
That was, without a shadow of a doubt, the most nerve-wracking 8 turns of any game I've ever played in my life
Anyway, I have good news and I have not so good news. Here goes:
64: We found Confucianism in Hari. I send missionary off to Yas, for want of any better ideas. A barb warrior appears out of the FoW a couple of squares away from our warrior fortified at the choke point. Oh great. He can reach Hari in 6 turns, get lucky on a one-on-one with our MP and then I get

from experienced mongerer team-mates. Panic. Switch from barracks to warrior in Hari, for want of more inspiration.
66: Barb warrior disappears back into FoW.

He is toying with me. I am not fooled. We discover wheel. Hoorah! No wait, boo! I don't know what we're supposed to research next. Horror. Stare mindlessly at list of options. Then am mindful of the new lands discovered to the south. Pick sailing.
67: Maths bulbed. 2 forests chopped by eager serfs poised ready. Capital scientists go to hammer tiles - max hammers now
68: The Oracle builds. My hand trembling, I triple-quadruple check that the mouse is positioned correctly over Civil Service. I select it et ... voila!
In all honesty, I maybe made a couple of bad choices with the warrior and sailing. Sorry if there were better choices. Hari is still building a warrior although that barb has never reappeared. But I guess we can use our new recruit for a garrison on our marble island city. Which we
will build ,,,
Key Points:
- I have not changed civics to bureaucracy. We can choose TWO civic options for 1 turn of anarchy so that means bureaucracy/slavery or bureaucracy/caste system. Either way, whoever is next needs to get that done first thing. Discuss

- There is fish off the south coast of marble island (loud cheers off)
- There is a larger island further to the south - no good resources as far as I could see, but it does have a hut

- The missionary is still at Yas - didn't know whether we'd want to use him or connect the 2 cities and let religious nature do its work
- Shaka now has at least 2 cities - and when his borders expand he will have horse (loud boos off)
- Barracks in Yas will build in 2 (and that's *before* we run bureaucracy)
- Great scientist in Hari will emerge in 19 (yeah, I know, not so good. But we can live with it
)
- Hari's borders have expanded, but the 2 cities are still not trading - however, we have sailing in 2 turns and then they will trade
- One of the workers has started connecting up the copper/building a road towards Hari - the other is available to help next turn
- Shaka insists that he will *never* make peace with us. We have to kill him. I will leave that to you guys

I'll upload the turn shortly. What a blast
PS: NO Aged-One, this is *not* what Victory feels like. This is what the first step on the very very long ladder towards Victory feels like
