SGOTM 08 - XTeam

Research=Engineering>SM, because . . .

If we are going to run merchant specialists, instead of scientists, and research ourselves and not bulb, then aren't we better off gaining the movement and access to trebs from Engineering. The drawback is that we will get a GS from Physics and possibly another from Ulundi, neither of which will be useful for bulbing. The certain one from Physics has a likely use down the road to create a Golden Age with some future excess GP. The possible one from Ulundi, which will be less likely the sooner we research SM, is a price worth paying for the immediate benefits of Engineering. If we do this, then the three military cities should probably build trebs while the horses are being re-pastured.

I think this idea is viable. If we research Engineering, the free GS from Physics (and any others) can bulb Chem-Bio while we self research Electricity. No AI is even close to Liberalism yet, so it should be easy to take Radio still.

Suggest we concentrate most of our treb building in Ivoryville where the GG will give it two promos (for accuracy). X-ville can build a ballista and pre-build another that will morph into a Cuirassier build. I don't see the benefit of building more macemen that only start with 1 promo.

I am concerned about Caesar spreading his religion, and the AP thereby gaining power and influence. This may be the fear of the unknown. Is there a good explanation of how the AP works and perhaps how to deal with it anywhere?

All AI with any Hindu cities will get a vote in whatever resolution is put forth by the leader. The number of votes is based on the population of the Hindu cities. Resolutions can be put forth to start or stop a war, to reasign a captured city to the original owner, and to vote someone the victor. You can defy any of these resolutions with the penalty that if they pass, your Hindu cities will receive an unhappiness penalty (can't remember how big or how long). The Religious victory vote requires 75% for passage. Since the top two victory candidates will vote for themselves (like the UN), it will be very difficult for either candidate to win. Both Gandhi and Augustus control more than 30% of the vote. Since none of our cities are Hindu (and probably wont be until we capture some), the AP wont interfere with our war plans for a while.

Will be off computer until Sunday.

HAVE A GREAT THANKSGIVING, X-TEAM!

Happy Thanksgiving to you to. We'll definitely wait for your comments before we play again.
 
Happy Thanksgiving to you to. We'll definitely wait for your comments before we play again.
Happy Thanksgiving to all!!
[party] :cheers:

I think this idea is viable. If we research Engineering, the free GS from Physics (and any others) can bulb Chem-Bio while we self research Electricity. No AI is even close to Liberalism yet, so it should be easy to take Radio still.
This depends how long we wish to delay the time to reach Mass Media.

The beeline to Mass Media includes:
Physics 5980 beakers 12 turns @ 50% 7 turns @ 100%
Electricity 6727 beakers 13 turns @ 50% 8 turns @ 100%
Radio 8970 beakers
substitue Liberalism @2093 beakers and 4 turns @ 50% and 2 turns @ 100%
Mass Media 5382 beakers 11 turns @ 50% 6 turns @ 100%

Engineering 1495 beakers 3 turns @ 50% 2 turns @ 100%
Chemistry 2691 beakers 5 turns @ 50% 3 turns @ 100%
Biology 5382 beakers 11 turns @ 50% 6 turns @ 100%
Steel 4186 beakers 8 turns @ 50% 5 turns @ 100%

If we can bulb Electricity, we can save a bunch of turns 8 to 13 turns off f the time to beeline to Mass Media, giving us more time to build Wonders?

I think we should think about this a bit more? Of course, we also need to consider what time we save in the other side of the equation, taking wonders. No sure how to figure the efficiencies in hammers gained because units are not lost and can be reused...

Suggest we concentrate most of our treb building in Ivoryville where the GG will give it two promos (for accuracy). X-ville can build a ballista and pre-build another that will morph into a Cuirassier build. I don't see the benefit of building more macemen that only start with 1 promo.
I think this is a good idea. We can pre-build Ballistas and let them self change to Cuirassier once horses are reconnected to the network.

Is there any way to protect from this happening again? :hmm:


All AI with any Hindu cities will get a vote in whatever resolution is put forth by the leader. The number of votes is based on the population of the Hindu cities. Resolutions can be put forth to start or stop a war, to reasign a captured city to the original owner, and to vote someone the victor. You can defy any of these resolutions with the penalty that if they pass, your Hindu cities will receive an unhappiness penalty (can't remember how big or how long). The Religious victory vote requires 75% for passage. Since the top two victory candidates will vote for themselves (like the UN), it will be very difficult for either candidate to win. Both Gandhi and Augustus control more than 30% of the vote. Since none of our cities are Hindu (and probably wont be until we capture some), the AP wont interfere with our war plans for a while.
The Civlopedia says:
Players have the option of "Defying" Resolutions of the Apostolic Palace, in effect vetoing the Resolution, which does not take effect for anyone. Players defying an Apostolic Palace Resolution will lose all Religious Building production bonuses and will receive an unhappiness penalty in their cities with the Apostolic Palce religion. Religious Building bonuses return when a player votes for a new resolution that passes. Players may defy any Resolution except a Religious Victory Resolution.
 
I'll play test a regular game and see if leaving spies on resources keeps them from being pillaged. I have no clue whether or not it'll work, but will report back sometime after Thanksgiving.

Everyone enjoy your holidays!
 
If we can bulb Electricity, we can save a bunch of turns 8 to 13 turns off f the time to beeline to Mass Media, giving us more time to build Wonders?

If we get only GMs from Marbleville and Ulundi, the only GS that could partially bulb Electricity is the free one from Physics. So it's only those 1800+ beakers and the 1495 spent on Engineering that would delay Radio. If the next GP from Marbleville or Ulundi is a GS, we can still burn it on Physics.

I notice that Dehli has a harbor. If we have Engineering, the GM can get to Dehli 5 turns after being born (chain caravel and galleon and unload in Gergovia) or to Bibracte 3 turns after being born. I guess the extra 200 gold (=400 beakers) is worth the wait.
 
I'll play test a regular game and see if leaving spies on resources keeps them from being pillaged. I have no clue whether or not it'll work, but will report back sometime after Thanksgiving.

Everyone enjoy your holidays!

You can also test whether leaving military units on resources works. Or you can test if you can pillage an AI resource when there is a spy or unit on the resource.
 
If we get only GMs from Marbleville and Ulundi, the only GS that could partially bulb Electricity is the free one from Physics. So it's only those 1800+ beakers and the 1495 spent on Engineering that would delay Radio. If the next GP from Marbleville or Ulundi is a GS, we can still burn it on Physics.
Are you saying that our conversion rate of the gold we get from Trade Missions using Great Merchants is superior to bulbing with Great Scientists, we get more for each Great Person. So keep the Great Merchants coming and keep the Science Slider at 100% as much as possible.

I notice that Dehli has a harbor. If we have Engineering, the GM can get to Dehli 5 turns after being born (chain caravel and galleon and unload in Gergovia) or to Bibracte 3 turns after being born. I guess the extra 200 gold (=400 beakers) is worth the wait.
Delhi is the place to go. :)
 
Are you saying that our conversion rate of the gold we get from Trade Missions using Great Merchants is superior to bulbing with Great Scientists, we get more for each Great Person. So keep the Great Merchants coming and keep the Science Slider at 100% as much as possible.

Yes. If you set the science slider to 0%, you see we are getting 245 gold and 164 beakers per turn. If you set science to 100%, you see we are getting -172 gold and 898 beakers per turn. So for every 1 gold we give up, we get 1.76 beakers. This is our current nationwide gold-beakers conversion rate. The other thing to remember is that whatever beakers we earn per turn get multiplied by at least 1.2 because of knowing prereqs. 1.76*1.2=2.112. Then getting 1500 gold in a trade mission to Dehli converts to 3168 beakers. :eek:

The beakers you get from a GS (around 1700-1800 now) does NOT get the 1.2 bonus.
 
Having a spy on a resource DOES NOT keep enemies from sabotaging it.
 
Having a spy on a resource DOES NOT keep enemies from sabotaging it.
:thanx: Looks like it is back to lighting candle and doing Haka's... :rolleyes:

Did you happen to try if a unit is on the tile? ;)
 
:thanx: Looks like it is back to lighting candle and doing Haka's... :rolleyes:

Did you happen to try if a unit is on the tile? ;)

I tried that by putting AI units on resources, and they seemed to have no effect. I know that stationing spies in your cities is supposed to increase the chances of catching enemy spies, and I imagine putting them on your resouces could have the same effect. We can try that with the spy that just got teleported back to X-ville.

A better solution is probably just to keep two workers in the area of Ulundi to start building workshops, and if the horses get pillaged again, they can be reconnected in 2 turns.
 
I tried that by putting AI units on resources, and they seemed to have no effect. I know that stationing spies in your cities is supposed to increase the chances of catching enemy spies, and I imagine putting them on your resouces could have the same effect. We can try that with the spy that just got teleported back to X-ville.

A better solution is probably just to keep two workers in the area of Ulundi to start building workshops, and if the horses get pillaged again, they can be reconnected in 2 turns.
Another solution, although not very effective, is to use our Spy to perform counterespionage. The Civlopedia says it temorarily doubles the cost of your opponents espionage missions, but they don't define temporary. My guess is that it means 8 to 10 turns, just like the effects of Poison Water or Foment Unhappiness?

Plan for turns 165 – 175
Please note changes are in Orange.

War with Joao.
-Take Coimbra and move on Lagos with the northern force.
-Take Lisbon and, if needed, move to assist at Lagos with the eastern force. Keep all cities.
- In an effort to keep Joao from Vassalizing to Augustus, take a Cease Fire after the Coimbra, Lagos and Lisbon have been capture.
- Resume war at a later time to take Guimares and Evora.

-Shall we make peace once we have secured these cities?
-In captured cities, if no Granary, that is the first build. If a Granary exists, then a Courthouse and then a forge to increase hammer production for wonder building. Run an Artist to ensure cultural expansion.
- Be aware of the possibilities of stealing Workers from Joao.

Change Espionage Points to weight of 1 each for Augustus and Gandhi. Move Spy to Braga and keep him there.

Prepare to move Great Merchant from Marbleville to Delhi. Upgrade Galley to Galleon. Transport Great Merchant via ship chain of Caravel and then Galleon to Gergovia and then overland to Dehli. Without Engineering, it looks like 8 turns.

Research
Change research to Engineering, then complete Scientific Method and then on to Physics. Once in Physics, Science Slider to 100%. Keep an eye on the AI, watching for completion of Paper or Philosophy. I just noticed that Joao has Philosophy, got to keep and eye on his trading it to Augustus for Engineering..

Trading.
-Trade Sheep to Gandhi for 6 gpt. However, we could trade Sheep to Augustus for 6 gpt and Wheat to Gandhi for another 6 gpt? (Once Oporto comes out of Anarchy, we get that Wheat – 7 turns)
-If the Engineering trade, or a trade for Guilds, comes up, what are we willing to give up for them? We can trade anything except Philosophy, Paper or Education.
-Keep an eye out for resource trades as we gain resources from our conquest of Joao.

Diplomacy.
Treat Gandhi and Augustus nice-like for the time being. Prepare for war with Boudica. Favor Pericles for good relations. Charlemagne, get what we can as he may be next. :mishief:

Workers.
-Most important is to send the Worker south of Horseville and the Worker on the Plain Hill near Jute to Pasture the Horses.
-Jute – Workshop (?) Flood Plain and then workshops south of the Cows.
-Curious why we are building a road SW from Furville?
-Worker near Ivoryville completes Workshop then goes to X-ville and pre-builds Workshops.

City builds
X-ville – Change Mace to Ballista. When Ballista is at 1 turn, change to Catapult?

Ivoryville – Change build to Catapult to gain the Accuracy Promo. Continue building Cats.


Pigville – Keep building Hermitage.

Canalville – complete X-Bow. Start building Galleon.

Ulundi – keep building Galleon but more importantly, keep and eye on food and great people generation. The food box has 23 remaining and we’re losing 1 fpt, plenty to get through this turn set…

Horseville – Complete Cat and change to Ballista, not allowing it to complete, until Horses hooked and then Cuirassier.

Jute – complete Harbor and then Barracks and then Stable.

Furville – complete Galleon. Then chop forests into Taj Mahal.

Stoneville – complete Galleon, Galleon.

Marbleville – complete Theater then change to Wealth.
 
Another solution, although not very effective, is to use our Spy to perform counterespionage. The Civlopedia says it temorarily doubles the cost of your opponents espionage missions, but they don't define temporary. My guess is that it means 8 to 10 turns, just like the effects of Poison Water or Foment Unhappiness?

Joao will have a lot of EPs against us, so counterespionage wont help much. Maybe put the spy in Braga, since any spies coming from Joao will pass through Braga and be more likely to get caught if we have a spy there.

-Shall we make peace once we have secured these cities?

Yes, and I expect he will capitulate to us, which will give us half of his remaining population and land toward our possible domination.

-In captured cities, if no Courthouse, that is the first build. If a Courthouse exists, forge to increase hammer production for wonder building.

I'm a bit worried that if the war goes on for too long, Joao will vassalize to Augustus. I wonder if taking a ceasefire for a couple turns before capturing Evora and Guimares will reduce the chance of that happening.

If captured city doesn't have a granary, that should be the first build. The priority should be growth in cities that will later be able to work a lot of workshops, especially Lisbon and Oporto, and to a lesser extent, Coimbra, Braga, and Guimares.

Watch for opportunities for our 2 move units to steal workers. We'll need several to build workshops in Portugal.

Complete Scientific Method and then on to Physics. Once in Physics, Science Slider to 100%. Keep an eye on the AI, watching for completion of Paper or Philosophy. I just noticed that Joao has Philosophy, got to keep and eye on his trading it to Augustus for Engineering.

I think CP made a convincing case for Engineering before SM.

-Trade Sheep to Gandhi for 6 gpt. However, we could trade Sheep to Augustus for 6 gpt and Wheat to Gandhi for another 6 gpt? (Once Oporto comes out of Anarchy, we get that Wheat – 7 turns)

Good idea. I guess we don't need that wheat for the next 7 turns.

-If a trade for Guilds, comes up, what are we willing to give up for them?

Anything but Paper, Education, and Philosophy.

-Jute – Workshop (?) Flood Plain and then workshops south of the Cows.
-Curious why we are building a road SW from Furville?
-Worker near Ivoryville completes Workshop then goes to Canalville to chop jungle and build a Workshop.

Yes, Jute has a lot of production possibilities with workshops, as does Furville. Canalville doesn't look very good for wonder production. I'd rather get started on pre-building workshops at Ivoryville and X-ville.

X-ville – Change Mace to Ballista. Keep adding another Ballista when the one in the queue gets to 1 turn to complete until Horses are hooked up.

You can't prebuild more than 1 Ballista, so you can build 1 and then prebuild 1. The built 1 can be upgraded.

Ivoryville – Change build to Catapult to gain the Accuracy Promo. How many Cats do we think we need to go and visit Boudica? Once that number is reached, change to Cuirassier.

Boudica has 5 cities on the coast or 1 tile off the coast where cats (or trebs) with accuracy would not slow down the assault. Gandhi has plenty of coastal cities too. I wouldn't mind if Ivoryville built cats and trebs for your entire turnset (except it could complete the partially built Cuirassier).

Canalville – complete X-Bow. Do we need some units to garrison whatever cities we take on the other continent? Will X-Bows meet the requirement or do we need Muskets? We should keep building whatever we need to garrison while Cuirassier go and fight?

I dont think we'll need much garrison. The AI will have a hard time retaking cities with the power we'll be bringing. Canalville could build a galleon.

Horseville – Complete Cat and change to Ballista, not allowing them to complete, until Horses hooked and then Cuirassier.

Yes, and all Cuirassier thereafter.

Furville – complete Galleon and then a unit for defense, a X-bow? Then chop forests into Taj Mahal?

Unless the spear dies to the barb, we can probably go without a defender here for a while. Might as well start on Taj. It would be good to complete Taj soon after all of our new Portugese cities come out of revolt.

Marbleville – complete Theater then, I’m not sure what to build. Perhaps a Spy would be useful. With just two hammers, whatever we build will require nearly forever. We could just run Wealth, but it won’t do much good?

Wealth is fine.
 
Joao will have a lot of EPs against us, so counterespionage wont help much. Maybe put the spy in Braga, since any spies coming from Joao will pass through Braga and be more likely to get caught if we have a spy there.
OK, this sounds reasonable. Hope it works. :)

I'm a bit worried that if the war goes on for too long, Joao will vassalize to Augustus. I wonder if taking a ceasefire for a couple turns before capturing Evora and Guimares will reduce the chance of that happening.
I share this concern. Don't think it would be too nice to find ourselves at war with Augustus atm, although without Astronomy, there isn't much he can do. :mischief:

Changes have been made above in Orange.
 
I've read through the thread quickly (certainly good discussion) and would like to look at the save again and contribute before play continues. However, it will probably be late tonight before I can find the time. If leif wants to play, doubt there would be any great loss.

Would note that with capitulation would come another set of horses, solving that problem.

I failed to remember that Physics is a high priority GS bulb, which a GS from Ulundi could be devoted to, and that makes the argument for Eng now even stronger.
 
I've read through the thread quickly (certainly good discussion) and would like to look at the save again and contribute before play continues. However, it will probably be late tonight before I can find the time. If leif wants to play, doubt there would be any great loss.

Would note that with capitulation would come another set of horses, solving that problem.

I failed to remember that Physics is a high priority GS bulb, which a GS from Ulundi could be devoted to, and that makes the argument for Eng now even stronger.
Hi CP,
Hope you had a great Thanksgiving. :)

I'm in no rush and would prefer to get it right than to get it done. In fact, I must be at a meeting tomorrow evening and so will probably be unable to play the set until Tuesday afternoon/evening. Please have a look at the save and let us know what you think.

I was looking at those five Triremes clustered near our Galleons east of Oporto and was happy to read that they have left those Galleons alone. Can I count on that? ;)
 
Like leif's plan. A few comments:

Do I understand correctly that at some future time, when we go to war against India and capture just over half (in population terms), of his Hindu cities we would then have to worry that Augustus would call a game-ending vote, and India, being at war with us, might well vote with Caesar?

Plan for taking Coimbra next turn if new units do not appear there (and HAs have been showing up with some regularity): Bombard with accuracy cat, promote cat to CR2 and attack with it, followed by both maces, attack with the remaining cat if a spear defends, then with the healthy WE, followed if necessary by the cat on board the galleon, and finally with the wounded WE. (Probably want to load a healed WE from Braga onto the galleon before advancing with the cat, so you can eventually sail with it into the captured city and defend against a possible HA.)

Essentially agree that there are now better options than macemen, but a one-promotion treb is still useful, especially as the first attacker of a city; therefore, suggest a single treb also be built in Horseville (as well as many others in Ivoryville) as soon as Eng is in. This would give us added flexibility (allow more cat sacrifices, for instance) and power in finishing Joao.

The congregated triremes did not attack a loaded galleon sailing the coast on several occasions, but I’ve no idea whether the game programming absolutely prohibits this.

Under what conditions would Joao become Caesar’s vassal and not ours? Having read the discussion in the thread, I’m still unclear what our plans are regarding cease fire/peace/capitulation after which set of cities is captured. [There is a city SE of Gergovia on the furs.] Also, I’m concerned with making Joao our vassal. We would get no gold from city capture, plus we will have use for 100% of his land if we go for Domination. Not saying vassalage is not the thing to do, but creating the need for more off-continent cities to be captured, held, and maintained is certainly a negative.

If you haven’t noticed, leif, there is a recently captured worker underneath our stack southeast of Lisbon. If Joao’s workers end up huddled in one of his remaining cities, probably need to get at least one of our post-horse-re-pasture workers into Portugal.

If we research to Physics at 100%, getting full use of a possible GS from Ulundi might be cutting it close, so keep an eye on that.

I started a road SW of Furville because I changed my mind (not good planning, obviously) about cutting the forest down on that tile, and I didn’t want to waste a turn both getting onto the forested furs to go elsewhere and again getting back onto that tundra forest in the future to chop it. Thought that it would be better to wait for the cultural expansion (realized it was only 19 turns away) and get a few more hammers from the chop and thought a road would likely have some future utility as all three tundra forest will get chopped. Was planning to move that worker, via its road, 1N of Furville to chop and build a workshop on the grassland. (Two workers SE of Furville intended to build workshop after forest chopped.) Perhaps it would be better to go ahead and chop the forest, but, if not, then I would argue the road is the best way to minimize my error.

Not sure we need to devote more than one worker to chopping the Taj. It’s not critical that we complete it immediately after Joao’s cities get out of anarchy.
 
Do I understand correctly that at some future time, when we go to war against India and capture just over half (in population terms), of his Hindu cities we would then have to worry that Augustus would call a game-ending vote, and India, being at war with us, might well vote with Caesar?
Been reading a bit and found a couple of things. First, and most important, every civ must have representation, by having the Apostolic Palace religion in at least one of their cities, before a Diplo Victory vote can happen. As Augustus' religion is Hinduism, I am assuming that Hinduism is the religion of the AP. Joao does not have a Hindu city that we know of and we would have to acquire one to be included in the vote. This is another good reason to leave Joao alive and with a few cities. I am unsure how Vassalization affects this formula.

Bibracte has only Judaism, so perhaps we should be careful what cities we capture and keep, although any city on the other continent may be subject to becoming Hindu.

Augustus has a strong, and very friendly, status with Pericles. India is also a good friend of Augustus. Charlemagne is also Pleased with Augustus, so it looks like keeping Joao from getting a Hindu city may be our best hope? Perhaps we shouldn't vassalize him. As long as the civs on the other continent do not have Caravels, they cannot send Missionaries. Let's be careful in not giving Optics away?

Plan for taking Coimbra next turn if new units do not appear there (and HAs have been showing up with some regularity): Bombard with accuracy cat, promote cat to CR2 and attack with it, followed by both maces, attack with the remaining cat if a spear defends, then with the healthy WE, followed if necessary by the cat on board the galleon, and finally with the wounded WE. (Probably want to load a healed WE from Braga onto the galleon before advancing with the cat, so you can eventually sail with it into the captured city and defend against a possible HA.)
Thanks, this is most helpful. Would it be a wise thing to take the Medic promoted Axe along as well to help heal the stack that will be in Coimbra after the battle to quickly prepare for Lagos?

We could sail some Cats, with a protective Ballista, to begin bombarding the city and then walk Maces overland to finish the job.

Essentially agree that there are now better options than macemen, but a one-promotion treb is still useful, especially as the first attacker of a city; therefore, suggest a single treb also be built in Horseville (as well as many others in Ivoryville) as soon as Eng is in. This would give us added flexibility (allow more cat sacrifices, for instance) and power in finishing Joao.
I think this also has merit. A Treb or two to use after the cease fire would be very helpful. We shall see what units need replacement after Coimbra and Lisbon.

The congregated triremes did not attack a loaded galleon sailing the coast on several occasions, but I’ve no idea whether the game programming absolutely prohibits this.
Let's hope that continues...

Under what conditions would Joao become Caesar’s vassal and not ours? Having read the discussion in the thread, I’m still unclear what our plans are regarding cease fire/peace/capitulation after which set of cities is captured. [There is a city SE of Gergovia on the furs.] Also, I’m concerned with making Joao our vassal. We would get no gold from city capture, plus we will have use for 100% of his land if we go for Domination. Not saying vassalage is not the thing to do, but creating the need for more off-continent cities to be captured, held, and maintained is certainly a negative.
Been reading up on this as well. Please see this strategy article on Vassals. It is written for Warlords but later does talk some about :bts: What it does not do is explain the conditions under which a civ will voluntarily become another civs vassal seeking protection from being destroyed by a more powerful civ, like us. :mischief: It does explain, later in the thread, that the cities that the vassal has are counted as our cites to calculate number of cities maintenance costs. It seems that is the increased cost of maintenance, another reason to consider signing cease fire and not taking on a vassal.

As I understand the plan, we would eventually take all the cities we can currently see including:
Lisbon
Coimbra
Lagos
Evore and
Guimaraes

The city you mention must be SE of Guimaraes and not Gergovia (which is in Celtic lands?)

I think the problem with Joao is that, since he knows Augustus, he will voluntarily become a vassal of Rome and we would find ourselves at war with Rome. That would terminate our deals with Rome and could complicate the planning for operations against Boudica. It may also be more fruitful to sign peace, or a Cease Fire and not keep him as a vassal to prevent any diplo victory vote?

If you haven’t noticed, leif, there is a recently captured worker underneath our stack southeast of Lisbon. If Joao’s workers end up huddled in one of his remaining cities, probably need to get at least one of our post-horse-re-pasture workers into Portugal.
Yes, thank you, I noticed. Once we capture Lisbon, we should keep an eye out for Workers heading south? Perhaps we can intercept some of them fleeing Lagos or Evora? There is one near Coimbra, perhaps he'll run in seeking protection? :rolleyes:


If we research to Physics at 100%, getting full use of a possible GS from Ulundi might be cutting it close, so keep an eye on that.
OK, will do. How many beakers of Physics will a Great Scientist contribute to Physics?

I started a road SW of Furville because I changed my mind (not good planning, obviously) about cutting the forest down on that tile, and I didn’t want to waste a turn both getting onto the forested furs to go elsewhere and again getting back onto that tundra forest in the future to chop it. Thought that it would be better to wait for the cultural expansion (realized it was only 19 turns away) and get a few more hammers from the chop and thought a road would likely have some future utility as all three tundra forest will get chopped. Was planning to move that worker, via its road, 1N of Furville to chop and build a workshop on the grassland. (Two workers SE of Furville intended to build workshop after forest chopped.) Perhaps it would be better to go ahead and chop the forest, but, if not, then I would argue the road is the best way to minimize my error.
OK, thank you. Just wondered where he was going? :confused:

Not sure we need to devote more than one worker to chopping the Taj. It’s not critical that we complete it immediately after Joao’s cities get out of anarchy.
Agreed. SCT also pointed out the need to pre-build Workshops on the Cottaged tiles in and around X-ville, Ivoryville and Pigville.
 
Do I understand correctly that at some future time, when we go to war against India and capture just over half (in population terms), of his Hindu cities we would then have to worry that Augustus would call a game-ending vote, and India, being at war with us, might well vote with Caesar?

I've never seen the AI actually win a Religious victory but I wouldn't discount the possibility entirely. Currently there is a total population of 236 in Hindu cities. Breakdown is:

Greece 46
HRE 36
Celtia 15
India 52
Rome 87

Right now, Rome would lose a victory vote because India would vote for itself and only Greece and Rome would vote for Rome. If we capture the 2 Celtic Hindu cities, nothing changes. If we then capture the HRE Hindu cities, again nothing changes. At that point, we would have fewer votes than India, so again, India would vote for itself. The only small opening I could see for Rome to get Religious victory is if we were to capture a small Indian Hindu city that was enough to make us the second place Hindu but without enough votes to stop Rome's victory. I think we can easily stop this possibility by capturing several Indian Hindu cities simultaneously so that we take over more than 25% of the Hindu population on the same turn that we take second place away from Gandhi.

Or if we want to go after India before HRE, the same idea applies, because Charlemagne isn't close to being Friendly toward Rome.

Under what conditions would Joao become Caesar’s vassal and not ours? Having read the discussion in the thread, I’m still unclear what our plans are regarding cease fire/peace/capitulation after which set of cities is captured. [There is a city SE of Gergovia on the furs.] Also, I’m concerned with making Joao our vassal. We would get no gold from city capture, plus we will have use for 100% of his land if we go for Domination. Not saying vassalage is not the thing to do, but creating the need for more off-continent cities to be captured, held, and maintained is certainly a negative.

I've noticed that in a lot of my BtS games that an AI will vassalize itself to another AI when it is in its death throws. I don't know if Joao likes Augustus enough to consider vassalizing himself. But if he does, don't expect Joao to allow himself to be completely wiped out.

I don't think it's worth continuing the war against Joao to get his last few junk cities when we can vassalize him and get half of that population and land without all of the maintenance. So all of the Portugese cities that are visible now, we can keep. If there is a point where we need a couple turns for units to heal and dont have any healthy units to march toward Evora and Guimares, we could consider a ceasefire for a couple turns. If we have healthy units to escort cats to bombard those cities right away, then by all means press the attack.

If you haven’t noticed, leif, there is a recently captured worker underneath our stack southeast of Lisbon. If Joao’s workers end up huddled in one of his remaining cities, probably need to get at least one of our post-horse-re-pasture workers into Portugal.

I would suggest that any Cuirassier that isn't needed immediately for attack look for chances to nab some workers, or at least to try to corral them into cities that we'll be capturing soon. We need more workers to get all the workshops built in time.

If we research to Physics at 100%, getting full use of a possible GS from Ulundi might be cutting it close, so keep an eye on that.

Ulundi will get a GP in 7 turns, so it looks like we'll find out which type it is within enough time to get full value if it's a GS (1800 something beakers). We should spend some of our current cash on upgrading Cuirassiers soon, so it looks like we won't be able to research at 100% through Physics.

Not sure we need to devote more than one worker to chopping the Taj. It’s not critical that we complete it immediately after Joao’s cities get out of anarchy.

Agreed.
 
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