SGOTM 10 - Maple Sporks

Sengir, your idea for Uranium Stimulus Packages is pure genius!

Very clever writeup and well played set...even if it took 3 or 4 trys. :D

More to come later...just wanted to chime in with kudos!
 
I only left Ghandi the city behind the mountain. As for colonial expenses: they are competely gone because of the no vassal-setting. Don't really see the need for switching palace, though I suppose it won't hurt (simply set a city to building it, if it finishes before we are done, hurray, otherwise, meh)

Ah ok, if we don't have to worry about colonial expenses because of the settings, then 95% of my urge for a palace move has vanished! The other 5% still thinks that with Versailles and FP on our continent a palace move to the other one would be wise as we also have no direct benefit from the palace in Moscow (like with bureau had we been in that). But yeah, low priority.
 
Very glad you were able to finish your set, Sengir. Clearly, exporting Uranium is very profitable. :lol:

I like the plan for managing our empire. Building Wealth is a pretty good idea, though should those cities maximize production, rather than food, since hammers are converted to gold?
 
I loved the Uranium Development storyline a lot. The results weren't too shabby either. I think this means I'm up but RL is killing me again so can I swap with nocho? Unless you guys don't mind waiting until the weekend. Thanks, NG
 
If nocho can get a set in before the weekend, I'm for the swap. Clock's a tickin', after all, and the other teams are moving again . . . . C'mon, first place finish! :D

Oh, and I think that Fifth Element may have adopted Sid's, based on their cultural graph (it's spiking in a manner similar to ours).
 
That's okay with me Norvin, I can probably play tomorrow. It seems a relatively peaceful set is coming up, before a nuclear storm is unleashed on China (guess, that's the real reason you wanted to swap :mischief::D).

So rough plan is to take peace with Gandhi for MilSci and whatever else he may throw in. Allow me to play 11 turns so I have the pleasure of at least pressing the red button once and help Gandhi out of his Nukes 'R Us induced missery. I guess (but do correct me if you think otherwise) that before that time we're not ready yet to start war against China. No nukes at hand yet, need to build decent stacks (with tanks) and boats and need to reposition ourselves for the attack. That's basically the main objective of the set. Maybe I build a spy (if we don't have one at hand) to scout out Mao's lands and see where he has his forces. He still has a higher power rating than us while not anywhere near nukes yet, so he must have a really sizeable force. Maybe slightly outdated, but sizeable nonetheless. Edit: I might as well use a knight while we're at peace still...

Sengir's build proposals will serve as the guide... Tech indeed Industrialism > Fascism > MM. In general I think it's a good idea to build wealth in captured cities, although indeed some other tank factories in Delhi, Bombay, Vija or wherever won't hurt. Those islands can build wealth though, only other useful thing would be courthouses (don't know if they have them). Well, it will depend on the gold situation also.

Where do we want to build the MilAcademy with the current GG? Yeka? Or better Smolensk? I guess the +50% unit prodution works on the hammer base after normal hammer multipliers, which is higher in Smolensk of course. If that's correct +50% units in Smolensk and +100% (from HE) in Yeka, must be better than +0% in Smolensk and +150% in Yeka. Although, Smolensk still needs to finish Eiffel first. However, if we're first to fascism we get a bonus GG. Edit: never mind, I'll build it in Yeka. By the time we finish Eiffel in Smolensk we should have the GG from fascism (unless we're beaten to it!).
Ah, I noticed when looking at the save yesterday evening (boy, I hardly dare to touch anything anymore!), that St Pete has taken back the cows from Smolensk. Maybe I'd rather work them in Smolensk, especially now that St Pete has Sushi and a big food surplus.
 
Played my set, no more comments were made but I checked all your profiles and saw that you had been online after my last post so I assume you were all in tacit agreement. :)

1924 We make peace with India. Our GG is sent to make an academy in Yekaterinaburg.
Civ4SGOTM104ot0001.jpg


Annoyingly our ironclad gets trapped.
Civ4SGOTM104ot0003.jpg


1925 Moscow finishes the pentagon and continues with a jail. Roosey is sent away after an unreasonable demand.
Civ4SGOTM104ot0004.jpg


1928 Yay! We now have access to copper! We can build axeman!

1930 Industrialism is in, continue with the wonderful *cough* concept of Fascism.

1931 Smolensk finishes Eiffel tower.

1932 Now Churchill comes with an unreasonable demand. Our relation is not salvaged by acceding so send him away empty handed.
Civ4SGOTM104ot0010.jpg


1933 In the year Hitler came to power we learn Fascism and continue with mass media to spread the word. :rolleyes: The free GG is sent to Smolensk for an academy. Meanwhile Roosey and DG sign peace.

1934 John Stuart Mill, a great merchant who was born some turns ago arrives in Paris for a rather bountyful mission.
Civ4SGOTM104ot0014.jpg


1935 Peace with Gandhi has expired, but again Roosey applies his curious tactic of defending the Indians.
Civ4SGOTM104ot0015.jpg


1936 Roosey forgets to keep circling in Indian waters, which opens up a window of opportunity. Bye bye, Gandhi. Before finishing him off definitely, I snatch the worker as well.
Civ4SGOTM104ot0020.jpg


1937 Decide to play an extra turn as mass media came in and I wanted to reconfigure the cities after WW went away, so next up didn't have to reassign all specialists. Selected flight next and hand it off.

Of course the main part of the set was just building stuff. I've been sending all troops to Yaroslavl' with a small strike force in Orenburg. I think we need some more tanks and could then declare half way the upcoming set.

China has 0.9 power rating on us. I scouted his lands and here you can get an idea where his main forces are. Nice stacks, but nothing nukes can't handle. :D Pictured, in this order, are Nanjing, Beijing, Shanghai and Xian.
Spoiler :

Civ4SGOTM104ot0022.jpg

Civ4SGOTM104ot0023.jpg

Civ4SGOTM104ot0024.jpg

Civ4SGOTM104ot0025.jpg


Here an idea of where we stand militarily. Not pictured are our nukes (IIRC 5 TacNukes and 1 ICBM with more on the way, enough to start hostilities I think).
Civ4SGOTM104ot0027.jpg


And this is what we all think of each other.
Civ4SGOTM104ot0026.jpg

The only problem with taking on Mao is that DG will start hating us as well because of the nukes. That makes trade mission a bit more complicated when everybody hates us... Anyhow, we may soon come to a point where we really don't need to research anymore, at least not in asap-mode.

Didn't start on any wonders yet. I'd spit out some more tanks from Smolensk and then build a 4-turn Mt Rushmore there. Other wonders maybe in other places, or after Mt Rushmore.

The formerly Indian island cities are a huge drain on our coffers. I tried to build courthouses, after they finish they can be set to wealth. SW of Pataliblabla I boarded a transport with some workers (who cleaned out the continent and railroaded a bit) to clean up those islands and preferably make some workshops so we can build those courthouses and have hammers for wealth.

Log (which curiously includes Sengir's last turns):
Spoiler :
Turn 514, 1924 AD: Stalin launches a Tactical Nuke 90 (Smolensk), and it explodes!!!
Turn 514, 1924 AD: Stalin's Infantry (24.00) vs Gandhi's Longbowman (3.53)
Turn 514, 1924 AD: Combat Odds: 100.0%
Turn 514, 1924 AD: (Extra Combat: -20%)
Turn 514, 1924 AD: (Plot Defense: +65%)
Turn 514, 1924 AD: (Fortify: +25%)
Turn 514, 1924 AD: (City Defense: +25%)
Turn 514, 1924 AD: (Hills Defense: +45%)
Turn 514, 1924 AD: (Amphibious Attack: +50%)
Turn 514, 1924 AD: Gandhi's Longbowman is hit for 29 (0/100HP)
Turn 514, 1924 AD: Stalin's Infantry has defeated Gandhi's Longbowman!
Turn 514, 1924 AD: Stalin's Infantry (22.80) vs Gandhi's Rifleman (2.61)
Turn 514, 1924 AD: Combat Odds: 100.0%
Turn 514, 1924 AD: (Extra Combat: -20%)
Turn 514, 1924 AD: (Plot Defense: +65%)
Turn 514, 1924 AD: (Fortify: +10%)
Turn 514, 1924 AD: (Hills Defense: +20%)
Turn 514, 1924 AD: (Combat: -25%)
Turn 514, 1924 AD: Gandhi's Rifleman is hit for 26 (0/100HP)
Turn 514, 1924 AD: Stalin's Infantry has defeated Gandhi's Rifleman!
Turn 514, 1924 AD: Stalin's Infantry (18.92) vs Gandhi's Longbowman (2.41)
Turn 514, 1924 AD: Combat Odds: 100.0%
Turn 514, 1924 AD: (Extra Combat: -10%)
Turn 514, 1924 AD: (Plot Defense: +65%)
Turn 514, 1924 AD: (Fortify: +25%)
Turn 514, 1924 AD: (City Defense: +25%)
Turn 514, 1924 AD: (Hills Defense: +45%)
Turn 514, 1924 AD: (Amphibious Attack: +50%)
Turn 514, 1924 AD: Stalin's Infantry is hit for 14 (72/100HP)
Turn 514, 1924 AD: Gandhi's Longbowman is hit for 27 (0/100HP)
Turn 514, 1924 AD: Stalin's Infantry has defeated Gandhi's Longbowman!
Turn 514, 1924 AD: You have captured Lahore!!!
Turn 514, 1924 AD: You have made peace with Gandhi!
Turn 514, 1924 AD: You have discovered Military Science!
Turn 514, 1924 AD: Stalin has completed The Pentagon!
Turn 514, 1924 AD: The borders of Vijayanagara have expanded!
Turn 514, 1924 AD: The borders of Madras have expanded!

Turn 515, 1925 AD: You have constructed a Drydock in Rostov. Work has now begun on a Grocer.
Turn 515, 1925 AD: Geronimo (Great General) has been born in Paris (De Gaulle)!

Turn 516, 1926 AD: The borders of Bombay have expanded!
Turn 516, 1926 AD: The borders of Agra have expanded!
Turn 516, 1926 AD: Buddhism has spread in Bangalore.

Turn 517, 1927 AD: The borders of Calcutta have expanded!
Turn 517, 1927 AD: Ramakrishna (Great Prophet) has been born in Orleans (De Gaulle)!

Turn 518, 1928 AD: The borders of Moscow have expanded!
Turn 518, 1928 AD: The borders of Vijayanagara have expanded!
Turn 518, 1928 AD: You have constructed a Lighthouse in Vijayanagara. Work has now begun on a Granary.

Turn 519, 1929 AD: You have discovered Industrialism!
Turn 519, 1929 AD: The borders of Pataliputra have expanded!
Turn 519, 1929 AD: The borders of Varanasi have expanded!

Turn 520, 1930 AD: John Stuart Mill (Great Merchant) has been born in Moscow (Stalin)!
Turn 520, 1930 AD: Stalin has completed The Eiffel Tower!
Turn 520, 1930 AD: The borders of Lahore have expanded!
Turn 520, 1930 AD: Mao Zedong has completed The Statue of Liberty!

Turn 521, 1931 AD: The borders of Delhi have expanded!
Turn 521, 1931 AD: You have constructed a Forge in Vijayanagara. Work has now begun on a Granary.
Turn 521, 1931 AD: Gandhi adopts Universal Suffrage!
Turn 521, 1931 AD: Gandhi adopts Free Market!
Turn 521, 1931 AD: Gandhi converts to Buddhism!

Turn 522, 1932 AD: Robert E. Lee (Great General) has been born in Moscow (Stalin)!
Turn 522, 1932 AD: You have discovered Fascism!
Turn 522, 1932 AD: Foshaug the Deceiver (Great Spy) has been born in Washington (Roosevelt)!
Turn 522, 1932 AD: Roosevelt has made peace with De Gaulle!

Turn 524, 1934 AD: The borders of Bombay have expanded!
Turn 524, 1934 AD: Mao Zedong adopts Theocracy!

Turn 525, 1935 AD: Smolensk has grown to size 15.
Turn 525, 1935 AD: St. Petersburg will become unhealthy on the next turn.
Turn 525, 1935 AD: De Gaulle has 180 gold available for trade.
Turn 525, 1935 AD: De Gaulle has 15 gold per turn available for trade.
Turn 525, 1935 AD: Orenburg will grow to size 12 on the next turn.
Turn 525, 1935 AD: St. Petersburg will grow to size 12 on the next turn.

Turn 526, 1936 AD: Orenburg has grown to size 12.
Turn 526, 1936 AD: St. Petersburg has grown to size 12.
Turn 526, 1936 AD: St. Petersburg has become unhealthy.
Turn 526, 1936 AD: Mao Zedong has 150 gold available for trade.
Turn 526, 1936 AD: The borders of Novgorod are about to expand.
Turn 526, 1936 AD: The borders of Agra are about to expand.
Turn 526, 1936 AD: You have declared war on Gandhi!
Turn 526, 1936 AD: Stalin launches a Tactical Nuke 92 (Yekaterinburg), and it explodes!!!
Turn 526, 1936 AD: Stalin's Infantry (24.00) vs Gandhi's Rifleman (9.99)
Turn 526, 1936 AD: Combat Odds: 99.6%
Turn 526, 1936 AD: (Extra Combat: -20%)
Turn 526, 1936 AD: (Plot Defense: +20%)
Turn 526, 1936 AD: (Fortify: +25%)
Turn 526, 1936 AD: (City Defense: +20%)
Turn 526, 1936 AD: (Combat: -25%)
Turn 526, 1936 AD: Stalin's Infantry is hit for 15 (85/100HP)
Turn 526, 1936 AD: Stalin's Infantry is hit for 15 (70/100HP)
Turn 526, 1936 AD: Stalin's Infantry is hit for 15 (55/100HP)
Turn 526, 1936 AD: Gandhi's Rifleman is hit for 25 (26/100HP)
Turn 526, 1936 AD: Stalin's Infantry is hit for 15 (40/100HP)
Turn 526, 1936 AD: Gandhi's Rifleman is hit for 25 (1/100HP)
Turn 526, 1936 AD: Gandhi's Rifleman is hit for 25 (0/100HP)
Turn 526, 1936 AD: Stalin's Infantry has defeated Gandhi's Rifleman!
Turn 526, 1936 AD: Your Infantry has destroyed a Rifleman!
Turn 526, 1936 AD: Your Musketman has destroyed a Fast Worker!
Turn 526, 1936 AD: You have captured a Worker
Turn 526, 1936 AD: Stalin's Infantry (24.00) vs Gandhi's Rifleman (9.31)
Turn 526, 1936 AD: Combat Odds: 99.7%
Turn 526, 1936 AD: (Extra Combat: -20%)
Turn 526, 1936 AD: (Plot Defense: +20%)
Turn 526, 1936 AD: (Fortify: +25%)
Turn 526, 1936 AD: (City Defense: +20%)
Turn 526, 1936 AD: (Combat: -25%)
Turn 526, 1936 AD: (Amphibious Attack: +50%)
Turn 526, 1936 AD: Gandhi's Rifleman is hit for 23 (12/100HP)
Turn 526, 1936 AD: Gandhi's Rifleman is hit for 23 (0/100HP)
Turn 526, 1936 AD: Stalin's Infantry has defeated Gandhi's Rifleman!
Turn 526, 1936 AD: Your Infantry has destroyed a Rifleman!
Turn 526, 1936 AD: You have captured Bangalore!!!
Turn 526, 1936 AD: The Indian Civilization has been destroyed!!!
Turn 526, 1936 AD: Yaroslavl' will grow to size 8 on the next turn.
Turn 526, 1936 AD: You have discovered Mass Media!
Turn 526, 1936 AD: De Gaulle adopts Organized Religion!

Turn 527, 1937 AD: Churchill has 60 gold available for trade.
Turn 527, 1937 AD: Mao Zedong has 240 gold available for trade.
Turn 527, 1937 AD: The borders of Novgorod are about to expand.
Turn 527, 1937 AD: The borders of Agra are about to expand.
Turn 527, 1937 AD: De Gaulle will trade Military Tradition
Turn 527, 1937 AD: Will Sign a Defensive Pact: De Gaulle
Turn 527, 1937 AD: Moscow will grow to size 26 on the next turn.
Turn 527, 1937 AD: Yaroslavl' will grow to size 9 on the next turn.
Turn 527, 1937 AD: Delhi will grow to size 6 on the next turn.

The save.
 
1928 Yay! We now have access to copper! We can build axeman!

Oh boy! No one can stop us now! :lol:

Also, trade mission? *Whistles*

The 1933 date for Fascism is an interesting coincidence, although technically, I believe, Mussolini was the first Fascist. He came to power in . . . 1922. Yup, jus' some tidbits there.

Overall, sounds like a solid set. I'm a little surprised the Roosevelt would come to his worst enemy for help. Anyway. Nice to see that our power rating with China is a bit more even, though they certainly will put up more of a fight than India did. I'm thinking we'll want more nukes.

Those three major cities, we could nuke each one twice on the opening rounds of war to try and eliminate as many of those soldiers as possible. I've gotten the impression that one tactical nuke will cause a lot of damage, but I think two might actually wipe out several units. Might be worth trying, because diminishing those forces prior to landing would be nice.

Flight's a good next choice. Perhaps we should hold off on war just long enough to prepare for the "Sirian Doctrine?" (I've been reading a lot of those reports lately, Sullla's, Sirian's, Kylerean's . . . .) Even with nukes, being able to bombard defenses with fighters and bombers will make amphibious attacks even more successful. Oh! And we are building some Marines, right? It would be a good idea to spearhead attacks with Marines so that they can take out the toughest defenders (they don't take the -25% bonus for attacking from sea, after all).

Hopefully our "colonies" will get their courthouses done in a timely fashion, then provide us with some wealth! OK, Norvin, all yours when you get the chance! :D
 
Nice set Nocho.

About teching: Burn the GS on Flight, after flight, set research rate to break even. Techs after flight are not that necessary (I'd say flight isn't that necessary either, but airports are rather nice for flying in fresh troops). We are not going to not a big airforce IMHO. A couple to bomb some ships will be nice, but the nukes are going to be so devastating that we shouldn't need more collateral. I'd rather double nuke, just to stay in character :D. Double nuking should erase quite a lot of defenders so is an option, I'd certainly do it in case of big stacks.


Moscow: Keep building tanks, I suppose. It will grow unhappy next turn. We should probably stall its growth for now, untill Hollywood finishes.
Orenburg: Obs > Uni > Wealth. Stop growth (hire scientists)
Novgorod: Tanks
Rostov: Transports + Destroyers
Yaroslavl': Destroyers + Transports; Don't draft it when it is below size 9 (We want the engineers to help out building stuff).
Yekat: TacNukes
Yakutsk: Finish battleship > TacNukes
Smolensk: Hollywood > Mt Rushmore (I wouldn't build tanks first, the happies will be nice to have before the upcoming war).
St-Pete: Tank > Hospital > Tank
Vija: Tanks
Stop bombay from growing;

New cities get a courthouse > wealth.

Don't have more time right now.
 
Well done nocho!

It would appear that we are going to have to get used to neutral civs blocking our ability to nukes from here on out.

For example, we cannot nuke Philly or New York without declaring on Rosy.
Owning cultural control of the tile is the same as having a unit in the blast radius.

So it would be best to save those two cities for the end.
We can declare on Rosy once Mao is down to those two cities.

Just noticed that DeGaulle has 15 gpt that he will spare.
Might as well take that from him while we still can.

Yak should squeeze in a work boat as we are about to claim the seafood tile from the barbarian city.

If we can spare a worker or two the Rostov islands and Yak could use rails for the extra hammer tiles. Not a pressing priority but if we run out of worker actions...

Vijay can assign the hill tile 2S of the city to its BFC.
I would rather work that tile than the coastal tile.
Besides Madras doesn't need it.

At Varanasi wouldn't we rather grow into the towns before stagnating???

We are in a good position...but I think we need quite a bit more firepower before taking on Mao.
 
Yaroslavl': Destroyers + Transports; Don't draft it when it is below size 9 (We want the engineers to help out building stuff).
Sorry about that. Completely forgot about those engineers.

For example, we cannot nuke Philly or New York without declaring on Rosy.
Owning cultural control of the tile is the same as having a unit in the blast radius.
Good point. That makes me think, maybe it's better to take out the core of the remaining AIs one by one and then clean everybody up. I mean, it's not really necessary to eliminate the chinese completely before continuing with the others.
So maybe it's a good idea to first take China's main 6 to 10 cities, declare peace and start on whoever is next. Maybe DG as he's second strongest and take his main cities. Then Roosey, then Churchill. And mop up. With the first wave on each AI their uranium sources should be taken.
The advantage of this approach is that we technically ko every AI as soon as possible. If we first clean up Mao completely and then Roosey completely, by that time DG could well have nukes himself.

If we can spare a worker or two the Rostov islands and Yak could use rails for the extra hammer tiles. Not a pressing priority but if we run out of worker actions...
On our continent there's not much pressing worker need, so fine to ship a bunch off.

Vijay can assign the hill tile 2S of the city to its BFC.
I would rather work that tile than the coastal tile.
Besides Madras doesn't need it.
Madras worked the tile until I built the farm it's working now, that's why it's not assigned to Vijay. But feel free to change that!

At Varanasi wouldn't we rather grow into the towns before stagnating???
I wanted to get the courthouse asap by assigning the two heavy hammer tiles. After it's built, indeed it can grow into those towns.

We are in a good position...but I think we need quite a bit more firepower before taking on Mao.
Some more units yes, but I wouldn't wait too long either. With nukes, Mao's force should get decimated quickly. If needed, double nuking as suggested is a possibility.
 
I think that Orenburg can just skip to wealth after it finishes the observatory.
The university will finish 73 turns from now at current rates.
I imagine we will be close to finished around that time.
I think the wealth will be more useful.
I would keep the engineer too. I would rather have the 3 hammers(equal to three gold) than the 3.6 beakers.

When we shut off research we have the option of switching to merchant specs in Novo.
I agree with Sengir that after Flight we can set the slider to breakeven and just let our Rep beakers take us the rest of the way home.

Just out of curiousity, what should we tech after Refrig?

I was thinking maybe Plastics>Computers>Robotics
This will allow us to build Missile Cruisers for safer amphibious takeovers.
This will also allow us to build Mech. Inf which combine the benefits of tanks and infantry.
They are 2 move units that can stay behind to guard a city if need be.
Only problem with this is that Plastics obsoletes furs...we don't want to lose those happies.

Satellites>Adv. Flight>Laser is another option.
That would be good for gunships (4 move units...they just can't take cities) and SDI if we can't block access to Uranium and nukes.

I would probably skew production in Yaro towards Destroyers rather than transports.
Rosy is two techs away from the capability to build subs.
Besides, I think we need more muscle than transport in our navy at the moment.

Yak is just picking up the nuke slack until Smolensk finishes its wonders right???

After looking at Delhi I wonder what our plan of attack is here.
I see two options.

Option 1: Farm the plains tile and grow into all the commerce tiles slowly.
Build queue of granary>forge>bank>market. This would allow the city to help curb our economic defecits.

Option 2: Spread Sids here. Have our workers workshop or mine all available tiles with the exception of the Silk tiles. Build queue of granary>forge>factory?>barracks>tanks.
This config would aid in the production of military units and help speed up our conquests.

I lean towards the second option.
I think pretty soon we are going to be able to run 0% science slider.
We would only run culture slider to allow our cities to stay happy.
The rest of the money will go towards our defecit.
I think we won't need Delhis economic contributions...I think we would prefer their manufacturing contributions more.

I think Bombay should build a drydocks and produce destroyers and battleships.
We should have our workers mine/rail and workshop over those cottages.
With those improvements we can build 6 turn destroyers and battleships.
We can probably draft here once and it wouldn't hurt us.

Madras can switch to a courthouse and work the aluminum tile at growth.
The courthouse build is profitable if it takes us longer than 64 turns to finish the game.
Courthouse>wealth here.

Agra can finish scrubbing the plains tile and workshop it.
Once that is done we should stagnate growth.
We can either build wealth here or build drydocks and boats here.
With a drydocks we can crank out 30 hammers towards boats. That would mean 9 turn destroyers.

Lahore can have a couple of workers ferried over and build two workshops on the grassland tiles.
Thanks to the Sistine Chapel we should steal the fish tile from Chicago soon.
Both the fish and the crab have fishing boats already!
This would make the city a nice 10 hammer town that will provide 2 Sids resources!

The worker in Bangalore should build a fort while it is waiting for a transport unit to pick it up.
That would make a nice canal point.
The city should use the crabs and farms to grow into the copper and workshop tiles.

Sorry, thats alot of stuff to process.
We are getting to the point in the game that micro is becoming more and more difficult.
Unfortunately, we really still need to focus our game...I really think a top 3 finish is possible for us!

Keep up the good work team!
 
Believe it or not...I cross posted with nocho!

I really think I like the attack plan you layed out.
DeGaulle isn't going to like us anymore once we nuke Mao a few times.
Best for us to weaken the second biggest threat on our terms rather than have him declare on us while we are busy finishing off Mao.

DeGaulle should be easily disposed of with a strong naval fleet.
All of his cities, with the exception of Lyon, can be taken amphibiously.

So I propose that once we unload our ground troops on Mao that we assemble our naval fleet in preparation to attack DG via the sea.

Mao only has the city of Xian that we can attack directly from the sea.
I think Mao isn't going to put up any kind of fight over the sea.
Our navy, save for a couple of patroling naval units, can focus their attention on DG who will likely have a strong navy.

Only 46 more cities to conquer!
 
Believe it or not...I cross posted with nocho!
:lol: 1h20m! You type fast... :) Well, also a lot! ;)

I really think I like the attack plan you layed out.
Well, thanks. The basic thing is that all AIs are like 3 or 4 techs away from nukes, so I think we should make use of that lead while it lasts. Indeed everybody will hate us once we start with Mao anyway.

I also agree with Sid's in Delhi and workshopping/mining it. We've come to a point where in general our limiting factor is production, not research or even money. So we can do with some other dedicated production cities. I was a bit disappointed with the growth rate of Delhi. It has potential, but then it surely needs Sushi.

Seeing that our next GP in Moscow takes 20 turns or so and that by then we might not even be able to use a GM for a trade mission, I want to throw up as a blasphemic suggestion the possibility of maxing Moscow's production, or at least partly. The forest preserves have served their purpose, but maybe we can do with converting a couple of them into workshops. Depends a bit on the happies we need there as well...
 
Quick note: If we get Merchants, but no longer have Open Borders for missions, we can either try to save them for a Golden Age, or settle them in Novgorod, with the Wall Street. I like how the plan is shaping up!

Re Moscow's Production: If we're going to convert to production, maybe a Preserve < Lumbermill. That way, we still have the option of restoring a Preserve if we want to.
 
Quick note: If we get Merchants, but no longer have Open Borders for missions, we can either try to save them for a Golden Age, or settle them in Novgorod, with the Wall Street. I like how the plan is shaping up!
Do GMs even need open borders, I now wonder? I thought not, the problem was more that without caravels you couldn't land them, but I might be wrong here. Anyway, once we have a foothold on the other continent we could send the GM anywhere if they indeed don't need OB.

Anyhow, main point is that I think the focus by now won't be that much anymore on GPP generation, given the number of turns they take now and given the number of turns we still need to finish every one off. Maybe we produce 2 more, but the game won't depend on that... Production is all we need!
 
I think we need to consider running 0% science right now.

I think we will still tech fast enough to learn flight and refrigeration in 20-25 turns.
Any techs that we get after that are bonuses anyways.

That way we can turn some of those marginal cities like Agra and Bombay into halfway decent naval pumps without having to worry about the economy. So I propose we use our stockpile of money to help produce units rather than research techs that won't speed up our victory.

Since taking out a preserve will affect the happy cap I think we are better off running 10% cultural slider so that Moscow can continue to grow.

Wouldn't we increase our hammers in Moscow by workshopping over the now obsolete ivory tile.
I'm not ready to kill off preserves just yet.
 
Are we overlooking Coal Plants????

We are most likely going to gain 4 Sids resources during the next set.
That means +3 food in all of our Sids cities.
Building a coal plant would add 4 unhealth to a city...we could slightly counteract that by building public transport or a hospital.

So in Smolensk for example...we could spend 5 or 6 turns building a coal plant, hospital and public transport.
The net result of this would be:

+3 food from Sids.
Coal plant would drop us to -6 unhealth...currently -2 in Smolensk.
Hospital would bring us to -3 unhealth.
PT would bring us to -1 unhealth.

So the city would gain a net of 4 food.
3 food from Sids and 1 food from the increase in health.
The extra food would allow us to hire another engineer when the city grows.

This means that a 5 or 6 turn delay in building nukes would result in a 36 hammer increase in the cities production. We would regain the lost hammers in 29 turns.

Just some food for thought.
 
I think we need to consider running 0% science right now.

I think we will still tech fast enough to learn flight and refrigeration in 20-25 turns.
Any techs that we get after that are bonuses anyways.
That makes me think of another possibility. Don't know if it's a good idea, but I'll throw it up for consideration. We could build Cristo Redentor (8 turns in Smolensk) and then switch to US and spend our considerable cash rush buying units. After cash is depleted we can go back to representation. We need democracy however, but we could even just research it ourselves, at breakeven rate (40%) it still is only 4 or 5 turns I think. I have hardly any experience with rush buying to be honest, but it could be worth it. With CR we could even temporarily go out of caste and into emancipation at moments when emancipation+WW hits us too hard, although preferably we just use the culture slider. But at least CR could open up some interesting options. Maybe. :)
 
I'm thinking that, as we are nearly done with researching the needed techs, we might be better served with switching Moscow and Delhi to full production. Switching out of Caste and into Emancipation would be an option in that case (that will end most happiness problems for a long time to come). It would mean that we'll be teching a lot less, but we will be able to get a bigger army way faster. Dropping Representation for US is no problem for me either, rushbuying stuff sounds great to me, though it would be nice to have the Kremlin for it.
 
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