SGOTM 10 - Maple Sporks

Sorry for the delays. I'll play tonight, and have the report up tonight, too.
 
No worries Whosit...

FWIW I agree with everyones gameplanning.
Military kindof supercedes infra so we can decimate Mao.
Build the infra where it makes sense.

Good luck!
 
My report may not be forthcoming as soon as I had hoped. Right now, a bottle of molasses could rival my PC's speed. I'm not sure exactly what's going on, but two things changed last night: I upgraded AVG to 9.0, and I made a dual install of Civ IV so I could play Realms Beyond stuff.

I'll try to have this done by tomorrow evening, but if that doesn't work, I'll ask for a skip/swap.

EDIT: OK, one restart later, and things are going more like I expect. However, the 2 hour delay means that I didn't get through my whole set. But that's OK, because I came to a natural pausing point:

De Gaulle, and then Mao, declared war on Churchill. Mao just declared this turn. So let me tell you what I want to do: Nuke him!! Basically, here is my reasoning: Churchill is so weak, and France and China so strong by comparison, that a war will only strengthen China, and will barely distract him. Worse: Right now, most of China's army is congregated in their 4 major cities, but they will soon disperse. If we attack now, even though we are not 100% ready for war, we'll have a better chance of crippling Mao's forces.

So here's what I want to do:
Make a deal with Mao: Give Biology, get Democracy, World Map, and 620 gold.
Declare war on Mao.
Load up our subs with nukes. Nuke his cities, preferably twice.
Load up our troops, or what we have, and do as much damage as possible.

Quick update: You'll have to wait for the full report for all the details, but I was doing a bit of infra in our cities, since some really needed healthy buildings.

I am also putting an Airport in St. Pete. I had a scare a few turns back and France and China signed a Defense Pact. Fortunately, De Gaulle's declaration on England nullified that. But I have decided that fielding a small air force, maybe just 4-6 Bombers, would be valuable for a DOMESTIC defense force. Our enemies may be able to land troops on our shore. Most likely, our artillery will be in foreign lands. Having some Bombers on hand will help us reduce the threat of invasionary forces.

Anyway, I await your advice. Do I have the go-ahead for war? I'll include the most recent save if you need to look at it.

http://gotm.civfanatics.net/saves/civ4sgotm10/Maple_Sporks_SG010_AD1943_7_01.CivBeyondSwordSave
 
I can see the bloodlust in your eyes, go for it!!

I'm not totally sure about the deal, does anybody else know biology? If so, go for the trade, if not, well, don't know if it's really necessary, but as Mao will soon be crippled he won't gain that much by bio either... And some extra cash is always nice. Well, as you see fit. :)

Can't look at the save until this evening, only wondering if it won't be better to declare after the interturn, so we can land troops (and capture Xian) the same turn we declare, if on the current turn we load all (elite) troops on the ships (and get as close to Mao's border as possible).
 
I wouldn't declare right now if we can't get our troops in place to take advantage of the decimation that our nukes will create. I can't look at the save to check it out right now but it seems like one turn of preparation is in order.

Remember, we want to fire the nuke and take the city/stack in the same turn.
Giving our opponent a chance to heal after a strike is not good at all.
 
Re the trade: No one else has Biology. However, my reasoning was this: Biology does not lead to Nukes. Mao *should* be crippled soon. Cash and Maps would be nice (and might as well get it out of him before the war), and it wouldn't hurt to have Democracy just in case we need to switch to Emancipation for some bizarre reason. Also, it's fun to be contrary.

You're right that it might be better to wait a turn to declare, while I organize troops now. Hopefully Mao will still have juicy targets in a turn. On the other hand, if I declare now, I'm certain to hit his biggest stacks, they'll just heal slightly in between turns. I'll try to make the best call, unless I get more advice.
 
I'd say go for it, but only declare if you can capture a city the turn you nuke it. Make sure to nuke most of his stacks, otherwise he'll come after our troops.
 
Took a look at the save. Indeed would load units this turn on their ships. Next turn declare, nuke Xian and capture. Nuke Beijing and Shanghai and then unload troops one tile away from those cities. Beijing on the hill SE of it. We have 9 transports between Yaroslavl, the fort and Orenburg, so we can move in 36 units in the first wave. Obviously the majority should go towards Beijing.

It seems Mao moved his stack from Nanjing into England already. The knight could check that out before declaring. That knight and the scout will probably be teleported to the US upon declaring.

With DG we're at +10, we get -2 for declaring on Mao and then -1 for every nuke dropped on Mao. That means we have some buffer still, which probably means we can still ship off the GM (due in 7) to Paris. Just hope Mao doesn't somehow bribe DG against us beforehand (although I think he can't, DG still likes us and he's obviously at war already).
 
Just some tidbits before part 2 of your set Whosit.

Agreed that war should wait until next turn.
I'm having a hard time finding flaws in nochos suggestions.

I would steer clear of the recycling center in Smolensk...for now.
We have a +2 food surplus currently and that is plenty.
I would either crank out a quick Rushmore or an ICBM for stack/city demolition here.

Pete is working a bunk tile...I would work one of the lousy desert watermill tiles until it gets properly workshopped.

Delhi should take the workshop tile currently unused by Pete and work it instead of the silk tile.
That will allow the courthouse to be finished this turn and save us 27ish gold.
Please do that. Pretty please!

A very minor bit of micro...once you run out of worker actions on the mainland you should send some to the hill currently windmilled in Vijay. That will stagnate the city at 11 which is fine. Plus it will add 3 hammers after multipliers.
Maybe we will get lucky and have it pop a resource down the road too. Turning events off doesn't affect that does it???

I might fire the merchant in Bombay if only to prevent city shrinkage.
City shrinkage=score shrinkage.
I realize that has no bearing on the final result of the game but it does make our graph look prettier. If we don't fire the merchant the city will continue shrinking and we will lose 5 population points and 10 commerce. Losing that commerce is like losing 7 gpt at current slider.

Long story short...trading the merchant for a coastal tile only costs us about one gold and 3 beakers.

Patali can either mine its windmilled hill and stagnate or workshop its grass farm and suffer through -1 food for some extra hammers.
This is another situation that isn't urgent but it would help a little bit.
At the least it gives our workers something to do if needed.

There is one of Maos destroyers near the western city of Lahore.
A battleship out of Patali due in 2 turns is probably the closest reinforcements.
You should keep an eye on that situation.

A declaration on Mao will not cost us any Sids resources in trade.
However, a declaration by DG or Rosy would cost us two Sids resources each.
We just need to be aware of that in our Sids cities.

Good luck Whosit...make us proud!
 
I don't know because I was afraid to check, but see if we can't run 100% science for one turn and learn Refrigeration right away. Gaining the extra movement point will help us maintain control of the high seas as well as speeding up the reinforcement process to the northern continent.
 
Will do, all sounds good.

I'll skip the RC in Smolensk, for now (I wasn't expecting to go to war immediately), but I think we should because it's essentially worth +4 health, so that's more Engineers the city can run.

I'll probably build an ICBM. I was going to say that West Point would be nice in Smolensk, but it really doesn't build actual units anymore, does it?

Edit: Y'know, I just realized. After this, I'll have started all of our nuclear wars thus far. I wonder if that trend will continue?
 
The Great War

Inherited Turn 256, 1941 AD

"Welcome to Channel One News, your ONLY source for local, national, and world news. Because choice is overrated! This month, our President has made the following changes to city production:"

Change St. Pete's production to a Coal Plant.
Delhi's to a Courthouse.
Factory in Moscow.

"Now, we ask our Military Analyst about the state of the Chinese military. It appears that Mao has four destroyers that we can see, and three are in our territory. He also has about 46 Infantry in his largest cities. He most likely has more. It's gonna take a lot of nukes to handle that bunch."

I count our own navy at 1 Battleship, 3 Destroyers, 5 Submarines, and 1 Attack Submarine. I'm going to increase our combat boat count a bit, too, and deploy them to our fringe territories for protection.

We have 6 tanks, so I can see why we would want more.

Yekaterinburg: A Hospital after this Nuke to stop the starving.
Vijayanagara: I want to get a Factory and/or Drydocks. I think we need more Coastal cities on shipbuilding duty. I think that we need definite naval superiority in this game.
Novgorod: Switch to a Coal Plant. It'll produce just enough unhealth to stagnate the city (it would become unhappy, anyway).

Can't wait to eliminate some of our rivals, hopefully reduce the Emancipation anger.

Recycling Center will go in Smolensk after Hollywood. Because the Ironworks is there, I think that it would be rather cost effective and would allow the city to run more engineers.

I think that's about it. A lot of units on the map, but I'll try to keep track of them.

-End Turn-

Turn 257, 1942 AD

Moscow celebrates "We Love the Ruler Day" and saves us about 50 gpt in maintenance. It's good to be well loved.

Yekaterinburg: Tactical Nuke < Hospital (nukes will resume afterwards).

Got a lot of Workers about. I'll do my best to keep track of them.

I pull a Transport from Orenburg. Turns out it was filled with Infantry. I dump them off temporarily so I can take some workers to Yakutsk and lay down some railroads.

I also take the liberty of promoting the Transport to Navigation I.

Trade Churchill some Copper for 8 gpt. As they say, "now he can build axes!"
Renegotiate Gold deal with Roosevelt for +4 gpt (13 gpt total).

-End Turn-

Turn 258, 1942 AD

Channel One News: "This just in! France has signed a defensive pact with China. Should Russia go to war with either, we'll be fighting a two-front war! Is this a recipe for disaster? More at 11!"

"We have reports of radioactive fallout appearing near Delhi. Although so called 'experts' claim that it is a residual effect of the previous nuclear stimulus package, we here at Channel One suggest that it is simply a natural occurance, as underground radiation rises to the surface. Nothing to worry about at all."

I've scouted out Mao's cities a bit more. It looks like the bulk of his forces are in the cities closest to us, so once we get through those, he should fold like a house of cards.

After China, France is the closest to us in power, though we surpass them. However, fighting a 2-front war is not to our advantage. We cannot bribe America or England into war because they are too weak, and afraid. Unless we want to drastically change our plans, here is my suggestion:

Built a fleet to defend our western holdings and transfer some troops there for extra defense. Ideally, we can intercept any French ships before they get to us, but some may still land. I would also recommend building a few flights of Bombers simply for domestic protection. Being able to bombard hostile stacks entering our territory would be very useful.

St. Petersburg: Coal Plant < Public Transportation. It builds faster than the Hospital, and it will allow me to slot in an Airport (the city is stagnant from pollution right now)

-End Turn-

Turn 259, January 1943 AD

Good news! De Gaulle declares war on Churchill, thus negating the pact he just signed with China! Good for us!

But more radioactive fallout spreads in our Indian holdings. Surely not our doing. Not at all.

Yakutsk: Battleship > Battleship

NOTE to me and team: I forgot we had those frigates by Vladivostok. Let's upgrade those to Destroyers before we declare on Mao, just in case he has his own boats near those waters, still.

-End Turn-

Turn 260, July 1943 AD

Channel One News: "Tonights top story: China declares war on England, apparently cooperating with their French allies. This may be good news, as the rumor mills suggest that we may soon be at war with China. However, this reporter would be greatly saddened if all of China's troops are away in England when we deliver our Uranium Stimulus Packages to China."

"We would like to inform our viewers that a spectacular project has just been completed in Smolensk, the entertainment capital of the world. It is called Hollywood, and you can expect many hit films to be delivered to theatres near you!"

SGOTM10Hollywood.jpg


Novgorod: Coal Plant < Tactical Nuke
Yekaterinburg: Hospital < Tactical Nuke
Vijayanagara: Tank < Tank
Smolensk: Hollywood < Recycling Center
St. Petersburg: Public Transportation < Airport (I do want to get some Bombers out)

More after a short break.

"Hey kids! This is Marty the Mercantilist Marsupial with an important message: But domestic! It's not like you have a choice, anyway!"

OK folks, we're back!

I'll be taking nocho's selection. Our night does indeed find a large Chinese stack in England. But we can't touch them with our nukes, unless we declare on England, too.

Going to make sturick's changes, won't list all of them 'cuz they're long. Change the builds, do some micro, etc.

Now, I do see Mao's Destroyer in the west. But who says that we are without reinforcements?
SGOTM10UpgradeIronclad.jpg


Mao also has 2 Destroyers holed up in our very own Vladivostok. They will probably be ejected to the big splotch of neutral water nearby. So I do this:
SGOTM10UpgradeFrigates.jpg


I then load the nukes up on the subs, move them into position. Now the long process of loading troops onto the transports. I also draft, because Yaro is at size 10. Or was that too soon? Well, it grows to 9 next turn.

I give all of our transports Navigation I.

I also draft an Infantry out of Orenburg. All it has is a Longbowman, so I'm a little worried.

Finally! All loaded up, and ready to wreak some havoc next turn.

-End Turn-

Turn 261, January 1944 AD

Delhi: Courthouse < Granary
Bombay: Factory < Public Transportation (so it can have the health for a Drydock and do boats)
Yaroslavl': Destroyer < Destroyer

Argh, I just realized I forgot to increase research, so no Refrigeration. But I do it now, so we'll have it next turn. Not a huge loss, I think. Double checked to see if I could reload, but no. I think I got confused with the rules for the RB Adventures. Oh well.

Unfortunately, this means that a Sub I was moving to help take out a Chinese Destroyer is one move short. D'oh.

Let's start the fireworks.
SGOTM10ChinasEnd.jpg


I nuke Shanghai, Beijing, and Xian.
SGOTM10NukeShangai.jpg

SGOTM10NukeBeijing.jpg

SGOTM10NukeXian.jpg


I leave Nanjing alone because we can't reach it for some time. We still have 3 Tactical Nukes in the area.

Speaking of Xian, it goes down easily.
SGOTM10CaptureXian.jpg


Meanwhile, our troops waste a redlined night outside of Shanghai and take the hill. Mao will surely reinforce it, but our siege should be able to handle it.

Note that Mao has Flight and has upgraded his Airships to fighters, though most of those based in Shanghai have been destroyed.

Now, we see how bad of a counter attack we face, but most of Mao's army is still in England . . . .

Oh, but see where our guys got ejected to!
SGOTM10ExplorersonIce.jpg


-End Turn-

Turn 262, July 1944 AD

Check this out!
SGOTM10RussiaNavalVictory.jpg


I think that was the whole Chinese navy. Here's to Russian seamanship!

Also, we get Refrigeration. I slot in Superconductors for the time being as a placeholder (this will be my last turn) and set Science to 0%. So now it'll take 16 turns. Heh. However, it DOES unlock our unique building, which provides 2 free Scientists, so it may be worth thinking about.

London falls to France, and China takes Nottingham.

Mao actually seems to have abandoned Shanghai, leaving it with minimal defenders, though it does have a health CGII Infantry. Well, let's tear down those walls, boys!
SGOTM10BombardShanghai.jpg


I sacrifice a cannon to wound the lead Infantry. Dies trying, but knocks him down to 14/20, so good job!

Tanks for the good times!
SGOTM10Tankdie.jpg


Or not . . . . It had 85% odds, but I didn't promote it because I thought it would win! Then I'd double promote it to attack again. Well, as Sirian says (or was it Sullla?), "every dog has his day."

SGOTM10Revenge.jpg


Shanghai falls without further losses (but that was the only tank on that front!) and we get the motherlode. Tons of buildings survive, as well as the Kong Miao which provides 18 gpt.
SGOTM10ShanghaiCaptured.jpg


The tanks in Xian need 3 turns to heal. You could promote them if you wanted to, but it could also wait.

I left some boats with move, including subs with nukes. I don't think we have any other good targets right now.

Oh, though I blew some smoke and took the transports away, figuring that we'd go to Beijing on foot. Silly me! Well, next player can fix that.

St. Pete finishes an Airport next turn. Let's build 1 Fighter before some Bombers so that we can scout out enemy territory. It'll help us pick out ideal nuke targets.

Workers in the west are on a transport. It can go Northwest to mine and railroad a bit near those two cities.

There are currently 4 sources of Uranium (so far as I can see) that we do not control. 1 near Beijing. We should have that soon. 1 at Lyons, and one near Tours/Coventry. 1 near Atlanta, an American island holding.

These should probably be priority targets in the next war.

Roosevelt is actually the closest to Nukes at the moment. He can tech Fission and Artillery, so he's 3 techs away. The rest still do not have Electricity, so they are 4 techs away.

I just realized that I forgot to sell Mao Biology. Aw, no big loss there.

I think that's it.

Save: http://gotm.civfanatics.net/saves/civ4sgotm10/Maple_Sporks_SG010_AD1944_7_01.CivBeyondSwordSave
 
Looks like I'm up for another war-set. Will look at the save shortly.
 
Seems like a decent start to the festivities with the Chinese! Can't look at the save until later today, so I wonder what the Beijing situation is like. Do we have units there for an assault? If not, do we know how badly Beijing's garrison was hit with the nuke and if we need another one?

Techwise I'd suggest plastics. We don't really need the laboratories I think as we won't be researching much more. Plastics would give us the possibility of hydro plants and the Three Gorges Dam :drool:. It would also be on the way to composites (need sattelites as well) for modern armor. And on the way to laser (again with sattelites) for mobile SAMs and mobile artillery. Geez, I see advanced flight also needs sattelites. So maybe I'd go plastics -> sattelites -> depending on what units we want composites, laser or advanced flight. Although we might not even need any of those units! :D
 
Unfortunately, I do not know how badly Beijing was hit. That's one of the reasons I want to build a Fighter or two (maybe even a Carrier) so that we can use the planes to recon possible targets or see the results of a nuclear strike. We have no line of sight to Beijing at the moment.

More unfortunately, as I briefly mentioned, I did some :smoke:. I sent all our troops to either Xian and Shanghai, for some reason expecting to march them by land to Beijing. I have no idea why I didn't do another amphibious landing at Beijing. Probably the lack of sleep. So Beijing's defenders will most likely heal up a bit, though if nothing else, they'll stay put for awhile, I imagine.
 
Okay, I'll have to agree that was slightly sub-optimal... :) But well, just a minor delay. Probably the bulk of the troops from Shanghai (and 1S) can move towards Beijing next turn, if we move at least one unit 1NE of Shanghai we can see what Beijing has left and if another nuke is necessary. Depending on what we see some units from Xian can be dropped off by boat as well. Alternatively they might want to head towards Guangzhou.
I think I mentioned before, but I would like to ship units over that are needlessly (imo) on garrison duty. I think it's not necessary that all the Indian cities have 3 garrison, if they ever get in danger units could be drafted or railed in quickly. We really need the numbers here, even some muskets are fine for doing garrison in China, so better units can continue the advance. Also Moscow and Yaroslavl' have units that should be shipped over, I guess they were about to but I mention just in case.

Anyway, next set is probably straightforward planning wise: steamroll China! :) Good luck, Sengir. :D
 
With shortly I meant off course that I'll do it after I have worked a full day fixing other peoples bugs and getting drunk afterwards. I'll look at the save tomorrow morning (kinda afraid that I'm going to move things if I open the save right now) and post a plan for the upcoming movie 'China and the Nukes' (either that or 'The Russian take on Chinese population')
 
Nice start to the Chinese-Russian conflict Whosit!
We are well on our way to world domination.

Clever writeup as well...Marty the Mercantilist Marsupial...funny stuff. :lol: :lol:

Aside from the Beijing gaffe the war is going according to plan.

Remember that Mao has rails up in his lands so reinforcements can come quickly and unexpectedly. Shanghai should be pretty safe with a minimal garrison but Xian will need more protection. Proceed with caution Sengir

I would send our workers to workshop the two plains tiles under Delhis control. Delhi will grow into them quickly.

I would also consider mining over the uranium farm in Moscow...hear me out.
We would lose 2 food on the uranium tile and one food each on the corn and rice tiles in Novo.
In Moscow, we can fire a merchant and put him to work on a forest tile for the lost food.
In Novo, we have a large food stash so we can endure the shortage for a while until we can build a quick supermarket. Or just wait until we grab two more Sids resources to fix the issue.
These changes will net 6 hammers for us in Moscow for the price of one merchant (6 gpt).

Orenburg should convert scientists to merchants.
I don't really think we need to research anything else...I'll get to that more later.

Yaro needs constant micro in order to never grow past size 9 and also in order to always have maximum engineers possible.

Are we gonna build Mt Rushmore in Smolensk after the next ICBM?

Pete can build our first air unit for recon purposes.
Whosit is right that in that we need that intel for invading China.
Plus, they can take out any offending uranium mines!
Don't forget to switch the desert tile for the newly completed workshop for extra hammers.
We can also workshop the final ivory tile...thats another 3 hammers here.

Delhis build queue is going to be the hardest one to manage.
Heres my suggestion.
Granary>factory>coal plant>levee>grocer or harbor if we need the health (which I think we won't)
Then we should have 92 hammers here after multipliers...not too shabby!

The only city micro mistake I noticed was that Bombay is working on PT. We don't need it here.
Please switch that to a military unit of some kind...a tank(barracks here first) or plane sounds good to me.

The granary build in Patali has been around for ages...can we please delete it so we don't accidentaly build it?

Bangalore should switch to the copper mine in order to complete its courthouse more quickly.

I think in general, with the exception of Delhi, we should not build anymore infra.
The faster we can put Mao and DG in the stone age, the faster we will win the game.
Churchill and Rosy won't be able to put up any kind of fight against us.

To that end, I don't think we should research Plastics.
Yes, the Three Gorges would be nice...it is the best late game wonder after all.
But it would take lots of time to build...plus most of the cities that would get hydro power already have coal power.
Plus, Plastics obsoletes fur. This would cost us 2 happies.

So I suggest we just research Satellites and then Adv. Flight.
To be perfectly honest all we need are tanks and infantry to defeat all of our enemies anyway.
Nukes kinda turn the tide in our favor ya know?

I agree with nocho that our mainland cities don't need a ton of garrison.
As long as we control the seas then the motherland will be safe.

Good luck Sengir...I hope you had fun last night and didn't drink too much vodka! :lol:
 
Hope the hangover didn't take too much toll... :mischief:

Yeah, sattelites is fine as well, or better, if only to see the world map. :)

For a moment the idea of environmentalism crossed my mind, given the health issues. Then I saw it increases corp payments by 25% which won't be offset by income from preserves and windmills, nor the loss of merc specialists. So forget about that option.
 
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