Small plan :
Cities:
Yosmurkzhappy
Whip settler for 3 pop on T65
Builds: Settler (T66), Worker (T67), ( work in galley between turn 67 and 68, axe until turn 71 , unfinished )
Tile switches: Cows, Fish x2, Gold, Hill is default
T65: default
T66: Switch to Fish x2, Gold, Sci x2
T67: back to default
T70: Switch from Hill to forested hill, to give Hill to #2 ( niklas spotted that both cities were working this hill at the same time in the posted spreadsheet )
Hari-Smurkz
Tile switches: pig hill and grassland copper hill are default
T67: work extra forested grassland @ pop 3
T70: work extra forested grassland + mined grass hill @ pop 4
Green Dot
Settle on T68 and give a nice name ( probably mine

)
Start granary
Work clams
Worker moves
For that I refer to Niklas spreadsheet
on this post Workers will receive the names stated there
Other units
Workboat: Move to the clams and make fishing boats there @ turn 67
Warrior: Try to force a fight with barb warrior in advantage position to get enough XP for woodie II. All after will depend on the result of the fight, if there is one
