SGOTM 09 - Fifth Element

I'll have to trust your skills to figure which city will be best for Wall Street. Some other choices might be Nippur or Babylon. I have to assume the first requirement is the ability to support many specialists with the available food. Of course I've just had another thought; with all those free Merchants in Pindus, wouldn't Wall Street be better there? Or have we already built all the Wonders we can there. I guess I'll have to go back and review the discussion that you and Blubmuz had.

My understanding is that pindus will switch to scientists as soon as a GM pops for Sushi.
 
Pindus has NP and NE. We can only build 2 national wonders per city.

It appears that we can run about 6 merchants in Evora. That is 18 raw :gold: every turn. The population should also grow quickly to accomidate more merchants. With Moai Statues built there, it should have enough production to get the economic structures in place before we found Mining Inc. We can airlift GEs there (I tried in a test and it works). I recommend burning one GE on Maoi Statues immediately and saving the other to found Mining Inc. I recommend this regardless of if we decide to build Wall St. in Evora or not. Rushing Moai Statues will have a bigger impact than rushing Broadway. Even without Wall St., Evora will make a good place to run multiple merchants to keep our economy strong while other cities run scientists.

Can I get an up/down vote on Wall St. in Evora before I play?

We also need to discuss where the Ironworks will go. The capital seems good under Buro...but it could also go in a 2nd or 3rd production city that can better help to build SS components with the additional bonus.
 
Pindus has NP and NE. We can only build 2 national wonders per city.

It appears that we can run about 6 merchants in Evora. That is 18 raw :gold: every turn. The population should also grow quickly to accomidate more merchants. With Moai Statues built there, it should have enough production to get the economic structures in place before we found Mining Inc. We can airlift GEs there (I tried in a test and it works). I recommend burning one GE on Maoi Statues immediately and saving the other to found Mining Inc. I recommend this regardless of if we decide to build Wall St. in Evora or not. Rushing Moai Statues will have a bigger impact than rushing Broadway. Even without Wall St., Evora will make a good place to run multiple merchants to keep our economy strong while other cities run scientists.

Can I get an up/down vote on Wall St. in Evora before I play?

We also need to discuss where the Ironworks will go. The capital seems good under Buro...but it could also go in a 2nd or 3rd production city that can better help to build SS components with the additional bonus.

Mesix, what have you smoked?
Burn a GE on Moai which can be built in 6 turns? We have Stone, forge and you can steal a tile from Lisbona.

No need to discuss the IW. Nippur is by far the most productive city with his levee. WS in LP, as already planned.

Sure, Pindus after the (hopefully) GM will switch to scientists.

Our powerhouses will be: LP (mainly thanks to Bureau), Nippur, Babylon and Blubz.
Lisbona, Sparta and Panama can be decent and will build some SS part, maybe.
3rd level cities like Pindus and Athens can build the thursters which will be the first SS part avaiable.
 
Whether we burn a GE on Moai or for Broadway doesn't make much of a difference if one is 10T and the other is 7T. The deciding factor should be; will rushing the Moai pay for the loss of ~3T of the GE as compared to Broadway, or not?

IW in Nippur is OK

Even if WS in LP has less production/commerce than what it would eventually be in Evora, the difference in time to complete the improvements and WS itself in Evora, may very well eliminate the advantage it would give.
 
Exactly. Keep in mind we only have... what... less than 30 turns left. Short term benefit is almost the only benefit we have left. :)
 
Whether we burn a GE on Moai or for Broadway doesn't make much of a difference if one is 10T and the other is 7T. The deciding factor should be; will rushing the Moai pay for the loss of ~3T of the GE as compared to Broadway, or not?

IW in Nippur is OK

Even if WS in LP has less production/commerce than what it would eventually be in Evora, the difference in time to complete the improvements and WS itself in Evora, may very well eliminate the advantage it would give.
That is my point exactly. The additional :hammers: from Moai Statues in Evora will pay for the difference in turns saved from Broadway. Evora has buildings necessary to make it a productive city (Bank, Market, Grocier, and maybe WS). All of these buildings will be finished much faster with the MS in place. The benefit from Broadway will be the same now or in 10 turns (maybe 6-7 with GA). We are not in danger of losing Broadway without the rush.

We should also identify some cities that will not build SS components and have them start building wealth/research (depending on their bonus buildings). At some point, having the additional 10 turns of research being built will outweigh the beneift of finishing one more building that takes 10 turns to finish.
 
We will pop 1 (maybe 2) more great people on my TS. Should I use them to bulb (if GS)? Should I rush another wonder (if GE)?
 
We will pop 1 (maybe 2) more great people on my TS. Should I use them to bulb (if GS)? Should I rush another wonder (if GE)?
Not sure what to do with a GE. And not sure about your points for Moai rush.
No, don't bulb. We'll bulb computers/FO, not now.

What is sure is that WS will go in LP, mainly because it has all the structures already in place. And an airport to airlift the executives.

Shrot term. We need only short term benefits.
 
I can agree that WS can go in LP. IN the short term, it has the greatest return on investment.

The point that I am making about Evora is that it has low :hammers: even after borders pop. By rushing Moai Statues, every sea tile will produce an additional :hammers: allowing it to build necessary structures that much faster. Evora can be another key city in the SS buildup if it gets developed fast enough to make a difference. Rushing Moai Statues will make a difference.

Rushing Broadway will make no difference. The +1 happiness is not a pressing matter since all of our cities have extra happiness to spare. Getting it now or in 10 turns (probably more like 7 turns with GA) will have the same effect on our end game. None of the AI will beat us to Broadway.
 
We need to identify cities that can benefit from having Factories since I can add them to the front for the build queue after one more turn. If we assume that the game will be over in about 30 turns, then any city that takes more than about 8 turns to build the Factory wil not get a return on the investment for the :hammers: spent to build. The exception would be cities that have already finished the necessary infrastructure and which will be building SS components since the +25% bonus :hammers: to SS production outweighs the lack of getting a ROI for building the Factory.

Any city that will not be building SS components is better off producing either research or gold for the rest of the game (after infrastructure buildings are in place if necessary).

My tentative list of Factory cities includes:

Launch Pad
Blubsville
Sparta
Nippur
Bablyon
Lisbon (maybe, consider after revolt ends)
Evora (maybe, consider after rushing MS)

Are there any other cities that should get Factories?
 
Tech Path - Assembly Line > Industrialism > Steel > Railroad (for Mining Inc) > Industrialism
Espinage - Set all to 1

City Buildings...and specialist MM

LP - Factory, Wall St (7)...fire engineer/hire scientist
Athens - Market (4), Lab (7)...fire engineer/hire scientist
Blub - Factory, Broadway (10)
Pindus - National Epic (1), Lab (7)
Sparta - Levee (1), Factory, Observatory (4), Lab (6)...fire merchant/hire scientist
Panama - Observatory (3), Lab (6)...fire engineer/hire scientist
New York - Grocier (1), Observatory (5), Lab (8)...fire engineer/hire merchant
Vancouver - Grocier (3), Observatory (4)...fire engineer/hire merchant
Greenland - Customs House (4), University (5)
Opis - University (1), Research
Nippur - Bank (1), Levee (4), Factory, University (2), Observatory (3)...fire engineer/hire scientist
Babylon - Market (2), Factory, Lab (5)...fire engineer/hire scientist
Akkad - University (5), Observatory (7)...fire engineer/hire merchant
Durkurigakah - University (3), Observatory (4)...put worker on tile and fire engineer/hire scientist
Borsippa - Courthouse (4), University (7)...fire engineer & merchant/hire scientist (2x)
Sippar - Moai Statues (8), Courthouse (7)
Braga - Workboat (1), Library (3), University (7)...fire merchant/hire scientist
Faro - Bank (5), University (4)
Leiria - Courthouse (5), Library (2)
Braganza - Forge (7), Courthouse (12)
Guimaraes - Courthouse (1), Library (2), University (3)
Coimbra - Courthouse (3), Library (3), University (7)
Lisbon - Courthouse (???) one turn of anarchy remaining
Evora - Moai Statues (rushed), Bank (17 less with MS)
Oporto - Granary (1), Courthouse (7)
Lagos - Granary (2), Workboat (1), Courthouse (4)
Santarem - Forge (???) two turns of anarchy remaining

Based on feedback, here are changes that I will be making to the PPP.
 
Based on feedback, here are changes that I will be making to the PPP.
Tech Path - Assembly Line > Industrialism > Steel > Railroad (for Mining Inc)
aaaarrrghhhhh​
Tech Path - Assembly Line > Steel > Railroad (for Mining Inc) > Industrialism > Rocketry
Otherwise, we have too few time to spread Mining Inc.
We already suffered a delay researching AL before Railroad.

We need to spread Mining to our main cities and to build the IW. BTW why not burn the GE on it instead of in Moai?
 
Evora doesn't have enough :hammers: without Moai. I'm thinking that Babylon or Nippur will be good sites for IW (to be discussed next TS). They should be able to build IW fast enough with their high production.

I agree on the revised tech path. I will make the change to the TS (in blue above).
 
Evora doesn't have enough :hammers: without Moai. I'm thinking that Babylon or Nippur will be good sites for IW (to be discussed next TS). They should be able to build IW fast enough with their high production.

I agree on the revised tech path. I will make the change to the TS (in blue above).
Nippur for the IW, sure like hell.
BTW, i forgot the command for draw a line like you did.
 
will strike a word. If you don't know an HTML tag that smeone else uses, you can always click the quote button and see what they did.
 
I will be playing in about 8 hours or so,
 
Turnset complete.

Here is the save.

Autolog:
Spoiler :
Athens begins: Laboratory (7 turns)
Pindus begins: Laboratory (7 turns)
Sparta begins: Observatory (4 turns)
New York begins: Observatory (5 turns)
Vancouver begins: Observatory (4 turns)
Greenland begins: University (5 turns)
Nippur begins: Levee (4 turns)
Babylon begins: Laboratory (5 turns)
Akkad begins: University (5 turns)
Akkad begins: Observatory (7 turns)
Dur-Kurigalzu begins: University (4 turns)
Dur-Kurigalzu begins: Observatory (5 turns)
Borsippa begins: University (7 turns)
Braga begins: Library (3 turns)
Faro begins: University (4 turns)
Leiria begins: Library (2 turns)
Braganza begins: Courthouse (12 turns)
Guimarães begins: Library (2 turns)
Coimbra begins: Library (3 turns)
Oporto begins: Courthouse (7 turns)
Lagos begins: Courthouse (4 turns)
Santarém begins: Courthouse (81 turns)
Research begun: Steel (1 Turns)
Research begun: Railroad (1 Turns)
Tech learned: Assembly Line
Charles Darwin (Great Scientist) born in The Launch Pad
Pindus finishes: National Epic
Sparta finishes: Levee
Panama City grows: 14
New York grows: 14
New York finishes: Grocer
Vancouver grows: 12
Opis grows: 7
Opis finishes: University
Nippur grows: 18
Nippur finishes: Bank
Borsippa grows: 12
Borsippa's borders expand
Braga's borders expand
Braga finishes: Work Boat
Leiria grows: 8
Braganza's borders expand
Guimarães finishes: Courthouse
Évora's borders expand
Oporto grows: 6
Oporto finishes: Granary
Confucianism has spread: Yakutsk (Russian Empire)
Attitude Change: Wang Kon(Korea) towards Pericles(Greece), from 'Pleased' to 'Friendly'

Turn 161/330 (1680 AD) [21-Jun-2009 06:15:01]
Évora begins: Moai Statues (12 turns)
The Launch Pad begins: Factory (5 turns)
Blubzville begins: Factory (4 turns)
Sparta begins: Factory (5 turns)
Nippur begins: Factory (5 turns)
Babylon begins: Factory (5 turns)
Babylon begins: Laboratory (5 turns)
Lisbon begins: Factory (8 turns)
Braga begins: Work Boat (2 turns)
Braga begins: Lighthouse (4 turns)
Braga begins: Work Boat (2 turns)
A Forest Preserve was built near Opis
A Watermill was built near Nippur
A Windmill was built near Braga
A Workshop was built near Panama City
Blubzville grows: 15
Greenland grows: 13
A Hamlet was built near Opis
Babylon finishes: Market
Braga finishes: Work Boat
Leiria's borders expand
Guimarães finishes: Library
A Hamlet was built near Guimarães
Coimbra grows: 6
Lisbon's borders expand
Évora finishes: Moai Statues
Lagos finishes: Granary

Turn 162/330 (1685 AD) [21-Jun-2009 06:25:09]
Guimarães begins: University (3 turns)
Santarém begins: Lighthouse (5 turns)
Paratrooper promoted: Combat II
A Mine was built
A Forest Preserve was built near Athens
A Fishing Boats was built near Braga
Golden Age begins
Tech learned: Steel
The Launch Pad grows: 20
Panama City finishes: Observatory
Greenland finishes: Customs House
Opis grows: 8
Dur-Kurigalzu's borders expand
Braga grows: 8
Braganza grows: 4
Guimarães grows: 14
Coimbra finishes: Courthouse
Évora's borders expand
Évora finishes: Library
Oporto's borders expand
Lagos finishes: Work Boat
Santarém's borders expand

Turn 163/330 (1690 AD) [21-Jun-2009 06:30:17]
Panama City begins: Factory (5 turns)
Panama City begins: Laboratory (5 turns)
Évora begins: Factory (6 turns)
Évora begins: Bank (5 turns)
A Mine was built
The Launch Pad finishes: Factory
Athens finishes: Market
Blubzville finishes: Factory
Rosalind Franklin (Great Scientist) born in Pindus
New York grows: 15
Vancouver grows: 13
Vancouver finishes: Grocer
Nippur finishes: Levee
Babylon grows: 14
Dur-Kurigalzu grows: 14
Dur-Kurigalzu finishes: University
Borsippa finishes: Courthouse
Braga finishes: Library
Faro grows: 7
Faro finishes: Bank
Leiria finishes: Courthouse
A Village was built near Braganza
Guimarães finishes: University
Coimbra's borders expand

Turn 164/330 (1695 AD) [21-Jun-2009 06:32:59]
Guimarães begins: Factory (5 turns)
Guimarães begins: Observatory (3 turns)
A Mine was built near Sparta
A Forest Preserve was built
A Mine was built near Braganza
A Fishing Boats was built near Braganza
Tech learned: Railroad
Blubzville grows: 16
Sparta finishes: Factory
Panama City grows: 15
New York finishes: Observatory
Greenland grows: 14
Babylon finishes: Factory
Akkad's borders expand
Akkad finishes: University
Sippar finishes: Courthouse
Braga grows: 9
Leiria finishes: Library
Braganza finishes: Forge
Guimarães grows: 15
Coimbra finishes: Library
A Hamlet was built near Coimbra
Lisbon's borders expand
Oporto finishes: Courthouse
Lagos finishes: Courthouse
Santarém finishes: Lighthouse

Turn 165/330 (1700 AD) [21-Jun-2009 06:35:33]
Research begun: Industrialism (2 Turns)
New York begins: Factory (6 turns)
New York begins: Laboratory (6 turns)
Leiria begins: Factory (7 turns)
Coimbra begins: University (4 turns)
Oporto begins: Factory (7 turns)
Lagos begins: Factory (6 turns)
The Launch Pad finishes: Mining Inc
Nippur begins: Ironworks (6 turns)
We poppeed 2 GS...one from LP and one from Pindus. I guess the bright side is that we didn't pop a GSpy. No GM either though :mad:

GA started (6 turns left).

Mining Inc. Founded.

Railroad is researched, so we now have something to do with our workers.
 
I left the GS that popped in Pindus sleeping in Pindus. There is no Academy in Pindus yet, but it may be better to bulb with him. The other GS is sleeping in LP.
 
I got the save.
I'll post tonight a comment on your TS and my PPP.
I guess we can say goodbye to Sushi, it's too late to benefit from it.

I think the best use for GS is to pop computers/FO. Genetics too, but in this case we need to research it before Satellites, since this tech opens Laser. I dunno why a GS has to bulb laser instead of genetics, but it works in this way.
 
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