SGOTM 10 - Maple Sporks

Wow, what an unfortunate roll on the Great People. You know what they say about the best laid plans . . . . sturick's up next. Hopefully he won't pull an artist! :mischief:

Otherwise, a solid turn I'd say. We're almost at the nuclear event horizon! Though I imagine that Rocketry will take a bit longer to finish, with having to push the slider down. We CAN renegotiate the gold deal with Gandhi to get a bit more cash. Maybe we can sell sheep or something to Mao if we can get by with -1 health? Though I'd rather not, on second thought.

If we're lucky, Smolensk will steal those farm tiles back from St. Pete. It's putting out quite a bit of culture due to Sid's!

Though, holy cow! Those maintenance costs are a lot higher than I was expecting! Maybe I just haven't played with Corps. in a while, but I don't recall the costs being so high. Oh well. I was looking at this to try and figure something out: http://www.civfanatics.com/civ4/strategy/corporations.php

I think that it basically says, among other factors like map size and difficulty level, the more resources you pull in, the higher both the benefits AND costs are. I wonder, should we seriously consider a change to Free Markets? That -25% to Corporate maintenance might really come in handy (according to that link, that applies before courthouses, although it was on an older patch). Plus, we'd get an extra trade route and foreign trade with two of our neighbors which might offset the loss of a specialists in each city. Maybe? If we could somehow get De Gaulle to switch out of Merc himself . . . .

I'd suggest spreading the corp to the AI, but their all in Merc or State Property, so I don't think that that's going to happen any time soon. If any of them go Free Market or something, we should definitely spread the corp there. They probably won't have nearly the number of resources that we do, so let them deal with maintenance, and our headquarters will get more gold. Still, unlikely to happen unless we force them to change somehow.

Oh, and Yeka could do with Sid's, of course. Once the Factory is done, it can run 2 more Engineers. After that, we should carefully consider which cities would benefit from Sid's so that we don't cripple ourselves with the maintenance.

It looks like we can get Rocketry in at 40% without too much trouble. Maybe wait a few turns, I suppose.

Anyway, crippling deficit aside, I like the tech situation. We'll probably be able to take half the world before the AI come close to getting nukes themselves!

Overall strategy: I think we should nuke in this order: Gandhi - Roosevelt - Mao - etc. or somesuch.

Gandhi is obvious, but I was thinking that we should check the Glance screen and hit the AI who are least popular to try and avoid the massive "You nuked our friend!" penalties.

Going after Gandhi: Yeah, ships wouldn't be a bad idea, though we should also prepare for a ground slog as well. Ideally, if we nuke a coastal city and take out all or most of the defenders, we can probably take the city by sea. Marines would be ideal, but I think that Infantry can handle it for now. Industrialism isn't the highest priority tech on our list at the moment, I think.

We'll want plenty of subs, though. 6-8, perhaps? Maybe more? Note that a sub has to load a Tactical Nuke like a unit going on a transport, meaning that it has to be in harbor or by the shore.

This should go down easy. Gandhi doesn't even have Rifling yet, but even if he techs it, Infantry get a +25% against Gunpowder units, so we should still win the day. The biggest annoyance will be his airships, I think.

Oh, and we should take screen shots of each nuke strike. I don't know if that's our "proof" or if it's recording in the game that a city took a direct hit. Anyway! Hopefully you're available for a got it, sturick! I plan to play this weekend one way or another (mainly because I wouldn't be able to get a set in otherwise).
 
Bah, RNG screwed us over. Are we going to keep the GS untill the RNG pulls another one and we get a GA? (If we get another GS, we can burn him on Ecology).
As far as I know should Moscow indeed be the first to produce a GP, as it is the first in the row and as such processed first.

Set looks good nocho,

As for my customary round of the cities:
Moscow: stick with executives or switch to factory/nuclear plant?/levee for more production
Orenburg: Courthouse will take at least one more turnset
Novgorod: Building WS for quite some time to come; near the happy cap :(
Rostov: Factory > Coal Plant > Hospital
Yaroslavl': Factory > Coal Plant > Hospital (if necessary), keep drafting the ocean tiles away (note that drafting costs 2pop now).
Yekaterinburg: Factory > Coal Plant > Hospital
Yakutsk: Same
Vlad: Market > Factory?
Smolensk: Manhattan > Broadway? We are in need of happies and can build it in 8 turns. Nobody has electricity yet, so we should get it.

Techpath after Rocketry:
Radio: both for the Subs as for Eiffel Tower/RnR (we need the happies as whales/fur/ivory will be obsolete pretty soon) They shouldn't take too long in Smolensk, though it will delay our war on Ghandi.... Still I think it is better to get them because if we do, we can run caste way longer (maybe untill the end if we kill of our enemies quick enough, remember: less AI's running emancipation = less emancipation anger).
After Radio, I'd go either Ecology (to clean up after ourselves) or RR > Combustion > Industrialism.
When to tech Ecology should probably be determined by the answer to the question: when are we going to kill Ghandi. That's probably still a while of, so better get RR > Combustion first.

Next player should probably play untill Rocketry is in, so we can determine best how long our buildup fase is going to be, and adjust plans accordingly.
 
For what its worth - If we want to stay in Caste/Rep (which I think we do) but not want to suffer :( we can drop drop our science slider to 0% and raise the :culture: slider little by little. We (ok, really you guys) have built a fairly nice tech lead that we can probably take Gandhi and Mao down before they can nuke us back. Mao has a shrine waiting for us and his only uranium is nearby his capital. When it comes to it we can probably bribe Roosevelt into the war with us and maybe even get DeGaulle or Churchill to declare on each other for the same techs. That way the tech rate will slow while everyone is fighting. Seems good to me in theory anyway!
 
We (ok, really you guys) have built a fairly nice tech lead that we can probably take Gandhi and Mao down before they can nuke us back.

What do you mean by "ok, really you guys?" :confused: Did we say something silly?

Anyway, that's actually not a bad idea . . . though I'd still like to keep the slider up as long as possible to get some more key techs for warring, at least Radio. I suppose at least half of our beakers are from specialists right now, so even at 0% we'll still tech stuff . . . eventually.
 
What I meant was that I've been stinking it up this game. Kinda like getting a Great Artist - yeah, you can put it to use but you really don't want it. :)
I was messing around and we could tech Rocketry in 10-12 turns (We'd have to run scientists and merchants in Moscow to not lose money currently) which isn't too bad. The good thing that I see is those workshops can keep being productive which is what we are going to need to keep units flowing as we have lots of warring ahead of us.
 
Well before I had a chance to comment on Sengirs set...nocho goes and plays another. :D

I'm not complaining at all by the way...I should comment more often!

So heres double the commentary...

Moscow can continue to pump out the executives...I will use our workers to chop the two forests outside our BFC for a boost to that effort! Plus it keeps our workers busy!

Novo will likely turn some of its scientists into workers.
One, to allow Moscow to continue to pop the Great People.
Two, citizens speed up production of Wall Street.

What size do we want to keep Yaro around???

Drafting at size 7 everytime might be the most efficient use of Sids here.
We would lose out on some of the coastal revenue but I think we can deal.

Yak will replace the scientist with an engineer to save a couple of turns on the factory here.

Smolensk...who woulda thought that city would be our production powerhouse???
You can put your hand down now nocho...:lol:

Build queue here:
Manhattan>factory>harbor>coal or nuclear plant>nukes!!!!!

Well the thought of getting Broadway is appealing considering that we will need lots of extra happies. Why not just go all out and build Broadway/Eiffel/RocknRoll.
It would take 22 turns by my counts in Smolensk.

Its a matter of weighing the benefits vs. the costs.

We would net 4 happies in all cities...PRO
We would get an extra happy for running 10% culture in all cities...PRO
We could have built 10 tactical nukes in that time...CON
Once we start warring with people we can't count on our neighbors to give us happy resources in trade...PRO
It may slow us down in our attempt at conquest...CON

Although I think Smolensk will have no trouble producing the nukes that we will need once it gets going...2 every 3 turns by my counts.

I think running the cultural slider is going to be a necessity at some point.
We simply can't afford to not run caste system....our economy depends on it.

Techpath:

Radio>Rails>Combustion>Industrialism>Ecology>Flight

Well played sets by both Sengir and nocho...no surprise there...:)

I will try and play tomorrow morning...since if I don't I likely won't be able to play at all this weekend.

I will play until Radio or some other interesting event...

My question to the group is this...do we want to strike quickly at Gandhi and take Pete, Delhi, Bombay and perhaps Vijay in a prelude to World War???

I think if we quickly strike and grab those cities we will be able to rebuild them and use them for our major war efforts!!!!

War weariness isn't going to allow us to stay at war with our enemies for very long anyways...why not crank out 3 or 4 quick nukes and get a head start on taking out the 53 cities that we need to capture to win the game.
 
What I meant was that I've been stinking it up this game.
Huh, I honestly can't remember a major blunder of anyone. :confused: Some bad RNG luck, nothing else, really.

We all stink in this one like equals! :D

My question to the group is this...do we want to strike quickly at Gandhi and take Pete, Delhi, Bombay and perhaps Vijay in a prelude to World War???

I think if we quickly strike and grab those cities we will be able to rebuild them and use them for our major war efforts!!!!

War weariness isn't going to allow us to stay at war with our enemies for very long anyways...why not crank out 3 or 4 quick nukes and get a head start on taking out the 53 cities that we need to capture to win the game.
I like this idea. Or most we can hope for in the first operations is kicking Gandhi of our landmass, but completely exterminanting him will be troublesome. So taking his main cities first sounds good to me.
We might then even consider going for Mao before taking on the rest of India. The sooner we take out the core of China, the better, methinks. And China's core is conveniently close.

Anyway, agree that Smolensk is the place for those big wonders, meanwhile Yeka can start on those nukes. Actually, Smolensk can probably spit out some nukes after finishing Broadway and before Radio is in.

Ok if you play to Radio, although it's nearly 20 turns... Please do stop before if you feel we're on a diverging path.
 
Prelude to Revenge!

(pictures to come later)

I make all of my tweaks to the cities and we turn out at 50% science to pretty much breakeven. This is fine since it will take around 11-12 turns to get our merchant over to Washington. I still assume that is the target for a mission right???

Actually, Beijing looks like a better target being at size 16...but is it far enough away??? Lemme go look.

Well I couldn't really find an answer...so I think I will try to send the merchant to Beijing but if that doesn't work I will send him to Washington or Hurrian.

Moving on...I'll figure it out.

(1) 1888 AD

Our spy has full discount on his mission but we don't have enough points to pull it off.
I will give all the spy points to Gandhi this turn in the hopes that we can culture mission next turn.

(2) 1889 AD

Of course our spy gets caught in between turns...I don't think we still would have had enough points anyways...:(

I'd queue another one up...but we really don't need the culture there anymore.

Moscow stagnates in order to produce the merchant a turn faster...probably could have done that earlier...oops!

Another draft in Yaro.

(3) 1890 AD

Big day for Yek.
It gets Sids and alot of food!
Its factory also finishes and I queue in a 3 turn harbor to aid in the health issues.
Manhattan done next turn so nukes after that!!!

Well we almost didn't get Sids this turn...I forgot that we need money to establish the corp in the city. We had 30 but needed 74. So I turn to our good buddy Mao and beg him for 140 gold. Yay for friends!!!

Wall Street can't get here soon enough.

Moscows next executive will be its last for a while.
I think I will send it to Yak...that way it can work all the hammer tiles and possibly use the culture to grab the crab...hehe

(4) 1891 AD

Smolensk finishes the Manhattan Project!

Here is a glimpse of the future!

maple5manhattan2.jpg
maple5manhattan.jpg


Now please write a musical all about nuclear devastation please!
Broadway in 7

Well actually...lets build a factory and harbor here first.

(5) 1892 AD

I have now workshopped over a pair of farms.
One for Yek and one for Novo...Wall Street due in 12 turns now.

(6) 1983 AD

Gandhi dials us up for open borders...I decline.
But while I'm here I look to see trade offers.

I find this one and I am intrigued.

maple5gandhideal.jpg


We would get two Sushi resources and some money for a resource that we probably aren't going to use. I don't see why we wouldn't take this deal...we can cancel it in 10 turns with a DOW if we don't like it.

I pull the trigger.

Yek harbor>market while waiting for rocketry

(7) 1894 AD

Rosy builds the Kremlin...better in his hands than in Maos.

We fortunately do not suffer the trifecta of poor GP rolls!

A Great Merchant is born out of Moscow!
I have already sent him all the way over to Xian this turn.
Not his final destination by the way.

Everything seems to be running smoothly.

We had to cut back to 40% science to maintain the economy though.

(8) 1895 AD

Gandhi wants us to trade our steel for his Communism.

Just because we are Russian doesn't mean we want Communism buddy!

Our merchant arrives in Beijing...his mission would be worth 3150.
I don't feel like scurrying our merchant all over the place trying to find a "better deal"
3150 is a nice bounty for us and I say we take it!

Satellite imagery over the area shows this footage

maple5mission.jpg


Novo is suffering through some unhappy faces so I decide to run 10% culture slider.
We can revisit this later on...but I think its a necessary evil at this point.

Rocketry next turn so I will play with the science slider next turn.

(9) 1896 AD

Rocketry in and Radio queued...
Funny, doesn't this look like a clock radio to you???

maple5modern.jpg


Moscow Sushi Exec>factory

We have about 16 turns worth of 90% science/10% culture thanks to our recent windfall. Our next GP is in 16 turns so that seems about right.
Although founding Sids in Yak will probably take away about a turn of max science.
We will see.

Radio due in 10 turns.

(10) 1897 AD

Our ivory camp gets infiltrated by Gandhi I assume.
We lose our dye for ivory trade with Rosy. Since the ivory wasn't extra the trade was a wash...we will control more sources of ivory very soon. *devilish laugh* :devil:
Bored workers scurry and rebuild it so no loss of happy.

Yekaterinburg has the distinct honor of beginning production on the first nuclear device. Production due to be finished in 4 turns.

Sids Sushi is incorporated into Yakutsk...very nice!

We now have 13 full turns of max science and 14 turns until the next GP.
However, Wall Street completion will add another turn to that, putting us back at 14 turns a piece. I like that.

(11) 1898 AD

Yak factory>harbor
I think it should produce subs when Radio comes in.

(12) 1899 AD

Yaro factory>coal plant

I have also queued up a drydock so that Yaro can spam some subs afterwards.
Two galleons full of infantry and rifles should be plenty to take out Bombay and Delhi amphibiously.

(13) 1900 AD

DeGaulle wants us to hand over Electricity for free....no way dude!

I look again to see if there are any trades to be made and I stumble across this one.

maple5dgdeal.jpg


We swap Sid resources and get 9 gold for our troubles.
DeG is worst enemies with Gandhi and Churchill...but they don't like us anyways.
Trigger pulled!

I pull a similar deal with Mao...I wish I had found this earlier!!!

maple5maodeal.jpg


Defecit trimmed from -217 to -197!!!!

(14) 1901 AD

Broadway is completed in Smolensk.

maple5broadway.jpg


Russians flock in droves to see the premiere of Miss Chernobyl. :lol:

(15) 1902 AD

Playing until Radio which is due in 3 turns...sorry for the turnhogging!

(16) 1903 AD

Novo finishes Wall Street!!!
I put it on wealth for two turns until Radio arrives.

Smolensk starts in on its first nuke!

I have noticed that the range of tactical nukes is slightly better than I thought!
The only continental city we cannot strike without the use of subs is Bombay!

After my set we should determine our plan of attack on Gandhi.
We would need 6 nukes and we will have 3 by the time my set is done...the other 3 won't take very much longer.

I think Whosit may be able to reclaim Pete for us next set!!!!!

(17) 1904 AD

Vlad completes its market and I set it to merchants and wealth.
Not sure what else to build here.

Be careful when you draft out of Yaro...you have to reassign the 3 engineer specs each time. You shouldn't draft here when the city is size 8 or lower as you will lose either a hammer tile or engineer spec.

(18) 1904 AD aka last turn

An eventful final turn...

Radio comes in and I pick Railroad...we can discuss if this is best or not.

maple5radio.jpg


Two nukes finish...

I start another one in Yek.

Not sure whether or not to build Eiffel or another nuke in Smolensk tho.
I think a nuke or two first, then Eiffel second.
Claiming our continent is higher priority.

Then in what I think is pretty darn good news.
Gandhi declares on...


wait for it...


wait for it...


Spoiler :
DeGaulle!


Rosy joins in with Gandhi against him....no big deal there.

DeGaulle is about equal to us in power so he should be able to handle himself.
Plus this leaves Gandhi exposed to a backstab while his troops are elsewhere!

Teehee!

The diplo boost with DeGaulle won't hurt us either.

Wrapup

Our units all still have moves but you may have to click to activate them.

I personally think that we can and should declare on Gandhi this turn!

Here is why...Gandhi has a sizeable force in Pete right now.
7 units and three in the surrounding fallout area.
Thats the most units I have seen there in quite a while.
Unless we get fallout in all the tiles to the east of Pete we can then attack with our stack and reclaim Pete. From there we rebase one of our nukes to Pete and move our stack towards Delhi...

Also rebase a spare nuke to Novo so that it can board the sub in production and head towards Bombay. We have a galleon that can take the 4 infantry currently in Yaro and 4 frigates that can defend our galleon. Remember that the sub will easily defend the naval stack against Gandhis frigates. Bombay should fall quickly.

Anyways...let me post the save instead of babbling on.

Good luck Whosit!

The save:
http://gotm.civfanatics.net/saves/civ4sgotm10/Maple_Sporks_SG010_AD1905_01.CivBeyondSwordSave
 
Can tactical nukes be re-based?

Yup.

Norvin_Green said:
What I meant was that I've been stinking it up this game.

I see. I originally read it as "ok, really you guys" when you meant "ok, really you guys." Ah, this is why face-to-face conversation will never go out of style! :lol: But I second nocho's sentiment: We've all had our share of :smoke:. I know I have. But nothing has cost us the game, and besides, this would be a boring game if we all played perfectly!

In other news, sturick's pictures went up between the time I read his report and started typing this! Lucky! Love the title. Much better than "Revenge of the Sith."

Hey, hey, can I get some backstage passes to that Miss Chernobyl show? Oh, and I'd like to submit a script of my own: "(Nuclear) Wintertime for Gandhi and India!"

Regarding the Merchant, I think the people with the equations thought that Washington would be better, but, y'know, I'm not sure how much of a difference it would have made.

It sounds like we've got some awesome hammers going on here. Gandhi's declaration on Degaulle is pretty nice. I suppose a first strike wouldn't be a bad idea. On the other hand, if we wait a few turns, is it likely that Gandhi will send any of his troops overseas? Or do you suppose that he already has?

Build wise, I'll take a look at the save soon and come back with some more ideas. I might take the risk of putting a Nuclear reactor somewhere, although . . . probably not. Much as I'd like to, I can't help but recall that all the numbers say a meltdown isn't a matter of if, but when. :( (And I heard that it's like a nuke going off in the city, so that could really mess up Moscow.)

I'd also like to see all three Radio Wonders built somewhere. Eiffle and Rock n' Roll are first priority, but the big statue could be useful. Maybe? Or maybe not.

Whatever. Great set, very amusing, oh, and nice trade deals, too. We're ready to rock Gandhi's world!
 
Norvin, you are likely thinking of ICBMs.
They cannot be rebased, but then again, they don't need to.

I hope I didn't :smoke: too much when performing the trade mission.

The mission would have netted 1950 in the city of Xian, so I thought that 3150 sounded really good.

Sengir, if you could explain the distance requirements of a trade mission to me, I would appreciate it.

I have an odd request for how to deal with our Moscow/Novo GP race.

Why not let Novo get the next GP?

A turn or two later Moscow will pop it GP so very little is lost.

But then we can use Novos GP for a Golden Age or settle him in Novo if we get another scientist.
The extra free beakers would be useful methinks.
And it only puts a two turn dent in Moscows usual GP production schedule.

Whosit, you can put that script on my desk. :D
 
Nice progress!

Indeed it looks like Whosit can start pushing some red buttons! :D I hardly ever use nukes, so enlighten me please:
- Units in the target tile and the 8 surrounding tiles are affected ONLY? I mean, our stack waiting two tiles away from St Pete is in no danger whatsoever?
- ALL units will be damaged? To what degree, typically?
- What happens to city defence percentages? Drop to 0?
- How are improvements in the surrounding tiles affected? Just fall out, or are improvements also potentially destroyed? Particularly, do roads get destroyed?

Plan seems "straightforward". Nuke and capture St Pete, rebase nukes there. Nuke Delhi after moving units closer, capture and rebase nukes there. Same recipe towards Vijay and then Madras and Pataliputra. Bombay seems unreachable from Delhi. We could use the sub, or just use one ICBM. The doubt I have with overseas attack is that AIs tend to spam a lot of boats, so on sea we're not necessarily much stronger. That will change with combustion.

I'm also thinking that 2-move units would have been great. Maybe a strange thought, but could it be worth to squeeze in Military Tradition? Cossacks would make for quite decent mob-up units, and it's only 3 turns to research it. We'll get our horses back once we declare of course... Tanks take some time still.

Yeah, let Novgo get its GP. Hopefully it's not a scientist, so we can launch a GA (maybe unless it's a GM...). If we end up with two scientists, settle them both in Novgo. Right now we'd bulb the not so useful sattelites, with rocketry it's not ecology anymore. Moscow's GP won't come 2 turns later (obviously the required GP points needed increase after popping the first in Novgo), but soon enough to do a trade mission somewhere.

Not until we really have the upperhand in the fight with Gandhi (which may indeed be quite quick :D) would I start on more shiny wonders in Smolensk. Get some more nukes, infantry, and who knows cossacks first.
 
About the trade mission: I think you did the right thing as far as I can tell, Beijing has a harbor, so would be optimal (extra multiplier). 3150 sounds good enough for me. I'm not completely sure about the distance (whether it is simply the number of tiles or if there's a divisor somewhere), however, except for really close cities, size is the thing that counts.

Cities (yeah, I'm going to do this every single time unless someone beats me to it :D)
Moscow: Factory > Levee (6river tiles) > Units
Orenburg: Courthouse > ehm.... Theatre for the happies? Or switch out the engineer for another scientist and build wealth instead. It isn't going to contribute anything anyway productionwise.
Novgorod: Sub > Factory > Hospital
Rostov: I'd drop the factory (adds only 2 hammers with the current configuration and 3 unhealth) and either build spies (meh) or Wealth (personal favourite ;) ).
Yaroslavl': Coal Plant > Drydock > Units (or Grocer, depending on the state of war and our army).
Yekaterinburg: Keep pumping nukes,
Yakutsk: Jail > Coal Plant > units
Vlad: yeah, stick to wealth
Smolensk: TacNuke > RnR > Eiffel Tower


I agree with popping the GP from Novgorod, we'll have to do it sometime anyway. Settle a GS, GM can go on trade mission, other GP's will be burnt (for a GA that is; in a golden age GPP are doubled as well, so it should speed up Moscow as well).

About the war with Ghandi: I agree with taking only our continent at this point. After that we should be able to build up a complete arsenal of Nukes to bomb the whole world, whilst being rid of most of the happiness problems (Happy-wonders; can run culture slider for extra happy; Ghandi will donate the Notre Dame).

Techpath:
I'd pick ecology NOW (we are going to launch in a couple of turns at the latest), then proceed with RR > Comb > Industrialism. After that it will be time to re-evaluate the situation, and decide which tech we are going to need (if any), for the rest of the game. If we don't need anything we can adjust our empire accordingly.


Warplan:
I'd go for Ghandi immediately: show him that you can't declare on our friends without being nuked of the earth :D. Only problem will be Bombay... but with the sub, we'd be able to to get to it in, what 2 turns, making the war last 7 or 8 turns. Good enough for me. Other option is to have Smolensk build an ICBM (in 5 turns) instead and be done with it (would be my vote I think).
Also, make a fort 1N of the Iron at Moscow: nice canal spot.


That's it for now, going to enjoy some musicals I suppose :)

PS: :goodjob: sturick
 
I'll be playing tomorrow (today?) morning, hopefully after a good night's sleep. Oh, yeah, set the clocks back! Now I feel slightly less bad about staying up so late.
 
Par for the course sturick. Really nice turn set. Whosit should be happy now as our culture has exploded! Good luck today taking out Gandhi. For those of us who have never used a nuke maybe you could give us a before/after of St. Pete (# of units/health, etc.) Do we have enough ep's to look at St. Pete prior? Normally I wouldn't do it but seeing as we are going to eliminate him fairly quickly why not use up the points?
 
My experience in my test game was my first experience with nuclear devices.
I hadn't even launched one for "fun" until then.

But here are a few things that I remember about it all.

Nuclear devices affect the tile they land on and the eight surrounding tiles.
As far as I can tell, our troops on the hill will be unaffected by a nuclear strike on Pete.

Troops in the city will be massively wounded. I recall units down to 1.5 health.
If you can attack the city the turn that you strike then you get 99ish% odds to win.
Thats why I don't think we will need to bother teching Mil Trad. Knights will be plenty strong enough to attack devastated cities.
The sooner we get to tanks the better.

Regarding fallout, it is highly random.
It will affect around 4 of the eight surrounding tiles. It is a two move tile so you can't pass through it to get to your target. Best to leave your stack with as many options to attack the city as possible since fallout will block many if not all of them. It is safe to stay in a fallout tile for at least a turn or two...so don't be afraid to step in a fallout tile.
It will wipe the tile clean...improvements and all. I can't say with certainty but I think fallout will cure itself over time. Obviously, Ecology would fix it quicker.

I still think the best course of action is to go Railroad>Ecology>Combustion.
Our workers can safely hookup rails while we pummel Gandhi. Then after we have claimed our continent (and taken peace) our workers can safely clean up the mess.

It probably doesn't matter which order we go in.
I just wanted to try and give our workers something productive to do.

Good luck to you Whosit!
I wouldn't suggest an 18 turn set like I had...just use your best judgment.
 
Thanks for the info, sturick.

Ok, forget about MT... I'm fine with either RR or ecology first, both have their pros.

Good luck Whosit, have fun pressing the
big%20red%20button.jpg

:D
 
Other more set specific notes...

I'll see what I can add to Sengir's plan...he always seems to beat me to this :D

Moscow can fire a merchant and work a plains forest to finish the factory a turn sooner.

Orenburg...yeah just finish the courthouse, build wealth, and hire 5 scientists.
We built this city for the specs anyways.

Novo looks good.

Rostov might as well finish its factory. That will mean two extra gold a turn when running wealth. It will cause some unhealth sure, but remember that we will be getting a source of wheat from Gandhi soon.

Yaro coal plant>drydock>subs
Getting control of the high seas will start with building a fleet of subs that can easily defeat any other naval unit out there.
Remember to always draft at size 9 or higher here.

Yek is right on the money.

Yak jail>coal plant>subs mostly
I can foresee Yak, Yaro and Bombay producing the bulk of our navy for us.

Vlad is set right now.

Smolensk...

Whosit are you good at the overflow technique???

I think Smolensk should put its overflow from nukes into the Eiffel and RocknRoll.
So it would be 3 turns into a nuke, 1 overflow turn into Eiffel, 3 turns into a nuke, 1 overflow turn into the Eiffel. And so on until we feel we can take a break from nukes and just finish the wonders real quicklike.

By the way I feel that Eiffel would be a better choice to finish first.
It will give every city a broadcast tower which means +1 happy and 50% culture.
Rock n Roll just gives +1 happy

If we get a scientist from Novo then just settle him and save the current one.
Best to save him for a golden age later on down the road rather than settling them both.
 
Oops, well, I've started the set (and Rock n' Roll in Smolensk), but I suppose I could do some overflow into that still. (I went with RnR because we can trade the Hits for money or resources.) We're not short on nukes, but I guess a few more would be good so that we can legally take Gandhi's small towns. Otherwise, I'll see about doing some of that management stuff.

So, just a preview: St. Pete and Delhi are under our control. The bombs have been dropped. However, I have to make an appointment, so you'll have to wait until later for the full report. :D
 
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