand

Turn 55/500 (1800 BC) [20-Sep-2008 18:37:24]

Turn 56/500 (1760 BC) [20-Sep-2008 18:37:44]

Turn 57/500 (1720 BC) [20-Sep-2008 18:37:48]

Turn 58/500 (1680 BC) [20-Sep-2008 18:37:51]
A Pasture was built near Hariharalaya

Turn 59/500 (1640 BC) [20-Sep-2008 18:37:53]
Tech learned: Code of Laws
Confucianism founded in Hariharalaya
Confucianism has spread: Hariharalaya

Turn 60/500 (1600 BC) [20-Sep-2008 18:38:00]
Research begun: Mathematics (9 Turns)
Hariharalaya grows: 2

Turn 61/500 (1560 BC) [20-Sep-2008 18:38:28]

Turn 62/500 (1520 BC) [20-Sep-2008 18:38:42]

Turn 63/500 (1480 BC) [20-Sep-2008 18:38:47]
Marie Curie (Great Scientist) born in Yasodharapura

Turn 64/500 (1440 BC) [20-Sep-2008 18:39:02]
Yasodharapura finishes: Academy

Turn 65/500 (1400 BC) [20-Sep-2008 18:39:37]
Hariharalaya finishes: Library

Turn 66/500 (1360 BC) [20-Sep-2008 18:39:45]
Hariharalaya begins: Barracks (10 turns)
Hariharalaya grows: 3

Turn 67/500 (1320 BC) [20-Sep-2008 18:40:01]
Tech learned: Mathematics
Yasodharapura finishes: The Oracle

Turn 68/500 (1280 BC) [20-Sep-2008 18:40:36]
Research begun: Masonry (2 Turns)
Tech learned: Civil Service
Yasodharapura begins: Barracks (3 turns)
A Camp was built near Hariharalaya

IBT:
Civics Change: SuryaTest(Khmer) from 'Barbarism' to 'Bureaucracy'
Civics Change: SuryaTest(Khmer) from 'Tribalism' to 'Caste System'
This last one required a lot less MM than the previous.
I think the Autolog is self explaining.
For what to do with the worker, see above.

I needed 3 more attepmts to arrive here, so i think our chance of success is around the 90%.

Now:
Votes, please.
I'll post the key points on the 3rd post, we'll vote and in case i'll change them accordingly.
 
I ran test game where Oracle was built in 525 BC. CS-slingshot seems worthwhile.

I can't find even one small thing I don't like about the plan in post #3...I better look again.
 
Are you building the Oracle in the capitol? Would it be possible to build it in city #2 and chop rush it? If we use this method then the capitol would be free to build more workers, another settler, and military units sooner. It would also make the 2nd city a GP center.

Another question I have is which city will build Pyramids and become GE center? What is the timeline to get Pyramids before the AI?
 
Are you building the Oracle in the capitol? Would it be possible to build it in city #2 and chop rush it?
no, we can't research BW and stay on this plan
but i can try qo squeeze a test on this

If we use this method then the capitol would be free to build more workers, another settler, and military units sooner. It would also make the 2nd city a GP center.
see above

Another question I have is which city will build Pyramids and become GE center? What is the timeline to get Pyramids before the AI?
The only way to have Pyramids built on a decent date (for us, usually AI don't prioritize them) without stone is to build them in our bureaucratic capital!

I know this throws specialized cities in the toilet, but i can't see alternatives.

EDIT: made a try, oracle built in 950 BC (production problems).
2nd try, 975 BC (research problems)
I'll try to improve, this is too risky.

There's a possible alternative: research sailing and masonry (instead of BW), build a galley and a 2nd settler, settle on marble.
But i guess this will delay more, due to research.
Unless we LB Mathematics.
 
I ran a test. I was able to build the Oracle in the 2nd city by turn 76 chopping 3 forest tiles. The Pyramids are difficult to build in the 3rd city without getting MC since we can't build workshops. Chopping 3 forest tiles for the Pyramids does not get them very far. There is only one mine that can be built in the BFC of the 3rd city. The additional benefit to getting BW is that we can find out if we have bronze nearby and start building troops to take out Shaka sooner rather than later.

For what it is worth...here is the autolog from my test game. If you look at turn 19 you can see my research path. I'm sure there is some micromanaging that could improve the results a bit. One idea would be to delay the settler for city #3 until the capitol grows to 7 pop to run an additional scientist.

Spoiler :
Turn 14/500 (3440 BC) [20-Sep-2008 22:44:10]

Turn 15/500 (3400 BC) [20-Sep-2008 22:44:13]

Turn 16/500 (3360 BC) [20-Sep-2008 22:44:18]
A Pasture was built near Yasodharapura

Turn 17/500 (3320 BC) [20-Sep-2008 22:44:21]

Turn 18/500 (3280 BC) [20-Sep-2008 22:44:27]
Tech learned: Fishing

Turn 19/500 (3240 BC) [20-Sep-2008 22:44:33]
Research begun: The Wheel (9 Turns)
Research begun: Writing (9 Turns)
Research begun: Bronze Working (9 Turns)
Research begun: Mysticism (9 Turns)
Research begun: Polytheism (9 Turns)
Research begun: Priesthood (9 Turns)
Research begun: Code of Laws (9 Turns)
Research begun: Mathematics (9 Turns)
Yasodharapura begins: Work Boat (10 turns)
Yasodharapura begins: Work Boat (10 turns)
Yasodharapura grows: 2

Turn 20/500 (3200 BC) [20-Sep-2008 22:44:59]

Turn 21/500 (3160 BC) [20-Sep-2008 22:45:05]
A Mine was built near Yasodharapura

Turn 22/500 (3120 BC) [20-Sep-2008 22:45:13]

Turn 23/500 (3080 BC) [20-Sep-2008 22:45:17]

Turn 24/500 (3040 BC) [20-Sep-2008 22:45:21]
Tech learned: The Wheel
Yasodharapura's borders expand

Turn 25/500 (3000 BC) [20-Sep-2008 22:45:25]
Yasodharapura finishes: Work Boat

Turn 26/500 (2960 BC) [20-Sep-2008 22:45:34]
A Fishing Boats was built near Yasodharapura

Turn 27/500 (2920 BC) [20-Sep-2008 22:45:41]
Yasodharapura grows: 3

Turn 28/500 (2880 BC) [20-Sep-2008 22:45:49]

Turn 29/500 (2840 BC) [20-Sep-2008 22:45:54]

Turn 30/500 (2800 BC) [20-Sep-2008 22:46:03]

Turn 31/500 (2760 BC) [20-Sep-2008 22:46:07]
Yasodharapura finishes: Work Boat

Turn 32/500 (2720 BC) [20-Sep-2008 22:46:10]
Yasodharapura grows: 4
Yasodharapura finishes: Warrior

Turn 33/500 (2680 BC) [20-Sep-2008 22:46:20]
Yasodharapura begins: Warrior (3 turns)
Tech learned: Writing

Turn 34/500 (2640 BC) [20-Sep-2008 22:46:33]
Yasodharapura begins: Library (8 turns)

Turn 35/500 (2600 BC) [20-Sep-2008 22:46:49]

Turn 36/500 (2560 BC) [20-Sep-2008 22:46:54]

Turn 37/500 (2520 BC) [20-Sep-2008 22:46:59]
A Fishing Boats was built near Yasodharapura

Turn 38/500 (2480 BC) [20-Sep-2008 22:47:20]
A Mine was built near Yasodharapura
Civics Change: Shaka(Zululand) from 'Tribalism' to 'Slavery'

Turn 39/500 (2440 BC) [20-Sep-2008 22:47:23]
Yasodharapura finishes: Library

Turn 40/500 (2400 BC) [20-Sep-2008 22:47:33]
Yasodharapura finishes: Warrior

Turn 41/500 (2360 BC) [20-Sep-2008 22:47:39]
Yasodharapura begins: Warrior (3 turns)
Tech learned: Bronze Working
Yasodharapura grows: 5

Turn 42/500 (2320 BC) [20-Sep-2008 22:48:02]
Yasodharapura begins: Settler (10 turns)
Yasodharapura begins: Worker (5 turns)
Yasodharapura begins: Warrior (1 turns)
Yasodharapura begins: Settler (10 turns)

Turn 43/500 (2280 BC) [20-Sep-2008 22:48:27]
Tech learned: Mysticism

Turn 44/500 (2240 BC) [20-Sep-2008 22:48:34]
Judaism founded in a distant land

Turn 45/500 (2200 BC) [20-Sep-2008 22:48:39]

Turn 46/500 (2160 BC) [20-Sep-2008 22:48:42]

Turn 47/500 (2120 BC) [20-Sep-2008 22:48:53]

Turn 48/500 (2080 BC) [20-Sep-2008 22:48:56]
Tech learned: Polytheism

Turn 49/500 (2040 BC) [20-Sep-2008 22:49:00]

Turn 50/500 (2000 BC) [20-Sep-2008 22:49:10]
Tech learned: Priesthood

Turn 51/500 (1960 BC) [20-Sep-2008 22:49:14]
Yasodharapura finishes: Settler

Turn 52/500 (1920 BC) [20-Sep-2008 22:49:21]

Turn 53/500 (1880 BC) [20-Sep-2008 22:49:44]
Hariharalaya founded
Hariharalaya begins: The Oracle (75 turns)

Turn 54/500 (1840 BC) [20-Sep-2008 22:50:11]

Turn 55/500 (1800 BC) [20-Sep-2008 22:50:17]
Yasodharapura finishes: Worker

Turn 56/500 (1760 BC) [20-Sep-2008 22:50:21]

Turn 57/500 (1720 BC) [20-Sep-2008 22:50:33]
Yasodharapura finishes: Warrior
Hariharalaya's borders expand

Turn 58/500 (1680 BC) [20-Sep-2008 22:50:38]

Turn 59/500 (1640 BC) [20-Sep-2008 22:50:52]

Turn 60/500 (1600 BC) [20-Sep-2008 22:51:10]

Turn 61/500 (1560 BC) [20-Sep-2008 22:51:14]

Turn 62/500 (1520 BC) [20-Sep-2008 22:51:21]

Turn 63/500 (1480 BC) [20-Sep-2008 22:51:30]

Turn 64/500 (1440 BC) [20-Sep-2008 22:51:34]

Turn 65/500 (1400 BC) [20-Sep-2008 22:51:39]
A Camp was built near Hariharalaya
Tech learned: Code of Laws
Confucianism founded in Hariharalaya
Confucianism has spread: Hariharalaya

Turn 66/500 (1360 BC) [20-Sep-2008 22:51:45]
Confucianism has spread: Yasodharapura
Yasodharapura finishes: Settler

Turn 67/500 (1320 BC) [20-Sep-2008 22:52:14]
Yasodharapura begins: Confucian Temple (16 turns)
A Pasture was built near Hariharalaya

Turn 68/500 (1280 BC) [20-Sep-2008 22:52:30]
Yasodharapura grows: 6
Hariharalaya grows: 2

Turn 69/500 (1240 BC) [20-Sep-2008 22:52:41]

Turn 70/500 (1200 BC) [20-Sep-2008 22:52:46]
Angkor Thom founded
Angkor Thom begins: Library (45 turns)

Turn 71/500 (1160 BC) [20-Sep-2008 22:53:19]

Turn 72/500 (1120 BC) [20-Sep-2008 22:53:30]
Gottfried Leibniz (Great Scientist) born in Yasodharapura
Confucianism has spread: Angkor Thom

Turn 73/500 (1080 BC) [20-Sep-2008 22:53:34]
Yasodharapura finishes: Academy
A Pasture was built near Angkor Thom

Turn 74/500 (1040 BC) [20-Sep-2008 22:53:49]
A Mine was built near Hariharalaya
Tech learned: Mathematics
Hariharalaya grows: 3
Angkor Thom's borders expand

Turn 75/500 (1000 BC) [20-Sep-2008 22:54:01]
Research begun: Masonry (2 Turns)
Hariharalaya's borders expand

Turn 76/500 (975 BC) [20-Sep-2008 22:54:19]
Tech learned: Masonry
Yasodharapura grows: 7
Hariharalaya finishes: The Oracle
Angkor Thom grows: 2

Turn 77/500 (950 BC) [20-Sep-2008 22:54:23]
Research begun: Aesthetics (9 Turns)
Research begun: Literature (9 Turns)
Research begun: Iron Working (9 Turns)
Tech learned: Civil Service
Hariharalaya begins: Baray (13 turns)
Angkor Thom begins: The Pyramids (125 turns)
Civics Change: Suryavarman(Khmer) from 'Barbarism' to 'Bureaucracy'
Civics Change: Suryavarman(Khmer) from 'Tribalism' to 'Caste System'

Turn 78/500 (925 BC) [20-Sep-2008 22:55:58]

Turn 79/500 (900 BC) [20-Sep-2008 22:56:07]
Yasodharapura finishes: Confucian Temple
Contact made: Greek Empire

Turn 80/500 (875 BC) [20-Sep-2008 22:56:12]
Yasodharapura begins: Baray (9 turns)

Turn 81/500 (850 BC) [20-Sep-2008 22:56:37]

Turn 82/500 (825 BC) [20-Sep-2008 22:56:56]
Yasodharapura's borders expand

Turn 83/500 (800 BC) [20-Sep-2008 22:57:05]
Hariharalaya grows: 4
Angkor Thom grows: 3

Turn 84/500 (775 BC) [20-Sep-2008 22:57:08]
Tech learned: Aesthetics

Turn 85/500 (750 BC) [20-Sep-2008 22:57:14]
Yasodharapura begins: Work Boat (3 turns)
A Mine was built near Angkor Thom

Turn 86/500 (725 BC) [20-Sep-2008 22:57:39]

Turn 87/500 (700 BC) [20-Sep-2008 22:57:49]
Yasodharapura finishes: Work Boat

Turn 88/500 (675 BC) [20-Sep-2008 22:57:59]
Tech learned: Literature
Hariharalaya finishes: Baray

Turn 89/500 (650 BC) [20-Sep-2008 22:58:12]
Hariharalaya begins: Confucian Temple (8 turns)
Hariharalaya begins: Courthouse (12 turns)
Hariharalaya begins: Library (5 turns)

Turn 90/500 (625 BC) [20-Sep-2008 22:58:32]
A Mine was built near Hariharalaya
Yasodharapura finishes: Baray

Turn 91/500 (600 BC) [20-Sep-2008 22:58:45]
Yasodharapura begins: The Great Library (30 turns)
A Fishing Boats was built near Angkor Thom
Angkor Thom grows: 4

Turn 92/500 (575 BC) [20-Sep-2008 22:58:58]
Tech learned: Iron Working

Turn 93/500 (550 BC) [20-Sep-2008 22:59:02]
Research begun: Pottery (2 Turns)
Research begun: Metal Casting (2 Turns)
Yasodharapura grows: 8

Turn 94/500 (525 BC) [20-Sep-2008 22:59:26]
Tech learned: Pottery

Turn 95/500 (500 BC) [20-Sep-2008 22:59:33]
Hariharalaya finishes: Confucian Temple
Angkor Thom grows: 5

Turn 96/500 (475 BC) [20-Sep-2008 22:59:40]

Turn 97/500 (450 BC) [20-Sep-2008 22:59:44]
A Mine was built near Yasodharapura
Hariharalaya grows: 5

Turn 98/500 (425 BC) [20-Sep-2008 22:59:50]

Turn 99/500 (400 BC) [20-Sep-2008 23:00:46]
A Mine was built near Yasodharapura

Turn 100/500 (375 BC) [20-Sep-2008 23:00:51]

Turn 101/500 (350 BC) [20-Sep-2008 23:01:02]
Contact made: Chinese Empire

Turn 102/500 (325 BC) [20-Sep-2008 23:01:19]
Angkor Thom grows: 6

Turn 103/500 (300 BC) [20-Sep-2008 23:01:29]
Tech learned: Metal Casting
Hariharalaya's borders expand

Turn 104/500 (275 BC) [20-Sep-2008 23:01:35]
Research begun: Alphabet (7 Turns)
Hariharalaya finishes: Courthouse

Turn 105/500 (250 BC) [20-Sep-2008 23:02:01]
Angkor Thom's borders expand

Turn 106/500 (225 BC) [20-Sep-2008 23:02:07]
Niels Bohr (Great Scientist) born in Yasodharapura
Confucianism has spread: Guangzhou (Chinese Empire)

Turn 107/500 (200 BC) [20-Sep-2008 23:02:19]
Golden Age begins
Yasodharapura finishes: The Great Library
Hariharalaya finishes: Library

Since both plans (with and without BW) require fishing>writing and 2 WB>library, I think that we can agree on the short term path for the next turn set or 2. I also think that it is important to get more info on the actual map that we are playing (meet other AI players, scout more map tiles, etc.) before we plan too far ahead.

After we get the GS for the Academy, what do we do with other GS from the capitol?

I think that your plan is really well worked to squeeze out that CS slingshot, but at what cost? Will we still be able to get the Pyramids? How will the GP points from the Oracle pollute our pool in our capitol?
 
3rd test: 1025 BC, but LB Math.
Still too risky, and we forget the Academy for awhile.

The nice side of this attempt is that by that date we got 4 cities up and running.

Chopping a wonder without the appropriate resource is almost useless.

Yes Mesix, your attempt is very close to my 2nd one.

But i agree on your proposal: let's proceed with the actual game, after we voted for the plans of next turnset.
Since we'll surely stop after that, we can discuss possible variants due also to a better knowledge of the map.

When a TS plan will be approved, i'll change in this way on post #3, with its eventual variations.

After the votes Culdeus is UP
 
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