Harbourboy's Guide to Victory Conditions:
TIME: Pros - we get our money's worth; plenty of time to get all wonders; easy condition to achieve(?)
Cons: - we'd get bored by the end; wonder to time ratio in end game not good
SPACE: Pros - plenty of time to get all wonders
Cons - might take too long to get good finishing time
DIPLOMACY: Pros - doesn't require massive army or huge empire; can finish before space or time; Thrallia is expert
Cons - depends on unpredictable AI actions; might need to attack friends to get wonders
CULTURE: Pros - compatible with lots of wonders; doesn't require large army or AI helpfulness; time to get wonders
Cons - hard to get lots of Artists, might take too long
DOMINATION: Pros - can get everyone's wonders, can be quick, will be powerful, units are the wonder that keeps on giving
Cons - normal speed, non-pangaea, hard to build wonders and units
CONQUEST: Pros - can get everyone's wonders, will be powerful, units are the wonder that keeps on giving
Cons - normal speed, non-pangaea, hard to build wonders and units, hard to get last isolated AI
RELIGIOUS: Pros - can be fastest condition of all, don't need big army
Cons - quite tricky to get religious spread right, might not get many wonders.