Atomic Fire Birds
Inherited Turn 278, July 1952 AD
First I check out peace between France and England. De Gaulle wants about 2500 gold, 1/4 of our bank. Hmmm. He can probably take York, but I think that if we jump in soon on the Churchill bandwagon, we can take Canterbury and Coventry.
I have a nearby Destroyer take a peek. Coventry has three units guarding it: 2 Redcoats and a Grenadier. A transport of tanks can take it.
And I accidentally attack Nottingham with the Tank next to it. It wins, but is badly wounded. I send in an Infantry to cover them and another tank kills a Chinese Infantry. Oh, we didn't nuke Nottingham, did we? I won't take it, then, but I'll kill all but one defender. I rebase TacNuke "Happy Days" to Nanjing.
Nottingham now has only a wounded Knight and two wounded Fighters for defense. It will fall easily next turn, after I nuke it (and move our troops back, of course).
Time to lookit the cities.
Moscow: War Weariness, what a pain. Let's see what the switch does for us. Stalin has decided that, if the people won't appreciate their Representation, he'll just have to start running a Police State. No more War Weariness! Still +10 Emancipation anger. That should fade when we wipe out Churchill soon.
I can drop the cultural slider to 10%, but not 0% just yet. There are two Spies in Moscow. We probably don't want them, do we? Merchants!
Novgorod: 'Nother spy to merchant.
Rostov: We're building a Tank. Do we have a transport down here, or should I build an Airport? No, that would take too long.
Smolensk: We'll want a Jail after the ICBM to cut off all War Weariness.
St. Pete: I'm going to slip a Grocer in after the Tank, and before planes. A bit more health can let it work a few more tiles.
Everything else looks pretty good. Fixed a few specialists here and there. Our income is now more respectable at 0%.
Oh, right, can't rush-buy things now. I suppose I WILL broker peace between England and France, then upgrade anything I can.
OK, our bank account is nearly empty! I took the liberty of including a few SAM Infantry in my upgrades, since our opponents will probably have some air support from now on.
I use our fighter to fly over northern China. Mao still has some troops left, and plenty of workers, but he looks more or less spent to me.
And that's all for this turn.
-End Turn-
Turn 279, January 1953, AD
Mao sends some troops to Nanjing. Fallout appears near Yekaterniburg.
Oh, gotta declare on Churchill to bomb Nottingham . . . . OK! The lone Knight gets vaporized and I just walk in. Nottingham has a Military Academy. Huh. Probably won't make any use out of it, though.
Novgorod: Tank < Battleship
St. Pete: Tank < Supermarket
Destroyer vs. Caravel? Not entirely fair, but very funny.
Moving some units around, blah blah blah. Not much else.
-End Turn-
Turn 280, July 1953 AD
Rostov: Tank < Fighter (no Airport, though)
Yekaterinburg: Tank < TacNuke
What happens to Workers caught in a nuke's blast?
Bad things, it seems. York is taken easily. It has some interesting things. Courthouse, Harbor, Forge, Security Bureau, as well as a Military Instructory, Great Scientist, and Great Artist.
Coventry is ours, as well.
Things are looking pretty good. Just shuffling some units around now. I think that I will wait until Nanjing's borders pop before sending Workers to China's mainland, to prevent any Chinese troops from sneaking through the roads in neutral territory. We'll have a LOT of fallout to clean up.
In more interesting news, our Knight is scouting out France. It seems that Fallout has spread there, as well. I guess some of the AIs must be suffering from all our nuking, too.
Turn 281, January 1954 AD
>=(
Someone stole Biology from us! That someone is Mao. I guess, at least, he hardly has any farms so it won't do him much good. More radiation spreads. I think this will continue to be a problem.
St. Petersburg: Supermarkt < Bomber
Yakutsk: Tank < Submarine
Smolensk: ICBM < Jail
Delhi: Tank < Tank
Vijayanagara: Tank < Tank
Bombay: Tank < Airport (it should help St. Pete with Air units and Air Lifting)
Lots of unit moving. I think I've pulled just about everything I can from our back ranks. I'm gearing up for an assault on Phili, Canterbury, and Hittie, too. Since I'll have to declare on Roosevelt, I'll keep an eye out for American vessels.
Took some SAM Infantry along with the Phili stack since Mao's whole airforce is nearby.
-End Turn-
Turn 282, July 1954 AD
One of Mao's Destroyers in the northern sea bombards Canterbury. How nice of him. He's got another ship dancing between Hurrian and Phili. Unfortunately, it ended up outside of nuke range. Well, time to get to work.
Moscow: Tank < Tank
Novgorod: Battleship < Battleship
Yaroslavl': Battleship < Destroyer
Smolensk: Jail < ICBM
St. Petersburg: Bomber < Bomber*(infinite)
Canterbury's garrison is decimated (well, there were only 3 units there, anyway):
It'll be a cake walk next turn.
Time to hit Phili. I declare on America with little fanfare.
I wipe out most of China's airforce, and the garrison is reduced to a badly wounded Infantry and an anti-tank infantry. Unfortunately, all the new fallout means I can't attack this turn. =(
Roosevelt has a wooden navy, which I quickly dispatch. Two Frigates and Two Caravels sleep with the fishes.
Ferry some more troops over to Chinaland, and that's it for this turn. We are 19 times stronger than Churchill. =)
-End Turn-
Turn 283, January 1955 AD
Yekaterinburg: TacNuke < TakNuke
Yakutsk: Submarine < Attack Submarine
We get hit by some Airships inbetween turns. Probably American, since Mao has Fighters. Neither our destroyer nor our SAMs intercept any. Grr. Fortunately, it won't make a difference!
Philidelphia shall fall:
Even badly wounded, those Protective Infantry on a hill are tough. Oh, right, I was gonna use bombers to take out some of the cultral defense. Well, we don't lose any units, anyway.
Canterbury? No problem.
And with that, the English are eliminated. Hopefully we shall see a reduction in Emancipation anger next turn.
Roosevelt has a moderately threatening force in Washington. Well, it's all outdated, but there's a lot of it. Plus those annoying airships. I'm going to nuke them. A lot. Executive privilige.
Errr . . . next turn. Don't have the nukes I need in range.
Marshalling our forces in Guangzhou so sturick can attack New York and Washington. I use a couple Bombers to start bombarding Hittie. 60% defense is ugly to overcome, even with nukes to back our troops up.
-End Turn-
Turn 284, July, 1955 AD
This is why a modern air force is good!:
Our one little plane shot down 4 American Airships. Alright! Once Bombay finishes its Airport, it should spam Fighters, and let St. Pete spam the Bombers.
Orenburg: Workboat < Workboat
Delhi: Tank < Tank
Roosevelt sends a trio of Knights into our territory, but, uh, I'm not terribly afraid. I'll still kill 'em dead, though.
Let's bomb Hittite! Whoops, I've been spelling it wrong this whole time. Oh well. Olly olly!
Yeah, they don't stand a chance! Let's get rid of the rest of that defense, first.
And done! We get a nice haul, including the Statue of Liberty. Unfortunately, the Airport did not survive capture. But it does retain the Levee, Forge, and Factory! Very, very nice! And a Granary, Aqueduct, and Courthouse. Y'know, with a little fixin' up, this place could probably be a very nice production center for the rest of our war efforts.
Mao will offer up New York, but not Democracy, too. Oh well. I'm going to bomb New York once, maybe twice, then move a bunch of tanks into attack position. Should be able to capture the city next turn. Hmm, yeah, they're badly hurt, but I want to ERASE them.
Yeah, that's more like it!

New York is completely isolated, so all you should have to do is walk in. I guess 9 tanks is overkill, but better safe than sorry! Anyway, that
should put an end to the Chinese Air Force.
Also, we're going to need more nukes.
I've got some Workers in China to start cleaning things up. Keep them in the relatively safe zones until we get peace. Two teams of 3, one team of 2.
I also shipped over our Maceman medic.
Roosevelt will talk. Funny, didn't think we had done enough damage to him already. But we want Washington! Mao? I thnik we should take Chengdu, Tianjin, and Hangzhou to take the pressure off of Hittite. Heck, then we might as well take Hurrian and Polynesian while we're at it and just throw him off the continent before suing for peace. We could easily finish him afterwards.
I'm cutting our EP spending on Mao. We have enough. He only needs Fission for nukes, but, well, he has no Uranium and he's working on Industrialism. The other two both need Fission, Artillery, and Rocketry. We should make a plan for securing the other Uranium sources on the map.
After we rollover the continent, and I think we can in a set, maybe two, we should take a period of peace and stockpile nukes. We probably have enough troops for the time being, though one or two cities should still be pumping out tanks, maybe some Infantry? Or is drafting from Yaro every few turns enough?
Anyway, I spent more time on this than I planned, but I think everything went rather well! (Wow, it was only 6 turns, but it took me 4 hours.)
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