ShannonCT
Deity
Significant power jump by Misfits. Having got Oracle, they gear up to hit Shaka...???
The power jump only amounts to 3 axemen. If all goes well, we should have ~115 in power by turn 85.
Significant power jump by Misfits. Having got Oracle, they gear up to hit Shaka...???
I think if you try to:
Switch worker to wb, use copper, cow, gold; switch to worker when chop comes in and use fish instead of copper at that time, and switch to workboat next turn and use clams to get to size 4 at turn 35 you come out best. I think that is the sequence. Using fish and clams for more turns minimizes gold loss on those turns but you can recoup the gold by working them extra at size 4 earlier. I have been trying to comment for a few hours now but keep getting distracted so sorry for the delay.
Well I would have signed off in the first place but wanted to look at it a bit and I finally found time to take screenshots and such so that we can make a more informed decision.KC, will you sign off on the revised plan from Post #292?
As far as I can tell, the only way to get Pop4 on turn 35 is to work an unimproved tile for 3 turns. If that's the case, it's better to get to Pop4 one turn later and be working improved tiles the whole time.
"Still think we should settle PH on 40." That's confusing -- looks like we are settling on 40, going by the latest plan above.
Sorry to be late. I'm fine with rrau going ahead. Don't let the game's default options mess up all kc's, and SCT's hard work.OK for me to start then? Are we all in agreement?
I'm really late. Please go ahead.OK for me to start then? Are we all in agreement?
OK, sounds good to me. Is there any reason not to?Opportunity knocks....
I plan to worker steal if it's still there next turn. (Shaka adopted slavery the turn before and sent a worker to chop a forest.....Maybe he doesn't have metals?)
Popping the hut might provide us with some additional Gold to maintain 100% research up to CoL's. Besides, if we steal the Worker, doesn't that make Open Borders a non-issue?Question is do I pop the hut? (scout just finished healing and was going to have to head back to get there for open borders, but now we won't be able to get open borders.......with a war and all...... so pop it and be late to scout through Shaka's territory or leave it and maybe give Shaka time to make offensive units to kill it as we try to scout his territory while at war?)
Good point. This goes to the question of how many units Shaka is likely to have already built. Nonetheless, it's hard to argue that we shouldn't take one turn to pop the hut. Continuing to explore west might be put off, if there is likely to be a soon-to-close window allowing the scout to venture across Zulu territory, but I'm thinking he is almost certain to have at least a third archer.My main concern is with losing an opportunity to sneak the scout through Shaka's territory at the start of the war (before he builds offensive units) and explore beyond it.
Good point. This goes to the question of how many units Shaka is likely to have already built. Nonetheless, it's hard to argue that we shouldn't take one turn to pop the hut. Continuing to explore west might be put off, if there is likely to be a soon-to-close window allowing the scout to venture across Zulu territory, but I'm thinking he is almost certain to have at least a third archer.
We need to pause here.
I think this is a good suggestion. At least we will know what we have to work with.I think rrau should pop the hut before we get too far into the discussion here.
It looks like the Worker is on a Forest Hill, best defensive terrain for the Warrior. rrau wrote that Shaka had change his civics to Slavery the turn before, this Worker may have had orders that pre-dates the discovery of Bronze Working? He could disappear on a new mission?On turn 38 in the practice game, Shaka is getting ready to found his second city next to copper, and his worker is building a road toward it. And he has only 2 archers at that point, one for capital and one for the settler. If in the real game, Shaka is chopping a forest with his worker, may this suggest that he doesn't have his eye on copper for his second city?
What do you think the likelyhood is that he is late to BW because he researched fishing?Popping the hut might give us another scout or warrior and give us more options as far as exploring or escorting the worker back home. I think rrau should pop the hut before we get too far into the discussion here. Yes, and then pause again for more discussion and perhaps a tweaking of our development plan if we decide to go to war. If it is a forested hill that the worker is on and Shaka is not likely to have more than two archers, then using the scout for protection is unnecessary.
On turn 38 in the practice game, Shaka is getting ready to found his second city next to copper, and his worker is building a road toward it. And he has only 2 archers at that point, one for capital and one for the settler. So he now likely has a minimum of two archers, a worker, and a settler, plus an initial warrior.If in the real game, Shaka is chopping a forest with his worker, may this suggest that he doesn't have his eye on copper for his second city?