I don't think I'll have enough time to play Monday or Tuesday (though I should be able to look at the save and participate in the discussion), but I could probably (if nothing unexpected comes up) post a plan Wed and play Thurs, if that would work out. Actually, this time of year, next week is as good a time as any for me.
This all seems fine to me. I think we still have some things to work on and decide. Especially in the short term, the Worker steal.
If we steal the Worker, then I think we can probably go ahead and play through, and should test for, the next ten turns. Should we decide not to steal the Worker, then I think we need to get an Open Borders agreement, recon Shaka's territory, stop and make maps and test his behavior so we can decide when would be best to strike and how we can maximize our opportunities with Shaka.
In addition, we really should spend some time looking ahead to decide what our goals should be. As Fred has reminded us several times, we need to have a look at the short game versus the long one. Until we have a good feel for what is going to happen with Shaka, this is, admittedly, a bit difficult.
In our last game, I think we did very well on the turn set by turn set play. What we didn't do quite as well was weaving those sets into an overall strategy that would meet our end goal; in that game, domination.
What do we need to know to help us determine what a plausible victory goal might be for this game and how can we test that? How can we use Fred's work to help us figure out when the best date for victory would be and verify that?
Sorry, just do not want to lose sight of the overall game for the many decisions we need to make to MM our way through this and other turn sets.
