Quick plan for the next two turns:
Yo!:
Switch to settler, build for two turns with current tile allocation. Should end on turn 93 with 80 hammers in bin.
Hari:
Keep building Axeman with current tile allocation.
Harapura:
Keep building Torch with current tile allocation.
Workers:
#1: Move N into Hari, then to forested hill near Yo. Would start chop-mining on turn 93, so that decision can wait if we need to delay.
#2: Embark on galley and then disembark on forest. Would start chopping on turn 93, can wait.
#3: Road hill tile near Harapura where the worker is. We only "lose" 1 move on that, since we will want a road there sooner or later.
#4: Keep chop-mining hill near Yo. Won't complete until turn 94.
Diplomacy:
Keep looking for "We have enough on our hands" or the emergence of Alphabet on the scene.
Research:
Run one more turn on 0% research, then one turn on Alphabet at full speed.
Units:
W2 Warrior keeps exploring in a south-westernly direction, trying to cover as much ground as possible to find new contacts.
Galley trapped by ice will retrace a few steps and sail down the southern land visible.
Warrior in Shaka lands will keep watching Ulundi and uMmmm each turn.
Other units stay in place.
Any comments before I play? I should be able to play in about 2 hours.
Yo!:
Switch to settler, build for two turns with current tile allocation. Should end on turn 93 with 80 hammers in bin.
Hari:
Keep building Axeman with current tile allocation.
Harapura:
Keep building Torch with current tile allocation.
Workers:
#1: Move N into Hari, then to forested hill near Yo. Would start chop-mining on turn 93, so that decision can wait if we need to delay.
#2: Embark on galley and then disembark on forest. Would start chopping on turn 93, can wait.
#3: Road hill tile near Harapura where the worker is. We only "lose" 1 move on that, since we will want a road there sooner or later.
#4: Keep chop-mining hill near Yo. Won't complete until turn 94.
Diplomacy:
Keep looking for "We have enough on our hands" or the emergence of Alphabet on the scene.
Research:
Run one more turn on 0% research, then one turn on Alphabet at full speed.
Units:
W2 Warrior keeps exploring in a south-westernly direction, trying to cover as much ground as possible to find new contacts.
Galley trapped by ice will retrace a few steps and sail down the southern land visible.
Warrior in Shaka lands will keep watching Ulundi and uMmmm each turn.
Other units stay in place.
Any comments before I play? I should be able to play in about 2 hours.
![Party [party] [party]](/images/smilies/partytime.gif)
ends. Still, if we save one turn on the GLib by sacrificing 14+ scientist-turns, I'm not so sure it's worth the deal. Will do the maths tho.
...

