SGOTM 08 - Smurkz

Shaka's capitol.
:D
best GPFarm ever.

which means we should get it soon.

On the GP side, we also need to consider free GPs, at least for corp fouding:
* Music (really doable)
* Physics (For sure)
* Fusion (Too late I guess)
* Economics (doable too)
No great prophet for free though.
 
What's in Shaka's capital? I can't find a screenshot and am on the wrong computer to open the game at the moment. All I remember is a ton of forest and a possible iron hill.
 
3 clams, rice and copper.
Ok not best gpfarm ever, but still very cool (that's +13/14 food depending on irrigation) meaning 6/7 specialists.
Copper means we can build something there (ligthouse if destroyed).
 
And the forests (if they're mostly still there) would mean we could get the wonder up fast. Ok, worth considering.
 
The discussion and plans look good--sorry I can't add much--got a big deadline tomorrow at 4:30 and still only have 1 good typing hand. All I'd add is that once we get Alphabet it would be good to trade for Iron Working asap, or research ourselves if it's quick and we're tired of waiting. Iron is the last revealed resource until coal and oil and I'd really like to know where it is for settling purposes--we may need to grab a bit of jungle to get it, or adjust the stone island sites.
 
From testing in WB and Niklas looking at the code, it appears that the only way we can get the marble to connect is by either war/peace, the founding of a city, or a city changing hands. It appears that with forts, you have to build the road after the fort.

Any who are online, please join us in our discussion.
 
:mad: I hate this game. I feel like jungle-on-rice all over again.
 
Unbelievable. OK, how about pillage the fort and road(s?) and rebuild with 2 or more workers?

[Edit: not sure about the timing, but could we also use this as an opportunity to carry a settler/military/worker to the stone island a bit earlier, after the military has pillaged? And/or run more scientists in the capitol to speed up research and find out where the iron is?

Reading 586 more closely... Or just settle the stone island asap and forget the pillage/rebuild?]
 
The chat log

Spoiler :

10:53You have connected
10:53Methos entered the room.
10:53chris_shaffer entered the room.
10:53Renata entered the room.
10:53Backwards Logic entered the room.
10:53Niklas entered the room.
Backwards Logic
10:53
hello
Methos
10:53
hi chris
Renata
10:53
hi chris

Niklas
10:53
chris, you there?
guess not
Renata
10:54
heh
Methos
10:55
can yahoo address be added into this discussion?
Backwards Logic
10:55
it should work - I'm gmail and it works.... well... most of the time...

Niklas
10:56
not sure, but this is Chris' MSN account
not a yahoo
even if the mail is yahoo
Methos
10:56
windows live allows yahoo accounts

Niklas
10:56
game fired up
aye, he has one of each, I got up both when searching for the adress he posted
Backwards Logic
10:57
every city is working the tiles it should, right?
Chris Shaffer
10:57
hi
Backwards Logic
10:57
hello
Chris Shaffer
10:57
was at a work meeting
about to go to a work lunch
often not really here during the work day when I'm logged in
Methos
10:57
hi
we're discussing going to war with shaka next turn
Chris Shaffer
10:58
gah!
funny
Renata
10:58
just because he's ugly
Methos
10:58
not funny, don't have a choice
Renata
10:58
errr

Niklas
10:58
chris, you should set your status to afk when you ain't here
Methos
10:58
check my post in the thread, we're being forced due to a programmer problem
Chris Shaffer
10:58
who is Methos

Niklas
10:58
methos
Chris Shaffer
10:58
what?
Methos
10:59
Methos is my hotmail account
Backwards Logic
10:59
Methos
Chris Shaffer
10:59
looking at thread

Niklas
10:59
methos is a bit drastic, but the gist is that we can't rely on the marble connecting
and it will definitely connect if we declare war on someone
Chris Shaffer
10:59
I used my Yahoo account to sign up for MSN because it's my spam catching account
not my real email
that's bizarre
Backwards Logic
10:59
We've decided to play one turn and see what happens
it might connect on the ibt
Methos
10:59
my Methos account is both spam and IM

Niklas
11:00
ok, I've set all towns to work the tiles they're supposed to
gHill for Hari, 2x pHill for Hara, forest for capitol
Chris Shaffer
11:00
damn
that bit about building the road second sucks

Niklas
11:01
definitely
Methos
11:01
very
Backwards Logic
11:01
yea
Chris Shaffer
11:01
how much will the one turn test slow us down if it doesn't work?
Renata
11:01
it won't

Niklas
11:01
so incredibly stupid
Renata
11:01
we don't need the marble until next turn
since we decided to build an axe anyway
Backwards Logic
11:01
hopefully this entire conversation will be moot
Methos
11:02
hopefully

Niklas
11:02
or rather, if we declared this turn we could go back to the original plan, but we'd want that axe if we declare...
Renata
11:02
yeah, good point
basically, keep your fingers crossed that someonesomewhere is about to settle a town or declare war
Methos
11:02
*crossed*
Chris Shaffer
11:02
so if anyone settles a town or declares war? not just us?

Niklas
11:02
btw, shaka is busy chopping his forests, so little hope there'll be any left for us
Methos
11:02
correct
Backwards Logic
11:03
*toes crossed too*

Niklas
11:03
let's just hope he doesn't chop units with them
Methos
11:03
war/peace does it too, as well as a city changing hands
Backwards Logic
11:03
what if we cancel a deal?
would that do it?
Methos
11:03
no, not from what niklas said the code states

Niklas
11:04
no, it won't
Chris Shaffer
11:04
I hate stupid programming bugs

Niklas
11:04
only things that give a reason to recalculate the trade network itself
chris, so do I, so do I...
Chris Shaffer
11:04
I take it building the road is one of the things that causes the trade network to recalculate?

Niklas
11:04
I'm ready to press end turn, should I?
yes
Methos
11:04
I've brought it up with my fellow hof mof staff and we'll look into it, though no promises
Chris Shaffer
11:05
is there any way to build a road on a new resource to make it recalc?
Methos
11:05
yes
Chris Shaffer
11:05
like the cows?

Niklas
11:05
I think not
Chris Shaffer
11:05
ok
Backwards Logic
11:05
I suppose, push enter
Chris Shaffer
11:05
good luck

Niklas
11:05
building a road seems to only recalculate for the local plotgroup
Chris Shaffer
11:05
ah
push enter and cross fingers

Niklas
11:05
ok, plunging in...
nope

Renata
11:06
sigh
Backwards Logic
11:06
%^$#
Chris Shaffer
11:06
darn
Methos
11:06
grr
so, war
Chris Shaffer
11:07
so how much is it going to suck to declare war on Shaka?
Backwards Logic
11:07
war
Renata
11:07
who knows?
Chris Shaffer
11:07
perhaps it would be better to declare on Joao

Niklas
11:07
I hate this game
Chris Shaffer
11:07
since he is presumably too far away to attack us?
Renata
11:07
but i don't think we should take this step without at least letting unkle and XC know what's going on
Backwards Logic
11:07
use him for trade
hopefully it'll be quick and painless

Niklas
11:07
of course not
we should think long and hard about this
Chris Shaffer
11:07
yup
Methos
11:07
niklas brought up good points to declare on shaka instead

Niklas
11:08
I'm starting to wonder if I was right though
we're getting a lot of nice trade routes from Shaka
Chris Shaffer
11:08
yeah, we don't have trade with Joao

Niklas
11:08
I'd really hate to declare on either
Chris Shaffer
11:08
we'll lose a lot of commerce if we declare on Shaka

Niklas
11:08
joao is the only who would trade us techs though...
Backwards Logic
11:08
Short term, war with Shaka will divert hammers from infrastructure to military, and essentially kill can idea of running Pacifism at any point
Renata
11:09
reduces our commerce also
and is a larger danger to us
Chris Shaffer
11:09
I'm very leery of declaring on Shaka
it seems like it will slow down our game a lot
Backwards Logic
11:09
Long-term, Shaka will be permanently pissed at us also, with no hope for steady peaceful growth on our own terms
Renata
11:09
war with joao means no trades probably until we meet a third civ
also hampers our exploration reducing the chances of finding one
Chris Shaffer
11:09
perhaps more than the marble would speed up the GLib
Methos
11:09
bad either way, groan
Backwards Logic
11:10
don't know about that, the delay on GL is a delay on NE, and everything else that comes after
Chris Shaffer
11:10
sigh
this sucks
can we pillage the road and rebuild it?
Backwards Logic
11:10
nope
Chris Shaffer
11:11
drat
Backwards Logic
11:11
discussed that too
Renata
11:11
declaring on neither and just hoping means anything up to about ten turns delay on the GL and the NE costing us oodles of research and GP points for every turn delayed -- plus about 2 turns extra since we won't be able to use a predictable whip overflow

Niklas
11:11
we could deliberately delay both GLib and NE, and build a settler instead
Chris Shaffer
11:11
will a cultural expansion reset trade networks? What else can we do to recalc?

Niklas
11:11
we could have it completed in 3 turns
Methos
11:11
cultural expansion will not
Chris Shaffer
11:11
and in the meantime, someone else on the globe might delcare war or settle
someone should post this discussion on the forum
Renata
11:12
remember the lack of whip overflow like I said: that's automatic ~ 2 turns beyond however many turns we wait to start

Niklas
11:12
we might whip the settler
how bad would it be to have 2 angry faces?
Backwards Logic
11:12
Hari is making an axe now, correct?
Renata
11:12
maybe ...
Chris Shaffer
11:12
right - the capital population might be enough to support 2 unhappies
Backwards Logic
11:13
or barracks?
Chris Shaffer
11:13
we'll have to look at it from several different angles and hope that one of them works
Renata
11:13
not sure, you'd have to see what the capital could do with that extra citizen for, what -- 18 turns or thereabouts?

Niklas
11:13
18 turns if we whip this turn yes
Backwards Logic
11:14
why don't we build a settler in the capital, build an axe in Hari, load them in the galley and settle the stone?
solves a few problems

Niklas
11:14
but we wouldn't whip until marble is connected anyway
Chris Shaffer
11:14
yeah
that might be the best way to salvage it
Renata
11:14
XCal just posted, would be nice if someone could summarize our thoughts for hm
Chris Shaffer
11:14
wait until someone else declares or settles to connect the marble
Renata
11:14
i need to get the kidlet a nap, though, back in a bit
Methos
11:14
I replied, but a short one
Chris Shaffer
11:14
I've gotta get back to work, will read the rest of this later
Backwards Logic
11:15
alright, cya
Methos
11:15
later chris
Backwards Logic
11:15
any thoughts on my idea?
Methos
11:15
the stone won't speed up the glib

Niklas
11:15
yeah, that's what I meant when I suggested building a settler instead
Backwards Logic
11:15
no, but it would recalculate the trade routes, right?

Niklas
11:15
most likely they would be recalculated before that
Renata
11:15
i think if we decide to wait, we almost have to do that .. to put a final cap on the most turns we might have to wait
Methos
11:15
it won't affect the marble though
scrath that

Niklas
11:16
I need to be off for a bit
I'll upload the save
Backwards Logic
11:16
it would be a worst case scenario then
Renata
11:16
right
Methos
11:16
how long would it take to settle the stone?
Renata
11:16
be back soon
Backwards Logic
11:16
6 turns or so until we could get the stone city up, roughly?
11:16Renata left the room.
Backwards Logic
11:16
3 turns for settler, whatever for the axe, load in galley, unload, and settle?
maybe 7?

Niklas
11:17
http://gotm.civfanatics.net/saves/ci...eyondSwordSave
cya in a bit
11:17Niklas left the room.
Backwards Logic
11:17
cya
Methos
11:17
later
guess it depends on how long we can wait on the glib
Backwards Logic
11:18
since we beelined lit, we should be fine as far as completing it
Methos
11:18
my daughters asleep, so I might as well get some stuff done too while most everyone is offline
Backwards Logic
11:18
only negative is the GPP and beakers
yea, I should shower
Methos
11:18
true, but it affects the national epic too
Backwards Logic
11:18
woke up, saw the post, then came online
Methos
11:18
alright then, chat with you later
Backwards Logic
11:19
yea, the delay would affect everythiing
cya
can yopu upload the chat?
Methos
11:19
I am currently away from the computer.
 
Sounds like you talked about this in the chat log, but this clearly is a bug and maybe we could ask Alan et al. if it would be OK to go back a couple turns and reload if we cross our hearts and promise to replay everything else exactly the same. I mean, seriously, this may really mess up several teams' games. In case we're just out of luck, though, I would NOT post in the maintenance thread and give other teams a heads-up. We're one of the farthest along and there's no sense (other than being thoughtful, considerate, kind, and responsible) in giving other teams advance warning.

Hmm. Of course, if the moderators let other teams know, then that would give the fort trick away--quite possible some of them don't know about it. But the moderators could probably tell that from their thread discussions. Geez, hard to know what to do. Probably the fairest is to let us have a replay and have the mods keep an eye out in the other threads for anyone else running into this problem.

[Edit: Possibly simpler is to have a moderator edit our save with World Builder--but will that prevent future submissions since the file has been tampered with?]
 
I can't see the GOTM Staff allowing us to do a replay, nor can I see us asking for one. We've learned a lesson and now we need to figure out how to work with it. Currently it looks like declaring war is our best option if we still want marble this turn.
 
I very much doubt we'd be allowed to replay due to something like this; I suspect the argument would be that we get to take advantage of weird little bits of code that work in our favor as long as they're not completely game-breaking exploits, so why should we get out of it when a weird little bit of code works against us in a not-completely-game-breaking way? Or at least that's how I'd argue if it were up to me, probably. :( I'm not afraid to be proven wrong though if someone wants to write up a concise explanation for AlanH.

In any case, assuming we must play on as is, I see our options as follows:

1. Do nothing, just wait for the marble to get hooked up on its own before starting the Great Library; get a barracks, settler, galley or some military in YoSmurkz in the meantime. The positive side to this approach is mostly that we avoid the negatives of the other options. The negative is that we have no idea how long it might be before one of the AIs declares war (or makes peace), or founds or takes over a city. It might be next turn; it might take ten. And in the meantime we have no idea how to manage our forest chops, and will probably miss the opportunity to arrange a suitably large overflow going into the GL build. In the meantime, we lose the equivalent of roughly 20 beakers and 20 national GP points per turn of delay in the GL and NE.

2. Do nothing drastic, but hedge our bets by building a settler right away to found our next town as soon as possible. This puts a constraint on what we do with our towns in the next several turns, but otherwise changes nothing except guaranteeing that the longest we'd have to delay GL/NE is about eight turns.

3. Do as for #2, just in case, but also plan to ask Shaka if he'll declare on Joao once we have something to bribe him with (i.e. alphabet). This might shave a turn or two off the delay if we get lucky, and has the side benefit of being something we might want to consider doing anyway: it keeps Shaka off our backs, and might mean that his troops are busy elsewhere once we're ready to attack ourselves. The only negative is a -1 with Joao for getting someone to declare on him (and the possibility of being asked to fight ourselves before we're ready). Oh, and I guess we don't really want to strengthen Shaka too much with extra techs. So three negatives. :p

4. Declare war on Joao right now. The biggest positive is that we'd have the marble right away, no delay, and declaring on Joao would be considerably less risky than declaring on Shaka. (Though not without risk, as Shaka might be bribeable at some point, or might decide to "pile on".) The big negative is that we lose Joao as a potential trading partner right when we're at the point of being able to trade (Shaka won't trade before Pleased, IIRC). We'd have to find someone else to get the techs we want to buy, and there's no guarantee anyone's out there, or that we could find them in a reasonable period of time (especially with our explorers vulnerable to attack by Joao's armies).

5. Declare on Shaka right away. Ok, so we'd still be able to do tech trades with Joao, but we'd lose the 6 base commerce we're getting from Shaka's trade routes right now, and likely wind up locked into near-constant war with him until one of us is dead. We could probably survive, but it would hurt, and we couldn't rule out the possibility of needing to delay the GL/NE anyway at some point to help out. (We can't delay the GLight, probably.) Any pillaging would hurt us badly.

So that's all I can think of. Any additional options anyone can think of? Thoughts?
 
My record on strategic thought in this thread is very bad, but somewhat better on tactics. I favor option 2 (build settler) with the twist of settling on the northern part of the stone island--it saves galley moves and we're going to want a city there eventually. If we settle on the NE corner we get fish for fast growth and we'll pick up the goodie hut pretty quickly. If we land there, unfog the hidden tiles, and see it's not so great we'll have to move, but I think there's less chance of mucking up the choice of site than there is with the site near the stone--lots of fairly useless tiles there and we might miss out on iron (or coal, oil, Al, etc in the future) if we guess wrong.
 
Methos, I'm confused about why you needed to edit my chat log - I had already stripped out the email address parts?

I wasn't apparently clear in my IM. Instead of Methos it had the beginning of my email address. Yes, it didn't have the @_, but it could very simply be used to figure out what it was. Same with everyone else's. I apologize if I offended you. I merely wished to protect everyone's privacy. I should have asked you via IM/PM first. My mistake.
 
We only lose three base beakers if we declare on Shaka, since the 2-commerce trade routes we have now would be changed into 1-commerce trade routes among our own towns. Still, it's a drastic move to say the least.

I must admit I'm feeling a bit desillusioned right now (again probably a sign that I take this a bit too seriously :rolleyes: ), and I'm not in the mood for strategizing. But I'm leaning towards building a settler and hoping that something happens somewhere. Didn't we see a Shaka settler a while back? Or did that settle already (he has 4 towns now)?

I have bad experiences with appealing to the mods. Still, the jungle-over-rice thing was a random event, a feature of the game which is definitely by design even if it's a misfeature to me. In hindsight the whole argument was stupid. But what happened to us now is a bug, there's no other way to describe it. Building Fort followed by Road would have connected the Marble, building Road followed by Fort didn't. No one could argue that's a designed feature. :(

Should we make an appeal? We would replay the last 12 turns as close to the original as ever possible, except building fort before road, to get around the bug. I'm not sure I want to get my hopes up though...
 
Maybe someone who has access to the game right now can check on how many towns Shaka has? If it's still only three, we're sure to have a settlement within a couple of turns and that might make the decision easier.

I'm against making an appeal, personally. It clearly *is* a bug, and it clearly *will* damage us, but I don't think it has the kind of drastically game-changing effect it would have to have to justify a 12 turn replay. I know it's aggravating, and must be even more so to those who've been working so hard on this plan for the past couple of weeks. I wish it hadn't happened.

In any case, I'm not against taking a day or two to regroup if that's what's needed, Niklas.

I'm for building a settler, myself, and I think XCal's suggestion of settling the northern island site first is a good one as long as we don't plan on needing stone in the short term. Do we? It's not like any other civ is in a position to steal the stone from us.
 
:cry::cry::cry:
Ok I would not ask Alan anything, since it is not game breaker... Still bad, but.

I'd go with early settler (to whip or not to whip///), declaring war before Alpha trades sounds not good to me at all.
 
My opinion about the appeal is simple : even if we can't get anything for us , it will be a warning sign for the rest of the ppl ( I don't think anyone will consider this a intended feature :p ). Even if only because of that, appealing would be useful .

But on game: I think the best we can do is to settle in the stone island..... all the other options are not in our hands ( meeting anyone else, AI making new city, war ... ). Niklas told me that we could put a setler on line in 3 turns ... it would take 5 turns IIRC to take the settler there. So it is possible to have a new city on our own in 9 ,10 turns top.

The big issue is what we would do in between :p. Too bad that we don't have meditation, or some turns on S. Paya would be a good option....
 
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