SGOTM 08 - Geezers

:confused: What do you mean by 'this lot are researching faster'?
Have you picked up on something they have done earlier than before?

Yes, Hinduism was researched 2 turns earlier than in the test game ... I know it's not conclusive but the dates on which the early religions go are often an indication of overall research speed
 
I seem to always end up with him in my HoF games. He's cool, because he techs so slowly and is so predictable. Note that the BtS Shaka does not mess about with pillaging. He'll bring 3 units to take out the 1 that you have guarding the capital.

I take it all back. There are obviously very, very sane people out there who play with Shaka in HoF games :) Lucky for us. He doesn't sound so worrying when you put it like this ...
 
Any ideas for next turnset welcome......
Pig city is building a WB - finish it.
Bring the worker safely back to our territory.
Build the Library in YAS and run 2 scientists.

We have to decide whether to build 8-10 axes for Shaka or continue hoping to build the Oracle. I tend to be a guns before butter kind of player so I think build axes and add another capital location to our glorious nation.
 
I still think we should go for CS. Let's go for the Oracle and bulb maths - this should give us sufficient fire-power with the extra hammers from bureaucracy?
 
I still think we should go for CS. Let's go for the Oracle and bulb maths - this should give us sufficient fire-power with the extra hammers from bureaucracy?

Does that include researching Wheel? HB will need a detailed plan if you want to get CS still. There is one prechopped hill that can be finished to rush the library. After that we can slow build Oracle in Yas or build barracks and troops with a plan to chop rush Oracle.
 
I agree about the detailed plan - once we take the next few decisions it'll be hard to change course :(

The library will build in 4 turns without further chopping, but we can't then build Oracle until we've researched myst, poly and priesthood. Question is whether we want to do those three techs so we can start chopping out the Oracle and then do wheel - or whether we want to put the wheel in earlier. I think we need a decision on that - then the detailed plan?
 
Can you put together a worldbuilder file (or Sam - cause he's good at it :bowdown:) for testing based on the current save or is that too much work?

If it were me I think I would go IW.

If we go for Oracle, then we should chop the library to speed up the tech, it's the critical path. We can build barracks while we run the 2 scientists. After the chop, both workers should concentrate on getting pig city up and running, pasture the pigs and get that library. The wb from pig city should go to the fish but check out the other side of marble island. Yas should work fish, gold, clams,cows, copper (in this order when up and running).

Edit: Creative library is 1/2 price so we get double value for the chop if it goes into the library.
 
Can you put together a worldbuilder file (or Sam - cause he's good at it :bowdown:) for testing based on the current save or is that too much work?

I appreciate the compliment but I'm not that good. It's not the easiest of tasks and I'm out of practice using WB.

We've lost the Henge & Misotu reckons that the AI are teching faster than the test game. I suppose it's not entirely surprising. After all we can hardly expect Gyathaar to give us an easy game. ;)

Given the knowledge we now have I'm inclined to go for the Oracle and take CoL as the free tech. When we discussed stealing Shaka's worker I believe the intent was to research Wheel after Priesthood? I would be inclined to go for Myst first and delay Wheel until after Priesthood

Is it really worth chopping the library? I believe it will take the worker two turns to chop the forest south of Yaso (one turn to move to forest and another to chop). If the library is due in four turns it seems a marginal speed up.
 
Can you put together a worldbuilder file (or Sam - cause he's good at it :bowdown:) for testing based on the current save or is that too much work?

I've never used world builder in Civ :( but if it can wait until after the weekend then I'm around during the day and I don't mind giving it a try ... I'm sure I could work out how to get something that would give us a good idea. I might get some time on Sunday - busy all day tomorrow ...

Have to say, I don't like the idea of going IW. We have copper already - I'd rather stick closer to the plan but ....

We need more input! :run:
 
I think it is too early to go for Shaka. His capital looks promising with all the trees, but it is very far away. I'm afraid maintenance might cripple our economy when we need every beaker we can get. I'd rather wait until we can build a CH before we go after him.

My preference is to try for CS-sling. There is certainly risk, but I think we need to play to win, not play to avoid losing. If we don't try for CS-sling, I think we will be way behind most of the other teams. I don't think CoL buys us enough.

I'm not a big fan of building a WB in Hari-whachamacallit. Eventually we need to scout, but it is not urgent. I think we'd do better with a barracks or even a library (work two Scientists with the pigs). It will be a while before we are ready for our 4th city, so we don't need to open up FOW around the marble right away. Also, we won't have Alpha for a while, so not critical to make contact with others.

Misotu, from your tests, what is the critical path for CS-sling? I'm assuming the limiting factor is how fast we tech (since we can chop if we need to)? If the critical path is tech, then I would suggest we MM Harikari to work a coastal tile (1F,2C) instead of the current 2F,1H tile. This will speed up our tech somewhat. Once the pigs are pastured, then we work them.

Where is our newly acquired worker going to go first? I assume the pigs? Come to think of it, where is our first worker heading next? Pigs also?

RE: Wheel, now I'm thinking we should wait. In another turn or two, the new worker will be clear of FOW. Our warrior can then head back closer to Shaka-land. If he sees an invasion leaving Shaka's capital, then we can slot in Wheel and try to get some axes up quickly. I assume that once we have the library up in Yaso-whatev, then wheel will only take 4-5 turns to research. With two workers, we might be able to road the copper quickly enough. I'm hoping that our worker steal was so early that Shaka simply has no military. After all, he hasn't even built a second city yet. Again, a bit of a risk, but I think we need to take some. :faint:
 
:run: indeed! This is the sort of turning point that has tripped the Geezers up so many time before....... when we try and do too many things at once and lose focus.
 
As both Hawk and Misotu are game then I'm willing to go along for the CS ride. I like the WB in pig city, it's for our capital so we can work, work, work. It makes it possible to work all of the commerce tiles and grow so we build the Oracle and whip it out if we have to. It was started before Library was available.
 
I'll try and have a look at the save tomorrow and post my thoughts, but we change to Daylight Savings tonight so I lose a precious hour tomorrow morning so excuse me if I end up sleeping in instead.
 
Also, can someone remind me how long it is before we can expect barbarians to become more of a threat? Will we have enough power to see off barabarians, regardless of what Shaka does?
 
I, too, am very busy today - so this might be my only post.
I've just been catching up on discussions from Friday, too. Think I've got it all.

I'm still in favour of us trying for the CS slingshot. No, dammit! We're not going to try for it! We're going to get it!:viking::old::ar15:

But we do need the plan to be set down very clearly, exactly like we did in the last SGOTM e.g. here or here

If we can afford the time for an expert world-builder to prepare a practice, then I think we should do this. I agree that this is a crucial point in the game, and good preparation now will spare us from weeks of desolation and despair. :D

I think Shaka has, more likely than not, got a couple of archers as his army right now, so isn't going to come straight for us in the next 5 turns. However, he will be single-minded in his pursuit of military action, and will build a force soon and walk them over to us. We have copper, and for all we know he has, too. If we're really lucky, we have just taken the workers he was hoping to connect it up with. If we're not, he's just hooked it up and is starting his first axemen as we speak :eek:

All this adds up to my vote for putting Wheel into the mix sooner rather than later, and using one of our workers to hook up our copper.

In answer to HB's question about barbs, I first saw them in practice from turn 45 onwards. Admittedly they are isolated single warriors at that point, who are timid about entering borders. Give them 10 more turns and they might be more of a menace. We may be able to fog-bust them quite happily on this narrow land.
 
I noticed this comment in another forum wrt the CS slingshot in BTS:

It exists but is more difficult, since CS now requires Mathematics. It's very difficult to research both Math and Code of Laws before somebody else builds the Oracle. The standard way to attempt it is to run scientists for a Great Scientist to lightbulb Math, while researching CoL. Burning the first cheap Great Person on Math does carry considerable opportunity cost, as compared to an Academy or lightbulbing something bigger like Philosophy.

It looks like the bulk of the team is willing to take a chance on the slingshot. We just need to work out how to discourage Shaka until we've achieved it (he says casually). :D
 
Looks like we're going for the sling, in which case I really think we need to give it our absolute best shot.

Misotu, from your tests, what is the critical path for CS-sling? I'm assuming the limiting factor is how fast we tech (since we can chop if we need to)?

You are correct - tech is the limiting factor, not production. OK, from my tests, here's what we need to do to have a chance of the sling:

  • Switch away from copper in Yas and work max food (ie clams and cows, plus the gold) to grow surplus pop for scientists. Chopping the forest for the library is essential.
  • As soon as Yas grows, we should run a scientist (even though this will slow availability of second scientist) because getting to priesthood asap is critical*.
  • Change from workboat to library in Harikari and chop that library too. Suggest capital worker chops library in capital then goes to chop forest at Hari. Second worker goes to the pigs, and should be moving unescorted as soon as it is safe to do so otherwise we lose valuable time. (Panthers don't move 2 squares in jungle, do they? In which case, if we separate worker/warrior immediately, move warrior to jungle due east, does that not break FoW and allow worker to move separately and safely 2 squares towards Hari via SE plains square? Only remaining FoW would be one square of fresh water lake I think?)
  • Go Myst, Med, Priesthood as fast as possible, so we can start the Oracle.
PLUS - and this is The Tricky Bit:

We are currently running 80% science, which gives +1 economy and we have 5 gold in the treasury as a result. Unfortunately, the cities will not trade from border expansion any time soon. However, we can manually keep adjusting to 90% - for example, if we do this now it takes 1 turn off the time for Myst.

But there's much more we can do. We need to micro-manage research *heavily*, turn-by-turn. Here's the deal:

We are currently researching at 13 beakers/turn.
  • Switching from copper to clams in Yas = +2 beakers
  • Switching from pig to coast in Har gives +1 beaker
AND THEN
  • We can increase the research rate to 90% indefinitely for a further 2 beakers, giving a grand total of 18 beakers/turn, a highly significant improvement

However, I recommend:
  • Switching from copper to clams in Yas = +2 beakers
  • Increasing the research rate to 90% manually
  • Continuing to work the pigs in Har, giving a grand total of 17 beakers/turn
because we can run 90% for 5 turns before the research rate then drops to 80%. The upside of this is that, if we work the pig, Har will grow in 6 turns. In other words, we may only be running 80% for one turn and in exchange we get 1 extra pop in Har (which can work a coastal tile if that's the best research option) plus we get quite a few hammers towards that library.

Finally, we absolutely must consider what we do with that scientist when he arrives. You know what I think :D But given our worries with Shaka, a really early sling seems like such a good idea. However, I'm bringing it up for another reason ... if we intend to bulb then we *must* pre-chop forests, otherwise we end up without the production to build the Oracle in time ...

I assume that once we have the library up in Yaso-whatev, then wheel will only take 4-5 turns to research

Correct. Without any libraries we could do wheel right now in 5 running 90%. With library/scientists 4 should be a breeze.

The problem is that, if we go for the sling, we can't deviate from the max growth/research approach. We could work the copper, research wheel, build a barracks & a few axes. Or we could really go for the sling. But we can't do both :(

PS * We run the first scientist provided that this gives us sufficient extra beakers to make it worth losing 2 food + 2 gold of course! We'll have to look at both options when it comes to it.
 
@Sam_Yeager: How disappointing to find out that I am merely recommending the "standard" approach :laughter: I've never bulbed maths - in fact, never thought of it until I was getting desperate in my test games.

And there was me thinking I'd come up with an original idea :blush: :lol:
 
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