SGOTM 08 - Trash Team

PPP

Stop Scimeth, research drama, trade for eng/gunpowder, research chemistry.

Start building a navy.

Trade resources for gpt where possible.

Focus on growing cities.

National Wonders: HE in HBC, Oxford in Trash House, Globe (after theatres) in Triple Food in case we got on a draft-fest, Moia somewhere.

Be nice.
 
Sounds like a good plan.

Agreed.

I think that after this set we should pause and discuss our endgame plans. Attacking the other continent is becoming an actual issue. Gandhi is probably the best target for aquiring a foothold over there.

So do we aim for going in with rifles/cannons/grenadiers?
 
We're likely to need frigates which means chemistry iirc, steel's only a tech away from that (and gives dockyards), milsci is also a tech away (giving grens and SotL iirc).
 
I think that after this set we should pause and discuss our endgame plans. Attacking the other continent is becoming an actual issue. Gandhi is probably the best target for aquiring a foothold over there.

So do we aim for going in with rifles/cannons/grenadiers?

We're likely to need frigates which means chemistry iirc, steel's only a tech away from that (and gives dockyards), milsci is also a tech away (giving grens and SotL iirc).

frigates/galleons cannons/grenades(build CRII maces to upgrade to grenades) I think Easter Island would benefit from Moai. But yeah after this next round we need to draw up lines on the map for battle plan
 
Sounds good!

Can we start focusing on military buildup already instead of growth?

I would like to see some, most or all cities geared up for optimal military production so we can start a war when the time is right and not stop before it's over. barracks, forges, etc

This is also a good time to review overall strategy. We are past turn 200. Looking at the table I made earier we should have 30 wonders if we had finished now. If we could finish in turn 250 we would need around 40 wonders or 45 in turn 275. More is of course better :)

So we should evaluate how many wonders are in the game, which National wonders we need to build (with which techs) and how many religious capitals we can capture to build shrines. We need to focus one city with high food to maximize priests so we can get a few more to build shrines and pump up the wonder score.

Summarizing:
-Techwise we need to include techs of NWs
-Build NWs
-Prioritize GPriestPoints somewhere
-Build barracks/forges/navy/etc
-Count global wonders and decide on the optimal war path.
 
Holy capitals built:
Hindu
Jewish
Confucian
Budhist
Christian

This leaves 2 priests needed for Islamic and Taoist capitals.

To get priests I propose three things:
-pacifism (from philosophy thru trade)
-One extra farm for Holy boot camp (SW of jumbo) and hiring three priests.
-Spread hinduism (from hariharalaya) to triple food and hire two priests (once we build two temples) AND/OR get music to build confucian academy for 2 more priests. This is needed fast as it could take some time...

NW we need:
To build HE, OU, and MS
Drama for GlobeTheatre
Cooperation for Wall Street
Nationalism for Hermitage
Steel for Iron Works
Military Tradition for West Point
Biology for National Park
Medicine for Red Cross

Wonders:
Portugal has 1 Great Lighthouse in Guimares (one to grab in one of the last turns)
Greece, however much they suck has 3 wonders.
Boudica has none...
Romans have 3
Holy Rome 2
India has 14!!

General plan:
Capture India, and Boudica/Pericles because they are weak for the size. Joao to partner as he loves us?
When we get to around 40-45%. We build several stacks and from centre we grab all wonder cities in few turns (also Great LH from Joao) defend well and wait for land to come and have the victory.

Wonderscore:
We have 6
Can build 10 NW
Capture 23 wonders
2 more holy capitals from priests
Total: ~41 wonders in 75-100 turns from now...

It's time to focus on the challenge at hand!:king:
 
Pigswill can you adjust your PPP to include some of the comments and focusing on finishing the game (plus all other objectives) in the next 75 turns :)

Not even sure if possible... but a good challenge ;)

This is probably a good time to make a more detailed plan for the next 75 turns, per city focus, tech path, GPP, NW production, Military Production, etc

We should all contribute to this..
 
Undli is filled, NE and FP, sadly. Oxford in cottage or even capital, i assume we will run Bure most of the time, might be a good synergy, Perhaps even add IW. HE and WP in boot camp?
 
I'm still here.

Been proeoccupied with my Noble Walkthrough - good fun but time consuming (and still only up to 800ad).

Bit tricky fitting in wonder techs with military techs (or at least navy techs). Drama is cheap enough, nationalism and miltrad fit together quite well, maybe after chem>steel? Might pick up some wonder techs through trade.
At this point looks like we focus GP production on priests. I'm not sure at all about pacifism to be honest, could be expensive during a military build up and the shrines can wait until fairly late on. Its more a matter of not getting other GPs beforehand so probably looking to sack specialists or run golden age (double GP production for free).
 
If we really want 2 Prophets in a decent time frame then we need a drastic plan: finish Scimeth to obselete Glib (coz Glib/NE combination automatically generates 16gpp for a GS/GA); build temple/academy in a couple of cities (sarmatian/loadsof marble?) which enables them to run 3 priests (1 for temple,2 for cathedral).

For Moia Statues whip forge in Easter Island then build the Statues (c40turns).
 
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