It’s small change at this point, but there are resource trades to be made:
Marble to Pericles and Caesar for gpt; cancel rice for wine and get gpt for it instead (from Boudica);
We can also get a total of 200 gold for our map, but it might be wise to wait (though perhaps we should get what we can before we attack Boudica and start making enemies).
Will do. I'd add to that trying to extort resources from our vassal Joao and trading them. I'd like to get some sugar and spices from Gandhi.
Are we counting on the GM from Economics?
Yes, I was counting on that for founding Sushi or Cereal Mills. Since no AI is close to Education yet, there's no hurry on Econ yet. Maybe we can trade for Guilds soon. Banking-Econ will take 3 turns.
Think we would benefit from a workshop on at least one of the grassland forests in Furville. Also, if we’re not going to build an MP there, then it is a good candidate to build a theater.
How about Globe Theater in Furville after Taj? We have 4/6 theaters needed right now. Furville has strong wonder potential with more workshops.
Spy in Braga can be shipped overseas and used as a scout during wartime.
Will do. Also, will start scouting Boudica's cities with our scout in India. I'd like to know whether we can begin the attack with a smaller force or if we need to wait for the Portugese forces. If we can take one city early, we can base 4 airships there and soften the subsequent cities.
There are units in Lagos that could be moved this turn and put on our galleon with GM next turn to be transported to the other continent.
Yes, I'll start transporting units right away to that nearby Roman city.
Horseville will grow in two turns if a citizen is moved from a wkshop to a coastal tile.
Good idea. If Chem comes in 2 turns, we want to have more population for workshops.
Since we can’t continue to starve Ulundi indefinitely, perhaps this would be a good time to build up a little population while we quickly complete the needed galleon – thinking either removing 3 merchants onto 2 mined hills and one irrigated plain for three turns (or we could just put one merchant on a hill for 5 turns).
As for the starvation, it will end once we start using Ulundi as a production city (with workshops). Shall we plan on 1 more GP from Ulundi or 2? If we get one more GM, we can run it to Delhi again for 1900 gold (or 2100 gold if X-ville gets to Pop18). The only objection I have to delaying Ulundi's next GP is that our current gold plus impending trade mission give us ~16 turns of 100% research at the current gpt rate. A GM born in 12 turns is coming just in time to keep us at 100% research for 7-8 more turns. Will getting the galleon in 3 turns make a big difference somewhere?
The next GP from Marbleville can combine with the free Spy from Communism for a golden age. It should come in time to extend the golden age from Taj.
Before ending hostilities, we might want to run the cuirassier in Gui SE and see what is in the two remaining Portuguese cities – thinking there might be several workers and hopefully a weak defense in one (plus, the larger city would yield some gold if we razed it). As vassal cities, neither would contribute very much land area to Dom’n (or do coastal tiles count?), so we could get a cease fire and attack in a couple of turns.
Will do and see if there's a chance to steal more workers. One advantage of leaving him those last 2 cities is that he has resources that we could extort (fur, crab).
Good idea concerning map trading. Not sure how long before we attack Boudica. I do have a question about this. It seems to me that in a recent game that I traded for a resource and, because of the deal, had to wait ten turns before I could declare war, I guess to honor the deal. Not sure which version of the software it was, but if we're thinking about attacking Boudica in the next ten turns, should we be careful of deals with her?
That only applies to demanding a gift from the AI. Bilateral trades don't carry 10 turn peace treaties.
It would be interesting to have a look. I do not think coastal tiles count. If the cities are not Hindu, and I don't think they are, then Joao provides a foil against a religious victory and needs to be preserved in some way. I do agree that making him a vassal will end our ability to eliminate him if we needed to.
I don't see why we would need to eliminate him. He wont build any wonders. If Hinduism spreads to one of his cities, eliminating him wouldn't change anything.
Oh yes, they certainly will. The question is how many cities one needs to take to force the issue.
I have finished Conquest victories through Capitulation. I think the AI decides based on power difference.
I was looking over Boudica's territory. If we base her capitulation on the need to capture 4 or 5 cities, looks to me like we should go up her right flank. We must have Bibracte and Aachen, both wonder cities. In addition, we could grab Tolosa, Vienne and Verlamion, and, pehraps, Durnovaria? This would place us on Charlemagne's doorstep to grab Prague, Nuremberg and Ulm.
This gets into the question of exactly how we want to pursue Domination/Conquest. Do we want to capture just the best cities and try to get capitulation quickly so we can move on to the next AI faster, aiming to vassalize everyone. Or do we want to gobble up as much population and land as possible and aim for more traditional domination? If we go for Conquest through capitulation, we need to fight everyone. We'll have more units surviving from battles with Boudica, Charlemagne, and Gandhi for taking on Augustus (who is nearly our power equal now), but then again, we'll have to subdue Rome and Greece. If we go for more traditional Domination, we'll need to take more time with Boudica, Charlemagne, and Gandhi, but may be able to trip Domination with some settler spam after just capturing Rome's wonders.