Turn 197, 1370 AD: You have discovered Nationalism!
Turn 197, 1370 AD: You have discovered Drama!
Turn 197, 1370 AD: You have discovered Theology!
Turn 197, 1370 AD: You have discovered Music!
Turn 197, 1370 AD: You have constructed a Theatre in Engineering. Work has now begun on a Knight.
Turn 197, 1370 AD: You have constructed a Forge in Nongoma. Work has now begun on a Confucian Temple.
Turn 198, 1380 AD: You have constructed a Bank in Parma. Work has now begun on a Grocer.
Turn 198, 1380 AD: You have constructed a Theatre in Marbles. Work has now begun on a Market.
Turn 198, 1380 AD: You have trained a Maceman in FarCanal. Work has now begun on a Maceman.
Turn 198, 1380 AD: You have constructed a Theatre in Ulundi. Work has now begun on a Observatory.
Turn 198, 1380 AD: You have trained a Rifleman in Nobamba. Work has now begun on a Rifleman.
Turn 198, 1380 AD: Augustus Caesar adopts Caste System!
Turn 199, 1390 AD: Suryavarman II's Rifleman (15.40) vs Joao II'sHorse Archer (5.71)
Turn 199, 1390 AD: Combat Odds: 99.9%
Turn 199, 1390 AD: (Extra Combat: -10%)
Turn 199, 1390 AD: (Extra Combat: +20%)
Turn 199, 1390 AD: (Combat: -25%)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 31 (69/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 31 (38/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 31 (7/100HP)
Turn 199, 1390 AD: Suryavarman II's Rifleman is hit for 12 (88/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 31 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Rifleman has defeated Joao II's Horse Archer!
Turn 199, 1390 AD: Suryavarman II's Catapult (5.00) vs Joao II'sLongbowman (10.32)
Turn 199, 1390 AD: Combat Odds: 2.5%
Turn 199, 1390 AD: (Plot Defense: +2%)
Turn 199, 1390 AD: (Fortify: +25%)
Turn 199, 1390 AD: (City Defense: +45%)
Turn 199, 1390 AD: Suryavarman II's Catapult is hit for 28 (72/100HP)
Turn 199, 1390 AD: Suryavarman II's Catapult is hit for 28 (44/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 14 (86/100HP)
Turn 199, 1390 AD: Suryavarman II's Catapult is hit for 28 (16/100HP)
Turn 199, 1390 AD: Suryavarman II's Catapult is hit for 28 (0/100HP)
Turn 199, 1390 AD: Joao II's Longbowman has defeated Suryavarman II's Catapult!
Turn 199, 1390 AD: Suryavarman II's Knight (12.00) vs Joao II'sLongbowman (8.87)
Turn 199, 1390 AD: Combat Odds: 87.0%
Turn 199, 1390 AD: (Extra Combat: -20%)
Turn 199, 1390 AD: (Plot Defense: +2%)
Turn 199, 1390 AD: (Fortify: +25%)
Turn 199, 1390 AD: (City Defense: +45%)
Turn 199, 1390 AD: Suryavarman II's Knight is hit for 17 (83/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 22 (64/100HP)
Turn 199, 1390 AD: Suryavarman II's Knight is hit for 17 (66/100HP)
Turn 199, 1390 AD: Suryavarman II's Knight is hit for 17 (49/100HP)
Turn 199, 1390 AD: Suryavarman II's Knight is hit for 17 (32/100HP)
Turn 199, 1390 AD: Suryavarman II's Knight is hit for 17 (15/100HP)
Turn 199, 1390 AD: Suryavarman II's Knight is hit for 17 (0/100HP)
Turn 199, 1390 AD: Joao II's Longbowman has defeated Suryavarman II's Knight!
Turn 199, 1390 AD: Suryavarman II's Catapult (5.00) vs Joao II'sLongbowman (7.75)
Turn 199, 1390 AD: Combat Odds: 11.8%
Turn 199, 1390 AD: (Extra Combat: +10%)
Turn 199, 1390 AD: (Plot Defense: +2%)
Turn 199, 1390 AD: (Fortify: +25%)
Turn 199, 1390 AD: (City Defense: +25%)
Turn 199, 1390 AD: (City Attack: -20%)
Turn 199, 1390 AD: Suryavarman II's Catapult is hit for 25 (75/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 15 (76/100HP)
Turn 199, 1390 AD: Suryavarman II's Catapult is hit for 25 (50/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 15 (61/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 15 (46/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 15 (31/100HP)
Turn 199, 1390 AD: Suryavarman II's Catapult is hit for 25 (25/100HP)
Turn 199, 1390 AD: Suryavarman II's Catapult is hit for 25 (0/100HP)
Turn 199, 1390 AD: Joao II's Longbowman has defeated Suryavarman II's Catapult!
Turn 199, 1390 AD: Suryavarman II's Knight (12.00) vs Joao II'sSwordsman (6.74)
Turn 199, 1390 AD: Combat Odds: 97.0%
Turn 199, 1390 AD: (Extra Combat: -20%)
Turn 199, 1390 AD: (Extra Combat: +10%)
Turn 199, 1390 AD: (Plot Defense: +2%)
Turn 199, 1390 AD: (Fortify: +25%)
Turn 199, 1390 AD: Joao II's Swordsman is hit for 25 (57/100HP)
Turn 199, 1390 AD: Joao II's Swordsman is hit for 25 (32/100HP)
Turn 199, 1390 AD: Joao II's Swordsman is hit for 25 (7/100HP)
Turn 199, 1390 AD: Joao II's Swordsman is hit for 25 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Knight has defeated Joao II's Swordsman!
Turn 199, 1390 AD: Suryavarman II's Maceman (8.00) vs Joao II'sAxeman (5.26)
Turn 199, 1390 AD: Combat Odds: 94.8%
Turn 199, 1390 AD: (Extra Combat: +10%)
Turn 199, 1390 AD: (Plot Defense: +2%)
Turn 199, 1390 AD: (Fortify: +25%)
Turn 199, 1390 AD: (City Attack: -45%)
Turn 199, 1390 AD: (Combat: -50%)
Turn 199, 1390 AD: (Combat: +75%)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 16 (84/100HP)
Turn 199, 1390 AD: Joao II's Axeman is hit for 23 (67/100HP)
Turn 199, 1390 AD: Joao II's Axeman is hit for 23 (44/100HP)
Turn 199, 1390 AD: Joao II's Axeman is hit for 23 (21/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 16 (68/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 16 (52/100HP)
Turn 199, 1390 AD: Joao II's Axeman is hit for 23 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman has defeated Joao II's Axeman!
Turn 199, 1390 AD: Suryavarman II's Maceman (8.00) vs Joao II'sLongbowman (4.19)
Turn 199, 1390 AD: Combat Odds: 96.7%
Turn 199, 1390 AD: (Plot Defense: +2%)
Turn 199, 1390 AD: (Fortify: +25%)
Turn 199, 1390 AD: (City Defense: +45%)
Turn 199, 1390 AD: (City Attack: -45%)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 23 (32/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 23 (9/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 23 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman has defeated Joao II's Longbowman!
Turn 199, 1390 AD: Suryavarman II's Maceman (8.80) vs Joao II'sHorse Archer (4.92)
Turn 199, 1390 AD: Combat Odds: 97.0%
Turn 199, 1390 AD: (Extra Combat: -10%)
Turn 199, 1390 AD: (Extra Combat: +20%)
Turn 199, 1390 AD: (City Attack: -20%)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 15 (85/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 25 (57/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 25 (32/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 25 (7/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 15 (70/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 25 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman has defeated Joao II's Horse Archer!
Turn 199, 1390 AD: Suryavarman II's Maceman (8.00) vs Joao II'sHorse Archer (3.75)
Turn 199, 1390 AD: Combat Odds: 99.3%
Turn 199, 1390 AD: (City Attack: -45%)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 14 (86/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 28 (63/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 14 (72/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 28 (35/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 28 (7/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 28 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman has defeated Joao II's Horse Archer!
Turn 199, 1390 AD: Suryavarman II's Maceman (8.00) vs Joao II'sLongbowman (2.64)
Turn 199, 1390 AD: Combat Odds: 100.0%
Turn 199, 1390 AD: (Extra Combat: +10%)
Turn 199, 1390 AD: (Plot Defense: +2%)
Turn 199, 1390 AD: (Fortify: +25%)
Turn 199, 1390 AD: (City Defense: +25%)
Turn 199, 1390 AD: (City Attack: -20%)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 16 (84/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 23 (8/100HP)
Turn 199, 1390 AD: Joao II's Longbowman is hit for 23 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman has defeated Joao II's Longbowman!
Turn 199, 1390 AD: Suryavarman II's Maceman (8.00) vs Joao II'sChariot (2.14)
Turn 199, 1390 AD: Combat Odds: 100.0%
Turn 199, 1390 AD: (City Attack: -45%)
Turn 199, 1390 AD: Joao II's Chariot is hit for 34 (44/100HP)
Turn 199, 1390 AD: Joao II's Chariot is hit for 34 (10/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 11 (89/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 11 (78/100HP)
Turn 199, 1390 AD: Joao II's Chariot is hit for 34 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman has defeated Joao II's Chariot!
Turn 199, 1390 AD: Suryavarman II's Knight (10.00) vs Joao II'sChariot (3.12)
Turn 199, 1390 AD: Combat Odds: 100.0%
Turn 199, 1390 AD: Joao II's Chariot is hit for 32 (46/100HP)
Turn 199, 1390 AD: Joao II's Chariot is hit for 32 (14/100HP)
Turn 199, 1390 AD: Suryavarman II's Knight is hit for 12 (88/100HP)
Turn 199, 1390 AD: Joao II's Chariot is hit for 32 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Knight has defeated Joao II's Chariot!
Turn 199, 1390 AD: You have captured Coimbra!!!
Turn 199, 1390 AD: You have trained a Knight in Engineering. Work has now begun on a Confucian Temple.
Turn 199, 1390 AD: Confucianism has spread in Arpinum.
Turn 199, 1390 AD: Money changers have flocked to the Market in the Greek city of Knossos, attracting all manner of customers in need of changing one nation's currency for another's.
Turn 199, 1390 AD: Joao II's Horse Archer (6.60) vs Suryavarman II'sRifleman (18.90)
Turn 199, 1390 AD: Combat Odds: 0.1%
Turn 199, 1390 AD: (Extra Combat: -10%)
Turn 199, 1390 AD: (Extra Combat: +10%)
Turn 199, 1390 AD: (Combat: +25%)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 32 (68/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 32 (36/100HP)
Turn 199, 1390 AD: Suryavarman II's Rifleman is hit for 12 (88/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 32 (4/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 32 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Rifleman has defeated Joao II's Horse Archer!
Turn 199, 1390 AD: Joao II's Horse Archer (6.60) vs Suryavarman II'sMaceman (8.80)
Turn 199, 1390 AD: Combat Odds: 21.9%
Turn 199, 1390 AD: (Extra Combat: -10%)
Turn 199, 1390 AD: (Extra Combat: +10%)
Turn 199, 1390 AD: (Fortify: +25%)
Turn 199, 1390 AD: (Combat: -25%)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 23 (77/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 17 (83/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 17 (66/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 17 (49/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 17 (32/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman is hit for 17 (15/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 23 (54/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 23 (31/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 23 (8/100HP)
Turn 199, 1390 AD: Joao II's Horse Archer is hit for 23 (0/100HP)
Turn 199, 1390 AD: Suryavarman II's Maceman has defeated Joao II's Horse Archer!
Turn 199, 1390 AD: Joao II adopts Bureaucracy!
Turn 200, 1400 AD: Suryavarman II's Rifleman (15.40) vs Joao II'sLongbowman (8.10)
Turn 200, 1400 AD: Combat Odds: 98.5%
Turn 200, 1400 AD: (Extra Combat: -10%)
Turn 200, 1400 AD: (Plot Defense: +40%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: (City Defense: +45%)
Turn 200, 1400 AD: (City Attack: -75%)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 27 (73/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman is hit for 14 (86/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman is hit for 14 (72/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 27 (46/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman is hit for 14 (58/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman is hit for 14 (44/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 27 (19/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 27 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman has defeated Joao II's Longbowman!
Turn 200, 1400 AD: Suryavarman II's Rifleman (14.00) vs Joao II'sSwordsman (6.00)
Turn 200, 1400 AD: Combat Odds: 99.6%
Turn 200, 1400 AD: (Extra Combat: +10%)
Turn 200, 1400 AD: (Plot Defense: +40%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: (City Attack: -75%)
Turn 200, 1400 AD: Suryavarman II's Rifleman is hit for 13 (87/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman is hit for 13 (74/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 30 (70/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 30 (40/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 30 (10/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 30 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman has defeated Joao II's Swordsman!
Turn 200, 1400 AD: Suryavarman II's Rifleman (14.00) vs Joao II'sSwordsman (6.00)
Turn 200, 1400 AD: Combat Odds: 99.6%
Turn 200, 1400 AD: (Extra Combat: +10%)
Turn 200, 1400 AD: (Plot Defense: +40%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: (City Attack: -75%)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 30 (70/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 30 (40/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 30 (10/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 30 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman has defeated Joao II's Swordsman!
Turn 200, 1400 AD: Suryavarman II's Rifleman (14.00) vs Joao II'sAxeman (5.00)
Turn 200, 1400 AD: Combat Odds: 99.9%
Turn 200, 1400 AD: (Extra Combat: +10%)
Turn 200, 1400 AD: (Plot Defense: +40%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: (City Attack: -75%)
Turn 200, 1400 AD: Joao II's Axeman is hit for 32 (68/100HP)
Turn 200, 1400 AD: Joao II's Axeman is hit for 32 (36/100HP)
Turn 200, 1400 AD: Joao II's Axeman is hit for 32 (4/100HP)
Turn 200, 1400 AD: Joao II's Axeman is hit for 32 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman has defeated Joao II's Axeman!
Turn 200, 1400 AD: Suryavarman II's Gustavus II Adolphus (Rifleman) (15.40) vs Joao II'sHorse Archer (5.71)
Turn 200, 1400 AD: Combat Odds: 99.9%
Turn 200, 1400 AD: (Extra Combat: -10%)
Turn 200, 1400 AD: (Extra Combat: +20%)
Turn 200, 1400 AD: (Combat: -25%)
Turn 200, 1400 AD: Joao II's Horse Archer is hit for 31 (69/100HP)
Turn 200, 1400 AD: Joao II's Horse Archer is hit for 31 (38/100HP)
Turn 200, 1400 AD: Joao II's Horse Archer is hit for 31 (7/100HP)
Turn 200, 1400 AD: Joao II's Horse Archer is hit for 31 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Gustavus II Adolphus (Rifleman) has defeated Joao II's Horse Archer!
Turn 200, 1400 AD: Suryavarman II's Rifleman (13.55) vs Joao II'sHorse Archer (3.33)
Turn 200, 1400 AD: Combat Odds: 100.0%
Turn 200, 1400 AD: (Extra Combat: -10%)
Turn 200, 1400 AD: (Extra Combat: +20%)
Turn 200, 1400 AD: (City Attack: -75%)
Turn 200, 1400 AD: (Combat: -25%)
Turn 200, 1400 AD: Joao II's Horse Archer is hit for 38 (62/100HP)
Turn 200, 1400 AD: Joao II's Horse Archer is hit for 38 (24/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman is hit for 10 (78/100HP)
Turn 200, 1400 AD: Joao II's Horse Archer is hit for 38 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman has defeated Joao II's Horse Archer!
Turn 200, 1400 AD: Suryavarman II's Ballista Elephant (9.60) vs Joao II'sChariot (2.85)
Turn 200, 1400 AD: Combat Odds: 100.0%
Turn 200, 1400 AD: (Extra Combat: -20%)
Turn 200, 1400 AD: (Extra Combat: +10%)
Turn 200, 1400 AD: (Combat: -50%)
Turn 200, 1400 AD: Joao II's Chariot is hit for 34 (66/100HP)
Turn 200, 1400 AD: Joao II's Chariot is hit for 34 (32/100HP)
Turn 200, 1400 AD: Suryavarman II's Ballista Elephant is hit for 11 (89/100HP)
Turn 200, 1400 AD: Suryavarman II's Ballista Elephant is hit for 11 (78/100HP)
Turn 200, 1400 AD: Joao II's Chariot is hit for 34 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Ballista Elephant has defeated Joao II's Chariot!
Turn 200, 1400 AD: You have captured Lagos!!!
Turn 200, 1400 AD: Suryavarman II's Catapult (5.00) vs Joao II'sLongbowman (15.00)
Turn 200, 1400 AD: Combat Odds: 0.2%
Turn 200, 1400 AD: (Plot Defense: +100%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: (City Defense: +45%)
Turn 200, 1400 AD: (City Attack: -20%)
Turn 200, 1400 AD: Suryavarman II's Catapult is hit for 33 (67/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 12 (88/100HP)
Turn 200, 1400 AD: Suryavarman II's Catapult is hit for 33 (34/100HP)
Turn 200, 1400 AD: Suryavarman II's Catapult is hit for 33 (1/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 12 (76/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 12 (64/100HP)
Turn 200, 1400 AD: Suryavarman II's Catapult is hit for 33 (0/100HP)
Turn 200, 1400 AD: Joao II's Longbowman has defeated Suryavarman II's Catapult!
Turn 200, 1400 AD: Suryavarman II's Rifleman (15.40) vs Joao II'sSwordsman (9.55)
Turn 200, 1400 AD: Combat Odds: 95.7%
Turn 200, 1400 AD: (Extra Combat: -10%)
Turn 200, 1400 AD: (Extra Combat: +10%)
Turn 200, 1400 AD: (Plot Defense: +40%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 24 (67/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman is hit for 16 (84/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 24 (43/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 24 (19/100HP)
Turn 200, 1400 AD: Joao II's Swordsman is hit for 24 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Rifleman has defeated Joao II's Swordsman!
Turn 200, 1400 AD: Suryavarman II's Knight (12.00) vs Joao II'sAxeman (10.57)
Turn 200, 1400 AD: Combat Odds: 69.9%
Turn 200, 1400 AD: (Extra Combat: -20%)
Turn 200, 1400 AD: (Extra Combat: +10%)
Turn 200, 1400 AD: (Plot Defense: +100%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: Joao II's Axeman is hit for 20 (70/100HP)
Turn 200, 1400 AD: Suryavarman II's Knight is hit for 19 (81/100HP)
Turn 200, 1400 AD: Joao II's Axeman is hit for 20 (50/100HP)
Turn 200, 1400 AD: Joao II's Axeman is hit for 20 (30/100HP)
Turn 200, 1400 AD: Suryavarman II's Knight is hit for 19 (62/100HP)
Turn 200, 1400 AD: Joao II's Axeman is hit for 20 (10/100HP)
Turn 200, 1400 AD: Joao II's Axeman is hit for 20 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Knight has defeated Joao II's Axeman!
Turn 200, 1400 AD: Suryavarman II's Knight (12.00) vs Joao II'sLongbowman (10.36)
Turn 200, 1400 AD: Combat Odds: 71.4%
Turn 200, 1400 AD: (Extra Combat: -20%)
Turn 200, 1400 AD: (Plot Defense: +100%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: (City Defense: +45%)
Turn 200, 1400 AD: Suryavarman II's Knight is hit for 21 (79/100HP)
Turn 200, 1400 AD: Suryavarman II's Knight is hit for 21 (58/100HP)
Turn 200, 1400 AD: Suryavarman II's Knight is hit for 21 (37/100HP)
Turn 200, 1400 AD: Suryavarman II's Knight is hit for 21 (16/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 19 (45/100HP)
Turn 200, 1400 AD: Suryavarman II's Knight is hit for 21 (0/100HP)
Turn 200, 1400 AD: Joao II's Longbowman has defeated Suryavarman II's Knight!
Turn 200, 1400 AD: Suryavarman II's Knight (12.00) vs Joao II'sLongbowman (7.29)
Turn 200, 1400 AD: Combat Odds: 96.3%
Turn 200, 1400 AD: (Extra Combat: -20%)
Turn 200, 1400 AD: (Plot Defense: +100%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: (City Defense: +45%)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 20 (25/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 20 (5/100HP)
Turn 200, 1400 AD: Joao II's Longbowman is hit for 20 (0/100HP)
Turn 200, 1400 AD: Suryavarman II's Knight has defeated Joao II's Longbowman!
Turn 200, 1400 AD: You have captured Braga!!!
Turn 200, 1400 AD: You have discovered Chemistry!
Turn 200, 1400 AD: You have constructed a Observatory in Ulundi. Work has now begun on a Lighthouse.
Turn 200, 1400 AD: The borders of Lisbon have expanded!
Turn 200, 1400 AD: Sir Thomas Roe (Great Merchant) has been born in Thebes (Pericles)!
Turn 201, 1410 AD: You have made peace with Joao II!
Turn 201, 1410 AD: You have trained a Rifleman in Nobamba. Work has now begun on a Rifleman.
Turn 201, 1410 AD: The borders of Guimarães have expanded!
Turn 201, 1410 AD: A collapsed politically arranged wedding and a jilted bride are at the center of new tensions between the Greek and Roman Empires.
Turn 201, 1410 AD: Joao II has agreed to become a vassal state of Gandhi
Turn 202, 1420 AD: You have trained a Privateer in Fifthburg. Work has now begun on a Rifleman.
Turn 202, 1420 AD: You have trained a Maceman in Leiria. Work has now begun on a Maceman.
Turn 203, 1430 AD: Christianity has spread in Coimbra.
Turn 204, 1440 AD: Boudica has 110 gold available for trade
Turn 204, 1440 AD: Gandhi has 470 gold available for trade
Turn 204, 1440 AD: Clearing a Forest has created 30 ? for FarCanal.
Turn 204, 1440 AD: You have discovered Steel!
Turn 204, 1440 AD: You have trained a Privateer in Fifthburg. Work has now begun on a Rifleman.
Turn 204, 1440 AD: Engineering has grown to size 15
Turn 204, 1440 AD: You have trained a Rifleman in Nobamba. Work has now begun on a Rifleman.
Turn 204, 1440 AD: The borders of Leiria have expanded!
Turn 204, 1440 AD: Leiria will grow to size 8 on the next turn
Turn 204, 1440 AD: Guimarães will grow to size 7 on the next turn
Turn 205, 1450 AD: Boudica has 260 gold available for trade
Turn 205, 1450 AD: Boudica has 8 gold per turn available for trade
Turn 205, 1450 AD: Augustus Caesar has 540 gold available for trade
Turn 205, 1450 AD: Leiria will grow to size 8 on the next turn
Turn 205, 1450 AD: Évora will grow to size 7 on the next turn
Turn 205, 1450 AD: Guimarães has grown to size 7
Turn 205, 1450 AD: Deal Canceled: Fish to Charlemagne for Gold Per Turn (5)
Turn 205, 1450 AD: Coimbra's cultural boundary is about to expand.
Turn 205, 1450 AD: Lagos's cultural boundary is about to expand.
Turn 206, 1460 AD: New Tech(s) to trade: Boudica, Augustus Caesar
Turn 206, 1460 AD: Charlemagne has 10 gold per turn available for trade