The Great War
Inherited Turn 256, 1941 AD
"Welcome to Channel One News, your ONLY source for local, national, and world news. Because choice is overrated! This month, our President has made the following changes to city production:"
Change St. Pete's production to a Coal Plant.
Delhi's to a Courthouse.
Factory in Moscow.
"Now, we ask our Military Analyst about the state of the Chinese military. It appears that Mao has four destroyers that we can see, and three are in our territory. He also has about 46 Infantry in his largest cities. He most likely has more. It's gonna take a lot of nukes to handle that bunch."
I count our own navy at 1 Battleship, 3 Destroyers, 5 Submarines, and 1 Attack Submarine. I'm going to increase our combat boat count a bit, too, and deploy them to our fringe territories for protection.
We have 6 tanks, so I can see why we would want more.
Yekaterinburg: A Hospital after this Nuke to stop the starving.
Vijayanagara: I want to get a Factory and/or Drydocks. I think we need more Coastal cities on shipbuilding duty. I think that we need definite naval superiority in this game.
Novgorod: Switch to a Coal Plant. It'll produce just enough unhealth to stagnate the city (it would become unhappy, anyway).
Can't wait to eliminate some of our rivals, hopefully reduce the Emancipation anger.
Recycling Center will go in Smolensk after Hollywood. Because the Ironworks is there, I think that it would be rather cost effective and would allow the city to run more engineers.
I think that's about it. A lot of units on the map, but I'll try to keep track of them.
-End Turn-
Turn 257, 1942 AD
Moscow celebrates "We Love the Ruler Day" and saves us about 50 gpt in maintenance. It's good to be well loved.
Yekaterinburg: Tactical Nuke < Hospital (nukes will resume afterwards).
Got a lot of Workers about. I'll do my best to keep track of them.
I pull a Transport from Orenburg. Turns out it was filled with Infantry. I dump them off temporarily so I can take some workers to Yakutsk and lay down some railroads.
I also take the liberty of promoting the Transport to Navigation I.
Trade Churchill some Copper for 8 gpt. As they say, "now he can build axes!"
Renegotiate Gold deal with Roosevelt for +4 gpt (13 gpt total).
-End Turn-
Turn 258, 1942 AD
Channel One News: "This just in! France has signed a defensive pact with China. Should Russia go to war with either, we'll be fighting a two-front war! Is this a recipe for disaster? More at 11!"
"We have reports of radioactive fallout appearing near Delhi. Although so called 'experts' claim that it is a residual effect of the previous nuclear stimulus package, we here at Channel One suggest that it is simply a natural occurance, as underground radiation rises to the surface. Nothing to worry about at all."
I've scouted out Mao's cities a bit more. It looks like the bulk of his forces are in the cities closest to us, so once we get through those, he should fold like a house of cards.
After China, France is the closest to us in power, though we surpass them. However, fighting a 2-front war is not to our advantage. We cannot bribe America or England into war because they are too weak, and afraid. Unless we want to drastically change our plans, here is my suggestion:
Built a fleet to defend our western holdings and transfer some troops there for extra defense. Ideally, we can intercept any French ships before they get to us, but some may still land. I would also recommend building a few flights of Bombers simply for domestic protection. Being able to bombard hostile stacks entering our territory would be very useful.
St. Petersburg: Coal Plant < Public Transportation. It builds faster than the Hospital, and it will allow me to slot in an Airport (the city is stagnant from pollution right now)
-End Turn-
Turn 259, January 1943 AD
Good news! De Gaulle declares war on Churchill, thus negating the pact he just signed with China! Good for us!
But more radioactive fallout spreads in our Indian holdings. Surely not our doing. Not at all.
Yakutsk: Battleship > Battleship
NOTE to me and team: I forgot we had those frigates by Vladivostok. Let's upgrade those to Destroyers before we declare on Mao, just in case he has his own boats near those waters, still.
-End Turn-
Turn 260, July 1943 AD
Channel One News: "Tonights top story: China declares war on England, apparently cooperating with their French allies. This may be good news, as the rumor mills suggest that we may soon be at war with China. However, this reporter would be greatly saddened if all of China's troops are away in England when we deliver our Uranium Stimulus Packages to China."
"We would like to inform our viewers that a spectacular project has just been completed in Smolensk, the entertainment capital of the world. It is called Hollywood, and you can expect many hit films to be delivered to theatres near you!"
Novgorod: Coal Plant < Tactical Nuke
Yekaterinburg: Hospital < Tactical Nuke
Vijayanagara: Tank < Tank
Smolensk: Hollywood < Recycling Center
St. Petersburg: Public Transportation < Airport (I do want to get some Bombers out)
More after a short break.
"Hey kids! This is Marty the Mercantilist Marsupial with an important message: But domestic! It's not like you have a choice, anyway!"
OK folks, we're back!
I'll be taking nocho's selection. Our night does indeed find a large Chinese stack in England. But we can't touch them with our nukes, unless we declare on England, too.
Going to make sturick's changes, won't list all of them 'cuz they're long. Change the builds, do some micro, etc.
Now, I do see Mao's Destroyer in the west. But who says that we are without reinforcements?
Mao also has 2 Destroyers holed up in our very own Vladivostok. They will probably be ejected to the big splotch of neutral water nearby. So I do this:
I then load the nukes up on the subs, move them into position. Now the long process of loading troops onto the transports. I also draft, because Yaro is at size 10. Or was that too soon? Well, it grows to 9 next turn.
I give all of our transports Navigation I.
I also draft an Infantry out of Orenburg. All it has is a Longbowman, so I'm a little worried.
Finally! All loaded up, and ready to wreak some havoc next turn.
-End Turn-
Turn 261, January 1944 AD
Delhi: Courthouse < Granary
Bombay: Factory < Public Transportation (so it can have the health for a Drydock and do boats)
Yaroslavl': Destroyer < Destroyer
Argh, I just realized I forgot to increase research, so no Refrigeration. But I do it now, so we'll have it next turn. Not a huge loss, I think. Double checked to see if I could reload, but no. I think I got confused with the rules for the RB Adventures. Oh well.
Unfortunately, this means that a Sub I was moving to help take out a Chinese Destroyer is one move short. D'oh.
Let's start the fireworks.
I nuke Shanghai, Beijing, and Xian.
I leave Nanjing alone because we can't reach it for some time. We still have 3 Tactical Nukes in the area.
Speaking of Xian, it goes down easily.
Meanwhile, our troops waste a redlined night outside of Shanghai and take the hill. Mao will surely reinforce it, but our siege should be able to handle it.
Note that Mao has Flight and has upgraded his Airships to fighters, though most of those based in Shanghai have been destroyed.
Now, we see how bad of a counter attack we face, but most of Mao's army is still in England . . . .
Oh, but see where our guys got ejected to!
-End Turn-
Turn 262, July 1944 AD
Check this out!
I think that was the whole Chinese navy. Here's to Russian seamanship!
Also, we get Refrigeration. I slot in Superconductors for the time being as a placeholder (this will be my last turn) and set Science to 0%. So now it'll take 16 turns. Heh. However, it DOES unlock our unique building, which provides 2 free Scientists, so it may be worth thinking about.
London falls to France, and China takes Nottingham.
Mao actually seems to have abandoned Shanghai, leaving it with minimal defenders, though it does have a health CGII Infantry. Well, let's tear down those walls, boys!
I sacrifice a cannon to wound the lead Infantry. Dies trying, but knocks him down to 14/20, so good job!
Tanks for the good times!
Or not . . . . It had 85% odds, but I didn't promote it because I thought it would win! Then I'd double promote it to attack again. Well, as Sirian says (or was it Sullla?), "every dog has his day."
Shanghai falls without further losses (but that was the only tank on that front!) and we get the motherlode. Tons of buildings survive, as well as the Kong Miao which provides 18 gpt.
The tanks in Xian need 3 turns to heal. You could promote them if you wanted to, but it could also wait.
I left some boats with move, including subs with nukes. I don't think we have any other good targets right now.
Oh, though I blew some smoke and took the transports away, figuring that we'd go to Beijing on foot. Silly me! Well, next player can fix that.
St. Pete finishes an Airport next turn. Let's build 1 Fighter before some Bombers so that we can scout out enemy territory. It'll help us pick out ideal nuke targets.
Workers in the west are on a transport. It can go Northwest to mine and railroad a bit near those two cities.
There are currently 4 sources of Uranium (so far as I can see) that we do not control. 1 near Beijing. We should have that soon. 1 at Lyons, and one near Tours/Coventry. 1 near Atlanta, an American island holding.
These should probably be priority targets in the next war.
Roosevelt is actually the closest to Nukes at the moment. He can tech Fission and Artillery, so he's 3 techs away. The rest still do not have Electricity, so they are 4 techs away.
I just realized that I forgot to sell Mao Biology. Aw, no big loss there.
I think that's it.
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