http://gotm.civfanatics.net/saves/sgotm10/FuzzyWuzzy_SG010_BC3000_01.SAV
Turn Log
Turn 0 – 3500 BC – Nothing to change really
IBT: ZZZ
Turn 1 – 3450 BC – Ann (worker) starts mine – Bubba NE meets Inca – Mayflower N-N finds a wheat & BG – Inca are up Masonry, The Wheel, Warrior Code & Ceremonial Burial and have 2 workers for sale – Decide not to deal at present (could get 1 tech & 1 slave at best)
IBT: ZZZ
Turn 2 – 3400 BC – Mayflower N-NE finds the top of the island – Bubba NE – Inca no longer have workers available
IBT: Barbarians complete Technology Thieves in Barbarian Stronghold
Turn 3 – 3350 BC – Bubba NE spots that Inca have FP land – Mayflower NE-E around the top (I’ve just realized that I need to re-load the Med resources)
IBT: Inca now have Bronze Working
Turn 4 – 3300 BC – Bubba N – Mayflower E-SE finds a lot of light blue border
IBT: ZZZ
Turn 5 – 3250 BC – Mayflower SE-SE meets Sumeria (light blue) – Bubba N – Slider to 0-6-4 to prevent a riot – Sumeria is up Bronze Working & Warrior Code – Time for some trading – Trade Alphabet to Sumeria for Bronze Working + Warrior Code + 10g – Trade Alphabet to Inca for Masonry
IBT: ZZZ
Turn 6 – 3200 BC – Bubba E – Mayflower NE-N
IBT: Spot an Incan scout – New Sumerian border appears by Bubba – London builds settler starts warrior – Ann completes mine
Turn 7 – 3150 BC – Ann starts road - Settler NE – Bubba NE – Mayflower NE-E – Slider to 0-10-0
IBT: ZZZ
Turn 8 – 3100 BC – Settler E spots Chasqui scout – Bubba NE – Mayflower SE-SE
IBT: Chasqui scout heads south (he could have ended our game)
Turn 9 – 3050 BC – Settler to blue dot – Bubba E finds wines – Mayflower S-S
IBT: Mayan scout appears – Ann completes road
Turn 10 – 3000 BC – There is a possible deal with Mayans for Ceremonial Burial for either Bronze Working or Alphabet – Bubba SE finds another wines – Mayflower S-S spots a hut – Settler founds York starts warrior – Ann moves to BG
I did not include an updated map shot due to the incorrect resources, which I will fix this weekend.
It’s a little scary to be on the same island with 3 AGR AI. Sumer is pretty bottle up in the north, so they are a keeper (besides that they are SCI). We’ll need a little military soon. It that Chasqui had wanted to he could have taken our settler in turn 9 and London in turn 10 and there was no way to stop him.