ShannonCT
Deity
I'd say the worker steal has a lot more pluses than minuses. The best time to steal is when the AI can't retaliate.
Here's a possible plan through turn 47:
T38) Capital starts settler and works clams, cows, fish, and copper. Worker 1 chops tile 4. Worker 2 roads tile 6. Worker 3 goes to forest south of tile 4. Warrior steals Zulu worker.
T39) Worker 1 chops tile 4. Worker 2 goes to forest south of tile 4. Worker 3 chops. Worker 4 heads for home. Warrior NE toward Zulu cows.
T40) Worker 1 chops tile 4. Workers 2 and 3 chop.
T41) Capital settler->workboat. Work gold instead of copper. Settler founds PH City on tile 6. Starts warrior and works 1f2h tile. Worker 1 to tile 5. Workers 2 and 3 to tile 8.
T42) Capital queue swap workboat to warrior. Work copper, cows, fish, gold. Worker 1 roads tile 5. Workers 2 and 3 camp ivory on tile 8.
T43) Writing->Math. Capital warrior->library. Worker 1 roads tile 5. Workers 2 and 3 camp ivory on tile 8. PH City works ivory.
T44) Worker 1 mines tile 4. Workers 2 and 3 road tile 8.
T45) PH City warrior->workboat. Workers 1, 2, and 3 mine tile 4. Worker 4 goes to tile 8 (if avoided barbs).
T46) Capital Pop5, work clams. Workers 1, 2, 3, and 4 to tile 7 and pasture cows. PH City works cows.
T47) Capital library->workboat. Hire 1 scientist instead of working copper. Workers 1 and 2 road tile 7. Workers 3 and 4 to copper.
Pop6 comes on turn 51, at which point we can hire the second scientist. That would give us the academy on turn 66. On T48, copper will be hooked, and PH City can start an axe. The forest west of PH City can be chopped for the axe, and then two workers can begin roads toward Zululand to speed up the axe a bit.
Here's a possible plan through turn 47:
T38) Capital starts settler and works clams, cows, fish, and copper. Worker 1 chops tile 4. Worker 2 roads tile 6. Worker 3 goes to forest south of tile 4. Warrior steals Zulu worker.
T39) Worker 1 chops tile 4. Worker 2 goes to forest south of tile 4. Worker 3 chops. Worker 4 heads for home. Warrior NE toward Zulu cows.
T40) Worker 1 chops tile 4. Workers 2 and 3 chop.
T41) Capital settler->workboat. Work gold instead of copper. Settler founds PH City on tile 6. Starts warrior and works 1f2h tile. Worker 1 to tile 5. Workers 2 and 3 to tile 8.
T42) Capital queue swap workboat to warrior. Work copper, cows, fish, gold. Worker 1 roads tile 5. Workers 2 and 3 camp ivory on tile 8.
T43) Writing->Math. Capital warrior->library. Worker 1 roads tile 5. Workers 2 and 3 camp ivory on tile 8. PH City works ivory.
T44) Worker 1 mines tile 4. Workers 2 and 3 road tile 8.
T45) PH City warrior->workboat. Workers 1, 2, and 3 mine tile 4. Worker 4 goes to tile 8 (if avoided barbs).
T46) Capital Pop5, work clams. Workers 1, 2, 3, and 4 to tile 7 and pasture cows. PH City works cows.
T47) Capital library->workboat. Hire 1 scientist instead of working copper. Workers 1 and 2 road tile 7. Workers 3 and 4 to copper.
Pop6 comes on turn 51, at which point we can hire the second scientist. That would give us the academy on turn 66. On T48, copper will be hooked, and PH City can start an axe. The forest west of PH City can be chopped for the axe, and then two workers can begin roads toward Zululand to speed up the axe a bit.